Height: 5'7" Weight: 130 pounds Hair Color: Black Eye Color: Gray Name: Yoshino Tsugumi Age: 17 History: As no one knows the Black King's real life identity, Yoshino serves as the public figure head for Moon Rider. It's said that only she knows who the Black King is. Considering her position as Student President, it's not surprising why.
Personality: As Student President of Purple Academy, it’s quite obvious that she possess excellent public speaking skills and an ability to run entire operations to their course. As such, she’s often been called crazy for even accepting the job in the first place due to the role’s many responsibilities and duties.
Her work as Student President has taken away many chances to actively socialize, and she will often politely decline gatherings and parties hosted by other members of the Student Body Cabinet. But if, by chance, she does form a rare bond with another, then she will do all things in her power to keep said bond and never let it be severed.
Lunar Rush: A move that launches Moon Rider forward in a quick flash of light and speed, striking the opponent with a thrust of her blade. Has a thirty second cooldown.
Black Death: A black mist of poison cloaks Moon Rider’s beam saber. The poison and bleed effect has an 50% chance of inflicting when struck. The effects last for one minute with a three minute cool down period.
Wicked Weave: A desperation type-move in which Moon Rider exchanges a massive amount of health in exchange for speed and strength. In this state, Moon Rider moves fast enough for enemies to witness several copies of her Avatar seemingly materializing from thin air. However, the fact that one well-placed move can interrupt the heightened state, as well as the fact that the ability takes up to 90% of Moon Rider's total health of whatever she has at the time, makes this power a risky cost. The ability becomes inactive after about a minute of usage.
Ghost Phase: A passive ability that allows the Black King to take on the physical appearance of other players. As an illusionary ability, all aspects of other player Avatars are copied near-perfectly; voice, height, etc. However, the Black King can not use any of the copied player's abilities, and the effects only last about roughly two minutes with a thirty second cooldown. Furthermore, she cannot copy the appearances of enemy NPCs.
Monochrome Dance: A move generally not shown to the public as the Black King herself goes through vigorous trouble to conceal its capabilities. Her only known reasoning for doing so is because it is, in her own words, "too flashy". Only the White King has ever seen the move personally, and it's doubtful they'd reveal it to the populace for their own personal reasons.
Feats:
-Vicious Strikes: Melee damage increased by 20%
-Combat Armor: Reduce melee damage taken by 20%
-Sleight of Hand: Reload time for ranged weapons are halved. In addition, you may switch weapons instantaneously.
-Cripple: You attack your opponent in such a way that you break something. Different targets will cause different effects: Legs will slow them down, arms will weaken their attacks, body will weaken their defense, and heads will lower their accuracy. You can only break a body part once until they are fully healed.
-Soaring Slayer: Jump height and acrobatic ability in general is doubled.
-Adaptive Ability (Swift Slayer): Allows you to take any Feat level 7 or lower you do not have (Ground movement speed increased by 50%).
-Death Walk: Each time you kill an opponent you can chose teleport a short distance away or to the next enemy nearest, both with a maximum range of 20 feet.
Other: Claims to see all colors the same, and so does not have a favorite specific. Despite this, it's been noted that she used to be quite fond of the color white.
-Readied Mind: Increases your ability to react to your enemy.
-Gyro Strike: An offensive attack where you swing your weapon(s) in an unstoppable whirlwind of pain, heavily damaging anyone hit.
-Catch-and-return: By allowing yourself to be hit by a projectile attack, you can catch said projectile and throw it at any target of your choosing, doing as much damage as the attack did.
-Unburden: Your equipment, regardless of what it is, no longer encumbers you or your agility.
-Crushing Smash: Each successive hit on the enemy decreases their damage resistance against you by 10%.
-Immortal: An activated ability where for the next thirty seconds your health cannot go lower than 1%.
-Bloodlust: As your health decreases your damage increases proportionally.
-Atlas Fist: An unarmed attack in which the user unleashes a punch of incomparable power. Deals heavy damage and knocks the foe a far distance.
-Cadet: Enables you to use a two-handed gun.
-Herculean: You now possess the physical strength to smash or move through most - if not all - obstacles in your way. This does not affect your damage output.
-Bloodied Blade: Each successive hit on the enemy increases the damage you do against that enemy by 20%
-Unrelenting Force: An activated ability where your next attack stuns your opponent for thirty seconds, even if no damage is done or the attack is blocked.
Avatar Class: Mage (Warlock Archetype) Avatar Title: Verdant Grin- Green King Avatar Level: 9 Avatar Guild: Fanged Rangers Avatar Abilities:
Feats:
-Monodextrous Casting: Enables you to wield a melee weapon in one hand.
-Blood Pact: Demons and undead now have double their usual HP, but your HP is decreased by 25%
-Enlightenment: Casting time for spells decreased and their power increased by 25%
-Vampiric Fang: Suck away a fragment of your enemy's life, and gain HP equal to the amount of damage you deal. Thirty-second cooldown.
-Minion Gate: Your power of demons and the undead allows you to switch places between yourself and your demons at will. This kills the minion however.
-Vile Plague: You unleash a cloud of sickness and disease. Anyone caught within lost 30% of their damage reduction and power, and their abilities take twice as long to recover from cooldowns. Thirty minute cooldown.
-Demonic Possession: Your body takes on a new, demonic form. Total HP is tripled, and damage dealt by all summoned demons and yourself is increases by 50%
Avatar Class: Warrior (Duelist Archetype) Avatar Title: White Sun-White King Avatar Level: 9 Avatar Guild: Ivory Masks Avatar Abilities:
Feats:
-Furious Blows: Increase attack speed by 10%
-Titan's Grip: Enables you to wield two-handed weapons with only one hand.
-Icarus Attack: An attack from above, using gravity as a means to enhance the damage even further. The user also takes no falling damage when using this skill. The higher the fall the more damage done.
-Boomerang: You can throw your weapon at your target and it will return to your hand shortly after. The attack will do as much damage as a regular strike would have.
-Unstoppable: You now possess the physical endurance to remain constantly in motion regardless of any means to stop or slow you. You will still take whatever damage you normally would have.
-Mirror Edge: Each of your basic attacks acts like two, with the second blow coming from a random but potential angle of your attack.
-True Strike: An activated ability where your next attack pierces through your enemy’s defenses, doing its full damage.
Height: Five feet five inches Weight: 214lb Hair Color: Black Eye Color: Brown Name: Asahi Goroshi Age: 15 History: Asahi is the younger brother of Retsu, but more importantly, the only son of their crime family. Ever since he was born he was spoiled and given practically everything he wanted, so long as he was willing to show some effort for it. And even then, he never really had to show much effort. Asahi was taught to enjoy these gifts, but understand that they came with a price. And a price that Asahi would have to pay is loyalty: One day he would have to take up his family's business. With all it's glory, and all it's horror.
Asahi's training began when he was young. He was given a cat when he was five, and like any child enjoyed the pet. Asahi was also friends with many of the children of his father's workers, and saw himself something akin to a leader. He liked the power he had, even if that power wasn't his own. Until he was about ten years old. Asahi's pet cat was killed, and he was told that one of his friends had killed it. This was a test on Asahi's part, but that didn't change his reaction. He found the boy and attacked him in anger, with such fury and spite that if it was any other child Asahi would have been taken away for violent behavior. But this was what his father wanted; he wanted to see Asahi be willing to unleash his anger on others. To not allow himself to be stepped on.
Going to school, Asahi continued to flex his authority over others. He was a bully to put it plainly; he would hurt others, boys and girls, to get what he wanted. He even would threaten teachers after he played nice and got to know them, then used his father's connections to leverage his power over them. For those who did as he commanded, Asahi was a kind and generous boy. Because those who were his enemies never lasted long enough to suffer for more then a few days.
When Asahi was 13 years old his parents got him into the Deep Ground system, and with his own little gang of misfits he started to bring his grief into the game world. He created a band known as "The War Machine", just a bunch of outlaws who went about attacking others for no reason but fun. However he was soon stopped by a band known as the "Sweepers". Asahi and The War machine held out for almost a year before their numbers grew too thin, and Asahi kept facing crushing defeats. Enraged he continued to battle until and offer was made: he could join the Sweepers. They saw his potential, and knew that he was no longer a threat now that his own people had chosen to run away from their regular ass whooping. Asahi hated to admit it, but he lost. So he was willing to join the Sweepers... And got tangled up in a new mess.
Personality: Asahi's two-faced, but both sides are the real him. To his friends and most of everyone else he's a caring kid who just wants to make sure you're happy. He's got more money then sense and a lot of heart. He might be a bit too clingy and really bites off more then he can chew, but overall he has good intentions. For everyone who chooses to pick on him or make it clear that you're his enemy, Asahi is a vindictive motherfucker. He isn't afraid of using his family connection to screw you over, and is insanely good at arrange "accidents". Sometimes he'll just skip right over that and get himself and a couple of guys to beat the shit out of you when you're are home. Asahi is nice, but by no means is he soft.
In Deep Ground this changes a bit. He's much more prone to violence, with an "kill first and ask questions later" mentality. It's always about the fight for him. He is oddly honorable however: He'll never run away, he'll never surrender, but he abides by duels and can be a good sport. He isn't afraid to go all out on weaklings or opponents stronger then himself. While he certainly does get annoyed by griefers and other PKers, he knows that he's not much better then they are. And as a Sweeper he at least tries to protect newbies and make sure they have fun, more so if they're friends of his.
Multi-Melee - Thanks to Arms Slave additional set of arms, he can use more weapons than usual, increasing damage output and DPS. He can make one additional attack action per round.
Chain Catch - Arms Slave can use the chains on his body to pull a target towards him. If the target is heavy enough, Arms Slave could pull himself to the target instead. He can do this up to four times in quick succession, one for each arm. The chains can be controlled by Arms Slave to coil and wrap around his opponents, extending infinitely. The chains themselves are as tough as Arms Slave is, having the same health and defense. After all four chains have been used, it goes on a two-round cooldown.
Aura of Agony - Arms Slave glows with an awesome power, forcing enemies in a large radius around him to target only Arms Slave only. Arms Slave will also be the only one harmed by enemies if he has allies within his aura. Enemies cannot target allies within Arms Slave's aura, not will allies suffer from any negative or harmful effects within his aura, even if they have an Area of Effect.
Avatar Perks:
Level 3 - Pain Resistance Level 4 - Readied Mind
Equipment:
Long Swords (x5)
Battle Axes (x3)
Serrated Daggers (x19)
Parry Daggers (x5)
Tomahawks (x2)
War Picks (x2)
Glaives (x2)
Bucklers (x3)
Tower Shields (x4)
Spiked Shields (x2)
Mauls (x2)
Nodachi (x1)
Double Axe (x1)
Morning Star (x4)
Heavy Flail (x2)
Spears (x6)
Lances (x5)
Light Clubs (x3)
Scimitars (x2)
Estocs (x2)
Spiked Chain (x1)
Chair (x5)
Feathered Full Plate - Uncommon Heavy Armor. Regular metal full-plate, bit as light as chain.
Glamor Charm - Common Necklace. Disguises equipment.
Other: Has a new cat called Train. He used to join the wrestling club before he dropped out to play more Deep Ground. Part of the Sweepers, he is a Cleaner.
Appearance (Real Life):
Height: Five feet three inches Weight: 134lbs Hair Color: Red Eye Color: Red Name: Restu Goroshi Age: 16 History: Restu is one of the many daughters of a yakuza lord, and the seventh child out of twenty total. While treated with respect by most of the underlings, within the immediate family she is ignored at best. A literal red-headed stepchild, Restu had no future in trying to advance within the ranks of her family, and was likely just going to be traded off as a mistress for one of her father's friends. Not wanting that future, made her plans to escape as early as ten years old.
Retsu wanted nothing to do with the sick scam that was Deep Ground. Like her fate with her family, it was nothing more then a false pretense of chance, where those who succeed in life are simply the lucky ones born into greatness. Deep Ground may claim that only those who work hard would heart a place in the world, but to Retsu one's ability to murder others in a game is hardly a reasonable means to advance one's self in society. And yet thousands of kids play with all their might, and despite Retsu's own dislike of it, they will succeed even if Retsu doesn't play their game. If anything if she doesn't, her own wretched future would be fulfilled. So Retsu plays Deep Ground, but only for the intent to break it down.
Retsu started to learn how to code at a young age. It was something she found herself drawn towards during her loneliness. It was certainly hard, and indeed she learned nothing useful until she was part of Deep Ground. There she joined with a small group who claimed to be nothing more then roleplayers who'd rather play Deep Ground's story then just the PvP environment. And what was their story? They were going to destroy the world. They... Were the Sweepers.
They insisted they were essentially a Blue Guild that protects players, but the Sweepers used exploits and straight up illegal programs to not only get an upper hand on their enemies, but even track them down in real life and take out their players. They, like Retsu, felt sicken by the entitlement and debauchery brought about from Deep Ground. In a short time Retsu learned their ways, discovering the true hierarchy of the Sweepers. But the leader of the Sweepers were small potatoes. He, at most, simply wanted vengeance against those who wrong him in Deep Ground. Retsu dreamed bigger. She wanted to crash Deep Ground, shatter their world and make people really work towards success. She wanted to be freed from the foolish system of their society.
She nearly did it too.
But somehow word got out about what she and the Sweepers were doing. At the same time, there was pandemonium with the guilds. It was a complete disaster, and not one that Retsu intended. By the time the dust settled Deep Ground was shot down for a month, the Sweepers were disbanded,the former leader was arrested for tempering with the system, and many guilds fell into disparity. But that didn't stop Retsu. She was still alive and kicking. Slowly, she gathered her forces together. Despite being officially disbanded, the Sweepers had made themselves a public name, one that many would emulate. Most see them as heroes; people who are willing to stand up to the guilds and fighting against Outlaws. And they still do, the street-level ones anyways. But higher up the hierarchy, there's darkness. Retsu wasn't about to give up her goals just yet.
Personality: Restu is friendly enough, if you don't mind her snark and arrogance. She's not really one to tolerate someone else haughty attitude and can be quite petty. She doesn't make threats, and if she says she will do something she will, and if she can't, she'll do the next best thing. A determined and strong-willed girl, but also one who knows that weakness will be exploited, and it would be better for her to exploit weaknesses first before being exploited herself. Nothing is sacred to her; only what is most efficient.
The Dark Hand - Dark Wraith's hands becomes engulfed with a bright light, but don't let it's illumination fool you, it means to harm. Dark Wraith can drain the life from opponents into herself at a certain distance, and the effects are much stronger the closer she is to the target. She can use The Dark Hand to create a shield of darkness that can be used to block and deflect magic attacks, but does not affect physical attacks. She can use the Dark Hand to heal her Dead Thralls by given them her health, or she can kill a Dead Thrall using her Dark Hand to restore her own health based on the percentage left on the Dead Thrall.
Miasma - Dark Wraith can create a large toxic cloud that obscures vision and causes anyone within the cloud to suffer from damage over time and lowered physical and magical defense. The Miasma can move like a gas on it's own or stay put at Dark Wraith's discretion. She and her allies are unaffected by the effects of the Miasma.
Dead Thrall - Dark Wrath channels her energy into a corpse of her choice and allows it to become her minion. It retains all the ability of it's former life but will fight on her behalf. She can reanimate up to two thralls at any given time, killing the oldest one should she try to control more than two. Raising one dead thrall is only a one minute cooldown, but two dead thralls is a three minute cooldown.
Death Ward - Dark Wraith can channel a life-sucking aura in a wide area (Thirty Feet) around her, passively draining enemies of their life force and giving it to her Dead Thralls. Up to 10% of their health is stolen and given to each of her Dead Thralls from every enemy within the aura for every minute. Additionally any of her minions who die within the Death Ward can be resurrected again by Dark Wraith if she can use her Dead Thrall ability within the minute the minion dies.
Avatar Perks:
Level 3 - Twin Spells Level 4 - Attuned Level 5 - Force Cage Level 6 - Curse of the Dark Sign
Equipment:
Grave Warden - Unique Staff. Capable of Melee attacks with it's scythe blade. Foes killed with this weapon instantly turn into one of Dark Wraith's Dead Thralls. Bonded.
Lich Witch Robes - Epic Armor. Dark Wraith shares health with her undead thralls; she can redirect damage onto them instead of her own health. Bonded.
Deadeyes - Unique Necklace. Allows Dark Wraith to perceive and speak through her Dead Thralls, either using her own voice or the voice of the Dead Thrall. Bonded.
Other: Asahi is Retsu's half-brother and is aware that he's part of the Sweepers, even works as a Cleaner, however she thinks little of him. She also has bugs in the Deep Ground system that she can still exploit, doing things like discovering the location and identity of other players, altering statistics, and generally editing Deep Ground in minor and short-term ways. Also unexpectedly strong, at least with her hands. She can snap padlocks with a firm grip. Shadow Leader of the Sweepers.
History: Following the birth of Morgan, the Hazelnuts suffered a great loss as the mother passed away due to heart failure. In order to get by, Morgan's father spent his days working dawn till dusk in order to provide for his family, often too tired to spend much time as an actual father to his only child. The day Morgan turned 13 was the day the D.G.P was available and the day Morgan was admitted into the program.
Personality: Never wanting to be a bother, Morgan always helped around the house with anything needing to be done. Morgan never talked back, nor got into trouble, but always did as any superior requested if it fell into the definitive set of morals that Morgan holds dear. There are many times that Morgan would want to kick and scream at the world, but it is thanks to a cool head and self control that allows for a look to a brighter future.
Avatar Class: Rouge-Ranger
Avatar Title: Flan
Avatar Level: 3
Avatar Guild: Black Styrkers
Avatar Abilities:
Light Weight:Passively minimizes fall damage and cuts player's weight in half.
Radar Hearing:Allows detection of the smallest sounds and can pinpoint their location.
Jumping Bean: Allows player to jump again up to twice in the air.
Name: Kosuke Kimura Height: 179 cm Weight: 58 kg Hair Color: Bluish-gray Eye Color: Exactly the same as his hair Age: 16
History: Nothing significant. He doesn't really have anything out of the ordinary in his back story, being rather normal comparatively speaking. Once, he used to wish for something to happen one night to take him away from the world and whisk him away into a fantasy land where he'd be able to slay the demon king and become the hero of the land. But he got realistic fast and started dreaming smaller. Even then, each of his 'dreams' he ended up getting bored with as he grew up. But throughout all of them, one thing didn't change. What he had always wanted was a cause to fight for, something to devote his whole body and mind to, to completely absorb him and drown out everything else.
Current events:
After a blank episode of four days, Kosuke feels something stirring in the darker recesses of his consciousness. His blank episodes are becoming a regular occurence now, and he has learned to live with them. He has other problems piling up now however, with the School festival looming on the horizon, and a real war with the White Guild looming behind that. His growth rate is no where near as fast as he'd like it to be and he worries greatly for the future.
Personality: Introverted to a fault, and clumsy in a situation he hasn't planned out yet. He needs to think about his words or else he'll trip over them. His mind is in three or more places at once and in no particular order, but he still has a pretty good memory. He has very little friends because he always says he doesn't like anybody, and it's easy for him to get overwhelmed by just about anything.
As his avatar, he is outwardly completely different. The tall gloomy grey guy suddenly gives way to a small blonde haired kid and usually people get surprised when they find out. He's still somewhat self-centered but he's actually sort of bright and cheery. A good way to describe it would be that he loses his inhibitions when interacting with people in his avatar, but that's both a good and bad thing. He has a dark, hidden personality deep inside him that hasn't surfaced since The Incident, but if it ever would resurface chances are it would be because of his avatar. Appearance (Avatar): Avatar Class: Warrior - Duelist Avatar Title:Rocket Lancer Avatar Level: 3 (initial) Current Level: 5 Avatar Guild: Sweepers
Avatar Abilities:
Rocket Lancer - A passive skill, whatever lance Kosuke wields will have a functional rocket booster on the end of it. He can use this to fly but it's a little risky unless flying in a straight line. Cooldown: N/A
Fatal Acceleration - Kosuke activates his rocket booster but he holds the lance back, building up pressure to distinct charge levels. A Level 1 charge will grant 25% bonus damage and boost velocity, a Level 2 charge will increase crit chance by 25%, increase damage by 50% and provide a considerable velocity boost, and a Level 3 charge will double his crit damage and base damage, and increase his crit chance by 50% as well as greatly boosting his velocity. Cooldown: 1 action per charge rank, up to 1 and a half rounds.
Rocket Barrage: Kosuke rapidly activates and deactivates the rocket thruster in order to deliver a flurry of quick thrusts in a cone in front of him. Each hit only deals 20% of his damage but the combo can end up having upwards of 20 hits if you take all of them. Each hit has a chance to apply bleed. Cooldown: Two rounds
Blast Burner - Passively, Kosuke gains a turbo-charge upgrade on his rocket booster to move at up to 5 times his original speed. The Turbo Charge can only be used for three rounds consecutively before overheating, and having to cool down for an equal amount of rounds before using it again. He can use his normal rocket booster while the Turbo mode is cooling down, but it will cool down at half the rate.
As an Active, Kosuke revs his turbo-charge and rocket booster to the max, and unleashes a massive blast of fire. It has a 10 foot range, and ignites everything within a cone. It deals 100% fire damage which bypasses purely physical damage reduction. Cooldown - Using Blast Burner's active component will completely overheat Kosuke's Lance, and he cannot use his regular rocket booster or any abilities for 2 rounds. Blast Burner itself also has a cooldown of 2 rounds.
Avatar Profession: Bounty Hunter - Novice Perhaps one of the least likely professions to bear any relation to real life job, but one of the most practical in Deep Ground. The Bounty Hunter profession allows one to track targets as long as they know some of their mannerisms and to also craft a myriad of tools in order to help them catch their quarry. Currently Kosuke is at a Novice level in this skill but he is bound to find much use for it in the future.
Novice: Bounty Crafting Basics: Craft basic bounty hunting tools such as Bolas and nets at a basic level. Items crafted won't have much durability and are easy to break out of.
Hunting Basics: Allows for tracking of dissolutions and players through their footprints. At this level it'll only allow for tracking of slightly less obvious footprints and gives a little insight to the mannerisms of the target from them.
Avatar Equipment: Nothing significant. Light armor and two mid-tier lances, one shorter than the other. Also keeps a stock of molotovs and rope. May have bear traps soon.
Other: Kosuke's actually got poor circulation because he's tall and he's such a lightweight so he gets cold really easily, he gets knocked down easily too and he probably goes out instantly.
Name: Alex Coleman Age: 15 Height: 165cm Weight: 65kg Hair Color: Brown Eye Color: Brown
Personality: Considerate, polite and withdrawn. The withdrawn gets replaced with cheerful and welcoming while playing Deep Ground
History: Alex was a quiet kid. He didn't fuss and he didn't complain regardless of what happened even that one time he was hit by a bus. When he finally turned 13 Alex was able to enter Deep Ground and was quite surprised. He chose the Assassin class because he figured the Avatar made for him would reflect how he was, hidden and unnoticed, but instead it gave him abilities to do with what he desired the most instead. Alex wanted to be seen and to be noticed to be a part of the world, to be the centre of attention, so he got the ability "Soundtrack of Life" making his Avatar emit music whenever he performed a significant event. Other: Anything not covered by the above fields that you may like to include.
Avatar
Avatar Title: Unrelenting Jukebox Avatar Class & Archetype: Rogue – Artificer Avatar Level: Initial – 3 Current – 5 Avatar Guild: Fanged Rangers Avatar Appearance: Your appearance. Follow the same guidelines as for your real world character. Avatar Profession: DJ
Avatar Feats: Vicious Strikes: Melee damage increased by 20% Range Finder: You can discern the effective range of the weapons of others as well as your own. Sleight of Hand: Reload time for ranged weapons are halved. In addition, you may switch weapons instantaneously.
Avatar Abilities: Level 1Soundtrack of Life: Fitting music plays when Jukebox performs a significant event Level 2Fireworks: Give explosions a firework cosmetic, a random colour, and a 5% increase in splash damage, a 50% weakened flash-bang effect and a 1% chance to set on fire. Level 3Motivational Music: Can only be activated when Soundtrack of Life is playing. All allies in audible range of the music get a 25% increase in base abilities based on song. For example, Queen’s “Don’t Stop Me Now” will increase movement and attack speed while Frank Sinatra’s “Come Fly With Me” increases evasion. Lasts as long as the song. No control over the song. One-minute charge with a ten-minute cooldown. Level 5Joke Weapons all Joke class Weapons now have a powerful ‘Once a Day’ ability with a key activation phrase.
Avatar Equipment:
Driving Gloves: Increase handling of all vehicles, effect improved if used in conjunction with a vehicle profession
Abilities are due to the effect of Joke Weapons
James Bond's Walther PPK: Once a Day Ability Activated by saying: "My name is <real surname>, <real first name> <real surname>"
Effect: The next 40 seconds have a times (number of enemies) critical attack and (number of enemies)/2 critical chance E.g. 4 enemies a x4 Critical Damage and a x2 Critical Hit chance
LAPD 2019 Blaster (aka That Gun from Blade Runner): Activated by saying: “All those moments will be lost in time, like tears... in... rain. Time to die.” Effect: For one-minute rate of fire and reload speed doubles, attacks to an enemy's back deals double damage.
V’s Dagger (From V for Vendetta): a level 5 Rogue weapon Activated by saying: "Beneath this mask there is an idea, Mr. Creedy. And ideas are bulletproof" Effect: For 20 seconds the wielder is immune to projectile damage. Time doubles if wearing “Mask of V”
History: Michelle was born and raised by her mother and father, both of whom were successful in academics and DGO, her father being an electric Mage and her mother being a Berserker. As a result, Michelle was often compared to her two parents, and was expected to be just as successful as they were. Michelle tried not to let it bother her, though, and only wanted to enjoy herself. Her parents also approved of her trying to be herself, as they didn't like the comparisons either, and wanted Michelle to make her own mark in life. As time passed, Michelle grew, and was finally old enough to dive into Deep Ground. From there, she set forth trying to make her own name within the community, using her own strength and willpower. However, it didn't hurt that she took a few traits and qualities of her parents'. She is their child, after all.
Personality: Michelle is quite a happy and outgoing person. She gets along well with others, and often acts in an innocent and cheerful manner. Of course, Michelle isn't really as innocent and pure as her initial first impression would give. She is capable of swearing like a sailor, and takes great pleasure in doing so (in private when only friends are allowed to hear). She is also loyal to friends, and does her best to make sure she never lets down her friends.
Avatar Class: Warrior (Berserker)
Avatar Title: Static Flash
Avatar Level (Initial): 3
Avatar Guild: Scarlet Harleys
Avatar Abilities: -Shukuchi (Passive): increases max movement speed by 50% x current level. -Smash Slash: strike an enemy(ies) with a powerful swing, dealing 200% max damage. Cooldown: 15 seconds. -Shocking Fury (Passive): Upon reaching 50% hp, attack speed increases by 50%. In addition, electric damage (10% max damage) is dealt upon successful contact with an enemy (continuous electric damage of 10% max damage is applied, lasting for 3 seconds. Timer is reset upon more successful contacts).
Avatar Feats: -Furious Blows: Increase attack speed by 10%.
History: Erika comes from a long line of successful Deep Ground online players. Each of them has made their own legacy throughout the generations and hailed for their skill in combat. Though not every family member has chosen alliance with them in the past, the Mitsuki family has, for the most part, fought for the White King. Even her parents, who were a berserker and a rogue, met whilst fighting for the white king at the time and in doing so earned themselves a comfy upper middle class living. A consistency that has been going on for generations with mild influxes now and again when someone in her family specifically achieves a steep victory. Not uncommon, and quite to be expected from a Mitsuki these days. Her family, all in all, is and was highly regarded in Deep Ground. Thus, when Erika was given the game for her birthday, she quickly felt herself pressured into playing and to join the white king's guild to continue the legacy of their great achievements. But rather than diving headfirst into the game like her brother Hito had, she put it on the backburner in favor of reading, working, studying, etc--much to the gray hairs of her parents. She barely played the game for two years until recently, when her concerned brother and father sat her down and told her the importance of playing the game. After much disdain, she at last picked it up and began to play it; if not only for the sake of her family. She attends Purple crown academy but remains mostly a loner, favoring books to people and manages to retain mostly straight A's.
Erika, as she most likely appeared in the Deep Ground dungeon. :::UPDATE::: After a fight with [@LuciusCypher] 's sweeper avatar, Arms Slave, Erika's in game avatar simply... vanished into code.
Ordinarily, it would have been the case that it shuts you out of the game until you're recovered in real time. In this bizarre case, however, Erika Mitsuki did not wake up. News of her going missing went all around the school which had the habit of harassing her for joining their guilds, making her a big piece of the puzzle missing from Purple Crown Academy. A week after her announcement of being missing, an in-game glitch appeared.
Erika Mitsuki appeared, in her own image, within one of the Deep Ground dungeons. Her presence caused the entire dungeons code to go haywire, sending objects into a frenzy until the game crashed around the present avatars, they were able to glimpse an ominous presence wrap its arms around the image of Erika. A message from the game afterwards led them to her in the real world, a hospital. There, her brother and her body was found. The Mitsuki girl had been put into a coma from whatever event transpired the day of her fight with Arms Slave. Hitoru, Erika's brother, was distraught and confused by what the attacked avatars were able to tell him of what they saw. Enraged, Hitoru went into Deep Ground and fought against Corpse Collector, unsuccessfully, and retreated to come up with a new plan. Before he was able to make it back, the war had come to a conclusion.
With the defeat of the Corpse Collector, Erika Mitsuki was awakened from her coma.
No one was more overjoyed than Hitoru himself, and her presence at school was well received. Her harassers had turned into her friends from all walks of the colored kingdoms and her popularity has risen in a positive light. Since waking up, the Game Developers of Deep Ground have approached her with interviews, and have promised to keep an eye on her from here on out. It would be tragic should such an event like a coma spring up from Deep Ground again, afterall. Erika is looking more positively to her future and growing more confident every day, even able to participate more actively in Deep Ground without problem. In the days that she's been awake, she's put all her effort into doing well, avoiding the Civil War of the white guild in favor of building her skill, making new friendships and getting into her schoolwork. At this point in time she is undoubtedly one of the most, if not the most popular unaligned individuals of Purple Crown Academy.
Personality: Erika is a very shy girl, only really talking once someone has approached her, leaving her with basically no friends. She is lazy when it comes to social events, trying to make friends, or playing Deep Ground; and chooses to mostly focus on studying thing in school. She's the type of person that the more you try to pressure into something, the more she wants to steer clear of it. She often finds herself with a lot of weight on her shoulders and often dodging it to disappear in town for a few hours. Erika loves reading romance novels and fantasizes about being swept off her feet even though she's self conscious enough to know that it's just "A stupid fairytale that will never happen." She lack in self confidence and ambition; much to her family's frustrations.
Erika with her renewed confidence. :::UPDATE::: With the events having taken place of her coma, Erika has become more confident and outspoken with a certain mischievous sparkle in her eye. She still possesses her habit of disappearing often, but now it's to dip into town with a crew of friends to hang out, or to her home to focus on her studies, or to spend time in deep ground with her brother. She still loves romance novels and bears a large crush on the Red King that at last she intends to come forward with. Truly, since her time in her coma, she has been able to turn herself around and believing in the miracles she once thought were plain stupid.
Avatar Class: Healer - Witch Doctor
Avatar Title: Azga the Amazing
Avatar Level: 5
Avatar Guild: Undecided
Avatar Abilities: Fashionably Late - Azga can choose to sit out of a battle for as long as he wishes, and upon deciding to enter the battlefield the enemy is given a temporary paralysis status curse that his fighting comrades can take advantage of. Can only be used once per battle.
Cat Nap - Azga can select one player in a battle to put to sleep for the rest of the battle. Unfortunately, that status is reflected onto him as well. This leaves Azga unable to help his comrades and more vulnerable, but it also removes a player from the battle and leaves them open for attack as well. Typically used in the middle of a battle.
A-P-P-L-A-U-S-E - A Quick Time Event in which the outcome is determined literally by how much his comrades applaud him. Enables a cut scene unique to the fighting situation and the turnout is variable. At best, enemies are laden with a myriad of status ailments while any placed on his comrades are removed (including poison, sleep, paralyzed, stone, confusion, etc). At it's lowest, it backfires miserably with many status ailments placed on his own comrades that he must then work to undo for the rest of the battle. Can only be used once every 72 hours real time.
One of Azga's interchangeable costumes.
Avatar Feats: Resurrection: Magic skill that lets you revive a dead ally after a five-second casting time. Has a ten-minute cooldown.
Spectral Body: Support skill that turns your body into an arcane mist, rendering you immune to physical damage for ten seconds. You cannot cast magic during this time, and the skill has a ten-minute cooldown.
Empower: A support skill that allows you to target yourself or your ally. Their next skill will be twice as effective, cost half as much to use, and cools down twice as fast. Five minute cool down.
Erika during one of the glitches that caused her to appear as herself, as an in-game witch doctor.
Other: Erika uses Azga as an alter ego to be exactly what she wishes she COULD be; amazing. As Azga she completely changes up her personality and attitude to be a snarky, sassy, confident mage who doesn't need anybody to make him feel important or happy. She turns into a complete show off and loves it. Her affection for the game is growing since it allows her to be... well, anything but herself.
:::UPDATE::: After grinding it out with her brother outside of the civil war events that occurred after her coma, Azga (and thus Erika) have leveled up and is working harder to do so all the time. There are times when her avatar experiences strange interruptions. Thus far only minor things have occurred--her showing up as her real life self in her avatars clothes, glitching through what would be one-hit-kills by enemies, one time appearing as a warrior and not a witch doctor, and so on. She doesn't have any control over these... glitches. They seem to come at random and at very convenient times. She has also gained party members that she leaves and gains at random with her brother being the only constant as her increased popularity in the real world has allowed her to pair up with others at times.
Azga's canon voice (when not glitching out to be Erika) is Sosuke Aizen's from Bleach, english dub
Appearance (Real Life):
Height: 5'11"
Weight: 190lbs
Hair Color: Black
Eye Color: Red
Name: Hitoru "Hito" Mitsuki
Age: 17
History: The older brother to Erika Mitsuki, Hito has been put under similar pressures that his little sister has. However, He's taken it more in stride with only a slight rebel attitude in joining the Cobalt Bruisers rather than the traditional family guild, the Ivory Masks. Though he's a bit of a delinquent and frequently gets into trouble in school by means of pranks and skipping class at Purple Crown Academy altogether. Somehow though, he always manages a perfect score on his tests.
Recently, with the events occurring with his sister slipping into her coma a few days ago, Hito has become more serious. He's been seen sleuthing around Purple Crown academy more often than usual, investigating the events that happened before his sister went comatose after a simple game of Deep Ground. He doesn't know what happened, but he's beginning to suspect it has something to do with the Red King. He's been on Deep Ground more frequently as well, scouring the score boards to try to learn just who Erika's avatar was so he could learn exactly what occurred.
Personality: On the regular, Hito is a prankster. He loves nothing more than to cause mischeif and mayhem, hang with his friends and casually break the rules. He's also a fond lover of surprises and enjoys showing off his intellect and talents whenever he can. Due to recent events, he's become more serious. Taking up a detectives persona, he believes he can trace what happened to his sister before the Mitsuki's Private Eye can. He is arrogant, cocky, but he cares very much for those close to him and won't rest until his sister is brought back.
Appearance (Avatar):
Avatar Class: Rogue Assassin
Avatar Title: Dovev the Unseen
Avatar Level: 6
Avatar Guild: Cobalt Bruisers
Avatar Abilities:
Assassination: Sneak attacks do double damage. Not applicable if already in combat. Grim Stride: Your movements make no noise. Silenced: Your weapons make no noise. Smoke Bomb: You release a blinding cloud of smoke, disabling anyone’s ability to see within except you. You are effectively in sneak mode, but still susceptible to getting hit if someone tries to attack.
He's Electric! - An avatar with a cyborg arm, when paired with his 'Silenced' Avatar feat, makes no noise when using projectile electricity shot from his arm against an enemy.
Nightvision - One cyborg eye allows Dovev the Unseen to creep through complete and utter darkness to sneak up on his enemies.
Chipped Armor - Cyborg eye can detect vital points, finds player weakness.
Optical Illusion - Though Dovevs sword is quite long, depending on the range of the attack it can change by elongating or shrinking as much as battle deserves. Meaning he can go from slicing an avatars throat to impaling a flying object far ahead of him in the air as he chooses.
Other: Dialogue Text Color Permission to start at level 6 granted by The Windel
History: Emma's life is entirely typical if not defined by her parent's failings. Her father was noted as a genius-level prodigy, highly excelling in academics at Purple Crown Academy. He perhaps would've gone onto be a brilliant revolutionary that truly wrought change if not for one simple fact: He was mired by his failings in Deep Ground Online and his inability to put work into social relations and clubs. Because of his failures at gaming and social ineptitude he was delegated to a position below his intellect. Failing to recognize the role that his lack of social skills played into his failure he brewed a strong resentment towards DGO, chalking up his failure entirely to it. Emma's father attempted to pass on his resentment for the game, but instead brewed in her a strong desire to excel and move past the obstacle that hindered her father. She had a strong drive to succeed in the virtual world on which so much hinges, and has spent her formative years working to both match her father's academic success and study 'game theory' and prepare for DGO. Her mother, unfortunately, was what can only be described as completely average in both mediums. As Emma came into Purple Crown she made a great number of friends, and, as excepted, a genius... when it came to academics. Unfortunately for her technical knowledge didn't always translate well when it came to practical applications.
Emma's hope was to become a prodigy at the game, quickly scaling levels and earning a name for herself, but instead she has been veiled by complete mediocrity. Emma wanted to develop the skills she needed to succeed as quickly as possible, so in the interest in growing stronger and learning to fight she joined the Scarlet Harleys. So far she's had a very difficult time with PvP, but she has a strong drive to succeed, training constantly to succeed. Emma's number one goal at the moment is to work hard to become a master of DGO and win herself a truly great position in the real world. Besides her life in-game, Emma has a very active social life. She has a number of friends, and participates in clubs, having recognized the value in them her father failed to. Since she excels at academics she's found a natural fit in her part-time job tutoring struggling students, affording her a flexible schedule and a meager wage for taking pupils, not to mention favor with the faculty of Purple Crown.
Personality: Emma is a young and cheerful girl, noted for how outgoing she is. She's very eager to try to make her more 'reserved' friends feel comfortable and try to make them open up in groups. In conversation Emma is a always polite, kind, and prone to humor. She is, however, very innocent, often leading her looks past glaring and large faults in others, and place a dangerous amount of blind trust in strangers. She doesn't have much experience with the 'bad' side of the world and can be a bit gullible, a hindrance when it comes to the often cutthroat world of DGO. Emma is perhaps best defined by how studious she is. She focuses hard when studying, picks up new information quick, is perceptive of her surroundings, and excels when it comes to the technical information of DGO and her studies. On the topic of her studies, Emma could be accurately described as a 'Genius' when it comes to school. She excels in both maths and sciences, and is proficient in literature and English. However, above all, Emma is a loyal friend, and unwilling to turn her back back on those she is close to, online or otherwise.
Summon: Fire Imps - Emma's first skills is a summon. The skill has a cap of 5 'charges'. Emma begins battle with all five, and gains an additional charge every 2 minutes. She can expend one charge to summon a fire imp, a small creature that is approximately half her size. The creature wields a red pitchfork and targets anyone Emma commands them to. Emma can only have 5 imps at a time. The creatures are relatively weak compared to any DGO players, so the must rely on coordination with themselves and Emma, and, of course numbers to defeat an opponent.
Conjuration: Fiery Sword - Emma can use this skill to conjure a sword basked in fire. The flame able to spread to all but herself. She can use this skill every 1 minutes. The most obvious use of this skill is to summon a weapon to wield, but it is in fact sub-par as an equippable weapon. However, with a bit of unorthodox thinking this skill can find it's most practical use. The velocity and location (Within around 30 yards) of the weapon's exit point is variable, so the spell can be used to offensively hurl or 'poke' the enemy with the blade. It should be noted that a portal for the blade's exeunt appears four seconds before the sword appears, additionally making a distinct sound on opening, so this is only effective against the unaware or nonreactive.
Conjuration: Slipscape Portal - Emma's primary form of mobility, this ability allows her to open a pair of portals that link with each other. These portals can be opened at any locations within 100 yards in any direction. This ability has a 1 minute cooldown.
Avatar Feats:
Monodextrous Casting: Enables you to wield a melee weapon in one hand.
History: Not much to tell about her life, she has done her best to keep it as easy going and straight laced. She lives with her mother and her father works far off as a factory manager (it moved). She has done well in school, though never the best in her classes. She has had a deep interest in biology and marine life, often taking trips to visit the ocean or aquariums. She lives a simple life and likes to make sure it stays that way. She has been apart of Deep Underground Online since she was thirteen, as like many she was gifted it from her parents. She has played it on and off though recently has had a falling out with her friends, and finds herself going to it as more of an escape. She has had no real ambition within the game, and was ready to live whatever life she earned through it. Personality: Usually she is a very calm and gentle person, staying in the background and calculating what to say and why, though lately she has thrown caution into the wind, and is changing. She wishes to say whatever she wants, and do whatever she feels she should. Searching for freedom from the birdcage she built herself, she is unsure herself of who she is at this time.
"Faustian Shift"
Avatar Class: Healer - Surgeon
Avatar Level (Initial): 3
Avatar Guild: Has recently left her friends guild "The Jolly Rogers". An unofficial guild of friends.
---Avatar Abilities---- Battle implants: Temporary cybernetics are built into the targets arms and legs, increasing their speed and attack by 30% The time it lasts can be extended with multiple casts. Twenty seconds for implants to take form, and lasts for three minutes. Takes two minutes to cooldown.
Clear: The user is granted cybernetic arms that can create a massive pulse of electricity. While designed to try and revive allies, it is more tuned to stun enemies and do decent damage. If it does manage to revive an ally, it leaves them at minimum health. Able to cast every 30 seconds.
M.O.T.V (Mark of the Vanguard): A cybernetic halo is placed over the target, it will over time heal up to 15% of their overall health. Up to three halos can be deployed at one time. It takes roughly 20 seconds for the heal to complete on each halo. Each halo has an individual 1 minute cooldown. ---Avatar Abilities----
---Avatar feats--- Wisdom ---Avatar feats---
Other: A healer who refuses to be only a support, they create relatively reckless abilities to combat enemies. While at the moment their best attack is their "Clear" is about as powerful as most mages lower level strikes.
Height: 5ft Weight: 100 lbs Hair Color: Blue Eye Color: Blue Name: Rebecca Newton Age: 13
History: Rebecca comes from a long line of failures at DGO, you might say that she is their chance at redemption, a chance to break the mold, well they said that about her mother too, it wasn't true then, maybe it's not now. Money, status and success are not everything, Rebecca has a loving family, friends, but if she can make something of herself in DGO won't it all be better? Money, status, success, family and friends sure sounds great. This is what drives Rebecca.
Her mother is a cleaner at a local business, her father a binman. They live and have always lived in a cheap rundown housing estate in an area of the city dominated by cheap housing estates. Though DGO brings a certain amount of fairness to the world in reality those brought up in these housing estates tend to end up in them. That's just the way the world works but for some, those who have a drive, a will for something more, perhaps they can escape and find a better life.
Her friends live on the estate, she has spent most of her young life around the estate and she is thoroughly sick of it.
Personality: In one word; Ambitious, There are some things that she will never give up, her family for instance but everything else must bow to her ambition. Whilst she loves her family and friends she also hates them, hates that they are at the bottom of the food chain, hates that they failed. Apart from these strong characteristics she is much like any 13 year old, head in the clouds at times, moody at others. The world has yet to decide what she is and she is determined that what she is, is the best.
Refraction(Passive): 11% of damage dealt to Havoc is dealt to all enemies engaged with Havoc. i.e Havoc takes 100 Damage, an AoE 11 damage nuke is applied around Havoc.
Other: Rebecca would have joined the Red guild had not her mother been a member and an abject failure in DGO.
History: Sam was a normal everyday child. However, when he got DGO at his 13th birthday, he started 'living' in the game. It seemed like the game was everything to him. He doesn't speak much in real life, but if he does, it's mostly about DGO. However, in the first year of him being in DGO, he has become a fine marksman. After the announcement of the Black Guild going public, he is struggling about the idea of joining it. This is because in-game assassination is his specialization.
Personality: Likes to keep far away from the trouble... and make it end from there. This means that he doesn't like trouble, and wants it to end. However, he doesn't want to get mixed in either. That is why he prefers to do it in such a way that the others don't even notice he was even involved. He focuses on school and gets decent grades, but doesn't socialise much. He also likes to work alone, as he doesn't really rely on the skills of others as much. His personality is reflected both inside and outside the game.
Appearance (Avatar):
Avatar Class: Rogue-Ranger Spec.
Avatar Title: Shadow Shot
Avatar Level (Initial): 3
Avatar Guild: Cobalt Bruisers
Avatar Abilities: -Shadow Clones: This ability makes Shadow Shot able to create clones that aren't solid, but can shoot solid bullets. Because not being solid, they are very fragile, and can be dispersed in just a few hits, or one strong hit. The cooldown is 5 minutes after activitation, and a new activation makes any clones created before dissapear. The amount of clones are his current level -1.
-Heat Vision: Shadow Shot can see pretty good in dark areas, as he can switch between heat vision and normal vision.
-Keep it casual: Shadow Shot's ranged weapons have double the normal range.
Feats: Assassination: Sneak attacks do double damage. Not applicable if already in combat.
History: Hailing from a country town in America, Tim was a boy, and you know how they are. Playing games, showing off to girls, doing sports, etc. Tim grew up to be a fit young boy, and then grew up to be a fit young teenager, which is where he is today. Maybe the fitness thing came around because his parents were fitness nuts and insisted he learn martial arts. Not that he minded, though. Being able to kick ass was pretty good. In fact, Tim went the extra mile, learning Karate, Judo and Tae Kwon Do. The key word there is ‘learned’, however. He doesn’t have that the cool belt colours yet, but he’s getting there. Some might say that he’s overworking himself to make his parents proud, but he was glad that they forced him into it, because of the dark time in his life during the transitional phase when he moved into the big city… Which I won’t go into :P At any rate, he turned 13, got Deep Ground and has been playing it for 2 years, balancing all his other commitments on top of it.
Personality: Tim goes through life cheerfully and confidently, always ready to show off. He’s easy to get along with and is stupid enough to not take offense easily. Friends will find him handy in a pinch, unless it has to do with academics. He’s somewhat average, and will probably need as much help as you do, but he’s dependable enough any time else. He friendliness, however, is a mask for his dark past, one that he wouldn’t like to confront. Nevertheless, his sense of justice and loyalty are quite strong and he supports all of his friends.
In deep ground, he acts as a kind of superhero, running around saving people, because he likes to do it. He's very similar to how he is in real life, but in game, he's stronger. He's liable to jump into fights in real life too, but in game, he's more reckless. His sense of justice is even stronger in Deep Ground because he has the strength to back it up.
Appearance (Avatar): I’ll try to do this in one sentence. A silver statue of a naked, bald, 6 foot musclebound man with suspiciously absent sexual characteristics, strangely accented eyebrows and no eyes. He’s super shiny. Damn, that was two sentences.
Avatar Class: Tank
Avatar Title: Silver Streaker
Avatar Level (Initial): 3
Avatar Guild: Solo player
Ability 1: Quicksilver brawler (passive) The Silver Streaker’s physique and physical makeup make for some unique properties.
+20% movement speed per level
+10% attack speed per level
Armour can be equipped but aesthetics will not change
Weapons can be equipped, but not wielded. The weapon is instead absorbed by the Silver Streaker’s body and stat bonuses are instead applied to the Silver Streaker’s fists. Normal weapon restrictions still apply (If ranged weapons are used, the Silver Streaker gets finger pistols).
Ability 2: Silver Dash (active) With this ability, you find that the Silver Streaker is aptly named! The Silver Streaker performs 3 quick dashes in rapid succession, closing the distance fast or dodging hits.
Can outrace bullets
Relatively short range, about 15 meters per dash
Can be ended early, shaving off a third of the cooldown for each dash
The Silver Streaker can attack while dashing, but good luck hitting anything
If done correctly, attacks can receive up 30% bonus damage (eg. Charging straight at their face and punching them)
Cooldown is 30 seconds
Ability 3: Light Metal (passive) The Silver Streaker’s physical makeup has strong defensive properties and also increases the Silver Streaker’s strength.
+10% melee damage
+20% bonus armour (as in, if he has 20 armour he’ll get 4 more for 24 in total)
Other: Well, if you’re still around, would you like to hear the legend of the Silver Streaker?
There’s a popular story amongst the circles of weaker users. It is said that when people are in trouble, a silver light will appear on the horizon, speeding to bring speedy justice. ¬Indeed, the altruistic acts of the Silver Streaker have led to many legends, though some are more notorious than inspiring.
Most tales share the story of a naked silver man running in to help them in a fight, but this isn’t always a good thing. It seems that there’re an equal number of stories where the shining legend heroically saves the would-be victims, and ones where he comes just in time to die along with them. And also, seeing a huge naked man made out of silver speeding towards you in your time of need wouldn’t exactly be welcoming to most people.
Some have reported switching their assault to him instead of the attackers because their attackers also did the same, only for the silver man to speed right back out into the distance. Some have even reported reporting him for sexual harassment after he saved their lives, but to the dismay of those people, the Silver Streaker has never been brought to justice.
Some speculate that he’s not a player at all, but an NPC put in by the goodwill of a lone renegade developer to help others in life, hence being untouchable by the moderators. Others believe that he instead bribes them to overlook his antics, theorising that he is instead a skilled hacker who takes advantage of the system to show off his indecency. The real mods just laugh and sit back, content with the knowledge that they’ve already tried and are well aware that, unfortunately, neither they nor the player can do anything about his endemic indecent exposure.
History: Born to a family who, quite frankly, needed to learn the meaning of birth control, she had 11 brothers and sisters, making her the youngest of twelve. Her parents are hard workers, and a lot of the time, they weren't around, leaving Cassandra's care to her older siblings. As a result, she was often forgotten, not on purpose, but due to the fact that her siblings were still young themselves, the oldest only 17, and obsessed with D.G.O.
Cassandra became quite independent, learning to cook and clean for herself, to do her chores, and completed any learning she needed. She expected to be overlooked, and to not get the greatest things, most of her clothes, toys and belongings were hand-me-downs, sometimes handed down three or four times before they reached Cassandra. She dreamed of the D.G.O world, but didn't get her hopes up for being given it on her 13th birthday. So it was a shock for her when she was given it, and she immediately began to play it.
Cassandra became obsessed, finding that she was actually noticed, and of value to other players with her healing skills. She immersed herself so completely in the world, that she sometimes forgot about reality.
Personality: Casandra is quite. She doesn't speak up, nor does she challenge things. She is, by all means, a perfect child. However, she has an anger seething just below the surface, built up over the years of acceptance for her position in her family. She craves attention, and craves being noticed for things. She is however kind, and caring, but does seemed quite conflicted, quite sad and tired a lot of the time.
Appearance (Avatar):
Avatar Class: Healer-Witch Doctor
Avatar Title: Nies Hellum
Avatar Level (Initial):3
Avatar Guild: The Fanged Rangers
Avatar Abilities: healing pulse: a basic healing spell, this heals the users and allies by 10% of their health. It has a three second cast time, and 20 second cool down time. It works in an area around the user of about three meters.
Focused Healing: A basic healing spell, it can heal the health of one ally by 25%. It has a five second cast time, and one minute cool down
resistance: This is a basic spell, given the user, or ally the spell is used on, a resistance to damage for 15 seconds. It has a cast time of 4 seconds, and a cool down time of two minutes. It typically lasts for a minute, and has a 20% resistance effect.
History: Hibiki comes from a very wealthy family who has personal bonds in the Deep Ground Online game, with her mother and father both important investors. Her family runs Toho Systems, a conglomerate of computer hardware, program apps, security, and just about anything that you'd imagine is "Futuristic". Hibiki, being the youngest of five, was rather spoiled. Her parent's financial success actually allows them to spend time with their daughter, unlike her older siblings who grew up without them for the most part. It has made some slight tensions, but in the end they're all family.
The biggest issue (If it could even be called that) Hibiki ever had to deal with was her innocence. She thinks that she knows the world, warts and all, and believes that she can actually do something for it. Her parents do nothing to dissuade these notions or even show her what the world is really like outside the walls of her house and the media. So when Hibiki was 13 of course she took part of the Deep Ground Online, using the best her parents would provide for her. She wants to change the world, even if she doesn't really know what's out there.
Hibiki has a grudge against the Black King, Moon Rider, due to a close friend named Onyx Fox. Onyx Fox was a young servant just a few years older than Hibiki, who was basically her sister. Onyx Fox was in the Ebony Strykers and hoped to use her time in the guild to have a bright future, but after the Ebony Strykers disbanded Onyx Fox started losing. Eventually the player of Onyx Fox simply left, and Hibiki hasn't heard from her since. She can't find her friend anywhere, and not even her parents know where she is. Fearing the worse, Hibiki has a grudge against the Ebony Stykers for abandoning her friend and blames them for her disappearance.
Hibiki also doesn't like the Sweepers as they've targeted her for some reason. She hasn't played for long and doesn't really know anyone, so she isn't sure why they are attacking her. They also have a bad reputation for just being highly organized outlaws, so she doesn't believe a word of their "Protecting the weak and fighting evil" creeds. She likes them even less now that they've joined the Ebony Strykers.
Personality: Hibiki is naive to the point of stupidity. While having a healthy amount of caution, she still has her youthful vigor and ignorance of danger, more so in Deep Ground since to her it's all just a game. While she can have quite an attitude and a bad mouth when dealing with bullies, she rarely holds grudges for long unless you really do something horrible. For better or for worse, easy to befriend and is a nice kid, even if she constantly wants to hang out with you.
Appearance (Avatar):
Avatar Class: Rogue
Avatar Title: Smitten Kitten
Avatar Level : 3
Avatar Guild: None
Avatar Abilities: Cat Cut - Smitten Kitten can always cut her enemies, either with her claws, teeth, or even a kick. Her damage and speed grows stronger with her level and if she actually has a weapon to use. Only scales with melee weapons. Kitten can also use her claws to climb on walls, ceilings, or even her enemies without any trouble.
Feline Grace - Smitten Kitten will take no damage from falling and is unaffected by anything that limits her mobility or speed. She has perfect balance regardless of whatever her terrain is. Smitten Kitten is also capable of great acrobatics and can even do multiple jumps in the air. She can do one jump for each level she has.
Devil Cat Ghost - Smitten Kitten becomes a ghostly creature, capable of phasing through opponents and obstacles. She cannot be harmed in this form, but neither can she harm others. Smitten Kitten is also becomes invisible to those without abilities to detect her. She must come out of her ghostly form outside a solid object; if she doesn't she'll be forced back to where she was before she entered the solid object. She can stay in this form for one minute, but afterwards it will go on a five minute cool down.
Unlocked Later
Tiger Rend - Passively, each of Smitten Kitten's attacks lowers a random stat against her opponent. The stats can continue to become lowered until the target is dead. Smitten Kitten can also activate the Tiger Rend so that each of her attacks causes her opponent's special abilities (Like Avatar Abilities or Feats) to instantly go into cool down. Techniques already already in cool down will have their timer reset as if they were just used. Tiger Rend has a cool down for ten minutes when it's active ability is used, including it's passive ability.
Copy Cat - If Smitten Kitten is near another Avatar who activates one of their avatar abilities, Smitten Kitten can try to copy a version of it that is only 70% as strong. After she uses it, Copy Cat goes on a ten round cooldown. She can use the ability she copied only once during the cooldown, but she'll lose it once she can use Copy Cat again. Smitten Kitten can only copy things that need to be activated to use, so she can't copy a passive ability. She also can't copy abilities that require specific weapons or gear unless she has one herself or something similar.
Nine Lives - Smitten Kitten can create 8 additional copies of herself, each one with only 1/8 of her max health and unable to use any of her feats or abilities except Cat Cut and Feline Grace. Smitten Kitten can dismiss a copy to regain health back based on how much health the copy had (To a max of 1/8 of her total health) and/or to teleport to where the copy was before it was dismissed. Has a ten minute cool down.
Avatar Feats:
Level 3: Vicious Strikes
Unlocked Later
Level 4: Grim Stride
Level 5: Deadly Aim
Level 6: Trip Wires
Level 7: Soaring Slayer
Level 8: True Sight
Level 9: Bullet Hell
Other: She likes the color orange and wants to defeat the Black King.
Height: 5’3 Weight: 49 kg Hair Color: Tawny Brown Eye Color: Hazel Name: Takayume Yuuki Age: 16 History: Where you looking for trauma? Tragedy? What about lavish luxury? Comedy? Nope, Takayume Yuuki’s life was utterly, painfully, laughably normal, born in such a middle-class family that her parent’s income was exactly the average yearly salary of middle management office workers. With the stable, stagnant life granted to them by the Deep Ground Program, the Takayume family fell into the same trap as many other families: that of complacency. There were no ambitions, no goals that mattered, and no parental pressures exerted onto the girl. Yuuki lived content, never needing or wanting anything, because she didn’t have much that she wanted the first place. At elementary school, she was pretty much average, just another girl who went through the motions of education. She had a few friends, but after graduation, never bothered to keep in touch with them, and came to high school with a blank slate.
The only thing that stayed with her after those childhood days was the piano, something that she picked up on whim and found that she enjoyed in moderation.
After being introduced to the Deep Ground Project and gaining her Avatar, she carried on with her life in much the same fashion. She played Deep Ground when she felt like it, and didn’t play when she didn’t feel like it. After so many years, Yuuki’s Midnight Soloist was still at level 2, due to the fact that she cared little for death and even less for EXP. While dangerous situations made her heart pound euphorically, virtual battles aren’t something that she actively seeks, and ultimately…if she could choose between Deep Ground and playing the piano or walking around with friends, Yuuki honestly wouldn’t know which one she’d do.
Probably just flip a coin and see where it lands.
Personality: Yuuki takes all things in moderation, living life with a small smile on her face. She’s the type of person who actually does enjoy taking long walks in the beach at night, and who spends her time more with her piano and her friends than with the internet or her studies. After all, the Deep Ground Program had made studying a trivial thing in life, as long as one succeeded in it. But, with two years left to go until the rest of her life was decided…yeah, two years is a lot of time, and Yuuki doesn’t feel much like worrying about that either. It could be said that she’s a slacker, a lazy little kid who cares much too little for her future. Unfortunately for those people, Yuuki isn’t a slacker. She’s just a procrastinator who works best under extreme amounts of pressure.
Because the most important thing in the world is to smile and enjoy one’s self, so regardless of whether or not her digital life is coming to an end or her career path was going to become that of an elementary school janitor’s, Yuuki doesn’t care. She’ll stay content and satisfied, and never drop the small smile on her lips.
Avatar Class: Warrior - Duelist Avatar Title: Midnight Soloist Avatar Level: 2 Avatar Guild: Not in any Guild. Avatar Abilities: Heavy Arms – Unique to Midnight Soloist, Heavy Arms creates two large, mechanical arm that extends from behind the Avatar. Every time a new Avatar Ability is gained, another arm is added, capping at 6 arms at level 9. These arms act as weapons, and cannot be removed, meaning that Midnight Soloist is incapable of wielding other weapons or shields, even though she DOES have ‘normal’ hands as well. With a length of two meters and ball joints that allow its three sections to bend and spin in pretty much any direction, the Heavy Arms weigh a mere 30 kg each, and each arm increases the Midnight Soloist’s base Strength and Attack Speed by 25%, capping out at a 150% increase at level 9. In exchange, though, her running speed is reduced by 20%, regardless of the number of arms.
In their base state, the Heavy Arms has four metal claws that oppose each other, which can be used to claw, punch, and grab. Unsurprisingly, they’re strong enough that Midnight Soloist can really just lift herself onto them and walk about on vertical surfaces, granted that the surface is sturdy enough.
Though the buffs are removed whilst the debuff remain, she can retract the Heavy Arms into her back if she wants to walk around relatively normally.
Currently, Midnight Soloist has three Heavy Arms, one behind each shoulder, and one in the center of her back.
Land Demolisher – The second form of Heavy Arms, Land Demolisher converts any number of the mechanical arms into piledrivers. The claws are removed and give way to a flat, hard surface, which extends fifty centimeters in an instant after it strikes an object, doing 200% damage and knocking the target in the same direction as the attack. Against objects, Land Demolisher does 300% damage, while it gains 10% Armor Penetration against large Dissolutions, in exchange for losing its knockback properties. If simultaneously ‘pincering’ a human-sized target, the two Land Demolishers would do a total of 500% damage.
Each piledriver usage has a cooldown of sixty seconds, and it takes three seconds to switch back and forth from Heavy Arms to Land Demolisher. Theme:Astronauts
Avatar Class: Healer Avatar Title: Clockwork Doll Avatar Level (Initial): 1 Avatar Guild: Unaffiliated Avatar Abilities: Unity - An active skill, Clockwork Doll creates a ten-feet long aura around her that passively heals her allies by 5% of their max health each minute, including herself. However there must be another ally within range or the aura does nothing. For each ally within the aura, the range increases by another 5 feet. When she is affecting at least 4 people, the healing rate is increased to 10%, and will increase by 5% more at a cap of 25% when she is healing at least 10 people at once. The range will continue to increase with no limit. One minute casting, ten minute cooldown.
Other: Clockwork Doll's base attack is actually quite high for a healer, and while she can't compete with dedicated warriors, she can provide a surprising wallop to anyone who thought she was going to be a weak and squishy avatar.
Appearance (Real Life):(If this IMG link didn't work I'll fix it soonish. This computer doesn't like IMGes very much) Height: 5' Weight: 80 Pounds Hair Color: Red Eye Color: Green Name: Vargas Strauss Age: 15 History: Vargas was born a single child in a decent household. His parents had both done well in DGO but not enough to earn a fair enough living between the two of them. Vargas of course was determined to do better. Not just for himself mind you, he really wanted to get a good job and be able to give back to his parents for raising him. Of course this was kind of silly as they kind of had to but by the time Vargas realized this he was already set on his goal, to get an awesome job by being awesome in DGO. Deciding that the other guilds were too risky he figured he would join the White Guild, after-all this way he would at least be okay, and if he was good enough he would get somewhere amazing. Surely being a King gave you like, a lot of points right?
Personality: Vargas is confident about pretty much everything but his height. He doesn't like it when you mention that. Anyway he's a rather friendly guy in general, but he tends to have a ruthless side where he will pursue his goals relentlessly. Add that to the fact that he tends to harbor a grudge and you've got someone you probably don't want to tick off too badly. Appearance (Avatar): (Not sure if the Image I tried to link worked, if not consider this a WIP) Avatar Class: Mage Avatar Title: Hellborn Avatar Level (Initial):3 Avatar Guild: Ivory Masks Of The White King Avatar Abilities: Magic Blast: A skill which fires a magical projectile that deals resistance-ignoring damage.
Depths of Hell: Call upon infernal powers to summon one of three specialized demons. All demons can be teleported to any area with three feet of the caster at will. This spell has a cast time of 10 seconds and has a cool down of 1 min after the current summon dies.
Fleshing-Basically a ball of flesh with arms and many mouths. Abilities -Thick Skin:Fleshing takes half damage from all sources -Cannibal: Whenever the fleshing is attack it automatically attacks back with one of its mouths. In addition whenever the fleshing deals damage it restores HP. -Item Form: Flesh Amour- A form of amour enhancement that is automatically used. It causes the user's armor to gain the properties of the fleshing.
Dark Fiend- A small impish creature that wields countless tiny daggers. Abilities Hellforged: Whenever Dark Fiend deals damage the target receives 50% more damage from magic attacks Not So Fast: When Dark Fiend deals damage the target is incapable of using movement or movement enhancing abilities and slowed by 20%. Item Form: Shadow Pill- A consumable item that causes the digester to emit dark energy. It boosts the user's move speed by 100% for up to 10 seconds and allows them to teleport to any area within 10 feet removing the move speed effect.
Eldritch Beast- A mage who was consumed by the dark powers he wielded. This minion can cast several spells but is extremely frail. Abilities Life Link: When the caster HP are next reduced the attacker's hp are reduced to the same percentage Demon's Gift: A devastating attack that sacrifices all the user's life force causing massive damage to the target Lava Blast: A simple attack that shoots a steam of lava at the target dealing large amount of fire damage, the lava remains as an evironmental hazard Item Form: Blazing Orb- This is a throw able item that upon contact explodes in a ferocious burst of lava, the direction of the burst can be controlled.
We Still Have A Contract: If any summon dies then it is turned into an item and teleported to the summoner.(Note: May only posses one of these items at a time.)
Hellbolt: An ability that spears the target with a bolt of flaming energy. In addition the bolt latches onto the whatever it lands on after passing through a target tethering the two together. The tether breaks if the caster activates this ability again. If the tether breaks for any reason the unit it is attached to is pulled back and is dealt additional damage. CD 30 seconds
Appearance (Real Life):Click! (minus the tattoo) Height: 6'0" Weight: 175lbs Hair Color: Blue Eye Color: Dark green Age: 15 History: Michael had a fairly normal upbringing. Nothing out of the ordinary, or worth making a note about. He had two parents, and one sibling. He did well at school and didn't get into trouble. He had a group of friends that he hung out with almost everyday after school, but it slowly came to a halt once he got his hands on DGO for his thirteenth birthday. Gradually, Michael began to remove himself from everyday life, and spent more and more time in his room, on the programme.
Personality: Michael is a fairly nice boy. Doesn't get into trouble. Doesn't go looking for trouble. However, he is nice and open to whoever approaches him, and doesn't judge a book by it's cover. Michael, however, is the type to stand up for what he thinks is right, which isn't always. But he will try to make friends to whoever approaches him, unless he has prior knowledge of that person being a villain or just generally has an aura about them that indicates they're not good.
Appearance (Avatar):Click! Avatar Class: Warrior - Berserker Avatar Level (Initial): 3 Avatar Guild: None Avatar Abilities: Primal Rage - Hyde unleashes an uncontrollable rage upon himself, causing damage to increase by 50%, but he loses 10% of his armour bonus. This lasts for three minutes and has a five minute cool down. Comet Rain - The spikes from Hyde's Morningstar fire off, creating an AOE, in return for a 5% loss of damage. This lasts for two minutes, and has a three minute cool down. Morning Sun - Triples Hyde's attack power. This lasts for fifteen seconds and has a seven minute cool down. Avatar Feats: Furious Blows - Increase attack speed by 10% Other: N/A