Knight, Roland Corrin
30 | Human but with Elven Ancestry | | Male | 6'2 | 190
Goal: To avenge the late king who he failed to protect and his sister and save the kingdom from the Wizard Queen's rule.
History: Roland was born the third child of the Corrin family and was not expected to rule or gain anything of note. He was directionless, and while he did well in his studies and marital training. Nothing grabbed him, and as he reached adulthood. Roland was unsure of his future and would busy himself by dealing with bandits.
That was when his older sister recommended the idea of becoming a member of the King's royal guard. As it would be a great honor to become one, and it would suit him, given his nature and the family's ties to the king. Roland after thinking about it would agree and would train himself and join tournaments to show off his courage and martial skills. Which would grab the attention of the king and after being knighted by the king himself, he was allowed to join the king's royal guard.
For years, Roland sent in the royal guard and grew to like his position and made friends with the other royal guards and some of the court. His older sister, despite her duties as heir and later becoming duchess, would visit him when she could. Life was good for him, and the kingdom at peace. It seemed like he made the right choice in life. That was until everything changed that day when Evelyn launched her attack on Hathforth.
That day, Roland did his duty and protected the king the best he could. Only it was not enough, and he would barely survive and fell unconscious during the battle due to his wounds. When he woke up, he learned that the king was dead and a usurper, the Wizard Queen, had taken his place as ruler of the kingdom. To make matters worse, his sister was at Hathforth when the attack began, she also perished during the battle. Now sick with grief and pain over the death of the king and his sister. Roland would think about things as he recovered and when he did. Rather than accept an offer to be a member of the new royal guard, he chose to return home.
Now back home and welcomed back by his older brother, who was now Duke of Vaili. Roland would make a choice and instead of idling by at his family's estate. He plans on avenging the king and his sister and free the kingdom from the Wizard Queen's rule.
Seed: A blue signet ring that is worn on the left hand of his ring finder. His seed allows him to empower himself physically and mentally. Becoming a bastion of both physical and mental strength while passively protecting the wearer's mind and body from foreign control and manipulation.
Magic:
Fortify - Roland can make an object that he is holding more durable as long as he is holding it.
Magic bolt - Roland is able to fire a bolt of pure magic from his hands or from a weapon he is holding
Shield Wall - Roland summons a wall of shields directly in front of him that are 6'5 feet tall, and the longer he sustains it, the more life force it consumes.
Spear Rush - Roland summons a magical spear that he throws, and wherever it lands, he can teleport to it.
Pull - Roland is able to pull a target towards him within a certain range. The heavier the target, the more life force is needed to pull the target towards him.
Push - Roland is able to push a target away from him from within a certain range, and the heavier the target, the more life force is needed to push the target away from him.
Backup weapon - If disarmed, Roland is able to create a melee weapon made out of magic.
Mental Link - Roland is able to establish a mental link between himself and one other person, allowing the two to communicate mentally with each other within a certain range.
Healing Hands - Roland is able to heal wounds with a physical touch of his hands and are able to heal most wounds but, not fatal ones nor sickness.
Guardmen - Roland is able to summon two shades that resemble armed guards and can command them for any task. By default, they last for about five minutes unless dispelled by magic or have taken enough hits to cause them to disappear. There is a cooldown between summoning, the longer they are active, the longer the cooldown.
Skills: Swordsmanship, martial arts, horseback riding, weapons expert, military strategy, and history.
Faction: He has secretly created a faction called The Sparrows, a small but growing spy network that Roland runs with help from a loyal former royal spy. The Sparrows consist of former royal spies, lowborns, merchants, and those orphaned by the Wizard Queen. While small in comparison to the other spy networks in the kingdom, they are the most motivated as they all lost something or someone to the Wizard Queen and are growing in size.
City: Roland does not control the city of Tarin and simply operates out of there. Only taking temporary control of the city whenever his brother is away. The city sits on the northern, eastern part of the Shimmering Lake, just at the end of the Torna Mountains and the river that feeds into the lake. Thanks to its location, the city enjoys the benefits of iron and copper from the Torna Mountains and freshwater fisheries. They are known for their crayfish and freshwater crabs. However, agriculture is limited, and half of the food comes from either the fisheries or trade. Though the city acts as a trade stop for caravans coming in from the east and those traveling along the river into or out of the Shimmering Lake.
Assets: Tarin assets are mainly iron, copper, freshwater fish, crayfish, freshwater crabs, trade, and controlling one of the entrances to the Shimmering Lake.