Avatar of Xaltwind

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Recent Statuses

4 days ago
Went to the big ol' eye clinic today and got some eye-drops. Now my vission's all fuzzeh
3 likes
11 days ago
"Afraid of the dark? ..... Punch it!" - So This is Basically Pokemon
3 likes
14 days ago
Molasses be my name, being sluggish is my game
4 likes
18 days ago
Happy spoopy scawey Halloween errybody, if you celebrate it. If not, hand over yer candy.
4 likes
21 days ago
Gahh, so much old junk in my freezer that I'm never gonna eat... Cleanin' time!
3 likes

Bio

  • I don't use social media, discord or google docs.
  • I suffer from Retinitis Pigmentosa and use a text-reading software to get through other peoples' posts.
  • I'm rude, short-tempered and unserious. I'll likely say things that'll upset, offend and/or infuriate you.
  • I consider roleplaying a hobby and a pass-time, not art.
  • I do anime-roleplay and only anime-roleplay.

Most Recent Posts

Waaaah! I have to wait! Why must bad things happen to spoiled, entitled, first-world white people like meeeeeeeeeee? This is the WORST. DAY. EVER! T-T

..

But in more seriousness, don't worry about it! I'm in no rush and this just gives me more time to look at the IC and discuss stuff. Just make sure ya don't work yourself too hard and end up exhausted and ded. Tht would be bad.
Wooh.

Wait, what? There's an update tomorrow? But nobody's responded to your latest IC post yet. o_o

And sadly, while I would love to join you on discord, I sadly don't have the program. Also due to my shitty eyes, I can't really get nor use it. Retinitis pigmentosa sucks. :<
Hallo, hallo.
This looks and sounds fun, so I thought I'd butt in and try and join.
I fianlly completed my character and errything.


Appearance:

Name: Flare the Merry

Race: Bogie (Ogre Family subspecies)

Magic/Abilities/Equipment:
  • Ogre Strength: As with all ogres, the Bogies possess increased strength beyond that of any human. However, of the three western ogre-species, the Bogies aren't as strong as their cousins the Bogeys or generic Ogres. They're still plenty strong though.
  • Keener Senses: While nowhere near as impressive as the senses of beast-type monsters, the Ogre-family does have somewhat improved capabilities when compared to humans. Slightly better sense of smell and hearing, as well as - in the particular case of the Bogie - perfect vision during the night or in dark or unlit places. The aforementioned ssense of smell and hearing are only about ~10% better than a human though, so it's hardly something to brag about.
  • Bogie Resistances: The bogies are naturally (and highly) resilient to things such as fear, panic and other similar effects. They're also resistant towards dark magic in particular. However, they possess no noteworthy resistances to any of the natural elements or other forms of magic or physical harm.
  • Stealth: As the boogiemen they are, bogies are inherently stealthy and capable of remaining both unheard and unseen. Waiting for the perfect moment to appear to shock or frighten their victim. Knowing how to hide and remain concealed comes as natural to them as breathing. This is different from the trained or acquired skill of something like a thief or assassin, who has trained to remain stealthy - this is a natural, passive and inherent ability to the bogies.
  • Phantasmomancy: Inspiring fear and terror into the hearts of their victims is something that breings great amusement to the bogies. To that end, they make use of illusionary and/or phantasm-magic, creating things like phantom fires to dance around and set their victims ablaze, causing them to curl up and scream - even though they're technically not really on fire at all. Causing an opponent to go blind or deaf, making them think they're falling into a bottomless pit, turning invisible and appearing behind someone to tap their shoulder - all of theser are examples of what a bogie can (and often do) use their powers of magic for. However, this particular brand of magic can't actually harm the victim, other than through the power of suggestions - though in most cases, the victim either tries to flee or faints, rather than succumb to a mind-shattering mental breakdown... Most of the time...
  • Morphing: A bogie can, for a time, transform their appendages into different forms. This power is limited to their limbs though, and are mostly used to create things like snake arms, or spider legs, or scissor-hands. Basically, things to scare and intimidate their victims. Obviously, they cannot create things that seperate from their own bodies, like ranged weaponry, nor create actual living things. Nor can they morph their limbs into shapes or forms that exceed their own body-mass. Still, if they wanted, they could certainly turn their forearm into a set of full-on metal claws, or a whip.. For whatever the situation may require...
  • Miniature Giant Yo-Yo: A yo-yo, that looks unassuming. But it's not! While it can certainly be used as a regular toy, it can also be used as an instrument of violence, having the same capabilities as a flail. In addition, the yo-yo itself can be made bigger through infusion of magic, up to a maximum size of your standard medicine or pilates-ball. Of course, maintaining it an enlarged size consumes a continuous amount of magic, and if the user runs dry, the yo-yo reverts to its original size.
  • Perplexing Pies: These delicious-looking bakeworks are summoned into existence as any other spell. Unlike other offensive-spells though, they need to be physically thrown (or otherwise forcefully applied to a victim) by the summoner. The pies can have varying effects, from paralyzation to making someone fall asleep, cause acute itchiness, temporary blindness, hypersensitivity, poisoning, hysteria and/or mania, confusion or crippling fear... Or just a plain banana cream pie, for laughs. Of course, the user can only summon as many pies as they have hands, and only the summoner can make use of them, meaning they cannot be supplied to allies, sad as it is.
  • Non-Regulation Juggling Pins: These colorful juggling pins can be summoned by the user at will. While they certainly can be used for juggling, they are more practical as instruments of chaos, due to their nature of, well, exploding when dropped... While their blast radius isn't the widest (around 5ft/1.5m), they're nontheless an effective tool for both distracting or just outright pinning an opponent down, pun intended. Their blasts can vary, depending on the pins color, but are usually either of the fiery (red), freezing (blue), fragmenting (brown) or electrocuting (yellow) variety. Of course, other varieties exist, including things like tear gas, poison gas, acidic splash stun-bursts... But these are less frequently used. Like with the Perplexing Pies, these pins can only be used by the summoner and cannot be handed to others. They explode when suffering a hard knock, meaning they can also be used as suicidal cudgels, if one so desires.
  • Fanged Rings of Flame: The user can summon rings, of varying sizes, to use for either entertainment, or for battle. The rings can be between the size of a small dinner plate, to the size of your average hula hoop. They're made out of some kind of dark metal, and their outsides are lined with many serrated, jagged, saw-like teeth... Meaning you really shouldn't touch them, especially when they're in motion and basically turn into rotating saw-blades. In addition, they can be set on fire, because they weren't dangerous enough as it is. The user can summon up to four of these rings at once (one for each arm, one for one leg and one for their waist). As with all other circus magics, these rings cannot be given to others. Also, while the rings are sharp and dangerous, they don't work all that well against heavily armored enemies, or against someone smart enough to have a shield.
  • Fire-Eater's Twirlers: This summons one, or two, sticks. The ends of these sticks come aflame at the user's will. They can be spun and twirled and thrown and caught in a remarkable display of skill and coordination... They can also be used to whack people over the head with a burning object. Their main use though, is as catalysts to unleash a fiery cone-like breath atack, similar to a tiny dragon or salamander's breath weapon. Of course, these attacks are nowhere near as powerful as the aforementioned ones, nor do they have the same range. Furthemore, each twirler can only be breathed upon six times (three times for each end) before it breaks and needs to be re-conjured, after a brief cooldown. These items cannot be used by anyone but the summoner.
  • Dancing Daggers: Despite what their name would imply, these really are just plain old throwing daggers. Yet, they can be used for juggling - which seems like a really good way to lose some fingers. Due to their shape and size though, the user can actually manage to throw multiples of these at the same time, allowing them either hit multiple targets, or hit a moving opponent who is trying to dodge but was only expecting one projectile. At the absolute pinnacle of knife-tossing, one can throw eight knives from each hand at a time. These daggers possess no special abilities or magic and function just as regular mundane knives. It's very impressive when you throw all sixteen and manage to hit a bull's-eye on a target though!
  • Fireworks: Yup. These sure are fireworks. Nothing special or amazing about these. They go boom, pop, bang, blammo and sparkle, glitte, twinkle or whistle when they explode. Very pretty, but a complete fire-hazard in dry places. Watch your fingers too, don't wanna lose any thumbs.
  • Acrobatic Acrobatics: The ability to do forward and backward flips, both standing and when moving. The ability to cartwheel uninterupted, even across dangerous or uncertain footing, like the side of a wall or a rail, or a lenght of rope. The ability to bend backwards and nearly touch your heels with the back of your own head. The ability to do some sweet parkour or leap really high and/or far. This is what the acrobatic acrobat do!

Personality:
Flare is a lady of extremes. She is equal amounts happy-go-lucky, fun-loving, jovial, playful and optimistic, as she is sadistic, mischievous, intimidating and spiteful. While her biggest joy comes from spreading laughter and joy, that doesn't always exlude herself, and what brings her the most happiness and joy? Scaring and frightening the bejesus outta others. Nothing brings her as much glee and satisfaction as seeing the expressions of fear and terror on her victims' faces. That being said, she isn't necessarily evil or outright malicious, as she has no interest in actually killing or physically harming anyone - at least not so long as they don't endanger her, or she sees them do something terrible.

Flare is a free-spirited monster girl. She does as she pleases most the time and has very limited interest in following orders or doing as she's told. In fact, she sometimes seems to derive amusement from purposefully doing what she's been asked to do in a roundabout or inefficient way. Zany, sporadic and impulsive, this bogie is just as likely to give you a hug and a candied apple, as she is to loom over your bed while you sleep and whisper something like: Monsters gonna eat'cha!. A team player she is not, unless the situation is so dire that there are no alternatives.

As one of her few redeeming qualities though, Flare loves children. And while she certainly can play tricks on, or outright frighten them, she would never, ever harm a kid. And were she to witness someone else hurt or harm a child, then that individual would become a target of her unbridled and unrestrained wrath. Mostly she's all smiles and giggles though. Though she can be tactless, blurt out whatever's on her mind, has zero interest or concern for politics and couldn't care less who is in charge or rules any one place, so long as it's a happy place.

Background:
Flare is a first-generation bogie, meaning her mother was a human woman who was turned into a bogie, and then subsequently gave birth to Flare. As such, she grew up under the tutelage and instruction of her monster-mama. This does explain why Flare doesn't have the best (or aven acceptable) social manners and behavior. Having grown up in a small Demon Realm, she never really got to experience things like human principles or values. Her childhood was otherwise fairly 'normal', if you can call it that. She took a particular interest in a travelling circus that once visited her home, and began to develop skills and abilities modeled after what she had seen.

As she grew into a young bogie of her own, Flare took it upon herself to leave home and travel her homeland. Her mission? To bring cheer, fun and laughter to all corners of them realm! A noble pursuit, indeed. Sadly, after a certain incident where a grain silo amy or amy not have caught fire due to possibly negligent and irresponsible use of fireworks, Flare landed in a bit of hot water with the local ruler. Fortunately, the Dark Mage who governed Flare's realm was a kind and understaning soul, with boundless wisdom and patience and...

... And Flare got her ass banished.

That little set-back didn't deter or stop the bogie though! Oh no. If anything, now that she'd been exposed to the great, wide world beyond her home, there was so much to do. Even if she'd been kicked out of her homeland, her mission hadn't change. Spreading the joy and thrill of frightening fun, Flare continued her journey, performing and entertaining wherever she went. Eventually, she caught wind of a land where there were supposedly no monsters. A land which had come under attack and been subjected to violence. What an atrocity! Wars aren't fun! And there were no doubt crying children too! Unable to stomach such a horrible state of affairs, the bogie (forcefully) enlisted to help a certain ship and its crew, and soon set sail for the distant eastern island!

... Too bad about the whole pissing off a Kraken and getting shipwrecked off the coast, but eh. Stuff happens.

Demon or Griffon.


Let me know if anything's odd or poorly explained/written.
Brandy followed her friends on over to the shelve and counters and barrels and boxes full of tools'n weapons. Still a bit pouty about having been called a fatty, she and her ears were somewhat slouched and distracted initially. But thanks to the prodding and enthusiasm of her werewolf and unliving companions, her mood eventually took a turn for its usual bubbly, cheerful self.

Looking over the selection, the tanned satyress marvelled. At the sight of so many blunt instruments meant for bashing in skulls, all in one place! Who needed this many bludgeons anyway!? Was the market for bone-crushing utensils of war so demanding that you seriously needed to cover an entire interior wall in row upon row of them? And what'äs with the ones in barrels? What, there's a discount on face-smashing clobberers now? Buy one, get one free?! Brandy couldn't help but have such thoughts run through her mind as she stared at the many weapons laid out before her eyes.

Then she quickly snapped back to reality, upon having heard Alice's voice.

Looking over at what the werewolf had suggested, Brandy couldn't help but raise an eyebrow... And have a naughty smirk sprad across her lips.

"Oh-ho~? Alice, you like your thick sticks, huh? Maa-haa-haa~!" Subtle as a refrigerator, as usual. When she heard Sofia pipe up though, she turned away from the slobbering she-wolf and inspected the club-like... Club... That was offered as a suggestion. "Hmm, but this thingy-muh-bob isn't all that different from the beatin' stick I alrady got, yeah? Maybe I should try one of these out and see how it feels when I grab onto it!" Brandy stated, already moving to grab one of the malicious maces of mayhem from the otherwise mundane monitor upon which it had been meditating peacefully prior.

She got a hold of a flanged mace. And with reckless abandon, and no concern for anyone or anything else in her vicinity, began to take wild, wide swings and sweeps with the thing, caushing loud 'woosh'ing noises as she carelessly played around with it. Howeve,r she didn't keep at it for long, soon putting it back onto its original spot on the shelves.

"That one's tooo heavy, and the grip feels off. Felt like it was gonna slip outta my hand every time I took a swing. Ooh, this one!"She mused, before sighting her next prize. A morning star.

Swoop! Woosh! Zoosh!

Slow, menacing motions had the large, solid metal ball on a stick which was also covered in spikes of no llaughing matter to sail through the air. At one point, the sheer weight of the weapon nearly caued the playful satyr to make a full 360 rotation due to the force of the heavy-duty bludgeon. Twitching her nose and ears, she hung it back on the wall.

"That one's even worse." She complained, as if it were the wwapon's fault that it was heavy and not her own for having picked it out.

This pattern repeated a few more times, with the conclusion being that theere was always something slightly off or wrong with the pick. Eventually though, Brandy found herself a peculiar find. A mace with the head shaped like a skull, covered in bronze. The overall length was just slightly larger than Brandy's existing spiked club, and the satyress snatched it up quick. After a few swings, her ears were flitting happilly and she had a big, goofy smile on her lips, like a kid who just found a surprisingly fun toy.

"I like this one! It's all doom and groar and cool and skull-y!" She said... trying her best to describe the various meritorial parts and aspects of her newfound treasure... As we can all see, it did not sound particuolarly eloquent.

Bouncing over the the register, she slammed the metal death-stick onto the wooden counter top and pointed at it triumphantly.

"Hey, greasy pld guy! I want this one."
"Greasy ol-- ... Right, I see. Wait, ya picked that one?"
"Yeah! It's 'totes ma-goats co9l, and it swings really well too. Kinda reminds me of my old weapon, yeah?"
"Ya mean that toothpick with nails ya got strapped to your hip?"
"Shuddup! Anyway, how much is this one?"
"Hm.. That one's a bit special... It was custom order, tailor-made for another client but... Well, he never showed up to collect it. Or pay for it either, for that matter. Honestly, the damn thing's so ugly and awkward, I was strting to think I'd never sell it."
"You sayin' my new weapon's ugly? Try looking in a mirror, shaggy."
"Hah! Right you are, lil' one. Right, tell ya what, since I like yer moxy, I'll give ya it for half-price."
"Wh-wha-wha-what's this!? You finally fallen for my charms and realized a beauty like me deserves adiscount~?"
"Sure... let's go with that."

Thus, Brandy proceeded to pay for her weapon at a vastly lowered market price.Which was lucky, as now there was more coin left to spend on other things! Like, underwear! And booze! And booze-filled underwerar! ... Wait... No. Scratch that last one. Regardless! With her new armament in hand, Brandy held it up, accompanied inb her head by a fanfare going 'oo-doo-dee-doooooo~!', kinda akin to how a certain green-hooded elf-boy from a very successful game-franchise discovers treasures in dungeon chests... After she was done staring at it, the young farm girl trotted over to Sofia and Alice, who was still rubbing her cheeks on, and drooling all over, the big stick.

"So, I got my thingy, and you guys got yours, yeah? Whaddya wanna do now, girls? Maybe get some eats? Or head up the local bath-house? Oooh, maybe there's a place we can eat and bathe at the same time? It's the big city after all!" Apparently Brandy's views on what constituted a 'big city' was in dire need of some correcting...
12/11/2022

Brandy Vanillarin's items and equipment-list has been updated.
After a bit of teasing from Brandy, especially where Sofia and her shyness was concerned, the satyress followed the other two girls out of the Bubbling Cauldron. On their way, she was obviously very excited about her new ring, almost never taking her eyes off of it as they walked... Which led to no isolated incidents of bumping into strangers and verbal exchanges of the insulting variety following. The only time she did look away from her new prize was when there was something new and exciting to stand on - like a street-side food stall - or when she was conversing with the other two girls.

Upon reaching the blacksmith though, Brandy's bright aura of excitement dimmed a bit. It appeared the bouncy bombshell wasn't a fan of the smokey, dirtty and dim atomosphere of the smithy. It might also have something to do with the complete and absolute lack of anything cute or stylish, being on display. Utilitarian and functional arms and equipment were all well and good, but they certainly wasn't going to win any awards for fashion or aesthetics - two of Brandy's most beloved facets.

The burly blacksmith seemed friendly enough though, more-so than the old clerk over at the magic shop at least. Hearing the request from the undead archer, he raised an eyebrow in a quizzical mattter.

"Farm girl.... Size....?"
"Uh, yeah! That'd be me, chuckles." Brandy said, popping out from behind Sofia and striking an unnecessarily sultry pose by placing one leg forward, her hands behind her head and giving the man a wink and winning smile.
"Ah... I see. You girls adventurers then I take it? Doesn't look like you've been at it for too long, judging by... Well... The lack of scars and your, ahem, frugal equipment." The grey-bearded one said with a cheeky, but not illmeant, smirk.
"Hey! Some of us just happen to be picky about what we wear, muscles. Not everyone can pull off the greasy, soot-smudged apron-look y'know?" Brandy retorted.
"Hah! Ain't that the truth. Still, can't say I have something on hand that'd fit this little lady's... Physique Well, nothing great anyway. I got some loose breastplates with strap-fasteners and a cuirass or two that might work, but they all mighgt be a bit tight.".
"You sayin'¨I'm fat, you jerk!?"
"Ya certainly got some meat on those bones." The man laughed.
"... Dick." Brandy said while sticking out her tongue and turning around in a harumph.
"Really though. You girls might wanna invest in a shield or perhaps some better weapons instead. None of ya exactly strike me as the steel-clad warrior who wades into the fray. I got some bucklers and smaller shields over on that wall. And if you're looking to replace that wooden stick, I've got maces annd morning stars over in the corner next to the axes and hatchets. Have a look."

Brandy was however too busy sulking and grabbing at her own waistline, attempting to catch any excess flab there, to even hear what the man had to say. Normally she wouldn't care about negative comments about her appearance, but this was more a natural reaction that - for some reason - a lot of women seemed to have when their weight was commented upon. Needless to say, she was distracted for the time being.
After rubbing her nose a bit and looking over their haul, laying sprawkled out on the counter, Brandy eventually pulled up the cute (but most definetely unsanitary) dress.

"So, old timer! What's this one do?" Brandy asked excitedly, apparently having forgotten all about Alice's previous explanation.
"That..." The old clerk stated, while taking his scrying glass and giving the garment a once-over. "... is a completely mundane dress." He stated, matter-of-factly.
"Y-you sure? It's not got some kinda wacky, super-awesome and 'totes useful magicky-sauce in it?"
"Afraid not, miss." The dryas-dry wall-shop attendant stated, not seeming to be in the mood to make idle chatter with his customers.
"Aww... That's a bummer." Brandy said with a slight pout, looking down at the dress while her ears drooped. After hearing Alice ask if she wanted any of the stuff though, the satyress started intently at all their booty. And Alice's and Sofia's booties... For some reason... Before finally plucking the snazzy ring. "This one! The old guy said it had some magic to make things hurt you less, yeah? So if I have this, those magic balls that the short-stuff was firing off wouldn't hurt so bad, right?" It was amazing. Brandy actually understood what a magical enchantment did? Perhaps there was hope yet.

As for the rest of their collection, she seemed indifferent, suggesting only that Sofia keep the monocle because it looked cool
on her, and suggesting that Alice keep the robe for use as a washcloth or cleaning rag.

Interestingly, with the money they'd make if nobody else in their group would want to keep any other items, the girls could probably afford some neat and handy new gear! Perhaps not a full, decked-out set of armor and weapons with mystic enchantments that would make any reincarnated hero from another world green with envy, but at least they would be able to pick up some cool new stuff... Like maybe a weapon that was more than a wooden club with metal spikes in it for Brandy? Or a bigger potion bag for Alice? Or a larger quiver for Sofia? Or sexy new underwear!?! The possibilities were endboobs... Err, I mean, endless! Also, Brandy had started meandering about the shop, looking at all the odds and bobs around, laughing when she saw a minitaure gargoyle statuette and being confused by a wooden rubic's cube-like puzzle-doodad.

It seemed that, as far as she was concerned, their business here was all but done. Only thing left was to finalize sales and get on with what remained of the day.
After having received the signature of Vincent the Toad-faced hunchback, the party was on their way. Though not before Brandy having had a bit of a laugh at Vreznok getting smacked by a shovel, obviously. The trip back to Gnarlton was largely uneventful, with the only real points of interest being the little satyr singing the praises of her two companions, showering them with praise for their skill, smarts and battle-prowess. She was very excited to brag about them, to them, even thouygh they were both present and were very aware of what the other had done... But apparently some people like to re-tell things that just hhappned to people who were present when said things happened... It's a strange thing.

Of note also was that the satyress would repeatedly massage her chest during the walk. Or, to be more precise, the boobie that got struck by one of the wicked gnome's magic missiles. Apparently it had done more damage and was more of a constant source of discomfort than originally believed. Understandable, of course. Brandy had never been hit by harmful magic before, and while she had a well-toned body from years working at a farm, she wasn't exactly a burly mountain of a woman who could shrug off pain as if it was just some drops of rain. While this wasn't an issue so long as they were on the road outside of town, it quickly become a head-turning action once they were back inside the walls of Gnarlton. Brandy didn't seem to notice though. Or she didn't mind. Or both, given that it was her.

Returning to the Gnarlton Guild Hall of G.O.R.E, the chain-smoking receptionist raised an eyebrow and shot the girls a questioning smirk when they came waltzing in, carrying a hogtied, partially naked gnome with them. After a bit of explaining - mostly by Alice and Sofia - and a bit of waiting for the guards to show up, things eventually calmed down. Witness testimonies and recounting of events were done, with Brandy's version being the least useful sa it was full of verbalized sound-effects and nonsense... But as all three of the girls' stories matched up, and with the validated slip from their client, the guards eventually hauled the little wretch of a necromancer off to the local jail.

The old crone with the hoarse voice gave the young ladies a snarky compliment, but did offer some genuine advice on where they could go if they needed to have some of their 'spoils' looked over. Apparently the guards didn't mind the girls keeping the equipment of Vreznok as their own, given that any possessions of criminals were forfeit anyway. The old receptionist-lady suggested the trio visit a shop called the 'Bubbling Cauldron', a sort of a mystic curio-shoppe with a proclivity for dealing in lesser magic trinkets and baubles. The proprietor there was apparently a mage and could probably identify or suss out the properties of any enchanted loot they might have scraped together.

"Thanks, gran! We'll defs go check it out, right girls?" Brandy exlcaimed happiyl, shaking the non-cigarette-holding-hand of the old woman.... Who was glaring daggers at the satyr for her remark about the former's apparent age.

The Bubblign Cauldron was located along one of the streets over in the market-district. Actually not too far from where Sofia and Brandy had gone clothes-hunting earlier. It was now a bit into the afternoon, and the three adventurers would need to get a move on, less dusk fall before they could get their precious haul looked over and catalogued properly.
"oooOOoOOoh... Ow, ow, ow, ow, ow, ow, ow...! Thanks, Sofers." Brandy moaned in discomfort as the undead archer helped her back on her hooves. Standing back up, the little satyress gently massaged her bosom where the magic missile had struck, a pouty expression on her face as she did so - with no regard for decency as usual. When she saw the wretched gnome tied up in what was essentially a hogtie, she couldn't help but sneer.

"Weeeeeeeeeeeeeeeell, look at this. The might Wrestcrook, tied and gagged like a piggy ready for the spitroast! Maa-haa-haa-haa~!" Apparently, she was not above kicking those already down... And incapacitated...

Then the important bit was underway, divvying up the spoils.

Brandy complimented Sofia's newly acquired monocle, stating it made her look about 50% smarter... Which was an odd compliment to begin with, but no dobut Brandy didn't mean taht Sofia hadn't been looking intelligent previously. Following Alice over to the chest though, the satyr bobbed up and ddown excitedly as they opened the loot-box and peered inside. The tanned bombshell's eyes twinkled and a big old smile spread across her face as she got her first look at her very first real taste of actual treasure. It was a momentus occassion for the fomer farm-girl, and she squeed in delight with no inhibition or restraint.

"Woooah! Lookit all this stuff! Al! This is amazing! Just...! Just...! Look at it!" Brandy was excitedly tugging at Alice's sleeve and shoulder, like a kid on christmas day... Even though the concept of christmas didn't exist in this world. Nor did Jesus. Looking over the goods, Brandy reached down and plucked up the knife with the skull-pommel, fiddling with it and then turning her head to look back at Sofia.

"Yeah, this one's definetely for Sofers. It fits her style and aura so well, like the dark heroine with her secret weapon, yeah?" So the satyr suggested at least. When she saw the belt though, she picked it up and gave it a glance-over, then looked at Alice. More precisely, Alice's waist... "Mmm... Yeah, this thing... Isn't really my style, y'know? But hey, maybe you could use it, Al? More belts mean you can carry more of those elkimical thingydoodads, right?" She stated, putting the belt back down.

Finally, Brandy picked up the tiny ring and stared at it. Like, really, really, really stared at it. For a country-bumpkin who'd lived her entire life on a farm, she'd probably never seen an actual gold ring, let alone one studded with precious stones. It was very clear that she was fascinated by it. ... And probably wanted it too. But, contrary to what one would have guessed, the satyr put it back down and slipped it into the bag with the silver coins. She did however forcefully grab onto the misplaced dress inside the chest and pull it out.

"Wha-wh-what!? The heck? What's something this cute and gorgeous doin' in a crummy place like this!? No! This is just wrong! Why does Breasthook get to have a cute outfit like this lying around? No fair! Nope, not one bit! Thatä's it! I'm taking this! Bad guys don't get to have nice things." She huffed, trying to sound seriuous and valiant, but failing spectracularly since her eyes were a-sparkle and she had a big, goofy smile and blushy cheeks...

Regardless!

Once the loot had been scooped up and the girls had made sure that there were no more important things around - aside form the knocked-over scrolls and books from Vreznok's make-shift coffin-table, the time had come to leave. The two zombified ghouls were now lying still and quiet, with big, gaping holes burnt through their torsos. Chances were, they weren't going to be moving anytime soon... Like, ever... Well and truly dead, in every sense of the word.

Leaving the crypt behind, they exited the necromancer's lair and stepped back out into the cemetery. Fortunately, not too much time seemed to have passed and there was still daylight left. Now, all taht remained was to go knock on Vincent's door, show him the captured gnome, explain and then head back to Gnarlton to report their success. Indeed, this was all in the bag. Well, sort ofö. Vreznok seemed to have recovered from his family-jewel-shattering pain and was now loudly and wildly protesting against his current state of being. Muffled swears and growls, coupled with shaking and squirming to make as much of a nuisance of himself as possible to transport and bring along...
Brandy exclaimed a strange noise when Alice threw her boomy bomb into the room. She started cheering like a cheerleader (complete with poses and fictitious pom-poms) when Sofia felled the two ghouls. She then let out another 'meep'-like sound when Vreznok decided to resurrect his fallen minions as new mibions. It was a whole cavalcade of silliness, really.

Now, one had to bear in mind that Brandy Vanillarin was a simple girl. She came from a farm and had lived a relatively uneventful and uneventful life. So, to be put in a cramped, dank, dark and moody location, complete with a deranged gnome who could cast actual god-damned magic and a pair of slobbering undead abominations. Well, needless to say that this was a bit overstimulating for someone who, until just recently, had only ever battled against a horned rabbit and acted as a distraction for a feral troll. So great was her information overlaod that Brandy didn't even realize she was being approached by Martin, the ghoul, until a pair of magic bolts whipped past her head.

And struck Sofia, repeatedly, causing their undead ally to stumble backwards. Gaping in horror at first, the little satyr's head quickly snapped towards where Vreznok was hiding, and with a burning, seething rage in her eyes, she let out a ... Well, as close to a battle cry as you could get with a satyr.

"HOW DARE YOU HURT MY FRIIIIIIEEEEEEEEEEEEND?! YOU LITTLE SHIIIIIT!!"

With a determination of unbreakable iron, the tanned satyrress swung her spiky club sideways at the approaching zombie-ghoul. Said creature received a severe blunt trauma impact to the side of the noggin', causing it to topple over sideways and flail about on the ground for a bit. While the blow hadn't been enough to shatter or pulverize the skull, it had been enough to knock half the creature's jaw loose... Which was now dangling grotesquely from just one chin... Several teeth had also been smacked out of the gob and onto the dusty floor... It wasn't pretty.

"Harlot! How dare you-! And you!" The agitated gnome waved his cane at Alice as she sliced off the hand belonging to Thelma. "Take this!" He shouted markedly, while chanting some weird, non-rhyming nursery rhyme of sorts. After which a purple shimmering ray of... beaminess! Shot out of his cane and struck Thelma in the back... Which... Somehow, caused the hand that had just been lopped off to reattach itself ... Somehow... Don't ask for specifcs, magic's crazy like that.

"GNOOOOOOOOOOOOME!!" A sudden shout from the other end of the coffin-table reminded Vreznok that he had to deal with the charging satyr-girl too. Mere blinks before Brandy trampled over the makeshift desk and brought her club down, the wily little turd squirreled away sideways, and mumbled some jumbled words. After which, Brandy let out a horrified screech of panic.

"M-M-M-My eyes! Al! Sofers! I'm blioiiiiiiiiind!" She called out in a frantic state of complete confusion and fear. Which was made worse by the fact that some kind of small, very localized cloud of pitch-black darkness was now circling around her head, obfuscating it completely. Of course, Brandy being Brandy, she didn't stop or pause after becoming unable to see. Rather, she began to wildly flail her arms and her club, kicked at the air and run around like a headless chicken, knocking over the notes, books and other scribing utilities on Vreznok's table.

"What's wrong with you, you bimbo?! Cease this lunacy at once and just lie down and die! A vulgar bitch like you is only good for breeding anyway!" The gnome hurled insult and sexism in equal measures. Inbefore lifting his wand and chanting some words again, and letting another bolt of magic fly towards Brandy, striking her square in the boob. The satyress let out a pained yelp as she tumbled backwards, while Vreznok let out a maniacal laugh as if he was some villainous mastermind whoh ad just landed a blow on an overpowered hero from a parallel world or soemthing.

Oh, and Martin had gotten back up by this point. And Thelma was now trying to get reeeeeeeeaaaaaaal close to Alice's face and bite her snout off... Possibly because she was jealous, since neither she nor Martin had their noses... Or, she was just a zombie, trying to eat brains. As zombies do.
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