Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I am the GM of two tabletop roleplays on this very site:
- Beyond Moonlight's Reach, a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.
- Search for Tir na Og, a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.
Garnet got a nat 20 (reduced to a 19 bc she dum) on that history check!
Oh wow! Garnet must have been really paying attention during Ancient Rune studies... or something.
Anyway.
Those runes are for each of the four main elements (fire, earth, water, air), the four para-elements (ooze, magma, smoke, ice) and the eight quasi-elements (radiance, steam, quartz, lightning, ash, dust, salt, void). This compass obviously has something to do with the Inner Planes.
The gnome seemed to sense Garnet's movement in the corner of his vision, but just as he was about to turn his head, Beigeiros correctly identified the subject of the map and the gnome's attention returned to those directly in front him. His face lit up. "Very good, my boy! Very good indeed!" the gnome says. "So you've been to the Elemental Chaos then? Fascinating. Haven't been there too often myself, work usually prevents me from doing so, but the stories I've heard! Difficult place to map out though, considering it's ever-changing nature. Could give Limbo a run for its money." Before he can start what is likely a length ramble, Aaliyah cuts in. He doesn't seem to mind though as he gives a warm chuckle to her question. "Tir na Og? No, miss, you are currently in Tradegate, the gate-town leading from the Outlands to Bytopia." He points in some direction. "But we are the closest gate-town to Tir na Og. It's about some miles that way..." He pauses before correcting himself. "Well, it was. From what I've been told, there's just some open fields there now, though I haven't had a chance to really look myself." He turns back to the group. "I guess your lot is heading that way? Well, you're definitely not the first travelers to show up here with that goal. Place has been swarming with them. Not too long ago we had a whole party of Ciphers come in here. Antsy lot, not much for conversation." He shakes his head before opening his arms, gesturing to the shop around him. "You are currently in Manyroads' Maps. I'm Melvin Manyroads, proprietor, cartographer, part-time adventurer. While I wouldn't say I'm the best cartographer in the multiverse, I probably have the most diverse selection of maps you'll find." He goes to shake Beigeiros' hand, then Aaliyah's, then Mariel's. It's unclear if he realizes Garnet is there.
Speaking of, the compass Garnet picks up is large and feels very cold as she picks it up. The symbol of Vegvisir - a viking compass - is on the lid. Should Garnet open it, she will find the compass marked not with the cardinal symbols for each direction but runes of a much older version of Dwarvish. No matter how much she turns it in her hands, the dial doesn't seem to point anywhere in particular. Garnet will get the sense that the compass is, for some reason, not working as intended. Maybe broken? Unfinished?
Garnet may roll a History check to see if she can decipher the runes.
Ubiquitous Wayfarer, Lower Ward, Sigil > Revelhome, Ecstasy, the Outlands
"Well, I do try," Tabiah says, the slightest hint of dryness is her tone. "I'll go first, make sure we don't end up somewhere... less than desirable. I'll tell you if the coast is clear." She then hitches up her skirt before climbing less-than-gracefully into the portal. She disappears, the portal rippling almost like water behind her. There is a long pause before her head re-emerges from the light. "Seems all clear," she says before ducking back into the portal
Should Zaraknyvr follow after her, he will find himself... in yet another wine cellar, though this one is far brighter thanks to the large window to side. It's also much tidier, with few barrels lined against the wall and the floorboards much stronger and sturdier beneath one's feet. Overhead, Zaraknyvr can hear the sounds of cheerful banter and the occasional clash of glasses, though it doesn't sound nearly as rowdier as the Wayfarer.
As the pair are catching their bearings, they hear someone humming as a large, hulking shadow is cast on the wall near the staircase, two horns protruding from where the head is. Its footsteps are very heavy.
Ulgad nods in response to Fyodor, a smile starting to form on his face before he downs the rest of his drink. "But enough of that!" he says once he places his glass down again. "We should get going." He glances towards the door to the wine cellar. "Hopefully those two have passed on..." He pauses for a moment, looking thoughtful about something. "You know..." he speaks again, his voice quiet so as not to attract the attention of either Jarret or Wynvere. "The woman the Mercykiller was with. The one with the cat? Think I've seen her about before, though I can't exactly place where." He pauses for a moment longer before shrugging. "It'll come back to me. Or not. Doesn't really matter much either way." He gives a chuckle. "Hope she knows what she's doing hanging around with a guy like that. They didn't exactly seem to be friends." He then gives Fyodor another hardy pat on the back. "Alright!" he raises his voice a little to get the attention of the other Bleakers. "Let's head out."
He starts heading towards the door to the cellar. Wynvere quickly starts going after him, but Jarret hesitates, staring down into his now empty glass. "We could have had one more drink," he mumbles to himself.
Azorigal blinks in surprise as Tanrith started practically fanboying over him, and looks over at Faelee questioningly while pointing a claw towards the excited kobold.
Faelee chuckles. While it doesn't seem like she knows Draconic, she seems able to read his excitement. "Azorigal, this is Tanrith," she says. "Like us, he seems to be inquiring about the whereabouts of Tir na Og... and he seems quite impressed by dragons."
This explanation seems to satisfy Azorigal because the dragon stands up to his full height. "Well, we are impressive, us gem dragons most of all," he says in Draconic.
It's at this point Raella wanders over to the group, also seeming interested in the presence of a dragon. The other members of the Doomguard look at her curiously, while the cheer that Sarceron has slowly started to gain over this conversation seems to falter.
Azorigal, on the other hand, doesn't seem bothered at all. In fact, the attention seems to be stoking his confidence. "Well, seems I'm drawing a bit of a crowd," he says, reverting back to Common. While Tanrith is introducing himself to Raella, Azorigal takes a moment to clear this throat, coughing out small puffs of some sort of black-and-yellow energy. He then draws himself to his full height. "I am Azorigal. I am a topaz dragon, the greatest of all Sardior's children. Like all gem dragons, I possess incredible psionic power..."
There is a pause, and then both Raella and Tanrith will hear a voice in their minds, "As you can plainly see... or well, hear, I suppose."
Azorigal speaks aloud once more, continuing to do his best to remember the questions Tanrith had excitedly asked of him and answer. "I am male, at least for now, and I am indeed amphibious, though the sensation of water upon my scales is, well, less than pleasant. As for my breath weapon, no, you are correct, it is not fire, nor acid or poison." He pauses, considering something. "You know, perhaps it is better if I show you."
He turns his back to the group, glancing around before focusing in on a nearby tree. He points to with a claw. "See that tree over there?" he says. "Well, watch and be amazed!" He then crouches down to the ground, opens his jaws and releases more that weird energy he had coughed out before, now in a large cone. It reaches out towards the tree, engulfing it for a moment and filling the air with the strong smell of decay. When Azorigal stops, the energy slowly disappeating, revealing the tree in a very different state: most of its leaves have been blown off, the few still clinging to branches now shrivelled and brown. Rot has overtaken the bark, causing large chunks of it to crumble away. It's almost as if autumn and winter happened to this tree within a single moment.
Vivir starts cheering loudly, while Rhuk once again makes the attempt to not appear impressed. Sarceron looks horrified as the last bits of cheer leave him and his face starts to pull into a scowl. Even Faelee doesn't look entirely pleased with this, but instead of admonishing the dragon, decides instead to change the subject. "If you're quite done showing off, Azorigal, I do believe I sent you down there for a reason," she says, motioning towards the lake.
"Hm?" Azorigal looks over at her, a little confused before turning his head back to the lake. He stares at it blankly for a moment before a look of realisation passes over his face. "Oh! Right, that." He looks back towards his superior. "Yes, Tir na Thuinn is gone."
Faelee raises an eyebrow. "You're sure?" she asks, remaining calm even as, just next to her, Sarceron's expression is growing ever stormier.
Azorigal shrugs his wings. "Well, I've never been there before myself, but I figured the realm of an god would be difficult to miss, particularly the one you described to me," he says. "There's no signs of anything resembling a civilization down there, nor anyone capable of holding polite conversation. Lots of really cool fossils though..." His eyes go into a daze for a few seconds, likely daydreaming about those aforementioned fossils, before he suddenly recalls that he's still in a conversation. He clears his throat again before motioning with his claw to over the lake. "I could try further a field if you'd like."
Faelee shakes her head. "No, I don't think that will be neccesary," she says. "Tir na Thuinn does not stretch beyond Ubtoa's island. If it's not on this side of the lake..." She stops herself, falling into a sombre silence.
For funsies, I rolled to see how much damage Azorigal's breath weapon did on the tree: it was 27. And after consulting ze googles, I determined that this particular tree had 30 hp. It's not completely destroyed, but it's definitely not doing great.
Miloh ducked his head in shame as Grandfather Trafalgar lightly scolded him. "Yeah, sorry," he muttered, though he was more apologising to the old man than to the actual people he might have offended. He was quiet as he followed the rest of the group to the stall, not looking any of his companions in the eye as he took a moment to reflect on his actions...
... only for any introspection to cease the moment he caught sight of food. A bizarre collection of assorted foods, stuffed into the largest plant stem Miloh had ever seen. It was weird, but at that moment in time Miloh was not picky.
As he resisted the urge to drool, he was vaguely aware of the two strangers whispering before excusing themselves from the group. Normally, Miloh would have been suspicious, but his hunger had gotten the better of him. "They told us to go ahead," Miloh responded to Grandfather Trafalgar. Apparently the old man hadn't noticed them leave. While eying up the next meal, Miloh addressed the store owner. "Hey, what is it with you people and dandelions anyway? You all seem to use it in everything." He didn't sound judgemental, just curious. Sure, back with the tribe they'd had to forage a lot and use whatever they could find, but the fact that dandelions were so prominent here seemed odd to him.
Miloh nodded weakly as Grandfather Trafalgar indicated where they might find their next meal, and began following after him. The old man was strange, but he was definitely one of the better adults Miloh had met in his life. Again, Miloh's memories from before the island were fuzzy, but he did remember that they were strict, always telling him what to do and getting upset whenever he talked back or didn't do what they asked. They were always worrying about something. They would never explain what that 'something' was though, but Miloh's not-knowing just seemed to make them more agitated. They were particularly agitated with him on the day he was sent away on the ship, though he couldn't remember why. Couldn't remember what he did to make them upset. Sometimes it felt like everything he did made them upset.
Grandfather Trafalgar wasn't like that at all though. He seemed much more free-spirited than any adult Miloh had met, even though he was also definitely the oldest adult Miloh had ever met. Maybe that was why. Maybe once you got old enough, all the worry and anger went away and you became freer, more like how you had been when you were younger. He hoped that was the case. The last couple of years, Miloh had definitely felt himself getting more angry, more worried, more likely to snap at people, and he didn't want to be like that for rest of his life.
As he was considering this, he caught movement in the corner of his vision as someone seemed approach him, and his body immediately tensed up, as if expecting a fight. He turned to see a young man, pale with purple hair and eyes, asking them if they knew where they were. A little past him, Miloh could see a young woman in similar traveling garb, watching this exchange.
Both of them were definitely worried.
Miloh glared up at the man, looking him up and down suspiciously as he considered how to respond. However, before he could, the old man jumped in, politely answering his question before asking if the younger man and his companion wanted to join them for food. Miloh turned his glare towards Grandfather Trafalgar, then to the young man, then back to Trafalgar again, clearly confused and a little annoyed by this turn of events. Why did the old man want to invite them along? He didn't know anything about them, only that they weren't here for the festival and that they had shifty vibe to them.
As he waited for the strangers to respond, Miloh felt his stomach grumble again and he shook his head, feeling weak once more. "I don't care if you join us or not, just decide quick," he grunted at the duo, his suspicion of them temporarily taking a backseat to more urgent matters.
Ellion, looking at Grandfather Trafalgar and Miloh: They seem friendly enough. Miloh, the moment Ellion is in his vicinity: *starts growling like an angry rottweiler*
... I'm kidding, he's not going to do that... but a not insignificant part of him kinda wants to xD
Today I learned that the Outlands have their own calendar, which I wish I had known earlier when starting this RP. We'll say for the sake of ease that we're currently in the last few days of the month of Nimbus, which is the last month of the Outlands' 'Spring'.
Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do [url=https://www.deviantart.com/fellsnfairfolk]art[/url] sometimes. I am the GM of two tabletop roleplays on this very site:
- [url=https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic]Beyond Moonlight's Reach[/url], a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.
- [url=https://www.roleplayerguild.com/topics/192522-planescape-search-for-tir-na-og/ic]Search for Tir na Og[/url], a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.
<div style="white-space:pre-wrap;">Fell, she/they, English, currently obsessed with DnD and other ttrpgs. I do <a target="_blank" rel="nofollow noopener" href="https://www.deviantart.com/fellsnfairfolk">art</a> sometimes. I am the GM of two tabletop roleplays on this very site:<br><br>- <a href="https://www.roleplayerguild.com/topics/188627-epyllion-beyond-moonlights-reach/ic">Beyond Moonlight's Reach</a>, a story of four young dragons growing up in a post-apocalyptic fantasy world, and using the Powered by the Apocalypse game Epyllion.<br><br>- <a href="https://www.roleplayerguild.com/topics/192522-planescape-search-for-tir-na-og/ic">Search for Tir na Og</a>, a DnD 5e campaign set in the Planescape setting where a group of strangers from all across the multiverse come together to solve the mystery about what happened to the Celtic gods after they and their homelands were mysteriously spirited away.</div>