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9 yrs ago
Comic Con for the day, woo!
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9 yrs ago
cComic
9 yrs ago
Can't afford to be neutral on a moving train
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9 yrs ago
8 months? I don't feel like I received enough warning at how quickly time flies the older one gets. Poking around, taking a look.
1 like
9 yrs ago
Work isn't cooperating with giving me time, working on catching up.

Bio

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I'm mostly waiting for Vanq's character and then I'm inclined to get a move on here.


And I got up a CS. After much tweaking. Now to re-read everyone's CS.
Name: Rulfim gra-Shug - “Runt” to friends
Age: 34
Sex: Female
Breed: Half Orc/Dwarf

Appearance:
Rulfim, fitting for one of her mixed blood, is all hard lines and muscle. Shorter than the average orc yet taller than the average dwarf, her features are wide and angular. From her face, with small dark eyes and a broad, bulbous nose, to her shoulders from which her body descends in a straight line to her hips. Every part of her is thick, mostly muscle, with a small layer of fat that slightly softens her physique.

Her skin is slightly ashen, a dulled and unsaturated green hue. At one time, her hair was kept cropped short or completed shaved, but since joining the company, she has allowed two swaths on either side of the top of her head to grow out. She keeps it in two braids, tight to her scalp, sometimes adorned with small bits of metal beading.

Rulfim’s tusks are small, barely protruding past her thin lips. Her face is marred by a long scar, starting at the top of her left cheek, it crosses lips and stops just at the bottom of the right side of her jawline. Although few others have seen them, her back shows a detailed history of past whippings.

Skills/Abilities:
-
- Swordmanship: Rulfim has deft control of the falcata she wields, vastly preferring it to any other weapon. It may not be a thing of beauty to many other than orcs, but the path of carnage she can leave behind is something to behold.
- Endurance: She can push her body harder, beyond what she should be able to do. Whether it is in the heat of battle, or endless marching, body and mind have been conditioned to put aside weariness, hunger, and thirst, to achieve her objective.
- Tunneling: Time in the mines taught her a thing or two about making (mostly) safe underground passages.
- Managing coin/haggling: An inherent knowledge that hasn’t been truly tested, Rulfim has an eye for a good deal that doesn’t always amount to taking things by force.


Equipment:
- Typical company equipment includes half-plate, heavy, and chainmail with a helmet, either open-faced with a nasal or visored, a falchion and/or an axe (one or two handed) and some sort of dagger. The plate may involve spikes, fur, skulls and other 'decoration' keeping in with the orcish tradition and the helmets are often also embellished. Your characters, however, are elites within the organization, so the standards are different and they have a lot of discretion about what they carry/wear into battle.
- Falcata
- Stiletto Dagger
- Chainmail armor - hauberk, light plating across the chest, over a linen, thinly padded, gambeson
- Nasal Helmet


History:
Though she wouldn’t be eager to admit it, Rulfim’s life didn’t truly begin until she joined Nar Mat Kordh-Ishi just about six years ago at its formation. She served her time in the pikes, already middle-aged and a lifetime of experience behind her, she rose to the challenges that awaited. Much of her six years with the mercenary group was spent in the blades, under Jagath. It was in this role that her mastery of the sword was tested. It was in the blades that she finally stood out for more than being a halfie with bright red hair. She rose to be a warleader, commanding a small group of tuskers. A key decision to go under rather than brute force through an obstruction, as well as the effort’s success, brought her to the ranks of the Chosen.

Early life was a story lost to time. Her earliest memories were of working in the dwarven mines, no older than seven or eights years of age. Surrounded by other orc slaves, even as an adolescent, she proved to have a mind that could be nurtured to be more than just brutish, menial labor. Rulfim never stood a chance, though. The mines may have occasionally rewarded a higher than average intellect, but as a female halfie, danger lurked everywhere.

She was not sure how she came to work in the mines, whether she was born to a raped Dwarven woman, or sold by her tribe as punishment for her blood, the why did not matter. By the time she was thirteen, on the precipice of adulthood, she knew she needed to get out, or die trying. She would not die in the mines, just another body dumped into the mass graves of nobodies.

She fled, alone. Once to the surface, she quickly discovered that disguising her sex made many things easier. Rulfim became Durzol for a time. Freedom was short lived, she fell on the wrong side of deal gone wrong, and found herself in chains again. This time, bound for a merchant ship that required muscle to push it through it’s journeys.

A few years later, “Durzol” and a few others staged a mutiny in open ocean. Surprisingly successful, they found themselves with a ship to command, and an ocean to sail. The unlikely alliance of humans, orcs, and other halfies like herself worked together for just a few short months before things began to fall apart along racial lines. A second mutiny followed, and again a third mutiny, before they found a port.

It was, unfortunately, not a very friendly port to their kind, and after a stint in a dark dungeon where she was certain she would die, she again found herself released. This time, it was to a criminal organization that seemed to have bought her freedom after hearing the story of her role in the mutiny. Still going by Durzol, she was indebted to the organization, but found it a role with more freedom than she had ever had before. She was never quite sure if she was actually a body-guard or just there to intimidate the shit out of those who had done the boss wrong. It could have lasted, had her secret not been exposed. Perhaps the boss would have let it slide, but the other men didn’t stand for it. She fled before they had a chance to act on their revenge for her treachery.

She drifted then, from job to job. Never quite sure if she was safe, she didn’t stay with any one company or crew for long. Not until she heard about Nar Mat Kordh-Ishi.


Personality and Psychological profile:
A lifetime of nearly always being on the run from something or someone, has left Rulfim with some trust issues and unease in remaining in one place for too long. Her time with the Nar Mat Kordh-Ishi has somewhat allayed those feelings. She is highly defensive of her sex, having had to live a good portion of life hiding it like it was a crime against nature. Rude comments directed to her regarding it are met with swift rage.

She prefers to play up the savagery that waxes and wanes inside of her, rather than the "smarts" that occasionally mark her as being different. She can't hide a good idea when she has one though, and praise for it is more likely to result in curses than thank yous.


Relationships and Acquaintances:
Birthday stuff has kept me wrapping up my character, but I may end up tweaking my original idea after skimming through what's already here. Hmm.
So, I only have a character sketch at the moment (hidden away in Google docs) but I'm down for sorting out some stuff tentatively.

For the super short version, I'm building a half orc/dwarf tracker/scout. Also good at taking out kneecaps on a more facetious note.

She would have joined shortly after Nar Mat Kordh-Ishi formed.
This seems like a discussion that would likely take place ICly as well. Interesting.
Tentatively interested while I sort out if time allows more solid interest.

A quick question to clarify -

What would be the gender roles within the company? Would it be too rare/uncommon for a female orc to be in the ranks or rise through the ranks?
How are those sheets coming along?
I'm not well prepared for revolutions. But I can offer booze and party hats to whoever comes out victorious.
Poke.


Woops, good thing I was still subscribed to this. There's an OOC up if you'd like to meander over there and check it out~
OOC here.
<Snipped quote by Ruby>

<Snipped quote by Vanq>

I personally read them far too many years ago to remember anything like that. Almost worth going back for another read.


Almost worth it.

I get the itch to reread them from time to time. But I don't think I'd make it through again, especially some of the later books in the series (8-11 if I'm to be specific).
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