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12 mos ago
Current If you think you can't handle the truth, how do you think I feel?
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1 yr ago
Watch Across the Spider-Verse. You did? Do it again. You already did? AGAIN.
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3 yrs ago
If ya can't handle the heat, don't go burning your bridges.
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Most Recent Posts

@Wayward You're missing the point a little bit yeah. Dives aren't just a means to an end, they're what the roleplay is gonna be based around. If Liam is incapable to "fully" Diving then that leaves him in the dust. Plus, I don't think the ESP would let him do anything if he's a walking brain scrambler.
@Wayward I appreciate the effort put into the writing of this, it's really something. That said, the flowery nature of the sheet is, uh, leaving me with a few gaps in description for the character.

For one thing, the Powers section. No problems with the actual powers he's got, but instead I wanted clarification on what you wrote in the Dive section. Are you saying that Liam's version of the dive can be of a potent enough nature to fully 'damage' a person's psyche without the prerequisite of the Dive occurring? Is this just a default thing that can happen, like he's a speeding bullet, or is it a thing he needs to consciously do?

Then there's the History section, which is missing a couple of key points - namely, what Liam's use of Diving was and the consequences of it. The way you wrote it makes it come across as if Liam only reflected on himself after he Broke and hadn't actually used the power. There'd be no reason for the ESP to capture him if he hasn't done anything, you know?
@Mintz Huh, never expected someone to transplant a whole concept from Psychonauts... other than me, obviously. I'm not sure how Mental Connection would work just yet, since the interactions and changes would largely be confined to physical, uh, "physical" actions taken when Diving, but I won't discount the power just yet! Sure I can cobble something together.

Nothing seems out of order, so Declan's in!
@Zoey Boey Looks good! EMily's part of the group.
Vincent Cawler


Vincent hung back for a moment, letting some of the rest of them dash past him to ensure their safety. Or at least give them a head start. Vincent was sure that out of all the others present he could take the most punishment, while a solitary strike with those batons would likely incapacitate most everyone else. He gave the staggered Shax a good hard kick right as it started to regain itself then hurried off after the others.

Hot on the heels of Dakota, Vincent followed his hesitant savior closely, acting as something of an usher to spur Dakota to keep running. He knew, he gets it. Running is hard when you're not built for it. Running when someone wants you dead adds a delightful touch of panic to it. Having someone there to push you, whether you're running for the exercise of because not doing so will get you killed, is a great motivator, especially when that someone is much taller and put between you and the thing you're running from.

Vincent had to stick his arm out every so often to push Dakota ahead, trying his best to avoid a collision and keeping their speed up. It seems this kid's instincts weren't so good at keeping his adrenaline up. But at least Dakota was making his way towards the extremely out-of-place club - lots of distractions, poor lighting, big crowd full of people they could blend in with. It would've been Vincent's first choice. He almost felt a little bit proud, despite the fact that the two still didn't know each other's names.

And then Dakota did the worst thing you could do while being chased: he stopped. Vincent barreled past him, a split second before he realized, long enough for Vincent to lose track of where he was going and ending up slamming into one of the pens. His forehead bounced off a solid bit of metal, making a low ring echo off between the rows. Grimacing, Vincent hurriedly ducked into the same corner as Dakota.

"Idiot..." he muttered, staring past Dakota at the 'distraction' that he set up. Movies and TV shows made it seem like being clever in a chase was the best option, diverting your pursuers to follow the wrong path, but more often than not they're as intent on catching you as you are in escaping. Taking even a second too long to set up a misdirection would be the end of it. It was better to just keep running and use the environment to your advantage, but it wasn't like Vincent had the time to lecture Dakota about it.

And there already was that whole spiel about it earlier.

Luckily, or perhaps through pure divine intervention, the guards fell for it, turning off towards the opposite way quick enough that they missed the pair. Letting out a breath he was holding, Vincent continued behind Dakota, keeping his shoulders stooped and neck low. "That could've gotten us killed," he whispered to Dakota, his voice finally settling into his naturally deep timbre.
@Dead Cruiser@Mintz
Just wanting to check in on you guys, see how your CS progress is going or if you need any help!






@canaryrose Looks good! Put her on over to the Character tab. Welcome to the team, Meredith.
Let's give this another shot, eh?

I'm going with a sorta amalgam here, taking aspects of the character from both the first and second game, not a lot of changes - allowing powers from the first game that didn't come over the second, and keeping a plot point that had been resolved at the end of the second, but still changes nonetheless!

@WindsOfFate Jeim looks good, got put 'im over into the characters tab. Though you do still need to get the details on the archetype down, it's not so pressing to stop it from being accepted.
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