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3 yrs ago
Current It's definitely weird coming back here after realizing I've cut ties or lost touch with basically all the people I've known from here, which were all some of my closest friends on the internet.
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4 yrs ago
It's been a while, and It's good to be back. Let's see if I can get back into the swing of things.
2 likes
5 yrs ago
Join my new RP, Kodomo-O-Eru Acadamy For the Tsukamu Artes! roleplayerguild.com/topics/…
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5 yrs ago
and can we please have an answer for Summer's important question: Can we ban me for being one of the straights?
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5 yrs ago
Summer clearly wasn't taking it personally. If anything, it seems more like you are, friend.
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Most Recent Posts

I am fine with either Tri or Dual color.

Even if the war is not between human and elves (That was just an example anyways), I still think it would be nice to have two or more large factions be over smaller factions. A very complex war. The larger factions can be tri color while the lesser factions like the individual provinces be dual color. or not.


Ok, here's my take on the idea: 5 tri-color factions (most likely shards) are our large factions. Then 5 dual-color factions (if we use shards, we have to use ally colors here) are our lesser factions. We can have them differentiated by creature types, using the race/class set up as normal. The tri-color factions would be our classes, such as grixis (UBR) being a coalition of wizards. The duals would be races, such as RB being goblins. Each race would fit into two of the classes.

I like the idea of the world being in a complex state of war. I'd think it'd be a WWI type scenario, with two of the races getting into a conflict which drags the rest into war due to the class-based alliances.

By the way, we should answer some simple questions to flesh out this world:

What is the terrain make-up of this world?
So, the current suggestions are provinces on a single main continent, and a bunch of factions spread across islands. Of course, I'm in favor of the islands idea, since I don't think there has been such a plane yet. Possibly there was previously a larger continent that sunk to the depths. Possibly the factions rose up from the remnants of an ancient civilization who's entire legacy rests at the bottom of the ocean?
What is the level of technology on this world?
I'm a sucker for low-tech tribal scenarios, but I feel like that wont fly here, so I'll leave this to you guys.
What creatures inhabit this world?

Does this world rely more heavily on certain colors of mana (such as innistrad being inherently more black)?

Are we taking inspiration from any real-world sources?

Ally or enemy colors?

Who's at war, and for what reason?

And most importantly, what is this plane's name?
Do you have any ideas for a plot/setting?: I have many ideas. I can envision a a world at war or at least its main continent. The Empire tears itself apart because one human has claimed himself the emperor and tries to destroy the republic that has lead the empire for the last thousand years. Humans fight elves in a civil war that is destroying countless lives. Little does any one know this war was planned and plotted by a master of machines, who wants to see his automatons to take their rightful rule over all the living. The Civil war is a distraction and weakens any unified opposition to his armies.

Discount phyrexia?

I'm not sure about an Elves V Humans war, but someone mentioned islands, and I like the idea of a bunch of tribal themes on seperate islands.

Pirate theme?

Anyway, what color set-up do you guys want? Mono, dual, Tri?
Looks like I still need to edit it anyway XD oh well.
I can remove the card draw from the Sorcery and increase the cost.
With the Angel I can make her a 5/5 for 7 mana. The abilities I like though.

Still working on my card making skill on MTG so I'm getting better.


The issue with the Angel's abilities is that they don't feel RW, or atleast, don't fit the RW theme you seem to be going for (an army). RW tokens tends to be an aggro deck, so, you want to promote and reward attacking, rather than holding back. The angel's current abilities promote walling up, making it easy to keep up blocks, rather than attack. Also, since you seem to be goimg for the flavor of an Angek that protects an army on its way to battle, the ability I suggested makes more flavor sense, since attacking causes creatures to tap, giving them indestructable. Though, I guess it is a nonbo with vigilance.

Anyway. I should probably help with the plot ideas.


Dezirel, the Unyeilidng.
Home plane: Inistrad
Age: 27 years old.
Magic: He uses Heiromancy and Pyromancy.
Other abilities: Blessed by an Angel to be tougher than most. He can survive injuries that would end most warriors besides himself, they can still kill him it just takes longer. He is also very stubborn which helps.
Personality: He is a strong willed and, true to his title, an unyielding foe or ally. He is one to believe in putting his trust in those he travels and fights with. When given trust he is quick to return the favor and is willing to fight to the death to protect his allies. He is a powerful leader and his magic focuses on summoning a host of warriors and Angels to aid him, particularly an Archangel named Irelidia who saved his life. Even with the recent corruption of the Angels of Inistrad he works tirelessly to find a way to cure his revered saviors and often companions.
Quote: "My saviors have fallen but I will not stop until I have found the cure, this is not right how me must fear our own protectors. I cannot rest until my people are safe from our own protectors."
Normally used spells and Allies:



I'm currently on a tablet, so i'll keep my notes here short. I'm not sure how I feel about that planeswalker as a card. It seems alright. I'll ignore the character info for now.

That sorcery... undercosted as hell. Potential +7/+7 to your board along with an inherent +1(card advantage) in colors that do not recieve unconditional draw. All for 2 mana. Due to the draw, it breaks the color pie, and even without the conditional ability and the draw, it still gives +3/+3 for 2 mana. I suggest comparing your card to other counter-giving spells in those colors. Admittedly, i'm not sure how well RW does +1/+1 counters, since that tends to be green's thing.

Now, that angel. Do you know what the vanilla test is? It's where you compare a creature's p/t to the relative norm for ability-less creatures at a given cost. Here's a link: collectedtomas.blogspot.com/2014/04/mt..

The vanilla test does not take abilities into account, as that greatly affects the power level of a card. Though, I can say, for the vanilla test, if your card is better than the vanilla average, it probably needs a downside. If it's below the average, it needs an upside. At CMC 5, a 5/6 is great. Your angel is better than that, and it has an ability, multiple in fact.

Flying. This card is instantly insane to me. A 5/7 flyer for 5? Above average, good blocker, hits hard. Love it.

Flying AND Indestructable. Extremely playable. Not fancy, but stupidly good.

Return a dead walker/creature and give your board indestructable. Welcome to win, my friends.

The instant clause on the ability is redundant. All creature abilities are already assumed instant speed. Also, it's just extra good on an already OP creature. This card is basically a wincon in RW. It protects your board and is hard to remove.

What I'd do with the angel is bump up its cost, possibly 7-8, and replace all mentions of indestructable with something like "tapped creatures you control have indestructable" and keep the revival effect, since it seems to have flavor implications.

That wasn't very brief, was it? If I come off as a bit harsh, sorry, I don't mean to be.
I prefer my memes to be dank.

White guilt?
I had an idea for a Magic: The Gathering RP that involved designing a custom set of cards. For this RP, players will take the role of planeswalkers, with all major details of the plot and setting being decided by the group. Combat in this RP will just be RPed out, unless the group decides that playing them out as games of M:TG on something like untap.in would be more fun. This RP will require decent knowledge of Magic's rules and card design, as well as it's lore.

So, feel free to throw around ideas if you're interested. I'll probably accept about 3-5 people for this RP.

Here's the designer sheet, a sort of CS, but for you as a player/custom card designer. You'll need to fill this out to join.



The designer sheet is up. Feel free to fill it out at any time. @Wuldraider @MarsAdept
An important question to ask when designing a set is what world is it set on? I assume it will be a custom world which gives a lot to the world planning. What do we what as the man races on the world? Humans, elves, merfolk, vampires, giants, minatours, treefolk, angels, ect, ect? How do we want to split up the mana pie? All worlds have all 5 colors of magic unless there some seriously wrong. Will we have a nations aligned with 2 maybe 3 colors? Once we have a idea of what kind of fantasy setting we have, it would be easier to create a story and easier to lay card mechanics with the lore.


Yea. I'm leaving the setting for us to come up with as a group. I'd at least want one more person before we started, but you guys are free to start throwing around ideas for now.

Hearthstone and Duelingnetwork (Yu-Gi-Oh!)

Oh god why. A children's card game for fatass basement dwellers. What have I unleashed upon the world?

Alternatively, it would just be Yugioh with Hearthstone's business model, AKA any of Konami's shitty online yugioh games.
Yes my wording is a bit sloppy but it gets the idea across enough.
So we need our own Planeswalker and/or a personal set of cards or something?


yea, something like that. Though, you don't really have to worry about personal cards until after we at least have Character sheets and the setting down.
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