Hidden 9 yrs ago Post by Saarebas
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Saarebas Wandering Wild Magic Fanatic

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"Tis Such A Glorious Day!!"


Name
Korand'r

Alias
Nova

Age
18

Gender
Male

Appearance
Korand'r is a sturdily built fellow, standing at a even six feet tall and having quite the muscular body build. Like all of his people his skin has a distinct orange tint to it, similarly he has the brilliant green eyes and fiery red hair that are common among his people. His hair falls just bellow his neck and is usually unkempt, as well he has a small amount of facial hair sprouting from his chin.

Personality
Korand'r is a very hearty and open person, he wears his emotions on his chest like a badge of honor. By the standers of earthlings he is considered incredibly overly friendly, extending pleasantries to anyone and everyone even if they are his foes. He has many odd quirks as he has yet to get the best grasp of Earth customs, he is still in the dark to what is considered socially acceptable to do an Earth. He is incredibly proud of himself, his people and their traditions, as well as anyone he considers his friend. He is loyal to the end, sticking with those who have earned that loyalty through anything.

Skills
Korand'r is well versed in a number of Tamaranian fighting styles which mainly consist of close quarters hand to hand combat. Likewise he is quite adept at using close quarter weapons such as swords, shields, spears, and other similar arms.

Powers
Korand'r's powers, like all Tamaraneans, are directly tied to his emotional state and can only be triggered when a specific emotion is focused on.
Superhuman Strength
Tamaraneans are capable of lifting mind boggling weight by human standards, Korand'r's current upward weight limits is around a hundred tons. They are able to preform such feats of strength through experiencing boundless confidence.
Flight
Common among Tamaraneans is the ability to take flight, they achieve this through feelings of unbridled joy.
Omnilinguistic Assimilation
Tamaraneans are capable of learning languages nearly instantaneously through mere lip contact with a being that speaks said language, though some of the language's more subtle uses may allude them.
Ultraviolet Energy Absorption/Projection
The Tamaranean body takes in ultraviolet energy and uses it to preform the amazing feats it is capable of, such as flight or super strength. Alternatively Tamaraneans can project this energy from their bodies in the form of both thermal and explosive blasts. They do this through expressing emotions of righteous fury.
Tamaranean Physiology
It is easy to notice that there a few differences cosmetically between Tamaraneans and the common human, but their differences go much deeper than that. Over the Tamaraneans have adapted to become quite the tough and hardened race, making them quite the survivors. Such as their large purple tongues are actual barbed, much like a jungle cat's, as well their complicated digestive system consists of nine stomachs in order to store food in scarce times. Likewise the Tamaranean body is incredibly durable, being able to withstand unearthly amounts of damage and still bounce back, as well as being able to heal from injuries in a matter of hours that would take others months to recover from. Their bodies are also able to withstand the harshest of conditions, from extreme heat and cold to radiation and even the vacuum of space.


Equipment
Korand'r personally doesn't carry anything of actual note to aid with crime fighting, though he does occasionally take snacks with him.

History
Every child grows up wanting to be a hero, children on other planets are no different. Ever since he could remember Korand'r wanted to help and protect those around him and he always did everything he could to achieve this dream. He trained as hard as his body would allow him, pushing himself to become the strongest he could possible be.

As the years went by Korand'r became quite the talented warrior, but he wanted the chance to prove himself. Luckily for him he got that chance in the form of a small would be invasion by Citadel, a race of warmongering conquerors. Through a series of events Korand'r was able to make his way onto their lead ship and cause enough damage to bring the whole thing down.

After his victory over the Citadel forces Korand'r found what he always knew, that he enjoyed defeating evil doers, so he set off into the universe to help bring safety to anyone he could. He eventually ended up on Earth and found that it was a hot bed of trouble, prompting the you alien to stay and defend it. During his time on Earth Korand'r was able to find a group of like minded young heroes who he eventually formed a team with known as the Teen Titans.


Other
Korand'r has taken it upon himself to pursue the arts of a Earth chef, though currently he is... less than skilled.
Titans Go!
Hidden 9 yrs ago 9 yrs ago Post by Archmage MC
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Hidden 9 yrs ago 9 yrs ago Post by Wisp
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Wisp uptown funk u up

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Name
Jasper Simmons

Alias
Quickshot

Age
Seventeen

Gender
Male

Appearance


Personality
Jasper is quiet and reserved, not one to put himself out there socially. He prefers to keep to himself, and would happily take a night alone over a night partying. It's not that he doesn't want to make friends, but more that he's just not interested in going out of his way to do so. Sure, he'll strike up conversations with people he knows, but strangers are out of the question. He figures that if something is important, someone will come to him, not the other way around. It makes him seem shy, and maybe even boring, but he's alright with that. Children bring him out of his shell, though, especially when he has a chance to show off.

Skills
Archery, Gymnastics, Spatial Awareness

Powers
N / A

Equipment
Bow, Quiver, Trick Arrows

History
From a young age, Jasper was always finding trouble. Climbing trees, rocks, and anything his hands could grip, it was a wonder his parents didn't go grey. When he was old enough, his father took his son to learn to shoot a bow and arrow, hoping to one day take him hunting with him. While Jasper took to the bow and arrow like a duck to water, he was less than keen on using the arrows on helpless animals. His father was disappointed, but let his son keep the weapon all the same. It was later that year when the circus was in town that he learned about trick arrows, and began to search for a mentor. He found one in a fellow archer, a hero, Predator. The hero swore to Jasper's parents that his education would continue, but he'd train the boy to be a hero, too. The apprenticeship lasted several years, but Jasper knew that if he wanted to make a name for himself as Quickshot, he needed to strike out on his own. Thankfully, a like-minded group around his age seemed to have a similar goal, and together they formed the Teen Titans.

Other
As Quickshot, Jasper's costume is mostly shades of blue, with a black hero mask. His quiver and bow are also black.
He's called Quickshot for how fast he notches arrows and lets them fly - he's not one to waste arrows, though.
Titans Go!
Hidden 9 yrs ago 9 yrs ago Post by Fabricant451
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Fabricant451 Queen of Hearts

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Hidden 9 yrs ago Post by Mr_pink
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Mr_pink Heaven Knows I'm Miserable Now

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Hidden 9 yrs ago Post by Double
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Double Hard-Boiled

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Name
Albert Alphonse Kazam

Alias
The Great and Powerful Kazam!
(Or just Kazam, although Al himself insists on the full name.)

Age
18

Gender
Male

Appearance

That's only Al's casual dress. His "professional" uniform consists of a dress shirt and vest combination worn under a royal blue high-collar cloak cut specifically to have triangular "teeth" at the hem, black dress pants tucked into shin-high white boots, a pair of white formal gloves and the pièce de résistance, a blue tricorn hat decorated with a big white feather for extra flair.

Personality
Al is very charismatic, almost overly so. Most of the time it's part of the act, after all it's rather difficult to dazzle an audience if the performer has a gloomy attitude. Other times, though, he can come off as overly confident if not outright cocky. His confidence is great for putting on a show, but otherwise makes him difficult to work closely with, close personal friends tend to find his overly-dramatic confidence to be rather insufferable at times. His insistence on being called The Great and Powerful Kazam can - and has - rub people the wrong way. Still, if you can get past the bluster and theatrics, you'll find there's an overall good kid somewhere in there. Al fights crime and injustice as much as the next superhero after all, he just does it with a bit of a self-inflated ego.

Skills
Al has learned a wide variety of tricks and illusions accomplished merely by sleight of hand. Apart from that, he likes to believe he is good at convincing people to agree with him through sheer charisma. He's also done his share of dabbling into occult lore and mysticism, if only because such knowledge is practically required for someone like him. Al has also become a practiced swordsman out of necessity due to the nature of his magic-wielding. Finally, he has learned to speak quite fluently in the famous Backward Speech of Zatara and Zatanna, as any self-respecting sorcerer would if only out of respect for and in tribute to their greatness.

Powers
Al is of Homo Magi descent, at least on his father's side anyway. As such, he possesses a certain talent for using real magic. As with most spell-casters, a specific focus is generally required before Al can successfully throw out magic spells. For most, the focus is incantations, Zatanna's backward speech being the most famous example. For Al, while he can use backward speech for incantations, and often does so, he also uses a physical object as a focus as well. That object is an antique sword, an enchanted one that is his family's heirloom. While Magic generally allows one to accomplish a wide variety of feats, there are more specific spells designed for more specialty purposes. The ones Al himself knows are as follows:



Equipment
Al's most precious possession is his family sword. It's enchanted and thus capable of changing its appearance between being a sword and a wand. Much of Al's magic is channeled through it in some form, and so without it his spells become significantly weaker or more difficult to maintain.

History
Much of Al's family history is muddled and forgotten, but it has always possessed a talent for magic. This is because, at least on his father's side of the family tree, Al's family contains members of the Homo Magi race, essentially humans with a natural affinity for spell-casting. In fact, Al isn't even the first to be called the Great Kazam. That honor goes to his great grandfather, Al simply taking the title for himself when he inherited the family sword. Al was an only child, and in a way that was a blessing for him. According to the Kazam family traditions, only one child per generation could learn magic. In households with more than one child, both would be taught magic until adulthood, at which point it was customary for the siblings to pit their magical mastery against one another, the winner being awarded the sword and the losers stripped of their ability to use magic in order to prevent them from becoming a threat. Since he was an only child, Al was spared from this custom as he had no siblings to compete against.

His childhood normal, or at least as normal as could be when magic was involved, Al grew up being praised for his talents, mostly by his mother. While his father was around early on to teach him the basics of magic, he vanished when Al was 14 years old. Whether he died or simply transported himself to some other dimension, none could say. Supposedly he was researching something but he always kept that a secret, so no one in the family actually knew what it was he was working on at the time of his disappearance. Still only a rookie spell-caster, Al demanded the sword be given to him so he could finally master his gifts and go searching for his father, but was denied. He was still too young, and so the family sword went to Al's depowered uncle, who despite no longer possessing magic was able to complete his training and, four years later, finally gave Al the family sword.

In his search, Al began using his talents to fight crime, something none in his family had ever considered doing before. Al was almost entirely inspired by the famous Zatanna in his decision to become a crime fighter, even self-learning her famous Backward Speech for his own use. In these activities, Al encountered others around his age who also resolved to fight crime. Deciding that his talent would certainly be invaluable to them, Al reached out to them and essentially invited himself into their team.

Other
He still keeps in contact with his uncle, reaching out to him if a magical problem proves too difficult for him to solve on his own.

Titans GO!
Hidden 9 yrs ago Post by Scarifar
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Scarifar Presto~!

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Hidden 9 yrs ago 9 yrs ago Post by Princeofhearts
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Princeofhearts

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Hidden 9 yrs ago 9 yrs ago Post by mattmanganon
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mattmanganon Your friendly neighbourhood tyranical dicator

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Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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Name
Tohi Lee

Alias
Chi-tah

Age
16

Gender
Male

Appearance

6'6" 210 on a long, lean frame. Yes, he has claws.

Personality
Impulsive, brash, catty. Cocky to the point of overconfident and refusing to admit when he's wrong.

Skills
Martial artist and residential motorhead. Titan's go.

Powers
Feline physiology:
Night vision, scent, 30 foot standing jump, superhuman agility and balance
Superhuman speed:
He operates at ten times the speed of a peak athletic human. He can run a mile in 30 seconds giving him a speed of 120MPH. He can act, react, and strike at ten times the speed of other black belts(world record is 347 punches in one minute, assume average 300 for peak martial art athlete, divide by 60 is 5 strikes in one second. He can land 50.)
Demonic resistance
Some demons are fireproof, others can walk naked in the snow. But he is immune to 'gods wrath' of lighting and forms of matural and mechanical electricity. But magical lightning still harms him, he just does not know it yet.
Demonic endurance:
Between the feline physiology and the decaplexed speed, he can heal wounds in one tenth the time of others and burns through pharmaceuticals almost too quickly to be of any use.
Equipment

He carries two of these weapons, one is able to go from police baton/tonfa to nunchuck in less than a second with his speed. The second is three stun batons fitted into a single solid tonfa that all activate at the twist of the handle. As he is immune, he can hold it by any end and not shock himself while raining thunder on all others.


When his regular speed is not enough, these boots multiply anyone's running speed by four times, letting an athlete run as fast as a cruising car of 40 MPH and his speedster self reach 480 without sacrificing his agility. These were made in someones garage, imagine full billionaire funding...

History
Tohi Lee was a good old southern boy from Tennessee, his grandfather had faced the troubles of being an immigrant Japanese after world war two, it didn't get much better after the Korean war or Veitnam war. So he abandoned most of their Asian trappings and even paid for the surgery to widen his families eyes. It was as much an act of shame as it was needed to survive...Then Bruce Lee came out and everyone was all about martial arts, including his son, Tohi's father.
In almost a flip reversal, he tried to turn their Japanese family Chinese instead and started going by Li instead of the family name of Ri (management) which eventually became 'Lee' because of some bad paperwork. But Ri,Li or Lee, they were still Japanese people living in the south, and all that implies. His grandfather and father both taught Tony/Tohi(spruce) how to defend himself and he was enlisted in one of the few Karate studios established back in the 80's While his dad worked as a mechanic to pay the bills. Well you can't work on cars in the south and not be a race fan, it's a rule. So one year he saves up his income tax return and takes the family to see the Indianapolis 500! Instead of Disney world...thanks dad.
Depressed about having to watch cars go in circles, he was caught completely unaware when a superhuman crisis occurred. Someone summoned a demon in the Indy 500, a speed demon.

This cat ran circles around the drivers in their cars and caused massive chaos, exploding cars, burning fuel, screaming people, and a dying demon caught up in the crash next to a boy who would not make the next minute. They struck a deal of desperation; it would ride in the boy and give him all the powers he possessed. But after 333 years, three mortal lifetimes, the demon would be free again and the boy would go to hell. Or, he could die here, un-confessed, with sins on his soul, and go to hell now.

Hoping to earn enough brownie points in the next three hundred years, he agreed. And as soon as he pulled himself from the wreckage, he got locked up for being mistaken as the speed demon that caused the damage in the first place, technically a half truth. He was immediately arrested and put into jail until a man by the name of Jason Bloodoffered himan alternative to life in jail.

Hidden 9 yrs ago Post by Weird Tales
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Weird Tales A Stranger from A Strange Outer Dimension

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