- Name: Razputin Aquato
- Game Origin: Psychonauts
- Appearance: "My name is Raz, and today is my first official day on the job." 4'4" tall.
- Personality: Raz is surprisingly mature for his age, full of compassion and care for those around him and observant enough to cut right to the heart of the matter. He never turns a blind eye to someone in need, people who can't help themselves, always willing to lend a hand wherever possible, even if sometimes it's for the thrill of doing something important. Raz always treats people with kindness, approaching even the most flawed with the idea that they can be better, get help. Of course, Raz
is still a kid, no matter how mature he comes across. For one thing, he's a massive dork, unable to control himself around his heroes and always having a quote from his comics on the tip of his tongue. He has a desire to be cool, often mimicking or imitating people he sees as such, though his lack of experience causes him to fumble the execution. It also makes him a bit gullible, easy to be swept up in the dramatics and intrigue of "cool", causing him to make bad judgement calls. But Raz isn't one to ignore his mistakes or brush them under the carpet. If he's messed up, he'll own up to it and do what needs doing.
- Background: Raz grew up in the circus, his family's own circus, a psychic in a family cursed by psychics to die in water, meaning he had to hide his budding gift from the outside world and only able to read the exploits of the famous government entity known as the Psychonauts. Until one day he was given a pamphlet for 'Whispering Rock Psychic Summer Camp', a facility run by the Psychonauts to train young cadets in the ways of the mental realm. So, obviously, Raz ran away from the circus to join the military.
After not quite sticking the landing on his arrival to camp, and having to learn everything he needed to become a Psychonauts in just one day before his parents came to get him, Raz had his work cut out for him. Oh, and then it turned out that Coach Oleander, one of the camp's counselors and renowned Psychonaut agent, was hatching a plot to steal the campers' brains to fuel world-conquering psychic death tanks. It was... awesome! An actual psychic threat that only he could stop! Which he
totally did, by the way. He even managed to help four mental patients along the way and deal with the personal issues of traumas of himself and Oleander, reforming the man in the process, just like a real Psychonaut! Being officially accepted into the agency, Raz left camp the next morning having fulfilled his personal dream in just twenty-four hours. And then it turned out the grand head of the Psychonauts had been kidnapped, and Raz was going on the mission to save him! Things were definitely looking up for Raz.
Until they weren't. After a successful rescue operation and their arrival at Psychonauts HQ, Raz was confronted with the fact that he had only been a big fish in a small pond, the coolest kid at camp, and now he was in a much, much bigger pond, and he can't swim. Shunted down from "certified agent" to "intern to the mailroom guy" since, well, the guy who accepted him in the first place didn't really have the rank to do so, Raz was back at the bottom rung. He just had to prove himself again, and with the looming threat of a powerful and homicidal psychic, Maligula, and the possibility of a mole within the Psychonauts, Raz would have his chance once more.
To keep a long story short (and spoilers for a new game out), Raz managed to find out the mole, foil his secret plan to bring back Maligula, and was finally award with the title of Junior Agent, officially this time. Now all that was left was to figure out this whole 'girlfriend' thing he has going on...
- Specialty: Psychic offensiveness, supernatural recon, and mental health specialist.
- Level: 5
- Experience: 1/50
- Powers:- Psi-Blast - One of the first things Raz learned in his training, Psi-Blast allows him to fire off psychic bolts of concentrated aggression. While these shots are pretty powerful and fly fast, Raz can't rapid-fire them, only able to get off 3 shots in quick succession, as it uses up his natural aggression and requires him to aggress all over again. They also can't fly too far from him, making them most effective at a close range.
- TK - A psychic's bread and butter, Telekinesis. Manifest as a giant orange hand roughly as big as Raz himself, this power enables him to grab, hold, lift, and manipulate things with his mind! Its use is still with all the limits of picking things up by hand, though; while Raz has a certain degree of strength higher than his own when using TK, anything particularly heavy, cumbersome, or just plain stuck requires physical effort on his part. He also can't TK things that are too big for it to grab.
- Levitation - Raz pulls out a literal thought bubble, acting as a kind of malleable ball. The 'levitating' part comes from the fact that he can stand on it which really isn't that impressive but he's still learning. His levitation ball affords him faster mobility, protection from floor-based hazards, and a certain bounciness that lets him spring higher into the air than normal. Levitation can also be used in the air, keeping him afloat for a few seconds, like he's hanging from an over-inflated balloon - useful for breaking a fall or making otherwise tricky jumps.
- Mind Reading - Raz is able to peek into the minds of those around him and read their thoughts in the moment. It's actually much weaker than it was in his home universe; Raz has to actively concentrate in order to pick up snippets of thoughts in someone, and his telepathy is much flimsier too, with even a moderate amount of effort needed on the target's part to keep their thoughts hidden. But if he catches someone off-guard, and they don't have a good natural mental defense, their mind is ripe for the reading.
- Strengths: (Things your character's always good at, or always can do; essentially, passive abilities or bonuses. You start with three, but you can add more in place of powers when you level up)
- Basic Braining - Proof that Raz is equipped to handle traversal in the mental realm. Having grown up in the circus, Raz has incredible athleticism and acrobatic skills, capable of twisting, spinning, folding, swinging, and balancing his way across any number of dangerous locales. He's also able to augment his natural abilities with his psychic powers, granting him the ability to 'double jump' as well as project bigger psychic hands over his own for hand-to-hand combat.
- Hard Headed - No, not literally. Raz possesses an innate mental defense system that even the most seasoned Psychonauts can't hope to penetrate. This makes him impervious to any mind-targeting attacks or ailments, of course, as well as protecting him from having his mind read or entered.
- Psychic Stowaway - Pretty soon after he first arrived at Whispering Rock, Raz met an agent by the name of Ford Cruller, a very famous member of the Psychonauts - in fact, he started the whole thing! Nowadays his own psyche is worse for wear, fractured following a psychic duel and leaving him unable to be himself unless near a large deposit of Psitanium. To help Raz along his way, Ford planted a mental construct of himself in Raz's mind, able to summon Ford to his aid whenever he needs it, like so. Since Ford wouldn't be able to leave Raz's head in this state and remain useful, he's really only there for moral support and tactical advice.
- Weaknesses:- The Hand of Galochio - Due to an (ironic) curse upon the Aquato family name, Raz is cursed to one day die in water. This has manifested in the Hand of Galochio, a menacing hand made of water that will literally pull Raz under should he get too close to a deep enough source - even water made of wooden stage props or quilted fabric in mental worlds. Rather than a byproduct of the curse, it's actually a subconscious use of power from Raz, whose fear of the curse makes him control the Hand of Galochio without realizing it.
- Spirits: (See Spirits section for details. Start with none)
- Guest List:- Lili Zanotto, Raz's newly-realized girlfriend and daughter to Truman Zanotto, Grand Head of the Psychonauts. Often hot-headed and prone to violence and pyromania, Lili will make it clear that she's not someone to mess with, fiercely protective of the people close to her in spite of her chaotic, rebellious nature. A gifted Herbaphonist like the rest of the Zanotto family, Lili is sure to stick by Raz's side through thick and thin.
- Kaname Date, a special officer working for ABIS, the clandestine branch of the Tokyo police force. A fellow secret agent, Date similarly enters the minds of other people in order to gather information that they're hiding, consciously or otherwise, and also has a friend taking residence in his head to act as support for his activities.
- Wonder Red, newest recruit of the international defense force for Earth, the Wonderful 100. Inexperienced but skilled and determined, Wonder Red has proven himself a capable leader in times of crises. He can make a really big fist too, so that's pretty neat.
- Inventory:- Psycho-Portal - A palm-sized device shaped much like a door. The Psycho-Portal is the bread and butter of the Psychonauts, enabling them to astral project themselves into the mental worlds of others through it. Simply stick the Psycho-Portal onto a person's head and let your projection get sucked right in to whatever awaits inside. If the target's brain cannot be entered for any reason, such as being too young or still under Galeem's influence, the Psycho-Portal won't stick to their head. In the World of Light, the Psycho-Portal is not limited to psychics, allowing for any Spirit to take advantage of its use.
- Helmet, Goggles, and Messenger Bag - Very important accessories for Raz for a multitude of reasons. The helmet and goggles are protective wear, of course, helping to fend off concussions or the poking out of eyes by girl scout den mothers. They also look really cool. The messenger bag is, well, a bag, where Raz stores his things, such as his Psycho-Portal, and where his merit badges are pinned to. Right now the only merit badges he has are his Basic Braining and Psi-Blast ones (not to mention his Oarsman badge), but he's sure he'll come across them all again!
- Smelling Salts - a small container of, well, smelling salts. An important piece of equipment for the Psychonaut on the go, one whiff of these will pull an astral projection right out of the mental world, bringing the person back to reality. It's specially made so that it's projected along with the user, meaning you don't have to be in the physical realm to use 'em.
- Honey Pepper Boar Bacon - a thick cut of bacon, the kind unique to the Psychonauts HQ. Raz uses it to get Ford's attention, his love for bacon so intense that he can smell it even through the small psychic hook he planted in Raz's mind.
- PSI Pops - special made lollipops for use by Psychonauts. PSI Pops heal mental health, letting Raz traverse mindscapes for longer without getting his astral projection kicked out. They also taste really good! Raz is able to carry three at a time.