Bella!
The depths of the Plousios have an aspect best described as gnomic functionality. Lines are straight and clean, with deep stone trenches for fast-flowing rivers, adjoining small fields of grass that long ago learned how high they were allowed to grow. Then come strange white concrete walls, sometimes with red stripes or arrows - some waist high, some vanishing into the ceiling. There is the occasional tree like a centrepiece, glyphic as its fractal leaves fall in an eternal autumn. Sometimes pipes break these channels, cutting across between cubes according to some arcane design, and sometimes strange machinery can be heard to rumble behind those walls. Bundles of cables sometimes web across skate-parks of half-pipes and triangular shapes before easing back into water channels again. All of this brutalist gardening has a purpose, but that purpose might have been to play off the anxieties and cravings of a long-extinct servitor species - or as a calculated appeal to the gods, or as a frustrated shipbuilder failing to keep the complex mechanisms organized in an elegant way. Only Vesper knows.
"I'm still stuck on the bloody skeletons," said Vesper, sitting atop a high wall surrounded by light crystals. "I can see how to breach the gates of the Underworld, that part is way easier than you'd think - not that what we did was easy, but there are points where people have been filing at the door hinges already, if you get what I mean? No, what I'm struggling with is - did you know I won the skeleton war? There was this armada of these weird primitives who were, I shit you not, spooky halloween bone people, like, no muscle or connective tissue, just walking around like woooooOAOoooAOaoooo. It was so fucking weird. Anyway I killed them all, but what does that mean? If I let them out of the Underworld will they return as spooky skeleton people, or will they appear as they were pre-skeletoned? Will other people come out as skeletons? I'm basically having to simulate entire civilizational developments to see where and when we get to skeletontown before I can even begin to think through the implications."
She shook her fist, almost hitting the burning sun that hovered dangerously close to her head. "Bet you wish you hadn't been such cagey bastards now, don't you!?"
Dolce and Ember!
"You know, I have faced mutinies before," said Vasilia, sitting upon her lounge-throne. She's set up in the cargo hold, atop a mountain of treasures - bales of fabrics, bars of quadranix, pallets of hypernitrates. "But I cannot recall one as high effort as this."
She took a deliberate sip of her margarita and leaned forwards. "... So, despite my better judgement, I'm going to see how this plays out. What, precisely, have you prepared for me?"
Dyssia!
It's a rush. It's a ru-u-uuush. Oh, wow, are you still slithering straight? You haven't been this tipsy since... wait, the wine is still in the bottle? Like, not even a sip? Then why are you?
"Oh yeah, that'd be the bleeeeeeeeeed," said the Satyr, letting the word come out to the wheeze of his accordion. "Hermetic wine should be stored at 30 degrees or lower. Get it too agitated and the bottle won't contain it." He pushed his face against the bottle in your hand and took an enormous, full-bodied sniff.
"So my buddy, my buddy Iskarhaman - and you're a buddy too, never forget that, I'll never forget what you're doing for us here - my buddy yellowface back there needs to bring down the temperature. Around the still! Because if we don't jack it down a notch then all of this," he tapped his horns against the glass bottle - tok tok! "is going to evaporate right through the glass - up in smoke! And then nobody is getting smashed," accusatory: "You really should have thought about this before you did the whole star thing."
Oh hey, this is getting better and better. You just keep on going about kicking people out of their precious patches of relief and you'll be in good with the Hermetics secret wine stores and a Satyr. You can feel good times roll off this guy's back at about the same rate as he's shedding hair.
The depths of the Plousios have an aspect best described as gnomic functionality. Lines are straight and clean, with deep stone trenches for fast-flowing rivers, adjoining small fields of grass that long ago learned how high they were allowed to grow. Then come strange white concrete walls, sometimes with red stripes or arrows - some waist high, some vanishing into the ceiling. There is the occasional tree like a centrepiece, glyphic as its fractal leaves fall in an eternal autumn. Sometimes pipes break these channels, cutting across between cubes according to some arcane design, and sometimes strange machinery can be heard to rumble behind those walls. Bundles of cables sometimes web across skate-parks of half-pipes and triangular shapes before easing back into water channels again. All of this brutalist gardening has a purpose, but that purpose might have been to play off the anxieties and cravings of a long-extinct servitor species - or as a calculated appeal to the gods, or as a frustrated shipbuilder failing to keep the complex mechanisms organized in an elegant way. Only Vesper knows.
"I'm still stuck on the bloody skeletons," said Vesper, sitting atop a high wall surrounded by light crystals. "I can see how to breach the gates of the Underworld, that part is way easier than you'd think - not that what we did was easy, but there are points where people have been filing at the door hinges already, if you get what I mean? No, what I'm struggling with is - did you know I won the skeleton war? There was this armada of these weird primitives who were, I shit you not, spooky halloween bone people, like, no muscle or connective tissue, just walking around like woooooOAOoooAOaoooo. It was so fucking weird. Anyway I killed them all, but what does that mean? If I let them out of the Underworld will they return as spooky skeleton people, or will they appear as they were pre-skeletoned? Will other people come out as skeletons? I'm basically having to simulate entire civilizational developments to see where and when we get to skeletontown before I can even begin to think through the implications."
She shook her fist, almost hitting the burning sun that hovered dangerously close to her head. "Bet you wish you hadn't been such cagey bastards now, don't you!?"
Dolce and Ember!
"You know, I have faced mutinies before," said Vasilia, sitting upon her lounge-throne. She's set up in the cargo hold, atop a mountain of treasures - bales of fabrics, bars of quadranix, pallets of hypernitrates. "But I cannot recall one as high effort as this."
She took a deliberate sip of her margarita and leaned forwards. "... So, despite my better judgement, I'm going to see how this plays out. What, precisely, have you prepared for me?"
Dyssia!
It's a rush. It's a ru-u-uuush. Oh, wow, are you still slithering straight? You haven't been this tipsy since... wait, the wine is still in the bottle? Like, not even a sip? Then why are you?
"Oh yeah, that'd be the bleeeeeeeeeed," said the Satyr, letting the word come out to the wheeze of his accordion. "Hermetic wine should be stored at 30 degrees or lower. Get it too agitated and the bottle won't contain it." He pushed his face against the bottle in your hand and took an enormous, full-bodied sniff.
"So my buddy, my buddy Iskarhaman - and you're a buddy too, never forget that, I'll never forget what you're doing for us here - my buddy yellowface back there needs to bring down the temperature. Around the still! Because if we don't jack it down a notch then all of this," he tapped his horns against the glass bottle - tok tok! "is going to evaporate right through the glass - up in smoke! And then nobody is getting smashed," accusatory: "You really should have thought about this before you did the whole star thing."
Oh hey, this is getting better and better. You just keep on going about kicking people out of their precious patches of relief and you'll be in good with the Hermetics secret wine stores and a Satyr. You can feel good times roll off this guy's back at about the same rate as he's shedding hair.