Hidden 9 yrs ago Post by xCRAZYxFACEx
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Well, here's the thread we're gonna work out of. First order of business, what sort of genre are we looking to play? Fantasy, sci-fi, modern, something else? Put up your vote, and we'll see where we can go from there.

(My vote is fantasy)
Hidden 9 yrs ago Post by Jerkchicken
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anime bullshit
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Hidden 9 yrs ago Post by Bourgeoisie
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no, plz anything but the weeaboo. (Sci-fi/Fantasy)
Hidden 9 yrs ago Post by Rockerman403
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Definitely fantasy or Sci fi.
Hidden 9 yrs ago Post by manifest
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Anything sounds good to me but fantasy and sci fi are pretty broad terms. I suggest taking a look at the Fate adventures and worlds already made and see what tickles your fancy.

evilhat.com/home/fate-worlds-and-adven..
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@Jerkchicken Go home, you're drunk. (No anime bullshit) ((Well, we could, but I'm getting the impression you'd be outvoted))

@Bourgeoisie@Rockerman403 I'm gonna ask you guys to make a choice on one or the other, we need to make a choice here xD

@manifest Truthfully, the only thing that caught my attention on there was Morts, so if you guys want to play that I'd be fine with it. But I'd still rather create our own world, you know, something uniquely our own.
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If I had to choose it's be fantasy :3 my question is if it is high fantasy or low fantasy?
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@Jerkchicken Go home, you're drunk. (No anime bullshit) ((Well, we could, but I'm getting the impression you'd be outvoted))

@Bourgeoisie@Rockerman403 I'm gonna ask you guys to make a choice on one or the other, we need to make a choice here xD

@manifest Truthfully, the only thing that caught my attention on there was Morts, so if you guys want to play that I'd be fine with it. But I'd still rather create our own world, you know, something uniquely our own.


I think Morts looks interesting. Like a nonchalant look at zombie apocalypse seems like it'd he humorous. But personally the Eagle Eye in there really caught my eye.
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None of the premade settings really capture my attention.

Hidden 9 yrs ago Post by xCRAZYxFACEx
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@Rockerman403
High fantasy, always. Just so much more you can do with it, imo. Two votes for fantasy, another one and I think that's what we'll go with.
Hidden 9 yrs ago Post by manifest
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I included those just to get our ideas flowing not necessarily to pay one of them. If we're going with fantasy I would like something akin to Sword and Sorcery. Would also love to play a Dwarf game like the Markus Heitz books or the hobbit.
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Hidden 9 yrs ago Post by Rockerman403
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Well I'm on board with these ideas ^~^
Hidden 9 yrs ago Post by Bourgeoisie
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Fantasy for me, long as I can get my hands dirty.
Hidden 9 yrs ago Post by xCRAZYxFACEx
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Looks like fantasy wins. So, it's going to be high fantasy, definitely along the lines of swords and sorcery like manifest said. We'll go along with the advice the FATE core book says about creating worlds: broad strokes, and only nailing down stuff that's really important to the setting right off the bat.

So, some starter questions to get you thinking, and to answer what the setting will generally look like.

1. Are there gods? Are there no gods? Maybe just one god? And if multiple gods, are they different pantheons of gods?

2. What's the scope of the game? Relatively small, where we deal with local threats as we travel around? Big threats, something that threatens civilization? Or maybe somewhere between, where we start small and eventually move up in the world?

3. Branching off from that, is the setting going to be one county? A nation? A continent? A world? Multiple worlds? (Yes, even multiple worlds/dimensions. They'll use fantasy means to get there)

4. What are some of the organizations in this setting, both big and small? (Throw in anything you want here, anything's good while we're brainstorming this)

5. Depending on the scope of the game, what sort of threat/threats should we face? The book suggests one current issue and one impending issue to start off with, so think along those sorts of terms when it comes to the overall scheme of things.

6. Do the organizations, whether they be knightly orders or sprawling civilizations, have their own issues separate from the main game issues? (this one isn't as important to think about, we can always come up with something if we start interacting with said organization)

7. What sort of character would you play? Wizard? Rogue? Fighter? Loremaster? Commoner-turned-badass?

Final note here, do not hesitate to add stuff on to your suggestions/thoughts if you get another idea from someone else's post! And debate will definitely start shaping these ideas into a gameworld we can run amok in! :)

-----

Here are my own personal thoughts on these questions:

1. Definitely a multitude of gods, with different pantheons. Some gods are current and can help cleric-like players, and some are forgotten or eldritch in nature. And some are actually dead and ripe for resurrection/replacement.

2. I'd like to start small and work our way up to bigger and badder things.

3. I think we should just start with one continent, and stick there for a bit until we're ready to move on. As for kingdoms there, or nations, or whatever, I say there should be 1-3 total, maybe more if we're ambitious when it comes to creating nations.

4. Gotta start somewhere, right? For a nation name, how about Plegeland? (Tell me it's dumb, I dare you) As for an organization, how about one of organized magic users called the Elsinian? (Based off the god of magic, Elsimore. And if you get that reference, you win a cookie)

5. How about a good ol' fashioned war to be the current issue? Can be there for any number of reasons. And for impending issue, how about a cult that wants to summon demons (or something) to the world and cause havoc?

6. If we're going with a cult that's gonna be causing problems eventually, what if there's a opposite organization dedicated to fighting them?

7. I'd be playing the GM, so... yeah. Although if I weren't, I'd prolly play a prisoner that escaped and has nothing to his name, because why not.

Questions? Comments? Leave 'em below folks, and let's get this conversation started.
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1. Agreed

2. Same

3. I think we should have a small amount of countries that we focus on, but at least have names for periphery countries (Like how in the EU only GB, France and Germany really get focus while other countries are still there just not as important.)

4. It would depend on what kind of theme are we going for, which would also depend on the country we make.

5. We could be a merc company?

6. IDK

7. Fighter
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1.Multiple gods but not impossible to kill. Would love to see us tackle and kill one.

2. Like to start out small and build from there.

3.Just like answer 2.

4.Big: The Wizard's Guild is an organization that recruits various talented individuals from around the world and takes them to another dimension to be trained. This other dimension is the actual home to the guild. After years of training the newly graduated Wizards have to set out and complete a serious of missions and goals for the guild. Some are definitely honorable and some have brought chaos to some nations.
Small: Dragons were creatures of mysticism and wonder but their sole purpose was to fight off the forces from another dimension outside our own. However, dragons have been hunted for millenia and only three remain. These three have decided that the world can go to hell and have forfeited their duties to hold back the outside creatures from our world.

5. Impending issue:A dragon is dying and it's territory and hoard is up for grabs shifting the power paradigm.
Current issue: A human religious cult is on a crusade bent on eliminating any non-human race.

6. I feel like this was answered already.

7. Probably a dwarf fighter/body guard to a wizard or other PC. Maybe some sort of non-human barbarian that is been hounded in other nations.
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@manifest

If we combine our answers for #5, we get something pretty interesting: A war is being waged for control over the dying dragon's hoard and territory.

A cult is trying to summon otherworldly demons now that the dragons no longer defend us, and are trying to control them to wipe out non-humans
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1. I think the real question is just how active are the Gods or God in question.

2. Something in between. I mean if we're doing high fantasy we gotta have something bombastic but it doesn't need to be Super dooper epic either.

3. I think we should keep it small at first but have options to visit exotic locales.

4. Some fantasy religion and maybe like an adventurer archeologist type guild or club.

5. Dragons, fiercesome otherworldly creatures, would be conquerers, flamboyantly evil wizards.

6. What do you mean by this?

7. Thinking guy with bow and magic because it feels like could be used for colorful gimmicks and stuff.

If we combine our answers for #5, we get something pretty interesting: A war is being waged for control over the dying dragon's hoard and territory.

A cult is trying to summon otherworldly demons now that the dragons no longer defend us, and are trying to control them to wipe out non-humans


I think if we can tie the dragon plot with the demon plot we could get something cool here.
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1. I personally like the idea of multiple gods, but with really only one pantheon. Like you can have seven or eight gods belong to one religion and one or two each belong to their own. Something like that

2. I like small and working our way up. Allows us to grasp everything thays happening easier while we are not dealing with tons of information that won't be relevant for a while.

3. Again, I like the less is more idea. It's so much easier to just use information and ideas relevant to the current story we don't need to have a ton of development for something that won't come into the rp for a long time.

4. I can't honestly think of anything at the moment. I personally would like to see an organization of Engineers and a group dedicated to the ancient histories of the world though.

5. Perhaps we've got some strange natural phenomenon that no one can explain. Like global warming, but crazier and less understood. Maybe lately there's been a large exodus of the local wildlife from their natural habitats, and we discover and flora their dies and seems to grow again as some twisted version of itself. Something like that. I'd also be OK with the war idea.

6. Id like to have In a sense guilds that each have their own prerogative independent of the rest of the world.

7. I would most definitely want to play a rogue or a wizard. Most likely one that is a scholar or an engineer as well. I like to play characters of lower middle class/middle lower class origin. Nothing particularly spectacular about them, having only one significant strength. Generally they average and balanced characters. I love leaving lots of room for good or bad development of the character.

I really love the Dragon idea and the mixing of dragons Demons and Demon dragons.
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@Jerkchicken
Erm... maybe only active to where they can bestow their boon upon followers, but not interfere directly with the affairs of mortals? I'm not too sure what to think of this, I'm used to gods playing more of a background role.

I'll toss in the guild of Indiana Joneses adventurer archaeologists to the mix of what will be in the world then, and there can also be a religion that's focused on one god outside the pantheon, their own thing that they believe is the one true god. How's that sound?

As for organization issues, I just mean issues that aren't central to the plot (necessarily) that affect only one or two groups. Something that isn't the big plot, but can be encountered if we interact with the right organization.

@Rockerman403
Sounds like the vote is for one pantheon with a god or two outside it. Works for me.

And I'll toss in engineering organization as well, a group that works to advance technology. As for the history club organization, how about a sister/brother organization that works with the archaeologist guild?

As for strange phenomena... I've got dibs on that. I already know what I want to do. But the war and the cult will be more on the frontline, the initial thing we deal with.

-----

So, overall, vote is for pantheon of 5-10 gods with a god or two outside of that, lets make it two. One that is currently being worshipped outside the pantheon and another that is dead, or really slumbering.

As for scope and party problems, again, seems like everyone wants to start small and work our way up in the world, which I have absolutely no problem with. We'll also start small with the scope of the world, adding onto it when necessary.

We'll intertwine the cult and the dragon war plots as well. The cult somehow sickened the dragon, killing it slowly, and helped to provoke the war that is now waging. In the confusion they are starting to summon up the demons that the dragons were defending against, and hoping to use them to wipe out non-humans. (Perhaps if it becomes a big enough problem, the heroes can convince the remaining dragons to help them? Just a thought)

We have some organizations, the big ones that are known across the world: (let me know if you think of additional guilds or if you think something should be changed/added on to) ((Of secondary note, besides the Elsinian, feel free to come up with names for the guilds other than the ones I give them. Or if you like the names I give, say as much so I know we don't need to change them))

The Elsiniam: Group of mages and wizards that take potential pupils and bring them to their own dimension, to teach them magical lore and spells. Upon becoming magical bamfs, they take on missions for the guild. The guild's goal is to preserve magical knowledge in all its forms, and to spread its usage across the land. They do this because magic is looked upon with mistrust from layfolk.

Explorers of the Depths: A guild of adventure archaeologists that seek out knowledge of the old world and of other dimensions, and try to bring them back to civilization. There are many different professions that are used and welcomed here, but most everyone has some form of combat training to defend themselves.

The Arisen: A sister organization to the Explorers of the Depths, this organization focuses on codifying the knowledge and resources the Explorers bring back from their delves. This group wishes to preserve all knowledge, not just magical knowledge like the Elsiniam. The members here have much less combat training than the Explorers, which is why they've come to do mostly research and cataloging.

Deforis Pietas: A religion that rejects the gods of the modern age and worships their own, singular god. This god's name is Dietas, an old word that means god.

Architects of the Future/Sin Magicae: An organization dedicated to exploring the physical properties of the world untouched by magic. They have developed numerous inventions over their brief lifespan, and have greatly improved the general quality of life for most folks without magic. Many of the recent siege engines have been developed by them, and steamwork contraptions have seen a steady rise in use. (Can potentially be in conflict with the Elsiniam; they can want to destroy or replace magic with technology)

The Travelers: A loosely affiliated organization that provides shelter to those travelling the lonely roads of the world. Anyone can accompany their caravans in order to be protected while they travel. Although they are loosely affiliated and have little authority over individual members, their mighty caravans aren't to be trifled with.

-----

Finally, let's get some nation names. Major nations, minor nations, it don't matter. I'll get us started, how about we start off in High Republic? A kingdom that tolerates many, and welcomes refugees from the war. Felrear and Cosland are the nations fighting the war over the dragon's hoard and land. (Names can be changed, if you don't like them say so! This is just a starting point. Also, add on your couple of nations, just something to fill out the world at large with)

Edit: One more thing, this game is going to have the typical fantasy races, you know, elves, dwarves, orcs, all that good jazz. But that doesn't exclude new races! If you want to add a race of your own creation, just mention it in the ooc. I'm gonna ask you don't just include one while we're in the middle of play, though. Like, let us know at least a little bit before hand. Why am I doing this? One, it's our own creation, we do what we want. Two, I want to add a race of my own, something of a pet project of mine that can potentially spice up the fantasy formula.

Cool? Cool.
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