@Banana
That's where Spectrum and Traveler are, FYI
That's where Spectrum and Traveler are, FYI
@Regitnui
Got it. Time to sit in a cafe and watch the fight unfold.
@Feisty-Pants, Spoiler Alert from the High Prescient. They end up in bed together.
@Feisty-Pants, What the Prescient is, is really, really bored.
I'll be available for the next couple of hours, but OA is likely to only be available in about 8 hours. We can leave y'all unattended for that long, right?
I've got a direct line to OA if need be.
@Regitnui
Guilt hates the High, that is most certainly true. She's a soldier who fought for the lives of humans outside the City, against armies of monstrous Freaks. To her the High are monsters for refusing to protect the world, despite their abilities. Beings who spend their time in the lap of luxury, instead of fighting to protect the people. Those who would be happy to watch the world burn as long as it didn't bother them personally. If you gave her a button capable of killing the High she'd press it without a second thought. But the same can be said about anyone who hates the High, ranging from the Kryptonites to the superpowered criminals. She doesn't think she can beat the High, and does not intend to hunt them down and kill them. She has made no intent to attack them, nor their allies. She has even avoided killing those who represent the High, going out of her way to spare them.
From my perspective Guilt isn't pushing on any boundaries. She has done nothing I don't see other people do. And yet despite this the High are ganging up on her, forcing her to change by threatening or manipulating her. Despite the High having virtually no interaction with others, much less actively attacking or manipulating other players, two separate High have taken a personal interest in my character.
Clairvoyant was fun. I was surprised that the High Clairvoyant would be interested in my character personally, but it gave me a chance to have my character interact with someone really powerful in an interesting way. And Claire, the subconscious 'morality', was an interesting twist. But I hated the idea of the Clairvoyant actively reaching out to directly change Guilt's personality. That's not character growth, that's mind control. And it's not fun.
Then the Island intervened, enforcing a law I didn't know existed. Instead of informing Guilt of this law she was unaware of he immediately decided to attack her, threatening and bullying her into submission. And that's fine, I imagine the High are used to pushing people around like they're nothing. But the fact that the Island decided to pick on Guilt as opposed to any of the other people who commit murders or destructive acts kind of irked me.
Now you have the Island personally locking up Guilt, and refusing to let her go unless she becomes a 'better person'.
While I agree with you that Guilt can either become a hero or a monster, I want her to straddle the line for a bit. She was intended as an anti-hero, and even if she becomes more of a good guy (stops the murdering) she'll remain a soldier at heart. A warrior more than a hero. And yet it seems like the world is intent on shouting at her until she betters her ways. Not by gently encouraging her to reconsider her views but through threats and manipulation. Again, that isn't character growth.
I envision Guilt meeting up with Traveller a couple more times. Maybe getting to know some of the other heroes. Becoming slowly less harsh as she realises that perhaps she isn't actually solving anything by being a brutal vigilante. Beginning to use her powers more constructively, and instead of acting as a spirit of vengeance talking to people about the situation outside the city. Asking other heroes for help, to improve the world at large.
Instead the High have only managed to convince Guilt that they are immense assholes convinced of their own omnipotence. That they have no issue with shattering the privacy of others, attacking anyone they don't like, and breaking other people's possessions out of an idea that they're just 'better'. I'm fine with the High being morally questionable, in fact I like them being morally questionable. It makes them people instead of plot devices, it adds depth to the idea. Power corrupts. And even if they have the best of intentions access to that much power would give them a superinflated ego. But I dislike the fact that they keep picking on Guilt in particular. She's being reprimanded when others get a free pass.
In short, the High are royally pissing off Guilt as a character, and I feel unfairly persecuted as a player. While I can continue playing like this I suspect that the logical response from Guilt (spitting in the face of the meddling God) is going to just get her more punished, and she's going to spend her time getting beat up by unstoppable godlike characters until they force her to change. Which is not an idea I enjoy.