Avatar of Vongola_Hasayo

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

@KatherinWinter Sorry to say but I can't accept the character on the grounds that your level of writing isn't on par with what we're looking for in this RP.
@KatherinWinter Like I said, ranks correspond to mastery of magic as well I think as long as you scale your spells based on power and utility to the rank you choose you should be fine.
@KatherinWinter I don't know how that is handled in other FT RP's but here they're just to represent a level of skill and proficiency in terms of combat, job completion, and mastery of one's own magic. The RP is more story and character development focused so the ranks are somewhat superficial so I wouldn't worry too much about it. But if your asking how advancing works I'd say that would bedetermined by experience and char development. Hope that makes sense to everyone.

EDIT: Also @Rune_Alchemist and @Leslie Hall are your Co-GM's so show them respect, worship them, sacrifice heathens as offerings to them etc.
@Animal@KatherinWinter@malmshodes

Just a shout out to those who might've missed the OOC going up.
@hatakekuro Well, besides the fact that you got the categories of static and dynamic backwards XD You're good to go.

@BladeSS4 I'm sorry but after mulling it over I can't accept the character. Besides the slayer/maker combo being redundant and unnecessary, your history is rather convoluted and incoherent. Honestly, I don't think you level of writing matches up with what I'm looking for here. I hope you understand and thank you for your time.
@hatakekuro Okay, and I think I've figured a sensible way to cut the spells. Maker magic can be split into two categories--static and dynamic--it's not stated that you have to be one or the other but it's fair to reason that dynamic is more advanced. So, only have one or two of the creature makes. After that I'd say Hans is good to go.
@hatakekuro Well, first off, had my GM hat on when I first saw you show up so I was horribly blunt...ahem...how the hell ya been ol buddy ol pal ol compadre~? *Puts GM hat back on* You still have a shitload of spells going on here and it feels like your trying to cover too many bases by being overly versatile. It wouldn't be so much of a concern if it was only the bone-make but you do have a second magic and either he's dedicated to one or there's a better balance.
@BladeSS4 Well, let's see...first off, this more of a personal preference when it comes to having two magics, I'm not really a fan of slayer/maker combinations. Just seems redundant to me. I'm not saying you have to change it but it is a little iffy for me. Second, your not just born with dragon slayer magic. Being born with innate magical ability has been shown ie Erza's sword magic but slayer magic is not one that you can just be born with. It's very well established that it is a taught magic and can only be learned/obtained from outside sources. So, either ditch the slayer magic or establish how he learned and/or obtained it. Finally, I know your going for the mysterious past thing with your char but your sheet is just too bare. I would like to see it more fleshed out.

@TheHangedMan Phoebe's good to go~
@Rune_Alchemist Sihu is good to go.

@King Kindred Same for Kurai.

@hatakekuro I think I said it last time but just remove the simple weapon spells. Since it's maker magic we know that it's capable of creating pretty much anything out of it's element so having every single thing that could possibly be created as a spell just makes things look crowded. Only make the creations that have more function than just what the weapon is inherently into spells.
@Leslie Hall By the way you can move Penny to the char tab.
© 2007-2024
BBCode Cheatsheet