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I'll watch this thread; I'm not sure if I'll be able to think of an idea, but the concept is intriguing.
"Don't say shit like that Adam, you think that asshole wouldn't have found us no matter what? It was only thanks to the bigger creature driving him off that we survived. Don't take it wrong just, accept that shit would have hit the fan regardless, it is not your fault and neither is ours, it's theirs"

James' words had been stuck in Adam's head, repeating on what felt like an endless loop throughout the hike to Valheim and even now as he waited for Lillianna to join the four of them in the waiting room. Waited patiently, he told himself, even as his eyes were glued to the door that the medical staff had taken her through. Was the Cleric right? No, the Druid didn't hunt down the members of his group, but he had led them into a death maze. The maze with the bigger creature that fought the ninja…that would have fought them in a city if the red-eyed man was smart enough to insist on following the roads instead of going into the woods…

On and on the man's thoughts went, debating with himself if he was guilty in this matter. Truthfully, Adam had only registered part of the conversation James and Fenna had, nodding when the bird master said they should wait for everyone to be together. The red-eyed man would have probably done that anyway, but it was good that everyone was on the same page.

It was only when Zell started giving his speech that Adam shook himself out of his self-imposed door vigil and fully paid attention to what he was saying. It was true, they had been unprepared. But the part about being a great navigator? That was something he was extremely skeptical of; however, nobody had shown any resentment towards him at all, and here the swordsman was being nice. Honestly, Zell's macho charisma thing was annoying much of the time, but right now it was just what the team's youngest member needed. He chuckled a bit, gave the teleporter a thumbs up, and added "well, we all do what we can."

Adam still doubted his future on the team, but if they still wanted him around, he would do the best he could to contribute. The Druid respectfully listened to anything that might have been directed his way after that, then resumed his watch, sincerely hoping no more members of their group would die today.
The "wander around Valheim" part of the RP should be interesting! I have a vague idea of Adam shopping for magical stuff or researching plants native to Mytheria, but if anyone has any ideas for a collab, let me know!
I kinda wanted to suggest the team name "Anchormen" as a tribute to Arthur and as wordplay on the anchorman job title, but MacKensie and Fenna are on the team, so it didn't feel inclusive.
My vote is for “Reports of a Missing Person led me here”


I vote for this as well, it sounds like an interesting way to add someone to the team.
This should be fun, I have subscribed to this thread!
@Zapdos

I imagine it would be a lot closer to the second example you have there, though I imagined the choice would be first-come-first-served rather than a vote. Perhaps voting would be better, so people don't feel like they have to race to reply. I definitely didn't plan to let people write full post responses like in your first example, but smaller write-ins were something I was considering.


Well, those are all things to think about. I think having people not race to reply is a good thing though. If you need someone to bounce ideas off of, you are welcome to send me a PM!
This seems interesting. How would you coordinate the "choose what the character does" part with people taking turns writing posts?

If it helps, here are a few past RPs that incorporated similar concepts to what you want to do:

Mystery of the Key: full disclousure, I ran this one. A group of writers took turns writing for all the characters, shaping the plot and world as they did so. The RP can be found here: roleplayerguild.com/topics/187004-mys…

Wal Quest: a guy ran a choose your own adventure style story here for a while. It's pretty strange, but the mechanics might help you. It is located here: roleplayerguild.com/topics/184216-wal…

Use or ignore those if you want. I'm interested to see how this idea of yours develops!
I wrote a post! Adam is feeling very guilty over this, though I doubt anyone else on the team (or OOC) blames him for this. Just so I'm certain I'm being clear, I am not advocating or planning on Adam actually leaving the team in the RP. I thought the contrast between how Zell feels about Adam right now and how the Druid feels about himself was interesting. Also, I doubt anyone in the group has been in a situation like this and they're going to process it in different ways.

I wrote the part about Adam navigating because he has the compass and map, xenon and I discussed him leading everyone to Valheim via PM, and I didn't want to slow down the RP.

I just wanted to provide context in case anyone was confused and to provide a little insight into my thought process. That is all, let me know if you need anything.
Adam was impressed that MacKensie was so willing to jump into action, but he'd be lying to himself if he didn't acknowledge that he was also concerned for her. Yeah, she didn't need him to protect her (and he probably couldn't anyway, considering how he felt he was), but he still cared. Joji and Fenna impressed him as well; the fact that the bird got the cube away from the enemy was one less thing to worry about. Maybe this whole situation could be salvaged!

More optimism arrived with James' healing of Lillianna. Yes, the mage was still in rough shape, but the Druid felt she could make it now. Was the cleric a doctor back on Earth? He was a remarkable person. Even so, the red-eyed man knew he had to stay alert. There were still two dangerous opponents out there and Arthur had just taken damage.

The scene that unfolded next, however, produced very different feelings for the Druid. The ninja's attacks against his teammates were concerning and the centaur was certainly dangerous. The massive source blast from Zigmund against the centaur would have certainly killed them all if it had been aimed at them and whatever the centaur was charging up was probably going to do that anyway. Arthur, though, sacrificed himself to save the group. It should have been me, Adam thought, he dies and all I can do is grow trees. Pathetic. The man was lost in his own thoughts of guilt and grief, barely noticing the crystal on his hand turn purple, when Zell inadvertently pulled his mind back to Mytheria with a soft pat on the cheek and a ruffle of the hair on the back of his head.

You okay? You sure?

The Druid was surprised Zell cared at all, really, considering how he felt responsible for the whole situation. But there wasn't time to dwell on that, only time to do the right thing and own up to his role in all of this. "I'm sorry that I led you all here to this awful place, and them to their deaths. If I could have died instead, I would." Saying this, Adam looked in Clive's direction, his voice and face full of sadness and regret. "You can do whatever you want to me; yell at me, kick me off the team, whatever. But only after we're safe in Valheim. Otherwise, their sacrifice will have been in vain."

After finishing his statement, the man magically pulled down some sturdy branches from the trees he made earlier and offered them as walking sticks to the members of the team that could use them. When he offered one to Zell, the swordsman asked the Druid to carry Lillianna, and he agreed. It would have been awkward to carry her, a map and a compass though. It did seem odd to the red-eyed man that nobody else wanted to navigate after what he just said, but there were a great deal of injuries here, so he supposed it made sense. It wasn't like he minded doing it, anyway.

In that spirit, Adam fashioned a sort of necklace out of wood using his magic, including little holders for his navigational tools so he could use them while lifting Lillianna. It might have looked odd, but helping the woman was more important than appearances. Then he picked her up, intending to carry her all the way to Valheim. The princess carry method he used might have implied a romantic relationship to someone who didn't know them, but really Adam just didn't want to put any more strain on the woman. She had already done enough and deserved to rest.

The rest of the Mazy Hillocks was as strange as the parts before it, but thankfully not as dangerous. Perhaps after their role in killing the centaur, whatever else lurked there thought the team was strong and stayed away. Or maybe the group just got lucky. Whatever the reason, Adam was grateful for the lack of combat. Once the maze was behind them, the vague appearance of the city of Valheim was in front of them, something else the Druid was grateful for. The path there was much less dangerous than the parts they had been on; after what they had gone through today, peaceful nature was just what the man needed. Not that he was in a peaceful state of mind; quite the opposite, really, but every little thing helped.

Once they arrived at Valheim in the late afternoon, Adam let Zell take the lead in guiding them to a hospital. Healing Lillianna was the first priority. The red-eyed man would follow whatever directions the hospital staff gave to ensure she was alright, then stay with the woman while she was healed. Whatever this cube did was certainly important and the Druid did want to ensure their mission was complete, but the safety of the group was more important.
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