Hidden 11 yrs ago Post by Konica
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Konica (ง •̀_•́)ง

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Hey guys, I'm gonna be busy most of today. If I have time tonight I'll sit down and start going thru all of your lovely characters. But for now, a few quick notes:

-Rin's character doesn't look overpowered to me, as long as she doesn't try to kill Bahamut in one hit
-Demon's are okay, but they are kind of secretive. People don't know the demon kingdom or demons exist (yet), just keep that in mind. EDIT: I won't be enforcing any strict rules about the world or anything. Feel free to add to the world and do (almost) anything you like. In greatly encourage players to be creative.
-If you are wondering if we are still accepting characters: go ahead and make a character.
-This RP is not Silly its super duper serious guys... r-really. There's no fun allowed here :P

Hidden 11 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

Member Seen 26 days ago

Name: Malakaus Ralthavar Marchrosias

Age: 26

Race: Orc

Appearance:


Job: Actually a highly skilled Armorer and Weapon Smith, and only recently started adventuring

Skills & Abilities: Malakaus actually hasn't really spent much of his life adventuring or even fighting. He's been doing it for about a year at most, and more often than not he's either a gloried hunter, or more kindly a fairly competent treasure hunter. It's not that he's bad in a fight as he knows how to handle himself, he's just not that experienced. His combat tactics can be rather strait forward; using all his strength to attack whatever seems to be his enemies weakest point. That being said, what he lacks in combat skill he makes up for in natural strength. He has very high constitution, meaning a lot of health, and his armor ensures that only the hardest or more accurate blows will ever harm him. Malakaus is also a pretty handy shot with a bow, better than with his other weapons anyways. He's also quite skilled at using various mounts, his personal favorite being his War Boar. But where he truly shines is in weapon and armor crafting; he spent much of his life perfecting the craft, and while far from perfect, he aspires to be a master, and is very well near that goal. He could turn simple iron into a weapon that could fell giants, work stone into a set of armor that could survive an avalanche, or create a bow that could shoot into the sun. Hypothetically of course, but his skills in the craft arts are great. And lastly, another skill of importance that ties into his own endurance is that you could load him up like a packmule and he'll still be able to outrun your horse. Weight just doesn't seem to discomfort him, and finds solace in carrying a heavy burden.

Inventory: Weapon wise, Malakaus carries a lot of things. His primary weapon is the weapon passed down from his father, a Orc Double Axe; that is to say, a double-headed battle axe with another head on the opposite end of the shaft, creating a wicked weapon with a total of four axe heads. It was once a more humble battle axe, but with each generation the inheritor of the weapon was encouraged to add an additional component or upgrade to the weapon. His grand father added another head, while Malakaus own father another pair of blades on the bottom of the shaft. Malakaus's own addition was adding spikes to to the tip of each shaft, for stabbing capabilities. Additionally, Malakaus has an enchanted chain that can grow to any length and size Malakaus needs it to be. It often takes the form of a simply chain necklace, holding up a studded weighted head. In a pinch, he can turn the weight and chain into a deadly flail. Malakaus also keeps a kukri on his belt, for general purpose knife needs. He also has a heavy wood-and-steel spiked shield, for whenever he actually does use his kukri for combat. And for his ranged options, Malakaus uses a composite bow and a set of hollow-shafted arrows, which allows them to not only be lighter as a whole but also fly a bit farther. He also has ten special "Drill Bit" arrows, which is devastating against heavily armored opponents (Lowers their AC by two points). He also has brought a mount, a War Boar he calls Truffles. As fast as most horses and three times as tough, Truffle's is also good at finding things through scent and is mean in a fight. Also unlike most horses, Truffles can drift.

Description:
Malakaus and his family was never born adventurers. Pioneers at most, but they wished to settled down as quickly as possible. It all started a few generations back, to his great-grandfather's days.His family were not warriors or soldiers, but the local warlord at the time made their family fight. When they refused to do so, they were sent to slave camps and forced to make arms and armors for the warlords warriors, at the pain of death should they refuse. Luckily for Malakaus's great-grandfather, he was very good at smithing, and found favor among the higher ups thanks to his crafts. He helped them stage a rebellion to thwart the current Warlord and bring an end to the pointless war he brought upon himself. Unfortunately, their enemies were not interested in a new governing body to have to deal with, and tried to wipe them all out. Malakaus's Great-Grandfather than took his family and fled to human lands, outside of the conflict of the orcs and hopefully somewhere that won't look too badly on them. It took them a few tries, and during it they fought against many of those who would do them harm. It was than that Malakaus's Great-Grandfather created the family ancestral weapon, the axe known as "Vorinclex". After Malakaus's grandfather was born, they finally found a human town in Burbof that would accept them, and they've been living there since.

Cut to now. Malakaus has lived quite contently as a smith, just as the men before him. Sure life was fairly dull, but he made weapons for adventurers and the like, who were always willing to come back and tell him stories of their adventures and how his things served them. It made him want to go out and adventure as well, but he was uncertain if it was the life for him. These men spent much of their lives on the road, training to becoming strong fighters, while he himself lived most of his life at his home or in the forge, the most violent thing he's ever done being hunting bears. He was not soft, but he was not quite the harden warriors they were. At least, not until Malakaus's father came to him and gave him the family axe. Normally one only inherits the axe when the current head male of the family dies, but Malakaus's father said to him that the axe was not a decorative head piece, meant to be put over a fireplace. It was a weapon to protect and bring glory to the Marchoias family. Malakaus's own father was getting on with the years and knows that his time will come within the next ten years at most, which means that it would than be Malakaus's duty to watch over their home and continue their family line. But Malakaus father knew that his son was more than able to do that, but now his son should get to see the world with his own two eyes, not just hear it second hand from the survivors. So with his axe, some money from his business, and a set of armor Malakus strode forth and got into adventuring.

Since he left home, the adventuring life was not as much of a disappointment as Malakaus had feared. It was certainly a hard road, but not one that he couldn't traverse. He made a small fortune in his adventures, most of the money going towards either his family or improving his equipment. He's spent a good year adventuring through the world, not really making a name for himself nor seeing all that there is to see, but certainly making him someone capable of greater things. He somehow found himself in this glorious mission to show the power of his home land of Burbot, and as strange as it is, he's more than willing to take the challenge.
Hidden 11 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Name: Yuga no.107

Age: 17

Race: Android

Appearance:


Job: She's a House Keeper officially, but without a house she's mostly a free-agent.

Skills & Abilities Yuga's skills and abilities are largely based on what sort of "Chips" she has installed in her person at the time. Due to her OS, she can only retain one Chip at a time, though she can save the ones not in use for later. Chips can be custom made, or she could get blank chips and store memories inside of them so that she could give other compatible machines her abilities. Currently, she has three different Chips:

House Keeping - This Chip gives Yuga all the abilities she'd need in order to preform her best as a house keeping android. Cleaning, cooking, and care-taking will come naturally to her. Additionally, this Chip could also make use of it's botany information to identify plants and create various alchemical mixtures.

Security - This Chip gives Yuga the abilities she would need in order to function as a security guard. This will allow her to use handguns, rifles, and club like weapons with great efficiency, as well as a series of hand-to-hand maneuvers meant to subdue intruders. Additionally, using this Chip will automatically give Yuga a wide-area Sensor, which will allow her to pick up the presence of others within a hundred yard radius of herself.

Explorer - This Chip gives Yuga the abilities she'd need to be a proper explorer. She'd figure out the layout of the land, animal movements, and various natural fauna. She would also gain abilities to be able to traverse most types of terrain, from rocky mountain faces to underwater.

Inventory: Yuga has a collapsible baton and a few manacles for whenever she switches to her Security Chip, but her main weapon when using that Chip is a device known as the MF (Magical Focus) Hyperbreeder Alpha. This rifle-like weapon allows Yuga to fire off concentrated blasts of magical energies at different levels. It uses a Hyperbreeder Rune which constantly creates magical energy, allowing it basically infinite ammo, however after using up all the energy it needs some time to recharge. It's default mode is Rapid Fire, which will allow it to fire thirty blasts before it needs to recharge. It also has a mode called Spread Shot, which allows Yuga to fire ten individual blasts of magic energy with each pull, but she can only fire eight times before she needs to let the magic recharge. The last mode is Burst, the strongest but also most costly mode of the MF Hyperbreeder Alpha. Using up the remaining energy in the rune, Yuga can fire a long-range explosive orb of magic at her target. The more energy used makes a more powerful and larger explosion, but it does tap out the rune after each shot. The MF Hyperbreeder Alpha can also switch between Lethal and Non-Lethal, though even with Non-Lethal it can kill under the right circumstances.

Aside from weapons, Yuga also carries a large backpack to store things in. In it is your usual traveling gear, rope, pots and pans, soap, first aid kits, that sort of thing. She doesn't often carry rations for herself, but for others she may meet. Typically its things that can be stored for a very long time, since she doesn't usually eat them unless she's low on energy. They don't taste very good on their own, but Yuga can scrounge up some things to make it taste better. She also keeps a journal and fountain pen for note-taking and general writing purposes.

Description: As her name out suggest, Yuga is the 107 model of her line of Androids. She is an technically a prototype model, albiet one that out of the beta phase. She was created with twenty other sisters (No. 100-120, considered the Fifth Generation), most of whom who had been shut offline and moved to more advanced models. For Yuga, her current body was the first she's ever inhabited, being a freshly made spirit. Like the rest of her sisters, she was taken to a training home where they would be tested for the particular strengths and weaknesses of their current models, and occasionally be sold off to an interpreted buyer. Yuga thought this was akin to slavery, but this notions were quickly cleansed when it presented itself more akin to a workers union. Only the models who have become self-aware enough to want to work were allowed to be sold off, and those like Yuga and was still fairly uncertain were kept at the training home until they were confident enough to work without their handlers.

Yuga spent about ten years at the training home, the longest out of the rest of her sisters. Some would come by every now and again when they were discharged or otherwise left their employment, but never for longer than a month or two. Yuga took it upon herself to take care of the training home. She managed to get her hands on the House Keeping Chips and a Security Chips, protecting her home from dusts and vermin. It wasn't until she was around fifteen that, after hearing tales of what her sisters have told her, Yuga wanted to explore the world. She did her research, listened to more stories, and read the news, but nothing could really shake her out of this intense feeling. Most of her sisters went off to work for rich people, but she would be the first to ever strike out on her own like this. After getting her hands on and Explorer Chip, Yuga asked her handlers if she could be allowed to leave the Training House for the life of an adventurer. They were hesitant at first, but decided that they could try to see how it would turn out. They gave Yuga permission to leave, and so off she went, to find adventure and explore the world.
Hidden 11 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Name: Ameniritis. Goes by iris. Does not recall her last name, if any.
Age: Looks to be young to mid twenties, but she is easily at least a hundred years old, probably older.
Race: Demon, though very human like in her appearance, for now.

Appearance


Job: Mage/Beginner Necromancer/Dancer
Skills & Abilities:
Iris is somewhat skilled in combat magic, favoring lightning based spells over the others. She has no real reason for this, other than she says it just feels 'right' and that she likes the smell of electrocuted/charred flesh >_>. She does know other spells, but prefers not to use them unless she has need.
As far as her necromancy goes, she has a long way before she is anywhere near good enough to be called a true necromancer or anything. At most, she could raise and control two or three minor undead. She does know a few curses, however.
She is also incredibly light on her feet, and she would give even a rogue a run for their money in how well they dodge and evade attacks. This is partly due to her demon nature, and partly due to the fact she's incredibly...flexible, thanks to her dancing skills.
She is also a somewhat successful entertainer, and can get a good crowd of people to stop and watch her dancing, if need be.

Inventory: Iris Carries her staff, and is usually dressed in light clothing. Despite its simple appearance, it has some strong resistance to magic, and her staff aids her in necromatic practices. Carries a worn, old leather book with her at all times.
In the way of money though...She has none to speak of currently...

Personality: Iris is...odd, to say the least. Socially awkward, and Often times she seems distant, and seems to be in her own little world for the most. She's not unfriendly, quite the opposite. She's very friendly for the most part, she just...doesn't understand social cues and norms. She often makes inappropriate comments that she believe are perfectly acceptable. Probably a side effect of her somewhat addled memory. She usually has a vacant, somewhat blank look unless she's either dancing or excited about magic in some way. Even then, its hard to tell what she's thinking. She seems to always have a little book with her with odd symbols and other things marked on the inside of it, however, and she spends quite a lot of time reading...or well, trying to read it.

History Iris's earliest memories are of sand. Sand as far as the eye can see, along with a searing pain in her chest, and ruins of a once great civilization. Then, she awakens in a hospital in Nekronia. She is unsure how long the gap between the two memories are, but she believes they can't be that far apart, though even if she remembers the events they are still fuzzy and unclear. She was taken care of at the hospital for a time, as the doctors wanted to make sure she was fine. After assuring the doctors she was fine, they let her go after her insistence began to become too much.

Still, she had nowhere to go or where she even was really. She was a living creature in a city of undead, which was about as much as she knew. So, for money, she sold a few pieces of her jewelry that she had on her and made her way to an inn. It was here, after a rather amusing accident, she re-discovered her skill at dancing. She was a natural, almost as if she had done it before. The inn-keeper hired her as a full time entertainer, and soon she was turning in a healthy profit. Still though, she felt...bored. Unsatisfied. So after a time, she began to study magic, and later, necromancy. She was, decent, though she had more than a few mishaps.

What is she doing in Burbof? Well, in typical Iris fashion, she began walking one day and ended up lost. After a series of misadventures that left her broke, Eventually, she found her self in Burbof. She has almost no money to speak of now, and she signed up with this 'task force' just so she could possibly get some free food, because dancing and asking for some money would be too troublesome.
Hidden 11 yrs ago Post by Blaze Gamma
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Blaze Gamma Lovelorn Romantic

Member Seen 9 mos ago

I may be interested.
Hidden 11 yrs ago Post by World Traveler
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World Traveler Word Walker

Member Seen 24 days ago

Name: Arn
Age: 20
Race: Human
Job: Farmer (Former Ranger)


Skills & Abilities
Susceptible to magic items
Good with animals
Speaks Common / Elfen
Forgery
Navigating
Agriculture
Stealth


Inventory
Scythe (Main Weapon)
Bow & Arrow
Seeds (Magical)
Seeds (Non-magical)
Adventure Kit


Personality
Arn is interested in security and peaceful living. He is extremely thorough, responsible, and dependable while having well-developed powers of concentration. Supporting and promoting traditions and establishments is normal for him. Arn is well-organized and hard working while identifying goals and accomplishing them. He can usually accomplish any task once he has set his mind to it.


History
Arn was raised in a small farming village near a large wooded region. The community survived mostly on substance farming along with trading for goods with a nearby Elf tribe. The two races were well matched with each having respect for the others life choices. This created a lasting friendship that continues to this day. When Arn was born both his village and the Elf tribe held a banquet.

Arn was born into one of the council families which meant he was as close to as important as you could get without actually being such. Still it was decided that he, to bring the two communities even closer, would spend time studying with the Elf’s in a makeshift cultural exchange type program. It was here that he learned how to make, string, and draw a bow. He later grew to fall in love with the two worlds as a single life instead of two sides to a coin.

Several years ago a massive drought had devastating effects on the farming land as well as the forest. Arn was sent to help win the favor of nearby lords who might have the heart to give some grain and supplies to the village and forest. Unfortunately, due to many holding bigoted beliefs of Elfs, none would give any aid if it went to the forest tribe. So Arn lied and said it wouldn’t. When the local lords found out that half the supplies did indeed go to the forest tribe the village was set on by local thugs paid for by the local lords.

The harassment didn’t stop until Virnastia sent a delegation to clear up the mess. At a hearing Arn was elected to speak on behalf of the village and tribe. The lords were punished and the village and tribe were brought into the protection of Virnastia shortly after and told they would not have to worry about courting the lords favor for resources in the future. Since then the village has dedicated itself to helping Virnastia. The call for specialists who would be given a secret mission was heard by the village and tribe with Arn being elected as their representative.
Hidden 11 yrs ago Post by Blaze Gamma
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Blaze Gamma Lovelorn Romantic

Member Seen 9 mos ago

Name: Merit (Real name unknown)
Age: 999,999,998
Race: Human (probably)
Appearance: Dressed surprisingly well for a bum. Pale green hair, gold eyes, and almost never seen without a confused look on his face. Stands at roughly 5'8, slenderly built, and looks to be in his early twenties. Clean shaven though.
Job: In ur kitchen stealin ur foods.
Skills and Abilities:
-Being stupid
-Being lazy
-Being a total weakling
-An excellent human pincushion
-Skilled at accumulating stab wounds
-Level 12 sleeping skill
-NOT dying
-Being a pushover
-Uncontrollable, but potent magic
-Infinite, but very slow healing factor
-Mooching
Inventory: The clothes on his back
Description: Who he is would be a tricky question. After all, one too many blows to the head can leave anyone a little bit off, though with all the knives and swords to the face over the years, his memory didn't have a popsicle's chance in hell. What can be said about him, though, is that he's a slacker, and more than a little off. Still, for someone so useless, he can be insightful. He may be an alien, a god, or just plain lucky.
Hidden 11 yrs ago Post by Ostarion
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Ostarion The Skeleton King

Member Seen 4 yrs ago

Name: Theodyn Dunore
Age: 17
Race: Elf (Onis)
Appearance:

Job: He calls himself a 'Shadow Knight'. Everyone else calls him a Rouge that happens to use some magic.
Skills & Abilities: Theodyn is both agile and stealthy, and tries to fulfill objectives as quickly and as efficiently as possible. His magic revolves around creating temporary weapons out of arcane energy. Theodyn limits himself to blades, as he has little experience in any other forms of weapons. While not actually an innate skill, his head is removable, this doesn't kill him, and sometimes he carries it around to frighten people.
Inventory: A sum of gold which he acquired from a dead traveler, weeks prior to arriving at Burbof.
Description: To the North-East of The Kingdom of Man lies the forest of Andane. While many travelers pass through it every single day, there are deeper sections which lead to a place called 'The Vale'. The Vale goes unexplored, out of both fear and respect. It is in the Vale in where five tribes of Elves make their home. All different in capabilities and traditions, each tribe has forged an unbreakable bond with each other to form the alliance known as the Pentagon. One of the tribes specialize in both stealth and magic. This is the Onis tribe, and the tribe which Theodyn belongs to.

Theodyn is stoic, calm, and tends to hide his emotions from other people. He assesses his situations and searches for opportunities to use his abilities to his advantage. Theodyn has a habit of staring at people, without actually realizing it. Until they complain about it. Or scream. That said, he also takes time to come up with responses, based upon the conversation at hand. Being a 'Shadow Knight', Theodyn also tends to disappear and reappear at different times. This can prove to be startling for people who don't travel with him often, but it eventually becomes a regular thing to them.
Hidden 11 yrs ago Post by Closet Nerd
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Closet Nerd

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ERMAGERRD GIVE ME ALL THE AWESOMENESS!! NOMNOMNOMNOMNOMMMMMM (Sry, i gush)

But seriously, I want all of this, i must join even if it means you now have fifteen million billion RPers on your heels. I have ideas for world-building that probably won't involve anything about making a kingdom since that seems almost full already. If you'll take me i already have a CS pretty much cause before i saw this i was trying to get into an already full RP (The timing doesnt seem any better for this place either :/)

Just note that I would like to have a partner or two in this who i can extensively brainstorm with for world-building, character arc planning and whatever i feel like at the time. Also because my character is a support character and can't really do much without assistance. Come to think of it, he seems quite similar to anything from Soul Eater... Not quite intentional but whatever...
Hidden 11 yrs ago Post by Rin
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Rin

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Oh right, uh...
Konica said
-Rin's character doesn't look overpowered to me, as long as she doesn't try to kill Bahamut in one hit


Yeah, that's not going to be a problem. It would be kind of boring if that happened, for one thing. And really, when it comes down to it all she can really do is hit things hard with a heavy, cumbersome and inelegant weapon, so whilst she packs quite a punch when she does hit, she still needs to actually hit first. XD
Hidden 11 yrs ago Post by Closet Nerd
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Closet Nerd

Member Seen 9 yrs ago



Name: Trakel
Age: At least 50
Race: Nothing you or he knows of

Skills & Abilities: Trakel, rather than man, is a magical artifact. An emerald given sentience and powers through magic. He has the capability of shapeshifting. Though whichever form he takes his skin is as iron with the colour of jade. Though because he is not a living being he doesn't necessarily need to be in one piece to live. Trakel is still mortal, but killing him is a very deliberate act, requiring that one breaks him in pieces, burning each one to his melting point. While he is not as skilled in it, he also has the powers of telepathy and levitation. The latter is a far more difficult task and without muscles of his own it is his only means of voluntary motion. Telekinesis is very tiring and usually consists of moving tiny pieces of himself rather than his whole body. Levitation of foreign objects is especially difficult and usually requires complete focus to maintain control. The common combat-based uses of his skills involve becoming a weapon by bonding to a sufficient handle and shooting off shards of his body as projectiles to feign magic.

Appearance: As a shapeshifter, Trakel has many appearances. All of them involve magically glowing emerald as the primary colour, reducing the number of shapes he can take on in public.
Inventory: Empty, on account of Trakel being an item in another's inventory.

Personality: Despite, or perhaps because of, the fact that Trakel's body is usually immobile, he has a very active personality. In fact the sole reason he came Burbof, for some adventure. In the hands of any hunter, mercenary, soldier or dungeoneerer he commonly convinces his hosts of grand and creative feats or acts of violence. Sometimes by force if he has the stamina to do so. If he were to hop on the back of a rogue, he would be the one telling him to scale the legs of a cyclops to cut out its eye or to leap across a bottomless cavern after a chest that may or may not be empty. Not to say he has no regard for the people he offers his services to, he is quite kind and protective to those he doesn't outright avoid. He just thinks taking risks is a healthy activity even if the risk is both of their very lives.

Bio: He began life as a gem in the Hiy-on mountains. Like many of his shiny brothers and sisters he was mined out and traded among the royalty of other nations, a piece of jewelry to fund various Orcish weapons. After being worn on many glistening necks the emerald Trakel once was eventually found its way to Nekronia University. A few of the Necromancy professors were experimenting on the prospect of creating life made of magical essence. Now Trakel was a pretty big rock, which they considered as a sign of mana consumption, causing a swell in the gem's structure during formation. Because of this and their painstaking efforts they managed to turn him into a sentient being of magic.

For many years after his creation the Necromancers tried to teach him their magics. It was all wasted time as his capability was limited to pure arcane powers, those being telepathy and telekinesis. At the age of ten he was stuffed in a box and shipped to Ellorn along with some vials of blood, goo and other common Nekronia exports. He was intercepted by bandits along the way who discovered him sleeping in the form of a scythe head with a skull in the back end. From then on he's been sold, stolen and looted all around the continent from warmongers all around. Though this was only 40 years of newbie level adventuring. He has never been a part of an epic quest, thus still inexperienced in his own eyes. Last week he was an axe head in the middle of an Orcish raid and decided to literally fly off his handle mid-swing. When he reached civilization again he discretely shipped himself off to Burbof in a box. Hopefully the next brave adventurer he sticks to has big dreams of big monsters, big wars and HUGE piles of loot.
Hidden 11 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Finnish my two CS's! Yuga's gonna need a friend to refer her to the princess Kidnapping job though.
Hidden 11 yrs ago Post by YamiCuoreLaroux
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YamiCuoreLaroux ...who?

Member Seen 8 yrs ago

Whoops, I guess I'm a bit late to the party. I'll have a CS up as soon as I can, I just have to look through all the information first. Also, are princesses playable characters?
Hidden 11 yrs ago Post by ERode
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ERode A Spiny Ant

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This is such an acid trip... That being said, I'll be busy for seven days, so there won't be much activity from me before May 29.
Hidden 11 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

Member Seen 0-24 hrs ago

Done with Iris!~
feel free to address any problems you may or may not have. xP

Alrighty, I'm off to bed. Ugh. Working a double shit >_>

Closet Nerd said
ERMAGERRD GIVE ME ALL THE AWESOMENESS!! NOMNOMNOMNOMNOMMMMMM (Sry, i gush)But seriously, I want all of this, i must join even if it means you now have fifteen million billion RPers on your heels. I have ideas for world-building that probably won't involve anything about making a kingdom since that seems almost full already. If you'll take me i already have a CS pretty much cause before i saw this i was trying to get into an already full RP (The timing doesnt seem any better for this place either :/) Just note that I would like to have a partner or two in this who i can extensively brainstorm with for world-building, character arc planning and whatever i feel like at the time. Also because my character is a support character and can't really do much without assistance. Come to think of it, he seems quite similar to anything from Soul Eater... Not quite intentional but whatever...


I wouldn't mind being that partner!~ I love world building.

Also, i'd offer Iris for helping your support character, but she's a mage xP
Hidden 11 yrs ago Post by Ryonara
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Ryonara

Member Seen 3 yrs ago

Name: The Chief Maid
Age: 143
Race: Scylla
Appearance:

Job: Head Maid of the Household (Any)
Skills & Abilities The Chief Maid did not merely name herself as such; she's earn that title over countless years of striving to be the best. There is no mess that she can't clean, no dish she couldn't serve, and any problem that threatens the house can be taken care of by her, one way or another. Though she herself will admit, she has her faults, she'd never use them as a viable excuse for not trying to be the best anyways. She has taken lessons from some of the best maids around the world, learning under their wings to becoming just as good as they are. On the way, she's picked up quite a few tricks, such as knife throwing, various magics, and utilizing her own tentacles to be a fearsome grappler, among many more skills known by some of the best maids in-and-out of the universe.

Special abilities The Chief Maid has herself includes rapid regeneration while in water, breathing underwater, a sort of sonar, and the ability to use her tentacles akin to ropes, lashes, and other flexible things.
Inventory: The Chief Maid will always carry whatever the head of the household needs on hand, so long as she can get word of what that may be. Even than, she'll always go prepaid, bring all sorts of miscellaneous things they might need, such as anti-poisons, nets, lube, and whatever other little things you might need on the spur of the moment. She also carries a set of knives on her person for throwing, melee, preparing dinner, eating dinner, skinning wild animals, trimming branches, peeling fruit, shaving, and other things you'd need a knife for.
Description: The Chief Maid wasn't always called that. Long ago in the Salty Kingdom, she was just one of the many nameless maids who were born to help clean up the messes from the many parties they had. It was a difficult job considering just how often they party at the Salty Kingdom, and many of the maids would simply ditch their jobs to party elsewhere. This almost made Salty Kingdom the Litter Kingdom with so much junk and debris left behind at the parties. But the little scylla girl wasn't about to let her beloved homeland become a garbage dump. Taking on the name "Miss Maid", she traveled the world in order to learn from other master maids how they handled the clean up of their parties, how they managed the house, and the skills they needed in order to be the best. It took the little girl fifty years before she returned back to her home kingdom, which was barely getting by due to all the trash simply being shuffled away as the next party started. But no more. Not attaining the title of The Chief Maid, she whipped up the rest of the maids of Salty Kingdom to get their act together, and make the kingdom a better place to party. Known as "The Cleansing Day", The Chief Maid and her army of maids cleaned up all the trash and leftovers of all the past parties all in one day, turning the rather messy Salty Kingdom back to it's natural, beautiful state. Even now as The Chief Maid left her home kingdom, the army of maids she left in her place constantly keep the place cleaned after each party, ensuring that everyday, everywhere, it was a good place to have fun.

Nowadays The Chief Maid travels the world, offering her help wherever needed. Whether it's a home that needs cleaning or children that needs watching over, or maybe a lavish dinner that needs someone to cook the main entree, you could rely on The Chief Maid to help you out. If she's there.
Hidden 11 yrs ago Post by World Traveler
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World Traveler Word Walker

Member Seen 24 days ago

So far these are the following profiles that I can tell are finished or at least complete enough to understand the character concept.

Rin – Faith Hope Charity
RolePlayerRoxas – Morgana
Clanjos – Mamgaw Facechewer
Dblade26 – Gorbash the Menace
Rocie – Caredian
Lucius Cypher – Malakaus Ralthavar Marchrosias & Yuga no. 107
Rune_Alchemist – Ameniritis
World Traveler – Arn
BlazeGamma – Merit
Ostarion – Theodyn Dunore
Closet Nerd – Trakel
Ryonara – The Chief Maid


Since I have no talked with the Head GM as far as accepting characters I am not comfortable doing such at this time. That said from what I have read I am comfortable saying sheets with at least 350 words have strong foundation.
Hidden 11 yrs ago Post by Ryonara
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Ryonara

Member Seen 3 yrs ago

Closet Nerd said
ERMAGERRD GIVE ME ALL THE AWESOMENESS!! NOMNOMNOMNOMNOMMMMMM (Sry, i gush)But seriously, I want all of this, i must join even if it means you now have fifteen million billion RPers on your heels. I have ideas for world-building that probably won't involve anything about making a kingdom since that seems almost full already. If you'll take me i already have a CS pretty much cause before i saw this i was trying to get into an already full RP (The timing doesnt seem any better for this place either :/) Just note that I would like to have a partner or two in this who i can extensively brainstorm with for world-building, character arc planning and whatever i feel like at the time. Also because my character is a support character and can't really do much without assistance. Come to think of it, he seems quite similar to anything from Soul Eater... Not quite intentional but whatever...


If I get accepted I wouldn't mind The Chief Maid working with Trakel. She could use a more consistent main weapon anyways.
Hidden 11 yrs ago Post by Konica
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Konica (ง •̀_•́)ง

Member Seen 8 yrs ago

Wow, I'm loving all of the quirky characters! Anyways, its late and i'm tired, so I'll go thru all the cs's tomorrow. If any of the co-GMs say you are accepted, you pretty much are.
Hidden 11 yrs ago Post by Goat God
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Goat God

Member Offline since relaunch

Name: Zeal the Goat
Age: 29
Race: Ancient Goat
Appearance: Imagine a Goat.
Job: Merk/ Odd job
Skills & Abilities: Well.... He has telekinesis, and does really well with machines.
Inventory: Wires, and a wrench.
Description: Zeal is the kind of person you would least expect to show up. he seems laid back and easy going, but is always there and ready to fight. He has done many many many odd jobs in the past, working once as an Alchemist, Hench man, Tech help, and a chief. Once got got up in a God war, met Slender man, fought many Demons and nearly got so drunk that he went out with a goblin. He doesn't like talking about that last one. Usally seen roaming the land, looking for new adventures and people to share them with.
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