Now post for Coffin Fortress so MDP can befriend her.
Will that be a traditional befriending or a Nanoha-style befriending?
On a note related to my post, @shagranoz, do Magical Girls get the "usual" suite of physical enhancements that is common in Magical Girl anime (enhanced strength and speed) or do they only have their magic when compared to their human selves?
WIP. Most of the important details are ironed out and it is only missing some flair, but it is... rather important flair.
Name: Sienna Hawthorne
Age: 33
Appearance:
Personality: At a first glance, Sienna is a model housewife. Not only is she a loving spouse, but she is also great with children. She cooks, cleans and does the laundry. She is always by her husband, taking care of their three children so that they may have bright futures. Furthermore, Sienna always awaits her guests with a loving smile, not to mention that she minds her manners maybe just a little bit too much. Indeed, from the outside, it seems that she loves and is loved in return in equal amounts.
Yet this is a mere facade.
Deep down, Sienna is a woman with a vivacious fantasy, an imagination beyond compare and ambitions that she never fulfilled. The only time when her real personality gets to shine is when she is telling fantastic stories to her children... but even that is starting to fall by the wayside. With her youngest starting school soon, he is growing out of her 'childish fantasies' and so, Sienna finds herself at her wits' end. Every day, she feels like she is playing a role, that she is living out the ideal life of someone else. Everyone tells her that they are envious of her situation and it is slowly killing her inside because she can never be who she truly is.
Backstory: Born to a middle-class family, Sienna's story started out great. She had everything one could want in life: a loving family, an older brother and a younger brother. She especially loved playing with her siblings, often using her vivid imagination to conjure make-believe scenarios that were beloved by all. She always dreamed of worlds beyond worlds; even at a young age, she excelled in telling stories to everyone. Her parents humored her as was their duty but while most kids grew out of their story phase, Sienna had not really gotten the memo.
While her parents had warned her repeatedly, Sienna did not listen, which turned into a disastrous school debut. Instead of endearing the other children like her family, she alienated them. They thought her weird for living in a world of fancy fantasies, quickly deciding that she came from another planet, then ostracising her in a rather cruel fashion. Rumors spread about her through the whole school, turning Sienna's life upside down to such a degree that her parents made the decision to switch her schools.
While there had been no physical bullying, Sienna did learn her lesson. Never again would she share her internal world with others even if it killed her deep inside. Nobody wanted to hear about them. Even her family had only indulged her because they were nice to her. And so she created a facade to hide behind, painting a thick, metaphorical mask over her face. No longer was she a girl of stories, of creation. No, instead she was interested in the classic topics: Boys, gossip and whatever else seemed popular at the time.
Wearing this mask only further reinforced her beliefs, for the more she talked about what others wanted to hear, the more successful she became socially.
Therefore, her fantasies were useless. The worlds, the characters she created were worse than worthless. They held her back. Society did not value such things; instead, it emphasized being just like everyone else. And so she would have to adapt even though it was slowly murdering her inside. Every smile she put on, every gesture she faked, everything she did to appeal to others only diminished her, grinding away at her soul iota by iota. And yet no matter how she tried, she could not shake off her 'childish tastes' - they seemed to be a part of her soul regardless of how much it hurt to acknowledge.
So she tried her best to forget about them. She did everything correctly - married young to a relatively wealthy husband, gave him beautiful children, stayed home to take care of them. Played the part of a perfect housewife, of a loving spouse. Swallowed poison every single day. Broke just a little bit more every single day. And as her children too, started to grow up and discard the fantastic stories she told them, Sienna realised just how alone she truly was. Indeed, she could never show her true self to anyone else, lest she be destroyed again.
And yet, there was hope within the darkness. Ever since her disastrous debut at school, Sienna found solace in the stories of magical girls. She loved how they presented themselves. She loved how they fought for justice. She wished that one of them had stood beside her when she was being bullied, but more than that... Sienna wished to become one of them, for they would have allowed her the freedom of using her imagination. They would open the doors of the gilded cage she constructed for herself, relieve her of the burden of pretense.
Except that moment never came in her life. Indeed as she entered into her thirty-third year, Sienna realised that this is yet another of her childish dreams and yet... she just can not let go of it. Oh if only she could don a mask and unburden herself! If only she could unleash all of her fantasies and fancies without a care in the world! That would be nothing else than true heaven.
Other Details: - There is some Italian blood in Sienna, the relevance of which will become evident later on. - She enjoys being a magical girl way too much and would rather spend her time in costume than out of costume. This makes her already tense relationship with her Mascot even more so.
Transformed Name: Her Eternally Exalted Excellency, The Diligent Dealer of Death, Decay and Devastation, The Righteous Regent who Reminisces of Ravaging Rebellions with Relentless Rows of Revenants, Magicae Mortem Puellae Quae Dominatur Arcem Loculis
A.K.A.
Coffin Fortress
Appearance:
Minor Powers/Attacks
Si omnis mortalium qui conspectui meo occurrere audet, carnem eorum in saxum sua insensibilem vertetur (Every mortal who dares to meet my gaze shall have their flesh turned into unfeeling stone): When Coffin Fortress channels magic into her baleful eyes which conceal behind them the horrifying truth of life and its end, she gains the ability to freeze creatures by looking straight into their eyes, or equivalent sensory organs. Should she meet their gaze for a long enough time, usually measured in a dozen seconds at least, her target's bodily functions will also start to fail, slowly killing them as time goes by.
This ability is far from instantaneous; the stronger Coffin Fortress' opponent is, the harder it is for her to paralyse them, never mind eliminate them using this spell.
Omnes mortales sarcophagum amplecti cupiunt, et gratiam eis misericordiam tribuo maledictis redemptionem affero (All mortals crave to embrace the coffin, and so I show them mercy by delivering it unto their cursed souls.): Reaching deep into the endless void from which there is no escape and which will never accept a living thing for as long as it exists realm of eternal rest, Coffin Fortress summons a large coffin beside herself, which she then launches at an enemy of her choice. These 'projectiles' may be summoned rapidly if she desires, but the more she summons at once, the smaller their size - and impact - will be.
Loculis solamen mortuis non tuentur, sed nam tutelam homines praestabunt donec parati sunt fatum suum amplecti (Coffins do not offer their comfort only to the dead, for they will ensure one's protection until they are ready to embrace their fate): Calling upon the spinners of Fate who determine one's life just as much as they determine their death her magic, Coffin Fortress summons seven revolving coffins around an ally or herself. These coffins follow and protect their target as though they were a shield, though they can not defend against stronger attacks.
Medium Powers/Attacks
Per crux vivis et dedit crucem morieris (It is by the cross that you live and it is by the cross that you shall die): Opening her hands as though she were embracing the inevitability of Death itself, Crossed Swords spends a moment to summon a massive, elaborately detailed cross as a weapon. Her gaze then sweeps across the battlefield until it lands on an opponent she deems suitable, marking them as her target. She may then use weapon in one of two ways: Either she can launch the cross at them with supernatural speed, impacting and hopefully pinning or straight up impaling her opponent, or she can blitz up to them to deliver a vicious blow. Coffin Fortress may use the cross for as long as she fuels her spell with magic, choosing new targets as she pleases.
Requiescit non curat qui in eo infernus (The grave does not care about who rests in it): With a loving kiss to the ring on her right finger, Coffin Fortress closes her eyes and summons up to thirteen ornate graves around herself, always arranged as though they were points on a star. Forged by Death itself and decorated with all trappings of a world beyond mortals, These graves are masterfully crafted, ornate constructs that emit an aura of crushing despair. Should any creature stray too close to them, no matter how strong-willed, they will be overcome by the urge to open up one of the graves and lay there, unmoving until death comes for them.
Major Power/Attack
Somnum: Coffin Fortress raises her left hand to the sky, the very appendage that serves as the key to the door of the afterlife and utters one simple word. The heavens themselves respond in kind, ominous, pale clouds gathering above her as she begins her ritual. As she focuses her energies, baleful energies build up around her, lashing out at any who come too close and injuring them, all the while building a bridge of cursed light that strives to reach ever higher. When it touches the clouds, the ritual is finished.
The next moment, a coffin smashes into the ground behind her. Four times as tall as she is, it opens with an ominous creak, letting out a swarm of hideous, skeletal hands that are far longer than they should have any right to be. They seek out Coffin Fortress' enemies, whether they be few or many, dragging them towards the coffin with supernatural strength, for no creature that crosses the lid will ever live again.
When the spell is finished, the coffin slams shut and ascends back to where it came from.
Given its sheer strength and versatility, it is unfortunate that this is one of the few of Coffin Fortress' attacks that can be disrupted by interrupting it in the ritual phase. When this happens, she may not try invoking it again for some time.
Transformation item: Coffin Fortress' Mascot also serves as her transformation item - as such, she always carries it with her in a shoulder bag.
Magical weapon: The Dread Rabbit of Caerbannog. While this creature may look like an ordinary hare, it possesses powers far beyond one's imagination. Not only is it fiercely loyal to its master, but its teeth are also capable of shearing one's head from their neck. It is also incredibly fluffy and friendly to those its master deems harmless. Petting it is encouraged!
Other details: - Coffin Fortress' personality changes completely in her Magical Girl form. All of Sienna's inhibitions, all of her fantasies and fancies are released, let out to the wind and the resulting picture is... well... someone who speaks in a baroque, over-the-top manner; uses elaborate and overly complex sentences; never refers to people by their name, opting a to use a title instead - which changes about as often as one changes their underwear; and plays up their own powers along with that of her team-mates. - Her Magical Girl personality is contagious to a degree. The longer someone fights beside her, the harder it is for them to remain themselves. This does not effect everyone to the same degree. (Read as: all characters can resist this effect until their player finds the timing sufficiently funny.) - Not even Mascots are immune to this effect. Hers seems to be the only exception to the rule. - Why, yes, Coffin Fortress loves to shout the full name of her abilities. Fortunately(?) there seems to be some sort of weird time distortion effect that allows her to be always on time with them, regardless of how long they might be.
Name:The Star-Studded Tome of Salvation De mortalium suscitandas et carnis ad potestate mortuae carnes.
Appearance:
Personality: Once a book of hopes, light and dreams, Salvation - he refuses to be called by the silly name that Coffin Fortress gave him - is rather angry about being turned into "The ultimate, unquestionable weapon of death from which not a single entity - whether they be mortal or not - is capable of escaping, for entropy and the end of all things will inevitably reap every single soul." and he would rather be elsewhere. The only thing keeping Salvation by Coffin Fortress' side is their contract, but even that is a rather tenuous link. Indeed, he only helps her out if it is absolutely necessary for the completion of her duty, choosing to sulk in silence instead.
Seriously, why did he choose this girl... woman in the first place? Gods, is he ever embarrassed about it. And he had more than enough of her behaviour, thank you very much! She should just shut up already instead of going on tirades about the death, darkness and the nature of the universe and... gah! Why, oh why couldn't he have chosen someone else? Sure, it was an emergency, sure, the whole world depended on it, but he still regrets it to this day and is always looking for opportunities to be rid of her. Unfortunately, magical contracts are a two-way street, so Salvation is stuck being snarky or playing straight man to Coffin Fortress' insanity.
Personality: At a first glance, Sienna is a model housewife. Not only is she a loving spouse, but she is also great with children. She cooks, cleans and does the laundry. She is always by her husband, taking care of their three children so that they may have bright futures. Furthermore, Sienna always awaits her guests with a loving smile, not to mention that she minds her manners maybe just a little bit too much. Indeed, from the outside, it seems that she loves and is loved in return in equal amounts.
Yet this is a mere facade.
Deep down, Sienna is a woman with a vivacious fantasy, an imagination beyond compare and ambitions that she never fulfilled. The only time when her real personality gets to shine is when she is telling fantastic stories to her children... but even that is starting to fall by the wayside. With her youngest starting school soon, he is growing out of her 'childish fantasies' and so, Sienna finds herself at her wits' end. Every day, she feels like she is playing a role, that she is living out the ideal life of someone else. Everyone tells her that they are envious of her situation and it is slowly killing her inside because she can never be who she truly is.
Backstory: Born to a middle-class family, Sienna's story started out great. She had everything one could want in life: a loving family, an older brother and a younger brother. She especially loved playing with her siblings, often using her vivid imagination to conjure make-believe scenarios that were beloved by all. She always dreamed of worlds beyond worlds; even at a young age, she excelled in telling stories to everyone. Her parents humored her as was their duty but while most kids grew out of their story phase, Sienna had not really gotten the memo.
While her parents had warned her repeatedly, Sienna did not listen, which turned into a disastrous school debut. Instead of endearing the other children like her family, she alienated them. They thought her weird for living in a world of fancy fantasies, quickly deciding that she came from another planet, then ostracising her in a rather cruel fashion. Rumors spread about her through the whole school, turning Sienna's life upside down to such a degree that her parents made the decision to switch her schools.
While there had been no physical bullying, Sienna did learn her lesson. Never again would she share her internal world with others even if it killed her deep inside. After all, nobody truly wanted to hear about it. Even her family had only indulged her because they were nice to her. And so she created a facade to hide behind, painting a thick, metaphorical mask over her face. No longer was she a girl of stories, of creation. No, instead she was interested in the classic topics: Boys, gossip and whatever else seemed popular at the time.
Wearing this mask only further reinforced her beliefs, for the more she talked about what others wanted to hear, the more successful she became socially.
Therefore, her fantasies were useless. The worlds, the characters she created were worse than worthless. They held her back. Society did not value such things; instead, it emphasized being just like everyone else. And so she would have to adapt even though it slowly murdered her inside. Every smile she put on, every gesture she faked, everything she did to appeal to others only diminished her, grinding away at her soul iota by iota. And yet no matter how she tried, she could not shake off her 'childish tastes' - they seemed to be a part of her soul regardless of how much it hurt to acknowledge.
So she tried her best to forget about them. She did everything correctly - married young to a relatively wealthy husband, gave him beautiful children, stayed home to take care of them. Played the part of a perfect housewife, of a loving spouse. Swallowed poison every single day. Broke just a little bit more every single day. And as her children too, started to grow up and discard the fantastic stories she told them, Sienna realised just how alone she truly was. Indeed, she could never show her true self to anyone else, lest she be destroyed again.
And yet, there was hope within the darkness. Ever since her disastrous debut at school, Sienna found solace in the stories of magical girls. She loved how they presented themselves. She loved how they fought for justice. She wished that one of them had stood beside her when she was being bullied, but more than that... Sienna wished to become one of them, for they would have allowed her the freedom of using her imagination. They would open the doors of the gilded cage she constructed for herself, relieve her of the burden of pretense.
Except that moment never came in her life. Indeed as she entered into her thirty-third year, Sienna realised that this is yet another of her childish dreams and yet... she just can not let go of it. Oh if only she could don a mask and unburden herself! If only she could unleash all of her fantasies and fancies without a care in the world! That would be true heaven for her.
Other Details: - There is some Italian blood in Sienna, the relevance of which will become evident later on. - She enjoys being a magical girl way too much and would rather spend her time in costume than out of costume. This makes her already tense relationship with her Mascot even more so. - Sienna is good with young children, often captivating them with her imagination. - She is also excellent at household chores, though she does not enjoy them.
Her Eternally Exalted Excellency, The Diligent Dealer of Death, Decay and Devastation, The Righteous Regent who Reminisces of Ravaging Rebellions with Relentless Rows of Revenants, Magicae Mortem Puellae Quae Dominatur Arcem Loculis
A.K.A.
Coffin Fortress
Appearance:
Si omnis mortalium qui conspectui meo occurrere audet, carnem eorum in saxum sua insensibilem vertetur (Every mortal who dares to meet my gaze shall have their flesh turned into unfeeling stone): When Coffin Fortress channels magic into her baleful eyes which conceal behind them the horrifying truth of life and its end, she gains the ability to freeze creatures by looking straight into their eyes, or equivalent sensory organs. Should she meet their gaze for a long enough time, usually measured in a dozen seconds at least, her target's bodily functions will also start to fail, slowly killing them as time goes by.
This ability is far from instantaneous; the stronger Coffin Fortress' opponent is, the harder it is for her to paralyse them, never mind eliminate them using this spell.
Omnes mortales sarcophagum amplecti cupiunt, et gratiam eis misericordiam tribuo maledictis redemptionem affero (All mortals crave to embrace the coffin, and so I show them mercy by delivering it unto their cursed souls): Reaching deep into the endless void from which there is no escape and which will never accept a living thing for as long as it exists realm of eternal rest, Coffin Fortress summons a large coffin beside herself, which she then launches at an enemy of her choice. These 'projectiles' may be summoned rapidly if she desires, but the more she creates at once, the smaller their size - and impact - will be.
Loculis solamen mortuis non tuentur, sed nam tutelam homines praestabunt donec parati sunt fatum suum amplecti (Coffins do not offer their comfort only to the dead, for they will ensure one's protection until they are ready to embrace their fate): Calling upon the spinners of Fate who determine one's life just as much as they determine their death her magic, Coffin Fortress summons seven revolving coffins around an ally or herself. These coffins follow and protect their target as though they were a shield, though they can not completely defend against stronger attacks.
Per crux vivis et dedit crucem morieris (It is by the cross that you live and it is by the cross that you shall die): Opening her hands as though she were embracing the inevitability of Death itself, Coffin Fortress creates a massive, elaborately detailed cross as a weapon in her hands. Her gaze then sweeps across the battlefield until it lands on an opponent she deems suitable, marking them as her target. She may then use weapon in one of two ways: Either she can launch the cross at them with supernatural speed, impacting and hopefully pinning or impaling her opponent, or she can blitz up to them to deliver a vicious blow. Coffin Fortress can use the cross for as long as she fuels her spell with magic, choosing new targets as she pleases.
Requiescit non curat qui in eo infernus (The grave does not care about who rests in it): With a loving kiss to the ring on her right finger, Coffin Fortress closes her eyes and summons up to thirteen ornate graves around herself, always arranged as though they were points on a star. Forged by Death itself and decorated with the trappings of a world far beyond mortals, These graves are masterfully crafted, ornate constructs that emit an aura of crushing despair. Should any creature stray too close to them, no matter how strong-willed, they will be overcome by the urge to open up one of the graves and lay there, unmoving until death comes for them.
Somnum: Coffin Fortress raises her left hand to the sky, the very appendage that serves as the key to the door of the afterlife and utters one simple word. The heavens themselves respond in kind, ominous, pale clouds gathering above her as she begins her ritual. As she focuses her energies, baleful lightning builds up around her, lashing out at any who come too close and injuring them, all the while building a bridge of cursed light that strives to reach ever higher. When it reaches the clouds, the ritual is finished.
The next moment, a coffin smashes into the ground behind her. Several times taller than she is and as vast as the realm of Death itself, it opens with an ominous creak, letting out a swarm of hideous, skeletal hands that can stretch for as long as they please to seek out Coffin Fortress' enemies, seizing them with supernatural strength. Then they are dragged towards the coffin - their certain death - with nigh irresistible force, for nothing that goes past the coffin's lid will ever live again.
When the spell is finished, the coffin slams shut and ascends back to where it came from.
Given its sheer strength and versatility, it is unfortunate that this is one of the few of Coffin Fortress' attacks that can be disrupted by interrupting it in the ritual phase. When this happens, she may not invoke it again for some time.
Transformation item: Coffin Fortress' Mascot also serves as her transformation item - as such, she always carries it with her in a shoulder bag.
Magical weapon: The Dread Rabbit of Caerbannog. While this creature may look like an ordinary hare, it possesses powers far beyond one's imagination. Not only is it fiercely loyal to its master, but its teeth are also capable of shearing one's head from their neck. It is also incredibly fluffy and friendly to those its master deems harmless. Petting it is encouraged!
Other details: - Coffin Fortress' personality changes completely in her Magical Girl form. All of Sienna's inhibitions, all of her fantasies and fancies are released, let out to the wind and the resulting picture is... well... someone who speaks in a baroque, over-the-top manner; uses elaborate and overly complex sentences; never refers to people by their name, opting a to use a title instead - which changes about as often as one changes their underwear; and plays up their own powers along with that of her team-mates. - Her Magical Girl personality is contagious to a degree. The longer someone fights beside her, the harder it is for them to remain themselves. This does not effect everyone to the same degree. (Read as: all characters can resist this effect until their player finds the timing sufficiently funny.) - Not even Mascots are immune to this effect. Hers seems to be the only exception to the rule. - Why, yes, Coffin Fortress loves to shout the full name of her abilities. Fortunately(?) there seems to be some sort of weird time distortion effect that allows her to be always on time with them, regardless of how long they might be.
Name:The Star-Studded Tome of Salvation De mortalium suscitandas et carnis ad potestate mortuae carnes.
Appearance:
Personality: Once a book of hopes, light and dreams, Salvation - he refuses to be called by the silly name that Coffin Fortress gave him - is rather angry about being turned into "The ultimate, unquestionable weapon of death from which not a single entity - whether they be mortal or not - is capable of escaping, for entropy and the end of all things will inevitably reap every single soul." and he would rather be elsewhere. The only thing keeping Salvation by Coffin Fortress' side is their contract, but even that is a rather tenuous link. Indeed, he only helps her out if it is absolutely necessary for the completion of her duty, choosing to sulk in silence instead.
Seriously, why did he choose this girl... woman in the first place? Gods, is he ever embarrassed about it. And he had more than enough of her behaviour, thank you very much! She should just shut up already instead of going on tirades about the death, darkness and the nature of the universe and... gah! Why, oh why couldn't he have chosen someone else? Sure, it was an emergency, sure, the whole world depended on it, but he still regrets it to this day and is always looking for opportunities to be rid of her. Unfortunately, magical contracts are a two-way street, so Salvation is stuck being snarky or playing straight man to Coffin Fortress.
Ember blinked at Roche's explanation. The food fiasco yesterday had certainly upset her along with Slyvia, but it should be no reason for someone to stop talking to either Suki or Roche. After all, weird things happened in Hibusa Town all the time. A dish coming alive was no different than the usual branch of strangeness their dark kin could see lurking within shadows, if perhaps a little less spooky. That one of their cooking could actually result in that... well... there were relevations even Ember found too unsettling to consider. This one, she would not touch with a fifty-foot pole unless it stared her in the eyes before demanding to be taken seriously.
"There are far too many solutions to the problem," she spoke after a moment's consideration, ignoring Nyxia's noises from down the hallway in favour of picking apart Roche's body language. She seemed anxious and on guard, so this was likely important and a private matter to her, which meant either a dear friend or someone whom she fancied. Tailoring her advice to that would not be difficult to Ember. "Write a letter if and leave it in a place where they could find it would be my first suggestion. Don't use the first draft in any case, think it through before you do something you regret." She dialed down her voice as she spoke, angling herself so that only Roche could hear her.
"You could also use me as an intermediary if I know them, or text them if you have their number," she suggested. "We could discuss the more complicated options too, but I am sure that this is not the best place and time for it, unless you want me to make a time and place for it?" She gave Roche a confident smile as she looked around from the corner of her eyes. Luckily, this particular hallway seemed abandoned and so they would have at least a couple of minutes until someone spotted them. However, the time for the Detention Club to assemble was also fast approaching. Ember did not mind being late to the party, so to speak, as it meant helping out Roche, so it depended on whether the other girl was willing to risk being tardy as well.
Knowing the Rulekeeper, she probably would not. If she did, that was a sign of itself.
Ember continued to front and as such, today would be dedicated to the Shogi Club.
An assortment of eclectic individuals many would derisively call 'nerds', she found her true calling here in Hibusa and while she could have felt guilty for trouncing children with her smarts, these were tough opponents. Some had many times her experience, which meant intense showdowns between two members, such as the one she concentrated on right now. It was not that her position could not be won from, but she was at a severe disadvantage, not to mention that her time ran low. Her opponent, a boy named Sunohora, was one of the Shogi Club's best and while he could have challenged someone more of his size, there was a reason why he chose Ember.
She moved. Sunohara responded within seconds while Ember took another half a minute to think through her strategy, seemingly whittling away at her time for no reason. The advantage clearly belonged to Sunohara as the match continued, with the board shifting more and more within his favour. Time eventually ran out for Ember and she lost with a graceful smile.
"Excellent match," she told him with a formal bow. It hurt her pride a little, however, she only had so much to practice as opposed to Sunohara and she knew she did an admirable job of holding on. "You fixed the issue with your right flank, but there's still room for improvement. For example, at the start of the match..." And from there on, Ember launched into a detailed breakdown of their match move by move without as much as looking at the moves sheet. Indeed, while she could not best the Shogi Club's talents, her ability to analyze a match was nearly without equal. After all, having two others pay attention to what she did, even if not as interested as her in the actual game, proved very useful indeed.
A lively discussion followed, with Ember assuming a leading role as she pointed out various moves, going over the game move by move. By the end, every member of the Shogi Club understood the match thoroughly, Ember had drunk two tall glasses of water and she felt a bit of a haze descend on her mind. It did not exhaust her nearly as much as yesterday, but thinking along so many lines had her wishing for a bit of fresh air... Not to mention that there were her unofficial club duties to consider, as a member of the Detention Club. She would likely be late.
Thanking the Shogi Club for a stimulating conversation - not quite a lie, yet also not quite the truth - she left with the promise that they would help her out in return. Business as usual.
Stretching her limbs, she headed towards the usual room of her true kin, however...
"Roche?" she asked as she spotted the tanned girl, whose head seemed to be on a metaphorical swivel. "May I help with whatever... or whoever you are looking for?" Having missed the party last night in favour of ensuring Kiyo's well-being and eating out, she had no knowledge of the previous day's incident with Suki.
Ember let out a light laugh as Kiyo took a picture. Her eyes tracked the other Majokko's fingers while she typed the message, making sure to put on quite the shit-eating grin and look like a cat which caught a most delicious canary. It was the start of their little revenge, certainly, but not nearly done yet if Ember had her way. Even as her companion lifted her from her spot, her thoughts filled with questions on how to prank the others. Sylvia frowned at her for that, especially as the woman's thoughts turned towards more risque methods, but she remained silent. After all, it was Ember's turn to drive their body.
"Let me know if it is too much, Kiyo-chan," she said out loud to her teammate. "The night's still young; we can walk." Kiyo, however, seemed insisted on flying and indeed, they made it to Shuuko's apartment within a couple of minutes. There, Ember switched to her preferred Oss - one with long, red hair, striking, blue eyes and more mature features, still wearing the same smile as before.
"I figured it out," she said. "I'll need a day or two to do it, but I know the best way to give everyone a heart-attack. They won't even know what hit 'em." Ember laughed again as she rolled the idea over in her head. Yes, it was just so absurd, but hilarious. She would need Kiyo's help to pull it off completely and it would likely fall apart within a couple of minutes, but the baffled expressions were all that she needed to see in order to be satisfied. "But... well, until then, let's show them a good time. Did you find them, Kiyo?"
Shatterscape's throat squeezed ever tighter as she rampaged through the city. Caring not about pedestrians, cars, buildings or anything else that came between her and her partner, she turned them aside with her massive gauntlets, ripping through the obstacles as one might rip apart a piece of paper. Screams rung through the night, hushed whispers talking about an evil spirit with baleful, red eyes that wanted naught but to wreck havoc upon the living until daylight eventually banished with; idle talk that most other towns would dismiss. However, in this cursed town of Hibusa, they gained very real substance.
Then Shatterscape came within reach of her body, giving rise to a new urban legend where a young woman hurried through the night to find her lover, only to collapse as she could no longer take the strain. But the dark magical girl discarded that too. She gave no spare glance to the medics who tried to stabilise her body; in fact, the glare she gave them would have shredded their wills had they not been controlled by Kiyo. She all but ripped herself out of her restraints, the IV, the bandages in process of being put on her, opening up her wounds. They bled red pain that pounded through her whole being, serrated knives digging into her flesh. And yet, this body - it could be replaced in twelve days. But Evil Eye could never be.
Hotaru emerged from Shatterscape, embracing her partner.
"You are all right..." Moments before, her gauntlets endangered countless lives. Now, they held between them someone precious and dear, squeezing Kiyo while her body worked on fixing itself. Now that her magic was actually housed directly in it, wounds became lesser by the moment and the medics could cease their work to return tending to the townsfolk. Not that Hotaru cared. For now, she relished the feeling of a warm body in her arms, the presence of her trusted partner, mixed with the ashen feeling of failure on her lips. She had not protected Kiyo well enough.
"You are all right." The gauntlets squeezed tighter. They were probably a little painful for Evil Eye now, but Hotaru had to hug her - she had to remind herself that she was still there. The light girls have not taken away Kiyo from her.
Shatterscape saw Mercurial throw her hat from the corner of her eye, aiming at catching Kaeru in a three-pronged attack that not even the frog girl could escape. Indeed, Shatterscape could handle the large frog by herself while the other two barraged her opponent at a distance, slowly wearing away at her before boxing her in - or at least such was the plan until Willow appeared out of nowhere near her opponent. Both a distraction and an unwelcome change of events, Shatterscape had only a split second to alter her angle of approach, which then resulted in disaster.
For not only did the shield deflect the majority of her blow, Kaeru proved quite resourceful in making use of unexpected opportunities. The light girl took the opportunity to perform a series of acrobatics that would not be out of place in a circus, right before the large frog took the opportunity to deal a shielded blow to Shatterscape. The blunt force all but reverberated through her, causing her to slide back, her heels digging into the pavement below. Unpleasant crackling filled the air, but more importantly, this allowed Kaeru exactly enough space to loosen the sure vice she had intended to close around the light girl.
"What are you doing, Willow?" Shatterscape spoke in an even, but heavy tone as she lunged forward. Her left hand remained by her body while her right reached towards the frog in an obvious attack. And then the damn thing croaked lough enough to crack windows... along with Shatterscape's eardrums. Unfortunately for it, if there was one thing that Shatterscape had learned, if there was one thing that all but carved itself into her body, nay her very existence, then it was pushing through pain.
It hurt. It hurt like hell. Her head felt as though there were thousands upon thousands of soldiers marching inside, all pounding on the inside of her ears. It was as though her brain had been set on fire, then molten right before being poured out from her ear canals. Through these metaphorical, infernal flames, a strangely clear thought observed she could not hear anymore, but it did not matter as her gauntlets tore into the frog. It did not prevent their escape, especially as the world seemed to shrink before Shatterscape for a moment due to the agony she endured, yet it was enough for her.
In fact, it was maybe a little too much. As she staggered, she barely noticed Mogall, screeching and waving at her like it was going insane and it took her several seconds to come to terms with what it meant: Evil Eye was in danger.
She reached out for her network of bodies and found it wanting.
The body she left behind on Evil Eye's motorcycle was no longer close enough for her to chain to, nor was there a convenient one to jump to nearby. As such, still reeling from the blow dealt by Kaeru, she stumbled around for a moment before shooting a downright unpleasant look at Willow, followed by abandoning this body as though it were a puppet. It needed healing and fixing anyways.
So would Evil Eye, if she did not hurry. As such, even though her mind could barely think, she pushed herself to the limit, leaving behind city block after city block in what seemed like a blur to her, but was likely painfully slow when compared to the danger her partner was in. In her state, she could barely follow the guidance of Mogalls in the air, but she pushed on regardless hoping that by the time she got there, most of the pain would be gone. And Evil Eye would still be in one piece.