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Hidden 8 yrs ago Post by Massasauga
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Just so we're clear, Virginia's not carry a standard bombload.

She has...JDAMs...
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Hidden 8 yrs ago Post by Shoe Thief
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OKAY! So I am working on a character sheet right now, I have a pilot character I have used in other role-Plays but not as a main, but I think he would work with this pretty well. I am just trying to get an idea of which fighter I would prefer to use. I am debating between a few of them, but one of the big things I wanted to know would be when the combat does start will it be mostly Air to Air, or Air to ground? Just trying to get an idea because of some jets known as Jump jets, where they are not as fast as most jets but have the ability to do some hovering or take offs that are required to be more vertical then most jets.

I just want to know what kind of things I should be considering before I decide on a jet.
Hidden 8 yrs ago Post by Massasauga
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VTOL is overrated, my friend. You use so much fuel on take off alone. Trust me, you're better off avoiding that.
Hidden 8 yrs ago Post by Shoe Thief
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@Massasauga

Thanks for the advice, I am going to a concert after work tomorrow but I should be able to get a sheet up on Saturday morning if things work out well.
Hidden 8 yrs ago Post by Rhona W
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one of the big things I wanted to know would be when the combat does start will it be mostly Air to Air, or Air to ground? Just trying to get an idea because of some jets known as Jump jets, where they are not as fast as most jets but have the ability to do some hovering or take offs that are required to be more vertical then most jets.

I just want to know what kind of things I should be considering before I decide on a jet.


There will be a mix of all kinds of combat. The first mission is mostly air-to-air, but there will be others that are more air-to-ground oriented. Not all of our craft will be great at everything, but that makes it easier for have different characters shine at different times in the game, and also makes our characters - and their planes - a lot more varied as well, rather than just having too much 'sameness' as well.
And most aircraft have at least some minimal capability in most roles as well. The most important thing really is to pick something that you'll enjoy playing more than anything else; the statistical, technical and realistic side isn't really as important as you enjoying playing your character at the end of the day, and as a GM I'm running the game that way myself.
Reality won't go too far out the window, but the plot, dramatic licence, and having fun will be the main priority over anything else.
Regarding VTOL, if you were thinking of having a Harrier, I'd be 100% behind that.

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Hidden 8 yrs ago 8 yrs ago Post by Foster
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The Harrier generally excels at STOVL operations, with SRVL-landings allowing much of the raw-VTOL criticisms to be ignored.

SRVL = Short Rolling vertical landing. Nozzles down, wings out, cut thrust and brake on bounce. Hyper-STOL in VTOL config. Kinda fun if I could find a video of a fully-loaded MV-22 doing this. (which they've been doing for a bit over a year now)

SRVL is also how the Soviet Union managed to keep their Yak-38s competitive into the 90's. Even testing them out on ersatz-carriers from hasty cargo-ships by 1983. MTOW/V 11+ metric tons vs 9 for the Harrier II. Yak-41, meanwhile...

Lets say with the fall of Soviet Union, Lockeed benefited from what was learned making the Yak-41 first supersonic VTOL with big 20+ ton MTOW.
Hidden 8 yrs ago Post by Massasauga
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allowing much of the raw-VTOL criticisms to be ignored.

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Hidden 8 yrs ago Post by Foster
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<Snipped quote by Foster>
Fite me

I already flashbanged you in another RP.
Hidden 8 yrs ago 8 yrs ago Post by Shoe Thief
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Character Name:
Tony Moore

Nickname/callsign:
Ground Bird

Age:
37

Nationality:
American

Gender:
Male

Bio:
Tony Moore was born in a small town in Nebraska with a population of less than six hundred total people. More of a cluster of people who lived within a specified distance of each other. Tony's father was an Air Cavalry pilot who served during the Vietnam war. When he returned he kept flying with his own single engine plane, which is where Tony soon learned to fly. He kept up flying for most of his life, even went into the United States Navy as a helicopter pilot similar to his father before him.

After several successful missions, and a couple not as successful, Tony Moore moved on from a field pilot into naval intelligence working with stealth fighters, drones, and in some cases acting as a field unit's plan B of escape in case a retrieval wasn't an option. Meaning that Tony has some ground experience working with Infantry. After a short period of time working with Naval intelligence Tony was forced into retirement for breaking procedure on a sensitive mission. Soon after that Tony was a commercial pilot for passenger planes, the pay was good and he still got to fly.

Tony was over the Pacific ocean when the first attacks came in, without enough fuel to make it around the main combat zones Tony was forced to land in the ocean about twenty miles from the eastern coast of Japan. His crew and passengers were forced to stay in the ocean for four days before help could arrive, Tony was thankful that the flight was fairly under booked. What little water the plane had on hand would not have lasted long with many more people. Himself and the other passengers were brought to a safe area not too far from the main combat zone until a way to move them could be established. They were refugees now. Tony spent most of the initial fighting surviving the refugee camps and preparing to go home.

Once he was able to go home Tony went through his belongings and sold everything he didn't need. Then he left for recruitment for the UN expeditionary force, saying "Give me a plane, a helicopter, anything that can go up, and I will fly it." So he joined up with the UN Expeditionary force, and prepared for the initial engagements.

Personality:
Tony has what he considers to have a strong moral compass. He believes in protecting the innocent, and defending from evil. He has gone out of his way in attempt to help others, even at the risk of his career and his life. This doesn't mean he will do something like this every chance he gets but if he feels that is the only reasonable choice left he will. AS long as his orders do not disagree with his moral compass he is more then willing to get any and every job done. Though if his job happens to be flying he is always game for that.

Appearance:
Tony is a five foot eight inch Caucasian man with extremely light brown hair, arguably dirty blond hair. When he is not in flight gear he can be seen wearing a T-shirt and cargo shorts. In some cases even a casual button up shirt with those same cargo shorts. He doesn't have a very strong build to him, though this doesn't mean he is not fit. He is in great physical condition with great endurance to match.
Personal Gear:
  • S&W M15 short barrel with a small box of ammunition. (It was something common for pilots at one point in history, and there are a decent amount of reasons to have one that I can list if asked)
  • Pocket knife
  • An MP3 player with a small kit of adapters and SD cards
  • He keeps a photo of his former marine unit in his wallet
  • A box of waterproof matches
  • A small book of what ever he is reading at the time.
  • A sawed off shotgun (Not kept on person, fitting that in the cockpit would be a harsh thing to try)


Aircraft:
Second-Genoration Harrier Jump Jet

Aircraft Colours:
The underbelly of the jet has what looks like a painted on dirt explosion spreading to the upper side of the jet heading to the rear of the plane as if it was moving at full speed. The rest of the jet consists of regular paint works with the exception of the text "Ground Bird" Written on both sides under the cockpit.

Character Theme:
Bad Magic - Shooter Jennings


Note: If there is anything I can fix, just let me know and I can get on it. This is a new style of role-play for me so I am game fro trying it out.
Hidden 8 yrs ago Post by Slypheed
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Due to complications in life, I'll be dropping out. As life has prevented me from making any progress on a post, and have given me very little time to do much else on the site or anything else of leisure.

I wish you all luck, and hope you all have fun.
Hidden 8 yrs ago Post by Massasauga
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I'll need some time. Gotta get things in order but I'm still here.
Hidden 8 yrs ago Post by Rhona W
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Tony looks good, feel free to add him to the characters tab. I'll work you into the plot ASAP so you can begin posting. Good choice on the Harrier too!

Due to complications in life, I'll be dropping out. As life has prevented me from making any progress on a post, and have given me very little time to do much else on the site or anything else of leisure.

I wish you all luck, and hope you all have fun.


That's a shame, as I was looking forward to playing with you again :( Hope everything is okay otherwise though, and you're always welcome back if things clear up for you. Best of luck.
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Hidden 8 yrs ago Post by Shoe Thief
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@Silverwind Blade

Thank you very much! I will read up on more of the IC section tonight and tomorrow if time doesn't allow for more reading tonight.
Hidden 8 yrs ago 8 yrs ago Post by Foster
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Right, I'm assuming the aliens be chasing the slower of the two attacking planes, since they don't have their performance-capbalities memorized yet.

So they're likely falling back on "Faster plane = better thrust-ratio = more manuverable" like the BS-propoganda that happened when Americans first encountered rocket/jet fighters.

So obviously, mah MiG-23 is a brick to them... fun surprise-time for them.

I'm also assuming our intel from AWACS only told us of what they could see. Tight formations or passive groups could easily increase the amount of opposition we're facing.

Oh, and as usual, chances are the aliens got some sort of ECM, not sure how effective it'll be, but I'm figuring some missiles ain't gonna hit.
-But I'm hoping they're experiance brown-trouser levels of pucker-factor
Hidden 8 yrs ago Post by Pilatus
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I was pretty much under the impression this was kind of a simple, intro-type mission and we were basically calling our own shots. If you want to throw in some more bandits that's fine. So far I count Lonnie and Clem engaged with about nine Yerrill fighters but that's assuming that the Mig-23 didn't hit anything with any of his shots. This also assumes that ALL the fighters went after the two MiGs which would work out well for the ground forces.

Something I want to point out as well is that from a writing standpoint we don't really have a whole lot of info regarding the types of Yerrill craft and we're kind of winging it (pun intended) as far as writing about their capabilities. Some of the characters have been fighting them for some time and are familiar with all the different types. From what I've read so far in the plot details and in the IC posts there are fighters, interceptors, larger attack craft, troop carriers, bombers as well as large command craft and they all generally have a similar appearance. Their weapons are largely energy based, but some do launch missile-like projectiles and use a form of radar.

Lastly, it's the Expeditionary forces that are technically on the offensive in our story. Humanity apparently was good enough to push the Yerrill back through the portal in less than five years which would seem to indicate that we're better at fighting than they are (imagine that) while they seem to have mastered some form of dimensional travel that didn't necessarily translate into combat prowess. Maybe humanity is the first race they ever squared-off against that had the ability to fight back?

These could all just be fun plot items that are yet to be revealed, but its food for thought.
Hidden 8 yrs ago 8 yrs ago Post by Foster
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We could also be re-engaging each other's targets, though.

Well, I'm imagining them as the timeless "Macross flying-bricks", beamspammery, and macross missile massacres.
-At least those are things I've learned to expect. Since RL-airfoils pretty much peaked about 20 years ago and things of/from space tend to be blunt for a number of practical reasons.

That isn't to say the dogfights in Macross are bad.
-In fact, if I start acting a bit too cocky, I fully expect to run face-first into this sort of predicament

Meanwhiles
Hidden 8 yrs ago Post by Massasauga
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Okay, now that I'm actually finally done with work for the week, I can get a post up soon.
Hidden 8 yrs ago Post by Rhona W
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Something I want to point out as well is that from a writing standpoint we don't really have a whole lot of info regarding the types of Yerrill craft and we're kind of winging it (pun intended) as far as writing about their capabilities. Some of the characters have been fighting them for some time and are familiar with all the different types. From what I've read so far in the plot details and in the IC posts there are fighters, interceptors, larger attack craft, troop carriers, bombers as well as large command craft and they all generally have a similar appearance. Their weapons are largely energy based, but some do launch missile-like projectiles and use a form of radar.

Lastly, it's the Expeditionary forces that are technically on the offensive in our story. Humanity apparently was good enough to push the Yerrill back through the portal in less than five years which would seem to indicate that we're better at fighting than they are (imagine that) while they seem to have mastered some form of dimensional travel that didn't necessarily translate into combat prowess. Maybe humanity is the first race they ever squared-off against that had the ability to fight back?

These could all just be fun plot items that are yet to be revealed, but its food for thought.


Well, I'm imagining them as the timeless "Macross flying-bricks", beamspammery, and macross missile massacres.
-At least those are things I've learned to expect. Since RL-airfoils pretty much peaked about 20 years ago and things of/from space tend to be blunt for a number of practical reasons.

That isn't to say the dogfights in Macross are bad.
-In fact, if I start acting a bit too cocky, I fully expect to run face-first into this sort of predicament

Meanwhiles


Macross is actually pretty much my favourite anime franchise, it combines two of my favourite things: jet fighters, and mecha. It also has decent music, and gigantic battle scenes.
Macross Plus is probably my favourite entry in the franchise so far, with Frontier a close follower. The movie, Do You Remember Love is still pretty beautiful for it's animation, which is more than 30 years old now, but still look sumptuous and artistic, even now.

Macross dogfights are pretty much what I had in mind for the pace, chaos, and - though we aren't playing in a visual medium - 'visual effect' of the dogfights against the Yerrill, and it's kind of a benchmark for the feel I was trying to go for with the game overall. Light military, light realism (but still some of it), with a big sci-fi twist for interest.

In terms of what the Yerrill's craft actually look like, though I dislike the series itself (loli's in underpants is really not my thing) the Neuroi from Strike Witches have a really cool aesthetic.
I couldn't really find any 'fighter' neuroi, but I did always like the look of the R-series of futuristic fighters from some of the Ace Combat games, which kind of match the idea in my head for what the shape of the Yerrill craft should be, and match the idea I had of them being fast, maneuvrable and pretty deadly.

In terms of tactics and weapons, they obviously actually have some of both, considering that the established canon for the game is that they did a shitload of damage before earth's forces pushed them back, and that there was a high cost in doing so. I.e. they aren't a complete pushover, and it's only through learning about them that 'we' managed to counter them at all. Narratively as well, five years seemed like a good length of time for the battle to be damaging, costly, large and desperate, while at the same time being short enough that our characters could have lived through it as adults, and that we'd still have a recognisably 'modern' timeline and technology base to play with, rather than having to make up oodles of stuff. Again, might not be realistic, but fuck realism, I wrote the game I wanted to write and enjoy and the setting I wanted to run and play in xP

The Avalonians have fought the Yerrill too, however, they were more-or-less beaten by them to the point of being a resistance movement in a mostly dominated society. There's more to that particular story, but it has to do with the idea that their society and cultural heritage are different to Earth's, and they didn't fight in the same way, or react in the same way, or as quickly. We'll find out more about them as the game progresses.

The Yerrill craft/facilities/etc do indeed have highly effective jamming (in fact, I think that's mentioned?) and they do use some beam weapons, as well as missiles, or missile-equivalents that have guidance of some kind. They do use equivalents to radar and other senses as correctly surmised, and can be affected by countermeasures in the same way, and detected etc. in the same way (for ease of writing on our part, so our characters can do things to evoke dramatic tension, and we as writers can have something to relate to rather than just trying to make it up on the fly).
Their tactics probably consist of high-speed, unexpected and somewhat erratic-looking jinks, direction changes and maneuvers like any fighter. Teaming up on hostiles to overpower them and out-maneuver them into dangerous situations and using their own speed, maneuvrability and agility - and seeming ability to ignore a lot more G than one would expect - to engage targets. They're also not above or unknown to ram targets or engage in kamikaze attacks, often at moments when such tactics seem unnecessary to an outside observer, but given how many of the buggers there are, they can probably afford to. They can be outwitted and out-thought sometimes though, and while they are wily opponents with a dogged, tenacious and vicious approach, they aren't always the most intelligent. They do love ambush tactics, however.

Hopefully that expands on them a bit at least? I realized there probably wasn't as much to go on about them as there could have been; I apologize for that and hopefully adding this adds a bit more flavour to the setting, as well as helping with writing our combat scenes.

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@Massasauga You splash at my MiG, my MiG gonna splash right back.
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Hidden 8 yrs ago Post by Massasauga
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@Massasauga You splash at my MiG, my MiG gonna splash right back.


1v1 me over DC, m8.
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