@Double Defend is save someone else. Take a powerful blow is to resist a hit against yourself. Also, it was a reckless move when he didn't know if they had bombs strapped to them. But it was in-character, so I can't really say no...beyond what I'm about to say to Raijinslayer. I rolled 2+3 for Take A Powerful Blow, and with no conditions marked, that means you mark potential, and say how you weather the blow. So...if you want to level up sooner and not get hit, take mine. Otherwise, if you want to roll for yourself...hope you roll low, I guess?
@Framing A Moose I'm thinking that may be the best idea...to prevent posts where too much happens.
@Raijinslayer That is...a lot of different actions. O_o Also, >"a single sentence" >Says two sentences. But yeah...try to limit the number of actions you do in the future. I'll allow it
THIS TIME, but really, that is a LOT to do before anyone else has a chance to do anything.
The rolls for the abilities aren't to hit. That's done by the enemy. The rolls for the moves themselves are for Unleashing Your Powers (unless they say otherwise, but for a Nova, pretty much all of them are Unleashing Your Powers or additional effects when doing so).
For
Juggling, I'll roll for you since you didn't: 2+5+Freak (2) = 9. "On a 7-9, mark a condition or the GM will tell you how the effect is unstable or temporary." If you choose the latter, I'll go ahead and edit that into my IC post with the supervillain reactions.
The use of
Reality Storm is a use of Directly Engaging a Threat. Since you rolled a 7, choose one:
● resist or avoid their blows.
● take something from them.
● create an opportunity for your allies.
● impress, surprise, or frighten the opposition.