@duskshine749 gosh darn I love the Alchemist. I was leaning towards only allowing general store, but you've found my weakness xP
How about this: everyone can buy Health Pots/Sanity Pots (aka alchohol ;D) from the Alchemist, and those with alchemy unlock can buy extra potions.
Those with blacksmith unlock can buy blacksmith things. Those with menagerie unlock can buy pets (I do have a list, shame on me for not putting it up yet, let me know if you guys need an unformatted version) Those with the Doctor can buy Doctor items.
Those with the fortune teller can start with 5 Fate Tokens (FT).
Gamblers will be granted one free Fate Game use, effective immediately. HOWEVER, any money they gain will be available from their first IC post (must start in the Gambler's Den)
People who chose Library will start with one free "Lost Book" quest at 2x reward modifier.
People who start with Market Place may purchase from the Market list. HOWEVER, I may reuse some of the Market items depending on what RNG rolls later on, because y'all don't have much moolah.
Those who take Museum first will have their first identification successful and free.
Those who take Training Grounds first will start with 1 XP in each skill and 1 generated bounty in place (meaning that until they clear that bounty, they will have up to 2 bounties at any time)
I think that's everything :D
I'M SORRY FOR MESSING UP PEOPLE'S INVENTORY MATHS ENJOY YOUR NEW FREEDOM OF CHOICE THOUGH >:D You are free to re-adjust your inventory any point between now and the IC going up.