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7 mos ago
Current Just curious if anyone is interested in a Pathfinder 2e Revised game? roleplayerguild.com/topics/…
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3 yrs ago
Like Sci-fi? Like the Wild West? Firefly: Second Verse's lookin' for a Pilot, Companion, First Mate, and Mechanic: roleplayerguild.com/topics/…
4 yrs ago
The crew is booking up for this class three Firefly. Get in while the git’n’s good!
4 yrs ago
Our Firefly game is finally up! Come gander over yonder: roleplayerguild.com/topics/…
4 yrs ago
Just put out an interest checker for a new Firefly game here: roleplayerguild.com/topics/… Drop by if you're curious!

Bio

Linux makes me happy, Blender helps me art, and Fedora solved a lot of my problems.


I'm here because I like to RP in depth with high quality writing. Now, don't mistake me for high quality; I'm just hoping it rubs off.

Sharing cohost/GM duties with Sail3695 of "Firefly - Second 'Verse." Advanced game here: roleplayerguild.com/topics/186036-fir…

Pretty much all my posts are collaborations posted by others on our game!


I put some art works in progress here: roleplayerguild.com/topics/185966-art…


Most Recent Posts

But while I've got your attention Wolf, I do have a quick question regarding the game. When it comes to the footprints we're beginning to follow, is there only one set? Or does it seem like more than one person walked out of the office? And if so, could Saur try to figure out how many there might have been, or if they might've been dragging something or someone? Usually stuff like that leaves different kinds of trails, but I'll leave it to you~


If you'd like to take a closer look at the footprints give me a Perception check to see if Saur can decipher how many may have left the trail. Regardless of whether or not Saur can decipher how many traveled this way, the tracks and direction of the trail are obvious now to everyone in the party.
@Digizel Recall Knowledge is a tricky skill to nail down. Coming from DND, I didn't really have a good grasp of what it is used for or when it is most useful. This is probably down to me being a new DM, so I'm bound to miss the mark on things. In this instance, I probably fudged things a little too much and skipped a step, which would have made the whole thing make more sense.

Step 1 would have been: Saur sees an interesting pile of papers. Search the papers
Step 2 would have been: Saur finds a small piece of paper with a rune on it. Do you want to investigate?
Step 3 would have been: Saur recognizes the rune... etc.

While reading about Recall Knowledge I found this:

You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you can't don't like your options.


Which makes me think maybe there ought to be more narrowing down of skills and questions used. The Adventure I'm using has preset data and DC's for things like "The player can use Nature or Arcana to Recall Knowledge for this with a DC of..." And that's it. It doesn't really coach the GM through much else.

In my experience playing in the Pathfinder Society, where time is of the essence for a 4 hour session, the GM often says something like "You can choose Nature or Arcana to Recall Knowledge in this situation. Or you can choose a different skill at a higher DC. Which do you choose?" I'm not a fan of this approach since it feels more like rail-roading than allowing players to think for themselves.

All in all, this is probably my bad with skipping a step above. My apologies; I'm still figuring things out as I go!
@Digizel Sorry about that. I ought to have phrased that differently; something like 'would Saur like to investigate the pile of papers'? Then you could have told me which skill Saur would have liked to use to Investigate with and I could roll Recall Knowledge with that skill.

Thanks for posting these modifiers!

As a result of a separate, secret roll:

Saur sifts through the piles of papers and debris and finds a small sheet of paper among them. The paper is marked with a strange rune and several notes analyzing various aspects of the rune in the margins. Using Saur's knowledge of nature, he is able to recall that this rune is related to conjuration magic and that the analysis of this rune is actually incorrect and led to false conclusions on the part of whomever penned the analysis in the margins. At this point, that's all Saur can divine from the small sheet.
@Red Wizard I've updated Mer's CS above to make her last stand a bit more menacing. Let me know if I need to lean more into the evil proceeding up to the end there.
@rush99999 and @vertigo, what are Jenk and Ele up to right now?
@Digizel Saur notices everything that Fleur has just mentioned to the group, with one caveat: rather than seeing the mask, Saur is drawn to a pile of papers littered on the floor behind Teacher Ot's desk. There's something odd about them, but he's nots sure what.

Please roll an Investigation roll for Saur!
@Red Wizard Definitely! I'll adjust the above CS and let you know!
Howdy! Looks like fun! Here's a CS for you to review!

Updated to make it more sinister.

@Digizel Yes, Saur can also search the room. Please roll Saur's perception and post it here.
@PatientBean Fleur takes a moment to survey Teacher Ot's office. Apart from the disarray already evident to her when she entered the room, presumably from the office being ransacked, her keen Elven attention is drawn to the desk itself. The desk is made of strong wood, yet it still exhibits a crack from the force of something heavy. As she stoops to examine the crack, she notices a small wooden mask beneath the desk, amidst the murkey water.

This mask appears to be carved in the visage of a rabbit, and its cord has been torn, suggesting that it was pulled off in a struggle.

As she casts her eyes about the room, she also notices a set of damp footprints that lead out of the office and into the hall.
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