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Status

Recent Statuses

9 yrs ago
Comic Con for the day, woo!
1 like
9 yrs ago
cComic
9 yrs ago
Can't afford to be neutral on a moving train
1 like
9 yrs ago
8 months? I don't feel like I received enough warning at how quickly time flies the older one gets. Poking around, taking a look.
1 like
9 yrs ago
Work isn't cooperating with giving me time, working on catching up.

Bio

Most Recent Posts

Put up the ooc and failed to link it.

OOC
In Huh 9 yrs ago Forum: Spam Forum
I think I remember you, @Vanq.


Well, hello again whether you remember me or not.

Things seem quiet here.
In Huh 9 yrs ago Forum: Spam Forum
<Snipped quote by Vanq>

No you.


That's not nice.
Hey again Rilla~
Depositing this here until I can wrap it up...
@Rilla
Completed...I think. Ready to hear what needs a-changin' or clarifying.

Name:
Ceinna, "Michael's Maiden"

Age:
25

Race:
Human

Class: Major and Minor
Major:
Courtesan, escort, companion, lady of the night, <insert other euphemisms>

Minor:
Spy

God:
Michael

Appearance:
Reference
Average human height and delicately curvy. Long, honey blonde hair never in the same style twice, or so it would seem. Dark green eyes and flushed lips.

Personality:
Ceinna has always been malleable - empathic she would insist. Her personality can shift, and has shifted so many times that it could be hard to pin down who the real her is. Beneath the layers of play and pretend is a woman shaped by her experiences. Slow to form true emotion, she is quick to go with whomever is the loudest voice, the most persuasive or charismatic - a follower not a leader. While her chosen profession does not leave room to outwardly show disdain, she is not overly fond of dwarves or goblins. She is not broken by what she is, Ceinna is satisfied - enough - with what she has done with her life. While she would rather live in the lap of luxury rather than tough it out, she is not a wilting flower the moment her boot hits mud.

Spirit Animal:
Black-billed magpie

Equipment:
  • Small embroidered pouch containing powdered minerals and charcoals, hairpins, small vial of scented oil and a length of red ribbon.
  • Small knife - just under three inches of thin steel - secured against her shoulder


Skills:
Major:
Rapport - making herself liked and well trusted
Deceive - lies and misdirection

Minor:
Self-defense - Ceinna is not trained in any sort of martial arts, but she does have a trick or two up her sleeves when cornered and there is no other option. A well placed kick to the groin, a jab in the eyes, and when able, pulling her knife from it's hiding place to inflict pain.

Magic:
None

Strength:
Nimble/dextrous, reads others' body language well, adaptable

Weakness:
Physicality - the knife is there for a quick jab and running away, Ceinna has never used a true weapon in her life.
Grief - particularly where children are concerned or brought up in conversation (more likely to be a triggering event, but can occur without a visual/audible trigger), due to recent events, Ceinna can find herself overwhelmed by her loss and be rendered to not much more than a quivering pile of sobs

Post Color: Thistle.

History:
The woman has had many origin stories. A sweet farm girl, corrupted by the strange city. An exotic dancer, bound and sold only to buy back her own freedom. The daughter of a lowly prostitute, not content with the dilapidated brothel she called home.

Ceinna, though, was never any of these. She was sent to the house of an illustrious Madam to mold into a highly sought after courtesan. Her training, and she never speaks of a time before her training, began at the tender age of nine. She would bathe the working courtesans, help tend to their clothes, do their makeup and hair. Her actual training for the arts began with watching the courtesans work from the crawl spaces that were built into the walls. It wasn't until she had seen her thirteenth birthday, that Ceinna began working directly with the clientele.

She became a favorite quickly, not only for her body and what she could do with it, but for the level of comfort that she gave. Some men just wanted to talk, and Ceinna proved quite capable at getting to the actual fears or regrets that plagued them. What continuously surprised the madam was just how malleable she was. From one appointment to another, she shifted into whatever character the client expected to see.

That did not mean that the inherent risks associated with selling herself were lost on her. She had her share of admirers who did not know when enough was enough, of men who thought they owned her, rather than rented her. For most of the ten years that she worked for the Madam in Rocoa, though, she did well for herself. No great harm befell her and unlike many of her peers, she did not become pregnant, in truth she concluded she must have been barren. This did not bother her deeply, while she could feel maternal, a child and the change it would mean was not a welcome thought.

All good things must end, though.

It was not the first time she had serviced one of the Apotheoses. Not a high ranking member by any means, but still one of the them, Ceinna welcomed the opportunity it could bring. He was a peculiar man with peculiar tastes, but nothing that gave her or the madam pause. A few weeks in to a series of regular appointments, though, he broached the possibility of buying her from the madam. The madam delicately declined the offer. It wasn't the first time a client had tried to do so, and perhaps if pressed more, as one of the Apotheoses, the madam would have bent to his wishes. Instead, he tried to convince Ceinna to leave on her own accord and was gently dissuaded.

Or so they thought.

Shortly after, Ceinna found herself pregnant and reasonably sure of who the father was. It was a long nine months, the Apotheoses swung between obsessively calling on her and would then avoid the bordello for weeks. Gifts would arrive sporadically, elegant gold chains, silks, perfumes.

She gave birth to little boy, Averitt. With soft blonde hair like her own, she looked at him and couldn't help but feel the maternal desire to nurture the boy. No matter how much she saw the Apotheoses in his face.

Not a month after giving birth, while walking the streets of Rocoa, tragedy struck. Onlookers would swear to the Apotheoses that it was certainly an accident or even the whore's fault for not holding tighter to her infant. Ceinna knew better, the men that jostled her ripped Averitt from her arms. She screamed in horror, only able to watch as horses trampled the wailing infant. And when she looked up, for just a brief moment, she saw him observing, with a revolting smile across his lips.

Ceinna made it back to the madam's house long enough to pack a small bag and flee the city.

While she had managed to avoid the upheaval and dissent that rumbled with the rise of the Apotheoses, she now had vengeance in her heart. He had destroyed her new world and joy, and now, she would find a way to do the same.

Post Sample: Here.
@EsmetheGreat@Six Six Six@Ruby

Alerting you to the OOC. A blank character sheet is available in the Character tab.
I am still wrapping up the NPCs section, hopefully to be completed tomorrow.
Blank Character Sheet

[b]Name (Real or Alias):[/b]
[b]Appearance:[/b]
[b]Approximate Age:[/b]
[b]Personality Keywords:[/b] 3 positive or neutral, 2 negative
[b]Why Aeredal?:[/b] In IC-style, give the background on the moment the character decides to leave _____ behind. How do they come to find themselves on a barge docked at Aeredal?


Villagers/NPCs of Note






The Store So Far

A recap of arcs and outcomes


Characters

An easier list to search in case the character tab becomes annoying to search
Also a list of where/what active characters are doing


Aeredal is and always has been. Brother Andryl


A tiny village tucked away in a hidden valley, its inhabitants are self sufficient to the extreme. Time passes, children are born and the elderly die. Time passes, yet little has changed since the land was first settled. Too distant from any large holding, and with the journey by land arduous at best, the village sees few outsiders. No lord lays claim (or remembers a claim) to the land or the people, nor are the inhabitants much aware of life outside their own. Merchants pass through twice yearly, at the onset of spring and autumn. Exchanges are kept to simple bartering and little news comes from the stoic lips of the barge masters. From time to time, the barges deposit not only goods, but people as well. Stragglers, one or two men or women, those who are desperate to escape - to start over. The village rarely welcomes such individuals with warmth.

Something has always been off about Aeredal.Merchant Perthwin


With no more than two hundred calling the village home, all work together to support the tenuous grasp they have over nature - to overcome the difficulty in surviving season to season. To their great benefit, the seasons tend to be mild and the land incredibly fertile. The majority of the town is densely packed around the town square - enclosed to the north by the Mayor’s home and to the west by the Brothers' church. Most families keep a small garden and chickens or ducks. To the outskirts of the village hold larger community farms and grazing for sheep and goats. Wheat and barley are the staple of their agriculture, though a small orchard of apples and pears has also sprung up in more recent years. The meager fields and herds they have would not be enough to support even a village so small - Aeredal still relies on a small group of hunters and gatherers who set up camp in the nearby forest. The extra meat from deer, rabbits, and other small vermin, as well as the mushrooms, wild onions, and berries, make up for an otherwise lackluster diet. The village healer, closely tied to nature and at times at odds with the Brothers, calls the forest home as well.

The village buildings and houses are largely wooden, though a few show their wealth with the use of stone. To the east of the town square the skilled artisans set up shop, their workstations combined with both shop and home. Overseeing them all is the Master Tradesman, with a home smaller than the mayor’s but still impressive in comparison to the rest of the village.

The village functions without much oversight on a day to day business. The Mayor is the unquestionable leader. He - or rarely, she - is advised by a small council. The Eldest Brother, the Master Tradesman, the Mayor’s Heir, and a rotating villager meet monthly to discuss any pressing concerns. Mayorship is hereditary, in times of a mayor having no heir, a prominent family can garner support to fill the role. Such an act has not been necessary in several generations. The Eldest Brother title perhaps speaks to a time when several Brothers would lead the village in spiritual matters. Or perhaps not, regardless, the Eldest Brother is alone in his duties except in the taking of an apprentice to teach and succeed him. The Master Tradesmen is selected from the group of skilled artisans in a manner only they are aware of.




OOC Information

  • Aeredal is a seemingly idyllic village, unmolested by time or outsiders. All is not as it appears.
  • Player characters will be recent arrivals from the merchant barges. They arrive with the first merchants of the year - in spring.
  • Village characters are to be treated as NPCs - some control is allowed, barring the Mayor and Council - basic character information will be provided. As GM, these will be used to push along the story.
  • Influences - MOTW/Twin Peaks/Fringe otherworldly creepiness in a Medieval - lightly fantasy - setting, Banished
  • Humans are the only sapient/sentient species. Flora and fauna is “real world” based.
  • Light fantasy elements are to be introduced as the rp progresses.
  • Looking for up to 6 players.


Extra World Information

  • The villagers are opposed to news of the outside world - ignorance is willfully pursued to the point of anger should such conversation be pursued.
  • There is obvious contention among certain factions of the city - most notably between the healer and the Brothers.
  • Nonetheless, most villagers vocally ascribe to the Brothers’ religion. Rituals and dogma are bare bones - belief is centered around a male-gendered creator and basic mores of spirituality is taught. Zealotry is at a minimum.
  • Subsistence living at its finest. Apparel, homes, accessories, etc are simplistic and functional.
  • Merchants and traders that visit twice yearly take whatever extra raw goods the village has managed to produce (grains, wool, leathers, etc) in exchange for other raw goods and processed materials the village is unable to produce or produce in high enough volume (citrus, iron, parchment & inks, etc).




IC Expectations

  • Advanced - 2-4 paragraphs expected - but not looking for short-story/novella length posts
  • Post collaboration is welcome and encouraged - but not to the point of holding up others
  • Grammar and spell-checking - mistakes happen, but posts should not be riddled with errors.
  • Post at least once per week
  • Got an idea and you aren’t sure how to fit it in or make it work? Ask! Character driven subplots are wholly supported.
In Huh 9 yrs ago Forum: Spam Forum
Shut up zed.

:)
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