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I've been thinking of perhaps making a character for this, to add another member to the deckhands. What I've considered so far is a (Denar) former imperial soldier (perhaps combat medic) gone rogue for one reason or another. Another option I've thought of is a (Alori) spy who had been sent to infiltrate the empire by some sort of organization/faction but who had to flee both powers due to being 'compromised'. Might there be space for one such and does either sound viable?


Either one sounds good to me. (I advise you read the above post by Menacing Effect when it comes to the Denar)

However, between these two, I'd personally advise the Alori. Not just because we have a medic already and a surgeon as well, but because I can help you in regards to who sent them as a Spy. But I know it'll be a deckhand either way, so whichever one you feel comfortable with, I would advise doing. ^^
@agentmanatee @CronicCrystalis

Your characters are accepted. Throw them in the CHAR section.

@DeadDrop May I have a status report, please?
@Emma I understand. ^^

@DeadDrop What's your status?
@The Jest Nero is an engineer first and foremost, but his military training and desire for revenge means that he's probably going to take part in a fair few raids against Imperial ships. Would I need to alter his sheet for that?


Nah, I wouldn't worry too much then. ^^
Any specific information on a Gunners' job?


Why yes. The Role of the two gunners in this ship is to essentially man the cannons of the ship. They're seated to the sides of the pilot of the ship, and works in collaboration with the Pilot to blast everything in their way to dust. Usually in missions, their role depends on the nature of the mission itself, and that goes for the Pilot, Engineers, Doctor, and Chef as well.

(So @DeadDrop @AngelofOctober @Shadow Daedalus @Emma @Lumiere and @Windstormugly better hear this too.)

Usually if it's a Raid on other ships, The Deckhands, Doctor, and Chef, (If the Chef so wishes it.) go on board the ship they're raiding, the role of the Chef then being a deckhand, and the role of the Doctor keeping the Deckhands from dying. The pilot, gunners, and Engineers are to remain on the ship and make sure that either the opposing ship they're raiding, or outside interference, or both, doesn't wind up damaging the ship and killing everyone before the raid's over.

If it's a planetary mission however, like say, a heist for example, Everybody on the ship is going to likely get involved in it and have a role to play outside of the ship.
@The Jest I've adjusted it, take a gander


Looks Good. He's in.

Arron's nickname: "Snow" (The fact that he's part wolf, combined with the blue eyes and the little bit of blue hair reminds him of a white wolf.)
@Shadow Daedalus Why yes, it would be. Also, I haven't completely read the CS yet, but I noticed immediately that the personality is blank. Any reason for that?
@The Jest I'll whip up a second character if you need me too. Is an Alori half-blood ok? like a human, with animal traits?

Also, I mentioned in Icarus's cs that he can control entire ships using his interface ability, so that might mitigate the need for gunners of you can't find any.


I would appreciate that, and yes that is just fine.

If it comes to it, I'll take Icarus' ability into consideration. ^^
@Lumiere

Not bad, I'll take it.

Arron Nicknames: "T-073 Kaite" = "Kate".

FYI: I need for all the slots to be filled before I can begin the IC. The Boarding crew I can have at any number but everything else must be full. ^^
@The Jest You don't really need specific purposes for all of them, and some of them can share purposes, like multiple systems are mining systems rich in rare or valuable materials, or population/habitation systems


Point taken...Still, I think at least the major knights should have some specific role, while whichever lesser knights I choose would have intermingled roles and what have you. ^^
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