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Hidden 8 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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@Vongola_Hasayo about my CS?
Hidden 8 yrs ago Post by Vongola_Hasayo
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Vongola_Hasayo

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@TheHangedMan Wow, I'm stupid. Was totally convinced I included that in the post ^.^; Phoebe's good to go~
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Hidden 8 yrs ago Post by Renny
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@Vongola_Hasayo And of Goldas, Harpy's Flamboyant Fool?

This might be a hard role for me to play but I'll work it out.
Hidden 8 yrs ago Post by Vongola_Hasayo
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Vongola_Hasayo

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@Renny The only thing bothering me is the last spell. I'm iffy on the radius of it.
Hidden 8 yrs ago 8 yrs ago Post by Renny
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@Vongola_Hasayo So what would make you feel at ease?

EDIT: Think I'mma change it to half a mile.
Hidden 8 yrs ago Post by Vongola_Hasayo
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Vongola_Hasayo

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@Renny Make it a quarter mile but that radius can expand depending on how out of control he may be at the time.
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Hidden 8 yrs ago Post by Renny
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@Vongola_Hasayo I gotchu Vongola. That GM hat you wearing really fits you lol.
Hidden 8 yrs ago Post by Aegis1650
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Sorry about being such a bum, I'll have character up this afternoon hopefully, however if I recall I had to check with the gm about having two magics correct?
Hidden 8 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Sorry about being such a bum, I'll have character up this afternoon hopefully, however if I recall I had to check with the gm about having two magics correct?


Hmm...I don't remember any rule about you needing approval for two magics. Custom magic though, you need approval for. That said, I don't think most mages would really focus on more than one magic, but I'd need to hear the idea first.

So what's your idea, exactly?
Hidden 8 yrs ago Post by Vongola_Hasayo
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Vongola_Hasayo

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You are allowed to have two magics but custom magic must get approval. Also, if the I find the combination of the two magics you are using OP, broken, etc. then it won't be accepted.
Hidden 8 yrs ago 8 yrs ago Post by j8cob
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j8cob The Gr8est / The J8est

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Alrighty, guild was giving me trouble last night so I couldn't post this then. But here's my sheet now.

Hidden 8 yrs ago Post by Vongola_Hasayo
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@j8cob I think you can take out life drain for now and make that a spell she may learn later and generic plant growth is kinda covered in the concept of plant magic so you might as well just take that out.
Hidden 8 yrs ago Post by kkbird123
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kkbird123 A Fabulous Bird

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Making CS. Im a bit confused about the wizard ranking thing.....
Hidden 8 yrs ago 8 yrs ago Post by LokiLeo789
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Hidden 8 yrs ago Post by j8cob
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@j8cob I think you can take out life drain for now and make that a spell she may learn later and generic plant growth is kinda covered in the concept of plant magic so you might as well just take that out.


Alright, edited. I'll put it in the Characters tab momentarily.
Hidden 8 yrs ago Post by Roleplayer001
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@TheHangedMan Do you have a strange incapability to upload pictures XD?
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Hidden 8 yrs ago Post by Aegis1650
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<Snipped quote by Aegis1650>

Hmm...I don't remember any rule about you needing approval for two magics. Custom magic though, you need approval for. That said, I don't think most mages would really focus on more than one magic, but I'd need to hear the idea first.

So what's your idea, exactly?


Basically I would like to use plant magic as well as a holder based totemic transformation magic. It would basically be transformation magic but rather than just out right doing it I would have to have a totem, just a basic little carving, that been imbued with the spirit of the animal it represents. It's a tad bit savage, as imbuing the totem requires an animal sacrifice to it. I wanted to go for a primitive magic feel with my character and I felt that combination would do lovely. As well as it should be noted the transformation is not a complete one, more of a were-insert animal name here.
Hidden 8 yrs ago Post by Lmpkio
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I've also just realized that all the spots for both Slayer Magics and S-Rankers have all been filled. Damn... this makes my thing a little harder to do without pulling in someone from another RP...
Hidden 8 yrs ago Post by Vongola_Hasayo
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@LokiLeo789 The problem I have with Koe is that his magic would fly in Golem's Hand. He is reliant on the magic itself, however Golem's approaches magic as a tool/extension of traits they possess without it. Such as someone who uses Guns Magic is dangerous because of his natural skill as a marksman with or without the magical ammunition. And in case this is brought up as a point of contention; j8cob's char Marigold I wrestled with on this matter but ultimately came to the conclusion that her passionate and vast knowledge of all sorts of plants and exotic flora makes her more dangerous than just being able to summon generic plant life. Essentially, the magic is powering him rather than he powering the magic.

@Aegis1650 So, someone has beat you to plant magic. I'm not saying you have to pick a different magic. If you can differentiate it enough you could still go with it but that's all up to you.

@Lmpkio Yeah, sorry. First come first serve. Hope that doesn't cause too much of a problem for you ^.^;
Hidden 8 yrs ago Post by Lmpkio
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@Vongola_Hasayo Pretty sure its just very minor. I'll see if I can make someone from scratch, and if not, I'll add someone in from a previous RP.
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