Hidden 10 yrs ago Post by Irisity
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@lydyn Are the gods going to have any like symbols or crest?
Hidden 10 yrs ago 10 yrs ago Post by Inertia
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Reserving a slot, seems interesting.

Well I will be releasing the Kingdom first.



I will be releasing the CS if I can, but before that, for the 'other' section, I have put "Relationships with other Kingdoms", I hope thats alright. If the Kingdom sheet conflicts, then do tell me, so I can adjust in accordance xD

Well, I finished my CS
I'll post it here.


Hidden 10 yrs ago Post by Irisity
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@lydyn Finished! Look over them and tell me if you have any problems and i'll see what i can do to fix them :)
Hidden 10 yrs ago 10 yrs ago Post by Tendo
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Tendo Lurking, always.

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Mostly done with the character sheet, too tired to finish it right now, will do so tomorrow along with the kingdom sheet.
Hidden 10 yrs ago 10 yrs ago Post by Midori
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Midori

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Age: 28
Gender: Female
Sexual Orientation: All of them?
Role in Society: Noble
Occupation: Courtier and Royal Alchemist
Appearance:
Height: 5'4"
Weight: approx 130lbs.
Hair Color: White
Eye Color: Dark Brown

Legend: Many of the legends surrounding Saha are contradictory as if describing two different people. Ask any tavern owner in Negotia and they'll tell you of the Mad White Haired Noblewoman who can drink an entire bar under the table and drain every keg you own in a single night. There are also tales of a benevolent spirit who never frowns and heals the sick. Some say that King Oren captured an angel of Analil to be a member of his court, although certain accounts of that legend also claim that the King seduced the angel rather than capturing it somehow. Others claim that Saha is an incarnation of Analil.

Perhaps Saha's personal favorite is the legend of the White Sage who watches over the weak and protects the innocent. They say she has eyes that can see into the deepest reaches of your heart, ears that can hear the truth in your mind, and a touch that can reach your very soul. It's also said that the White Sage never forgets a single soul and so wrongdoers best beware.

Personality: Saha is rather... eccentric. Her demeanor is often uncharacteristically cheerful even in stressful situations making her appear reckless, dangerous, and even mad. Saha has one love, and that is knowledge, she lives to learn anything and everything. Her drive to learn new things is almost like an addiction. She is not without compassion, however, as she is actively using the knowledge she gains to benefit society.

Beneath the zeal of her unending thirst for knowledge Saha is a loyal friend and defender of gods-given rights. She has a strong belief in the equality of all sentient beings and never ignores those in need. Those who know her well heed her counsel and respect her wisdom. Her intelligence is undeniable but generally undervalued due to her quirky attitude. Saha is also strongly opposed to the idea of murder and will do everything to avoid a situation where such an act is necessary. This is not to say that she avoids conflict but rather makes every effort possible to avoid taking a life.

Skills:
  • Master Alchemist: Having spent years in the pursuit of alchemy Saha has accrued a vast amount of knowledge from books, other alchemists, and her own experiments.
  • Master Martial Artist: Having learned from many different instructors and utilizing her understanding of anatomy Saha has developed her own style of Martial Art that is without question her most valuable combat skill. Saha took it upon herself to learn this skill in order to adhere to her principals without leaving herself defenseless. Though not particularly strong she is lightning quick and precise in her movements.
  • Expert Herbalist: Although not particularly her field of expertise, it's congruency with alchemical principals made it an easy skill to pick up over the years.
  • Expert Cook: Cooking is basically alchemy with edible materials Saha found it easy to translate her knowledge in order to make tasty meals, and who doesn't like tasty food?
  • Journeyman Sailor: All Nobility living in the city of Mercator have been taught to sail
  • Journeyman Weave Magic: Focused mainly on utility spells as they have the most practical applications Saha thought that they might be useful in practicing her alchemy.
  • Apprentice Jeweler: Manipulating soft metals through the use of alchemy is a small effort for a master alchemist although she lacks the artistic skill to make anything other than basic jewelry. In fact all of the jewelry she wears was hand crafted by herself.


Combat Flaws:
  • Swordplay: Although she fully comprehends the physics and mechanics of swordplay she has never cared for, or had the aptitude, to use a sword effectively. She is at the level of an apprentice despite having the benefit of a court appointed Swordsman Instructor.
  • Marksmanship:Like with swordplay she understands the mechanics of it but never cared for the bow/crossbow or even tried to use one.
  • Not Into Sports: Being a woman of knowledge, Saha doesn't take much time out of her day to exercise and as a result is about as strong as the average milk maid.


Personality Flaws:
  • Alcoholic: Saha's drinking habits are legendary. Her thirst for drink is only second to her thirst for knowledge. In fact, there are several legends pertaining to a certain 'white witch' drinking up an entire bar in a single night.
  • Boundaries: She understands the concept of social boundaries, however, she regularly ignores them in order to learn about people. Although this isn't meant to be invasive or rude it often appears to be just that.


Magic Spells:
  • Atollo: Essentially telekinesis via magic. While it easily moves small objects around larger objects like, a man for example, wouldn't feel more than an aggressive push. The reason being that the spell translates a portion of the users physical strength in order to move the targeted object.
  • Igni: To put it plainly, fire. You won't see Saha tossing firebolts around with this spell but the ability to create fire from nothing has many other practical uses. That being said, Saha is particularly fond of using Igni in conjunction with wine to 'spit flame'.
  • Lux Volent: Creates a ball of light which can be held in her hand or float freely in the air. The light will remain where she put it until she leaves the area or dispels the magic.
  • Acer Visus: Sharpens the vision giving the user greater visual acuity. This spell requires a great deal of concentration and is generally ineffective when performing any other tasks.


Abilities:
  • Legendary Memory: As a woman who strives to learn everything, having a perfect memory is possibly the greatest gift Jergal could have bestowed upon her. Although, this does mean that Saha remembers everything, the good and the bad.
    --Picture Perfect: Essentially Saha has a photographic memory which may not sound all that legendary until she tells you what clothes you were wearing on a Saturday afternoon when she passed you on the street six years ago and then proceeds to describe to you the species of grass you were walking on, the breed of dog that urinated on the building next to you, and the number of sacks of grain in the cart that passed you by. She can also recall every face of every person that has ever died in front of her.
  • Legendary Immunity: Perhaps a certain kind of poetic reward for having cured a plague, Saha's own immune system is practically iron clad.
    --The Picture of Health: Deep Magic has made her practically invulnerable to most diseases, toxins and poisons. Her body bleeds less, heals faster, and only the most fatal substances are lethal. This unfortunately also means that she is incredibly resistant to the effects of alcohol and must consume gratuitous amounts to feel the full effect. Saha has theorized over the possibility that the aging process has been halted as a result of this but since the only way to prove or disprove her theory is to wait and see if she dies of old age Saha isn't in a rush to find out.


Backstory: Traditionally the House of Xephos are scribes and scholars spending days on end pouring through ancient texts and philosophical journals. Saha, however, is a bit... different.

Born on the first moon of may to Aleko I (age 50) and Mira (age 46) Xephos, Saha is the first daughter of the House Xephos with an older brother (Aleko II, age 30) and a younger sister (Kana, age 25). It was raining heavily as it often does in Negotia and Mira had spent fifteen hours in labor before delivery. Fortunately there were no complications and Saha was born with a beautiful head of jet black hair, as is the trademark of the house Xephos. She spent much of her childhood at her family estate never caring to venture outside. She learned to read at an early age to prepare her for what they expected would be a career as a scribe like the rest of her family. At first her life as a scribe seemed inevitable but Saha started to learn about other trades as well. More and more her thirst for knowledge grew, she spent days studying everything she could get her hands on. Having been born into privileged household it was a simple matter for her to acquire reading material, not to mention her father is the Grand Archivist of Negotia.

It wasn't until she reached the age of nine that she first discovered alchemy and all it's wonders. The idea that by practicing an art she would constantly be learning more was greatly appealing to her. Her parents encouraged this fascination, believing it to be a passing phase. They assumed she would simply go to the next subject once her curiosity was sated but year after year she kept on. By the time she was twelve her parents realized that this was no phase and that their daughter had discovered a passion for alchemy. It was then that they requested an instructor to come and tutor Saha in the ways of alchemy. She apprenticed under the Master Alchemist Zanora Inglebard, renowned in Negotia for her work in medicinal alchemy. Sadly a year later Master Inglebard returned to her homeland leaving Saha to study on her own.

Shortly after her Master's passing Saha was studying in the courtyard of their estate and discovered a blue bird that had died. Having lived a sheltered life until then Saha had never encountered death. Even if it were only a bird, to Saha this was something grotesque. She decided to try and revive the bird using alchemy but nothing worked. For hours on end Saha tried and tried to bring back life to the small bird until she had exhausted all of her knowledge. She sat there with the bird in her hands, and wept at her failure. It was then that her mother found her with all manner of potions and mixtures strewn about the ground. Mira embraced her daughter and spoke. "You did everything you could my love. Everything dies in the end and that's why life is so precious. There's only so much of it we can have until our time is up. Life is a gift, sweet Saha, cherish it always." These were perhaps the most profound words ever spoken to her and they drive her still today.

Soon after these events Saha started her study of the Martial Arts. Learning the arts was a way of making her feel capable of protecting the lives of those who couldn't defend themselves while reducing the possibility that she would be taking away another precious life in the process. It was empowering to possess this kind of skill and soon she devoted almost all of her time to mastering Martial Arts. Saha trained with Masters from all over the world, learning about their different philosophies and absorbing their techniques. After several years of training she was finally deemed a master by her peers.

Later at the age of 16 Saha discovered that her beautiful jet black hair was starting to fall out at alarming rates. Apparently a brew she had been using to smooth her skin was causing unnatural hair loss. To a noblewoman this was simply unacceptable and so Saha promptly discontinued her use of the brew and set out to create a hair growth potion. For six days Saha stayed in her father's study working on the potion. On the seventh day she emerged from her isolation. She had succeeded but at a price. On her head was an enormous mane of long silky hair that reached the small of her back, unfortunately the process had drawn all of the color from her hair. Instead of the jet black hair of a Xephos Saha now had a full head of silken hair white as snow and with the lack of jet black hair Saha was now, ironically, the black sheep. Her hair remains silken white to this day and is now a trademark in most of the legends pertaining to her.

Now at the age of 21 Saha has grown into a young master of both alchemy and martial arts. Rumors of a white haired drunk have begun spreading and a new sickness had been discovered. The disease spread quickly through the capital and many people were blaming it on the gods. Saha knew better and together with the court's Royal Alchemist Chezuro work began on a cure. It was hypothesized that the disease at first was only transmitted via physical contact and so many peoples were quarantined for everyone's safety including their own. The disease quickly became a plague as it had festered in a large population center near the main shipping docks of the capital city. It's effects on the human body were extremely volatile. Those infected were slowly dissolved from the inside out, blood would spill from their mouths in the earlier stages which later progressed into spewing their innards onto the floor. Perhaps most unfortunate was that Royal Alchemist Chezuro had contracted the disease after being spit on by one of the afflicted. It was then that Saha realized the disease was transmitted through bodily fluids and that the plague was causing the afflicted to evacuate their fluids in order to spread the disease. This fact alone meant that the plague was an entirely different disease than she had first thought.

This revelation came too late, however, as the death of Royal Alchemist Chezuro caused the situation to escalate. Citizens started accusing random people of having the plague, anyone with even a slight cough was thrown into the quarantine, looting was a regular occurrence, and many citizens were demanding that the afflicted be burned along with the quarantine zone in order to eliminate the plague. Soon the quarantine zone had become just as necessary to keep the citizenry out as it was to keep the afflicted in. Many alchemists started selling 'miracle cures' at exorbitant prices to desperate citizens who then tried to break quarantine in order to save their loved ones. In this time of turmoil trade had come to a standstill for the first time since the great civil war almost two hundred years prior. It took Saha six weeks to finally find a cure in the most mysterious of places. The cure she found was a mineral alloy which, when ingested, rendered the disease inert and harmless. All citizens were summarily given a dose of the cure be they afflicted or not and all articles of the afflicted were burned to eliminate the threat of a plague reasserting itself. Many of those who had survived the plague still live today in what was once the quarantine zone, which is now called the Black Ten District. Many of the residents still tell stories of the white haired angel that gifted them life and put an end to the suffering. The ordeal taught her perhaps the greatest truth she would ever know, knowledge is power.

In recognition of her achievements Saha was made the new Royal Alchemist for the court of Negotia. She has served dutifully in the Royal Court ever since, although she still spends most of her time on intellectual pursuits.
Hidden 10 yrs ago 10 yrs ago Post by TheWizardLizard
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And done! Will get kingdom sheet up later.
Hidden 10 yrs ago Post by urukhai
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Ok I will be done soon with my CS and then the Kingdom sheet will soon follow that
Hidden 10 yrs ago 10 yrs ago Post by Knight of Doom
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Knight of Doom Slowly Becoming an Alcoholic

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Here's my character. He's obviously a WIP, but I thought I'd stake my claim in here, even though I did so in the Interest Check.

Hidden 10 yrs ago Post by Inertia
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3 Archers, 3 Assassins, A royal alchemist and a knight walk into a bar...

Great looking characters so far guys!
Hidden 10 yrs ago Post by Agamous Devout
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Agamous Devout Knights In Steel

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Ack. Everyone else has WiP CS's up. *panics*
Hidden 10 yrs ago Post by Inertia
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Inertia Pretty Lackadaisical

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Ack. Everyone else has WiP CS's up. *panics*


No pressure man.
Hidden 10 yrs ago Post by barkmeat2
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barkmeat2 The Bearded Dankier Hobbit

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Whoa. Props GM, this has gotta be the most detailed and thought-out world i've ever seen.
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Hidden 10 yrs ago Post by Irisity
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@Agamous Devout....I'm kinda done. Probs gonna make it more fancy soon~
Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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May I just take this time to express my interest, as well as kudos to you for thinking of such an elaborate, detailed, and immersive piece of work? Honestly, it's got a Game of Thrones/A Song of Ice and Fire feel to it, and I absolutely love it. Just one question though: must our character have magical powers?

Edit: Also, under Abilities, Deep Magic is mentioned. But what if our character has not undergone hardship severe enough to earn augmentation? Should we leave this section empty, or fill it in still, in the case our character later acquires Deep Magic? Thanks!


This... is not something I accounted for, hahah. I don't want to right-out deny this concept, but the thought never even occurred to me! I mean, it's totally possible since there are thousands, millions of people in Iliviace that don't have Deep Magic... however for reasons I won't delve into right now, this character wouldn't have shadows trying to get his/her attention. So that means that unless they happen to literally stumble onto the group, they might be on their own for a bit before the group can make it to whatever location your character is at.

If you're okay with that and okay with me helping you by trying to make it easy for me to interact with you separately or whatever, then I'm game for trying the idea. ^.^

@lydyn Are the gods going to have any like symbols or crest?


Not officially, but feel free to make symbols if you'd like. I'd imagine most symbols or crests following the gods are similar (like Gaia would often have nature-focused ones, etc).

I will be releasing the CS if I can, but before that, for the 'other' section, I have put "Relationships with other Kingdoms", I hope thats alright. If the Kingdom sheet conflicts, then do tell me, so I can adjust in accordance xD


That is perfectly fine!~

Whoa. Props GM, this has gotta be the most detailed and thought-out world i've ever seen.


Awwww.... thank you!~ Originally, I didn't plan on making so much detail, but then people started asking questions... so I hung my head, sighed, and figured I might as well - haha~

Ack. Everyone else has WiP CS's up. *panics*


No hurries. ^.^

3 Archers, 3 Assassins, A royal alchemist and a knight walk into a bar...

Great looking characters so far guys!


So this is definitely something worth addressing (I haven't looked, so I dunno if this is true). The thing is, I would rather NOT this be the case... I'm sure they're all wonderful characters, but I'd rather diversity in the group because for one - I'd like some group tactics, forcing them to work together. For example, Cerylia is terrible at close range, despite she can handle herself (somewhat)... so having a sword-buddy next to her would be using great teamwork, letting her snipe off distance enemies while the swordsman fights anyone charging the two.

Beyond that, I'd imagine most people to be more familiar with some sort of melee combat, as it's a bit easier to learn and master. It makes more sense that swordsmen would outnumber any amount of archers... and as I've already said, assassins? Those are already on thin ice so to speak since I know most have expressed wanting darker characters that are okay with cold murder, etc (which honestly seems odd, when I expressed not wanting evil characters, haha).

Now I'll apologize ahead of time if I jumped the gun and @Inertia was just kidding around. :p I just hurried a bit to post all my replies so I have time to look over all the writing that are the CSs and wanted to nip this in the bud in case it really is happening. ^.^ Anyways, now I'm going to go back and read some of the CSs!~ <3
Hidden 10 yrs ago Post by TheWizardLizard
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Now I'll apologize ahead of time if I jumped the gun and @Inertia was just kidding around. :p I just hurried a bit to post all my replies so I have time to look over all the writing that are the CSs and wanted to nip this in the bud in case it really is happening. ^.^ Anyways, now I'm going to go back and read some of the CSs!~ <3


If need be, I have an alternate, non-ranger style character I was mulling over. I'll wait until you respond to my sheet individually in order to decide, though.

Hidden 10 yrs ago Post by Pirouette
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Pirouette Stories Yet Untold

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If it pleases, I promised I'd keep an eye out on this and I have something in mind that will be more unique.
Hidden 10 yrs ago 10 yrs ago Post by Inertia
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Well, I finished my CS
I'll post it here.

Hidden 10 yrs ago Post by lydyn
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lydyn Meow!~

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Important Note: I need to change the CS a tad bit. I am splitting the flaws section into combat flaws and personality flaws. For the ruling of having half as many flaws as strengths will apply to combat flaws only. Personality flaws will be dealt with differently and instead, you must have two or more - this can be social issues, fears, hangups, anger issues, etc, etc. Sorry for the inconvience!~ I have to change my own, haha.


--Snip--


Mylisant Feyla - This is actually done really well. She may be a thief, but you can clearly see her being the hero type. You also took the emotional tragedy I had set up and did you're own. Awesome. The only things I'd like to see fixed mainly are - she's allowed to have a little more skill if you want. However I think you missed the point of abilities. They aren't taught skills or anything, they are Deep Magic abilities, things your character can do because of the gift that are beyond human. Right now it just reads as awesome skills. :p

Also Blacksmithing & Aezilia flaws aren't really anything the enemy can use to specifically take an advantage of her, so I'd like to see more flaws for a combat situation. Ugh, now I need to add another section for combat flaws & personality flaws, roflmao... my bad.

Ybella - You're lucky I'm so nice. ^.^ I originally had no deserts at all in my setting, but I didn't like the idea of making you rework your WHOLE CSs just because of this. So I added a desert island that is south of the main land and also added it to the player's manual for anyone else to read. :) I'll add this kingdom to the characters tab.

--Snip--


Chase - I'll have to look at the kingdom later, because your character kind of concerns me... mostly because it feels as if you pretty much read Cerylia and copy/pasted her into male form. =X Even his skills and legendary abilities are practically the same. >.>

To sum up, Bryn blindly follows every whim of his masters, be it to poison a pregnant princess or to abduct a duke's favorite hunting dog. Yet, deep down, he has started to slowly question his existence, what he is, what he is supposed to be and what he would like to be.

Human Weapon - Since the day he could stand on his feet, his masters have done their best to strip him of every single sign of his humanity, of every single emotion and of any thoughts of his own. He is a machine bred and raised in order to do all those things god-fearing men cannot, hollow, unaware of the beauty of life simply because he was never given the smallest chance to. Truly a weapon which looks like a human.


So... he sounds cool, certainly... and I hate to do this, because I can tell you've done work on this character but the above alone makes it very iffy for him to be a part of a heroic company, don't you think? He may have a human side to him, but he blindly follows orders? Doesn't have any humanity left? Sounds more like an NPC the group would run into than a member. Also, not having humanity isn't exactly a flaw, because how does the enemy expose that into an advantage? If he were made more moral or human, I guess in some way, it'd be much better. ^.^

Personality: Tobias is without question a loner, and has some definite issues working with others. His reliance on plans and preparation has given him a sort of control-freak obsessive compulsive problem, where he'll kinda lose it if everything isn't just so or he feels like someone else is messing up. He has a soldier's wit, but he can't really express positive emotion very well and has general problems connecting with other people. He means well, and a lot of what he does is to make the world safer for other people, so he tends to express himself through actions rather than words.

No Social Skills: Tobias is really bad at dealing with people. He's a terrible liar, a godawful charmer, and is generally just not good at winning people over. He doesn't play well with others and can never find the right words to say even when he genuinely intends to be nice to people (which is... infrequent).
No Magic: As below, he has no affinity with Weave Magic whatsoever.

For a full day he fought the monster...


Just a few concerns here and there, but before doing that - this is actually a very well thought out character. ^.^ The part that concerns me first was his personality. I think it's fine to have some social awkwardness, I mean after all Cerylia isn't letting anyone that close for a while (maybe), but you took it a step further. It makes me cautious to whether he can actually work inside a group at all at this point.

Second was the flaws. The first one listed is the same concern as above - if he can't work well with others, how can we expect him to group up with everyone and go on this adventure? I almost see him as just leaving the group and having his own private adventure, away from this RP... which I don't want to see. The second one really isn't a flaw, because no enemy could realistically take advantage of it. There are thousands of people who don't know magic (since it takes study, which I should note, but thought it was obvious haha) so it's not exactly a specific flaw that a character has... someone without combat knowledge in a fight can be taken specific advantage of by getting in their face with a mace - see? There's no real downfall to not knowing magic.

The last minor nick pick is, it's unlikely a fight would last a full day, let alone both parties having the endurance to fight for so long. ^.^ Otherwise, I really do like the character. He seems much more like a jack of trades wilderness person than a ranger, so that's cool.

--Snip--


He looks pretty cool... and you've put some thought into it. Just make sure he doesn't seem to be this cold killing machine (which I saw his personality) but at the same time, try and explain how he got into the business of killing and doesn't like killing. Seems a bit of an oxymoron, so I'd be cautious here. ^.^

If it pleases, I promised I'd keep an eye out on this and I have something in mind that will be more unique.


Sounds great Pirouette!~

@Midori - I look forward to that character being done!~
Hidden 10 yrs ago 10 yrs ago Post by barkmeat2
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barkmeat2 The Bearded Dankier Hobbit

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Here goes!



I'll join any applicable(and willing) nation.

Whoa, woops. There's a knight already in them there OOC, I honestly didn't see it, and it has similar themes. Hopefully personality and background are different enough.
Hidden 10 yrs ago Post by Inertia
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Alright, lemme rework this a bit then, gimme a bit
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