Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I am the GM of two tabletop roleplays on this very site:
- Beyond Moonlight's Reach, a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.
- Search for Tir na Og, a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.
The hag wordlessly scooped out some ice cream out of one of the tubs before handing it to Garnet. "Enjoy," she says. Her voice is cheerful but she still eyes the goblin warily.
As Aaliyah taps the coin against the door frame, light begins to ripple in the centre, spreading outwards until it envelopes the whole doorway. Within the light, the faint, fuzzy impression of the inside of a shop begins to form, though distinctly different from that of Trailblazers. This shop seems bigger, brighter and a lot messier, with several loose scrolls of paper dotted around the room, from the floor, to the desks, to some hanging on the walls. As the first adventurer steps through, the image ripples and shivers before becoming stable one more. As the group files through, Lissandra calls out one last time.
"Good luck to you all," she says. She even gives a smile towards Garnet, still very much amused by the goblin's behaviour. "Hope you all find what you're looking for."
Upon entering the portal, the group finds themselves in what that they can clearly tell is a cartographer's shop, and the papers they've seen all over the place are in fact maps of... varying qualities and states of completion. Sitting at the desk, currently working on one such map is a gnome man. He doesn't look round at the group at first but does call out, "Just a minute!" as if he is aware they are standing there. After a few moments, he turns to them, not seeming at all shocked by their sudden appearance.
He motions towards the map he has been working on. "What do you think?" he says, smiling expectantly as he waits for someone's opinion.
Beigeiros, since you ate your ice cream before entering the portal, roll me a Con save (this goes for anyone else who did the same).
Feel free to roll an Intelligence of your choosing if you wish to have more information about the map he's drawing.
Thankfully, Abasi seemed to have no more verbal responses to Zaraknyvr, merely an irritated shake of his head before turning his attention to the task at hand: helping Tabiah locate the correct barrel. The cat jumped down from his owner's shoulder and onto the lid of one of the barrels, sniffing at it curiously. After a moment, he jumped to another one and did the same. He did this a couple more times before calling out with an almost mournful meow. Tabiah walked over to the barrel he was sitting on and gestured for him to jump down. He did so, and Tabiah opened the lid. If Zaraknvyr was paying attention, he would notice than none of these barrels had their top rings, implying they'd been opened and emptied at some point once Riaen or some other staff member had verified their status as portals, though the scent of alcohol still lingered on them.
Tabiah tapped the stone to the barrel and light started to fill the container. "Well, that could of been trickier," she says. She motions for Abasi to stand on her shoulder once more, and the cat quickly obliges, going back to lounging round his owner's neck. Tabiah then turns to Zaraknyvr. "Ready to get going?" she asks.
For funsies, I rolled Investigation to see how long it would take Tabiah to find the right portal. She got a 19.
Ulgad pauses for a moment at Fyodor's question. "Why?" he repeats. "Eh, a few different reasons, I suppose. I don't really venture into the Outlands that often. Don't really want to run into any of my old packmates." He gives a small, slightly nervous laugh. "But I suppose I was curious to see it again, see what's changed, what's stayed the same. And well, a whole realm of the gods disappearing is worth some investigation, I think. I don't put much stock in deities these days, but I know a lot of people do. It brings them comfort I think, and the multiverse could use any source of comfort." He shrugs. "And from what I've heard, the deities of Tir na Og are some of the more... personable ones, for lack of a better word. They're not actively malevolent or destructive, but they're not overly righteous either. They're not as desperate to impose their will on mortals as some other deities are. They're just there. They're existing, like the rest of us. I think we need more deities like that."
On his mistress' command, Arndell gives a few small coughs to clear his throat. He then begins regaling those around the fire - the crowd of which is slowly growing as Rath starts cooking the boar - with a story of Raella using her outstanding magical ability to put out a fire in one of the many libraries they had visited on Raella's quest for magical knowledge. Of course, he left out a few parts, like how Raella was now banned from said library due to destroying the less magical texts in an attempt to put out said fire, and he stumbled slightly as he had to edit around any other bits that would paint Raella in anything resembling a negative light. It wasn't his best retelling, by any stretch of the imagination, but it was adequate. It even earned him an applause from Rath and a couple of the other people gathering around the campfire.
"Story round the campfire, always a lovely thing," Rath says. He then tears a leg off the boar he has cook and hands it to Raella and Arndell.
For funsies, I rolled a Performance check to see how well Arndell would regale the camp with stories of Raella's exploits. He got a 14.
The edge of Sarceron's lips tugged slightly upwards, as if he was barely suppressing a smile as Tanrith thanked the Plane-tenders for looking out for the Wylders... then it became an actual smile when the kobold made a dig at the Doomguard's name.
Thankfully, Faelee didn't seem to offended by the statement, giving her own smile and a shrug. "Hey, I didn't name the thing," she says. "Never been a fan of the name, myself. Doesn't feel like it properly showcases the philosophy..."
"The philosophy that everything will eventually wither and die, you mean," Sarceron says, somewhat coolly.
"Everything does wither and die, Sarceron," Faelee responds. "That's not a philosophy, that's just a fact. What matters is how you respond to that fact, how you choose to live your life knowing that." Before she can continue this point, however - or before Sarceron can make a response - her expression freezes for a moment and one of her ears perks up as if she hears something, though any attempts by Tanrith to try and percieve will yield no results. She raises up a hand. "Speaking of, we should take a few steps away from the lake. Azorigal is about to resurface." She takes a step back, as do Vivir and Rhuk.
Sarceron's brow furrows and he's about to open his mouth when large ripples start to form on the water just before something large breaks the surface, sending a cascade of water droplets in all directions. Flailing around in the water, a strange fish dangling from its jaws, is a young adult dragon, its scales translucent like coloured quartz and catching the light in a dazzling fashion that makes some parts of its body appear yellow and others a lime green. Its wings are odd, as if someone accidentally put them on backwards, and the spines on its back also aren't technically making contact with its body, instead floating above it as if held aloft by some invisible force. The dragon struggles with its prey for a moment before the fish in its jaws eventually goes limp, allowing the dragon to stand back up to its full height unburdened before making its way to the edge of lake. It deposits the barely-still-alive fish on the grass before taking a deep breath, as if has sourly missed the feeling of air in its lungs.
"I swear by Sardior," the dragon says loudly in common. "If I never have to submerge myself in another body of water, it will be too soon." It begins to crawl its way out of the lake, shaking itself as it does so and sending yet more water shooting off from its body. By this point, Sarceron, Faelee, Rhuk and Vivir are all thoroughly drenched.
As I work on the next DM post, I realise that it was probably not a great idea to make one of the portals a wine barrel, because it turns out wine barrels are not as easy to open as I thought they were.
When the imp called out to the group once more, Flicker looked equally ready to round on the small fiend alongside Cascade, the hair on their head slowly starting to resemble flames. However, they didn't get a chance before Aura stepped in, causing Flicker's rage to freeze for a moment. They raised an eyebrow as Aura stepped forward, starting to talk about deals with geniekin and the like. She was up to something, though Flicker had no idea what.
The fire genasi let out a sigh to calm themself before placing a hang on Cascade's shoulder, hoping this would stop her from lunging at the creature and allow Aura to do... whatever it was she was trying to do. They had to trust that there was a point to whatever-this-was.
Jørmund seemed to take this pause in their journey to open a barrel of liquer, even offering some to the rest of the group. Flicker gave their teammate a look. "Surprisingly, Jørmund, my stance on drinking has not changed since the last time you asked me," the fire genasi responded drily. They were attempting to sound joking in their tone, but given how tense they were at this moment, it probably came off sharper than they meant.
Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do [url=https://www.deviantart.com/fellsnfairfolk]art[/url] sometimes. I am the GM of two tabletop roleplays on this very site:
- [url=https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic]Beyond Moonlight's Reach[/url], a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.
- [url=https://www.roleplayerguild.com/topics/192522-planescape-search-for-tir-na-og/ic]Search for Tir na Og[/url], a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.
<div style="white-space:pre-wrap;">Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do <a target="_blank" rel="nofollow noopener" href="https://www.deviantart.com/fellsnfairfolk">art</a> sometimes. I am the GM of two tabletop roleplays on this very site:<br><br>- <a href="https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic">Beyond Moonlight's Reach</a>, a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.<br><br>- <a href="https://www.roleplayerguild.com/topics/192522-planescape-search-for-tir-na-og/ic">Search for Tir na Og</a>, a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.</div>