Behind the Avatar
Name: Isabel Scott
Age: 24
Gender: Female
Bio:
In real life, Isabell wasn't really anyone of note. Daddy's perfect little angel. That's what she was supposed to be. Perfect grades, perfect looks, perfect personality. Not to mention rich and fairly popular at school. Of course, such things often come with extremely high expectations not everyone can live up to and sometimes they tend to have negative effects on someone who does try.
Isabel is the daughter of a wealthy businessman who works for the upper echelons of the wealthy, elite, 1% if such a thing ever even existed. She was expected to be an example of a perfect little angel, and for a time she tried desperately to keep that image. All through high school she had perfect grades, kept a perfect track record with her behavior and was fairly popular with her peers. In all, she had a fairly good, easy life growing up if one simply took things as they looked on the surface.
In reality, she was afforded very little time for luxuries, or any sort of 'playtime' such as hanging out with friends, playing video games, or other such things. Instead, she had to focus on keeping her grades top notch lest she get an earful from her father and punished for it. The only source of stress relief and fun she had, was the martial arts lessons her father reluctantly agreed to let her have.
Her life continued as such all up until her senior year of high school, when she finally snapped. She had made a tiny little mistake, and it cost her a prestigious scholarship to some fancy university she doesn't even remember the name of. She told her father off, told him to go find his whore of a girlfriend, and to leave her alone before she stormed out of their penthouse - but not before taking a large chunk of money out of his bank account which she did have legal access too and moved out.
It was then, she discovered Yggsadril, after moving into a small apartment halfway across the globe away from her previous life. Not like she was going to have to really work for the rest of her life, having taken at least 4-million dollars from dear old dad and there was fuck all he could do about it.
She quickly fell in love with the game. It let her release a lot of build of stress and anger in ways she'd never have been able too back in reality. She made a ton of friends in the game, and quickly became known as someone who was both to be feared in the PvP and PvE circles. Not many classes of people could handle her full explosive, quick offensive strategy in single combat. Tanky sorts particularly disliked her since she could dance circles around them and still deal reasonable damage.
Though, oddly enough she was never really one to join any sort of guild despite being friends with members from quite a number. She never really mentioned why, but she comments it would be boring to stay tied down to one guild. At times though, she did help her friends with certain guild matters and temporarily became part of a number of guilds. A sort of mercenary, if you will. While many might question it, those who hired her found her results quite suitable.
She developed a bit of an in game persona as a somewhat eccentric demon noble who was somewhat fickle in nature - someone who is just as likely to help a friend, then to shove them in a puddle of water simply for the lulz.
She never quit the game. She's played all these years, spending more time in it than in real life, only stopping for bathroom breaks and eating. She made a numerous in game friends - much more than she was able to in real life. No one cared about their status or real life inside the game. She could do whatever she wanted. She was crushed when it was announced the game would be ending. A few of her friends that would be leaving early left her with a number of items. She honestly hoped they would be staying for the ending, but more than a few decided to end it early.
...well, it was a good run while it lasted, and it was incredibly fun.
The Avatar
Name: Lady Senna
Appearance:
Long black hair, yellow colored eyes with vertical pupils and a distinct lack of actual clothing are Lady Senna's defining characteristics. Yep, the petite demon is known for wearing almost nothing but a simple, light gown covering her front, with boots and stockings covering her legs, if she's not in her armor. She stands at roughly five foot seven, with horns protruding from her head, and a spaded tail extending from her backside. She has an overall petite and light frame, and most of the time the avatar wears a cocky smirk or somewhat bored expression.
Race: Heteromorphic
Gender: Female
Character Level: 100
Alignment: -50 (Chaotic Neutral)
Racial Class:
Demon of Bloodlust: Lv. 10
Demon Lord: Lv. 5
Succubus: Lv. 10
Other: Lv. 15
Job Class:
Blood Knight: Lv. 15
Berserker: Lv. 10
Knight of Terror: Lv. 5
Other: Lv. 25
Fighting Style:
Hit hard, heavy, and continuously, and do not rest until the foe is defeated. What is defense? Shields and heavy armor engender passivity. On the battlefield, movement and acrobatics will always win out over boys and their silly armor.
Strengths:
Senna built her entire class around one concept: Pure, heavy hitting offense, agility, and stamina. Defense be damned. If you can block, counter, parry, and otherwise ninja your way out of things and can break metal with by crushing it - defense means very, very, little. At first, she blended her actual knowledge of martial arts into her fighting style with light swords - focusing mostly on parry's, counters, and otherwise using her opponents strength against them. Subsequent level ups and class changes, saw the inclusion of flexibility, acrobatics and speed, and a massive increase to physical strength and endurance, as well as knowledge of how to effectively use most weapons - and if they aren't a weapon, she can effectively use them as one. She can, and has, beat someone to death with a shoe before.
As a Demon Lord, she is recognized as a powerful Demon - one who brings about chaos through violence and other means. This makes many, many, humans wary of her no matter what she does to hide it. It is a rare class, only available to a select few that follow the path of violence and bloodlust. One should always keep this in mind while dealing with her. While she appears and for the most part, is amicable and friendly - she can, and will, turn on you at a moments notice if she feels like it. And as a succubus, most people tend to forget this fact rather easily.
As for her classes - being a Blood Knight effectively lets her use her own health as a weapon against the enemy, as well as regenerate health through damaging them with their attacks. As a Berserker, she is capable of dishing out incredibly heavy damage and take massive amounts of punishment before going down. As a Knight of Terror - a rare class that offers passive debuffs towards foes that makes most lower levels flee in terror.
Weaknesses:
The most obvious weakness of Senna's is the incredible lack of defense. Oh, certainly thanks to her class she has a massive pool of health compared to most other classes, but with armor reduction equivalent to light armor she takes the full brunt of any sort of damage dealt.
Additionally, a lot of her more advanced and higher level abilities require a bit of a gamble to use often at the cost of some of her health in hopes of dealing massive damage to the enemy.
As stated above, against small groups of around 3-5, her abilities start lacking and falling behind as she will likely have too many people focusing on her for her abilities to work well enough for her to get off. She typically has to fight more reserved, lest while she's fighting someone, someone comes in and blindsides her.
Likewise, her class is very close-mid range oriented, with only her blood-magic able to reach mid range at around 3 yards away from her. Any mage or archer with decent skills at hitting fast moving targets should be able to easily deal with her if they keep her at a distance. While she might have a few ranged tricks up her sleeve, she's not going to be beating someone in a contest of archery.
Likewise...blood magic isn't really going to work well on undead types, since, y'know, no blood and all. Or at least undead without blood.
Equipment/Abilities Worthy of Note:
Abilities:
Unstoppable Force - If one is running, in the middle of an attack, or otherwise moving, it allows one to shrug off any blows that would otherwise change her momentum and trajectory. The momentum of an arrow, potential blow back force of a spell, etc. It does not prevent damage, just prevents it from changing her movement. Of course, against other impossibly powerful forces this might fall short. Say, against other high-level abilities. Say a spell is designed to blow someone back. If she is moving before the spell is activated, the spell simply won't affect her - but she will take full damage from anything.
Raging Clarity: - Reduces the effects of mental abilities up to by half. Rage drives the berserker, and induces an almost serene trance like state that makes it difficult to influence their mind.
Bloodlust: - A self buff, that increases physical abilities for as long as attacking persists. Basically, the longer she attacks - and hits - the more damage she will overall deal, up to a certain threshold. Ten seconds can be reached before the buff deactivates, and can ultimately nearly double the damage output.
Undying Rage: - If self-buffed with Bloodlust and the ability has reached it's max threshold and the Berserker takes a lethal blow, instead survive and drop HP to 1 but loose Bloodlust.
Vindictive Rage: - If Undying rage has been activated, it allows this skill to be used and the Berserker risks everything on an all or nothing strike. Massive increase to physical damage - if foe is killed, the blood lost from them will heal Senna's wounds. If however, she fails to kill the foe with an attack - she herself will be killed at if no one nearby is able to heal.
Tireless Rage: (Passive) - The berserker feels no pain, no emotion, nothing but the lust of battle. Even when limbs are crippled, body parts maimed, they will fight. In effect, this passive ability allows her to fight at full effectiveness despite any physical debuffs such as a broken limb or other malady.
Vitae Feast - Upon spilling the blood of others, one may restore life and mend their own wounds depending on the amount of blood spilled, and their current health.
Blood Boil - A poison of the blood she may induce on others simply by wounding them with a blood-blade. It causes those of weak constitutions and lower level to explode in a bloody, pulpy mess. Those of higher level that can resist it, will instead face severe internal bleeding and damage. It will likely not kill them, but it should take a good chunk of their health and have old-wounds reopen.
Equipment:
Bloodlust: Bloodlust Isn't exactly what one would expect of a demonic sword. This thin, yet elegant blade was a very rare drop from a Raid Boss. It is said that it was once used by an ancient demon Countess to slaughter hundreds of humans in a mad-frenzy. The blade still retains her horrific lust for blood. The blade is able to use the spilled blood of its owner or others to effectively change into a bloody, cursed weapon of whatever the owner desires. The change is nigh-instantaneous, and can happen mid swing even. It also acts as a channel for magic - only of the blood sort, however. The weapons formed by the blade, are completely magical in nature and can blow right through most non-magical defenses. Is the most common method of inflicting 'blood boil' on targets. Using blood magic she can also artificially extend the blades range.
Sanguine Amulet: The blood red gem that hangs around her neck glows slightly. Simple in name, and in effect. It offers protection to the user against other blood magic, and to a lesser extent other magic. A fearful blood mage that feared that his pupils might turn on him is said to have created it. It forms an ethereal, near invisible shield around the wearer that weakens all incoming magic attacks.
Armor of the nameless Lord: Armor worn by an ancient demon that's name was lost to time. An item that was part of a discontinued event, only attained by a select few who were present for it and completed it. The armor is incredibly light - light enough to even be used by rogues and mages that can't wear heavy armor, but still offers decent protection. It is a great boon to someone who has almost zero natural defense and can't wear heavier armor types. The armor is cool to the touch, and made of grey metal. It offers zero hindrance of movement, and still allows for decent protection from physical attacks.
How a normal human would view me:
If using any sort of disusing spell -
Senna herself, carries an air of seeming sophistication and class around her. People tend to give her a wide berth - if only because they are slightly enthralled with her appearance. As a succubus, that is only natural. That said, she carries a bit of uneasiness with her. A feeling of anxiety seems to become present in those she's near. As if something isn't quite right. Those who spend extended periods of time around her will likely become numb to the effects of this, but it'd be easy to tell if she's around. Many humans wouldn't be all too sure of what to make of her.
Tania & Lena
Behind the Avatar
Name: Rhona Butler
Age: 30
Gender: Female
Bio: Originally from Ireland, Rhona hasn't had the most active or notable life. If anything, she was so average it was almost funny. She worked a simple desk job as IT support for some phone company or something. She always had a habit of writing and was often how she spent most of her free time. She never really thought of games all that much, if anything she thought they simply were a waste of time. It wasn't until a friend of hers brought her YGGDRASIL did she consider buying it.
She was, in one word, immediately hooked. For someone who liked writing, she quickly got into the RPing scene. She was a casual player at most, but when it came to hardcore role playing and taking the game seriously, she was one of them. She was in fact, one of the founding members of the guild "Phantasmal Forest", a guild strictly for those in the game who at least looked somewhat Fae like, considering her love of them. The guild wasn't exactly the most well known, but they had their moments and were able to at least maintain their own guild. So she continued like this for a number of years.
When the announcement that the servers were shutting down though, she was only one of the few left in her guild. The rest for the most part, had already flown the coop so to speak.
The Avatar
Name: Tea-Tania
Appearance:
Standing at just 4'7, one could easily mistake Tea, or Tania, for a child if they aren't wise to who exactly she is. She has slightly tanned skin, with an overall dainty and immaculately beautiful appearance. She has two insect like wings sprouting from her back, and a head full of brown hair. She has pointed, elfin ears and chocolate colored eyes.
Race: Demihuman, Fae
Gender: Female
Character Level: 100
Alignment: 200 (Neutral-good. Somewhat mischievous, but good natured.)
Racial Class:
- Fey Queen Lvl 5
- Pixie lvl 15
- Fey Sorceress lvl 10
- etc lvl 10
Job Class:
- Natures Advent lvl 5
- Elementalist, Air lvl 10
- Phantasmal Lord lvl 5
- Etc lvl 40
Fighting Style:
Long range tactics, designed to confuse and throw off the enemy with a mix of illusions, wind based magic, and ensnaring them with the forest itself. She is a veritable whirlwind upon the battlefield, able to flit between places easily and use her superior speed to avoid all damage.
As a Fey queen, any fairy type being is inherently swayed from fighting her. Even other humans find her words to be enthralling and nearly unable to be ignored. She seems to carry an enthralling presence similar to that of a succubus, though much less harmful to humans. The Fey Queen class, was only attained by a select few players that had as of yet class ranked into anything else - meaning one had to start on the path fairly early in their lives in YGGSADRIL. The class boasts some of the highest magical defense and offensive abilities in the game. As Fey sorceress, that effect is boosted even further. She has a high affinity for magic of all kinds and boasts impressive magical defensive abilities.
By far, her most dangerous class however, is the 'Phantasmal Lord'. A class solely dedicated to illusions and confusing the foe. She can create entire areas and fake locations if she has need of it. She can affect a persons sense of taste, smell, sight, sound - the five senses are hers to toy with. She can create a number of illusory copies of herself, and even completely make herself invisible. She can create fake creatures to fight, which all parties involved will imagine to be real - wounds and all.
Outside of her illusory abilities however, she is fairly adept with wind based magics, as well as commanding plants and the forests themselves to fight for her.
Strengths:
The obvious strength would be her speed and agility, and the sheer amount of magical affinity she has. Not to mention being able to fly and command the wind, effectively making it so that other flying creatures will be fairly unable to reach her should she ascend unless they overpower her.
She likes to think she's a bit of a strategic and tactical mastermind, but that may be further from the truth than she likes...
Weaknesses:
Physical stats, are not her strong suit. She can't really take a hit that well. A complete lack of defense, really. Weak as a paper plate, physically speaking which is why she built all of her abilities and tactics to mostly fight with confusion and to confound foes from a distance.
Equipment/Abilities Worthy of Note:
Abilities:
-Blessing of the Fae Queen: A unique ability to those given the 'Fae Queen' class. This ability gives one either a temporary or permanent status as 'Ally to the Fae'. Those that receive this blessing will enjoy a lighter body, essentially increasing their agility as well as stamina.
- Wind Step: An ability that effectively allows ones own body to meld with the wind. As such, they can move quickly around the battlefield and effectively avoid most incoming damage near instantly. They can however, only move around three meters. It is difficult to track the wind, is it not?
- Illusory Double: She is able to create absolutely perfect copies of herself, up to five in fact. They are virtually indistinguishable from the real thing. Infused with her massive amounts of mana, They can touch, interact, and otherwise will be perceived by all except the strongest mages to be 100% real. The downside is, they are rather flimsy and will pretty much die in one hit. The illusions do not have any of her magical abilities, but a weak copy of the Starlit Blade is carried with them for attacking and defense, as little damage as they will do.
- Fae Form: She is effectively, able to shrink to the size of a human hand...and maintain all of her magical abilities while doing so. It gives her a massive leg up over melee users unless they have incredibly acute senses and reflexes. She can maintain this form seemingly indefinitely, as it costs very little mana to maintain.
- Natures Advent: Calling upon her power as the fey queen, nature itself seems to obey her. She can, effectively accelerate the growth of plants...and even give plants temporary sentience and life - effectively making them fight for her. The entire forest can and will fight their very enemies should she have need of it.
- Phantasmal Forest of the Fae: Her most powerful ability. She is able to envelop an entire location in an illusory phantasm. Once drawn in, no one will be able to escape. They will wander endlessly through the illusion until they die, decide to leave, or simply give up. Within this illusory space, the illusions she creates will seem entirely real to the victim. Strange creatures will constantly hound those caught, if they are foes.
Those that are sufficiently powerful may be able to realize the entire thing is an illusion, but even so - unless they can make their way to her or have some way to forcefully break the illusion then they will continue to wonder.
Equipment:
-Starlit blade A thin and elegant blade reserved to be used by magic classes. The blue and silver blade is cool to the touch, and is almost impossibly light. It has natural armor penetration, of up to 50% and is able to act as a conduit for magic. It was attained from a rare quest where one could find a meteorite that fell from the heavens and forge a weapon from it. The shiny metal seems to still gleam with starlight.
- Greatwood's Vestments. Supposedly, made from the leaves and bark of an ancient, great tree within a primordial forest. The light, smooth garments were obtained in a quest where one had to kill a curse possessed greatwood. The vestments grants the wearer an affinity for nature magics, boosting them and their control. It gives one high natural poison resistance and is fairly decent protection against magic.
How a normal human would view me:
Most wouldn't be able to see her at all. She likes going around invisible to most people and playing pranks on them. Those who would view her though, would find her to be fairly inhuman. Small, childlike stature and insect like wings sprout from her back marking her as clearly inhuman.
Name: Rhona Butler
Age: 30
Gender: Female
Bio: Originally from Ireland, Rhona hasn't had the most active or notable life. If anything, she was so average it was almost funny. She worked a simple desk job as IT support for some phone company or something. She always had a habit of writing and was often how she spent most of her free time. She never really thought of games all that much, if anything she thought they simply were a waste of time. It wasn't until a friend of hers brought her YGGDRASIL did she consider buying it.
She was, in one word, immediately hooked. For someone who liked writing, she quickly got into the RPing scene. She was a casual player at most, but when it came to hardcore role playing and taking the game seriously, she was one of them. She was in fact, one of the founding members of the guild "Phantasmal Forest", a guild strictly for those in the game who at least looked somewhat Fae like, considering her love of them. The guild wasn't exactly the most well known, but they had their moments and were able to at least maintain their own guild. So she continued like this for a number of years.
When the announcement that the servers were shutting down though, she was only one of the few left in her guild. The rest for the most part, had already flown the coop so to speak.
The Avatar
Name: Tea-Tania
Appearance:
Standing at just 4'7, one could easily mistake Tea, or Tania, for a child if they aren't wise to who exactly she is. She has slightly tanned skin, with an overall dainty and immaculately beautiful appearance. She has two insect like wings sprouting from her back, and a head full of brown hair. She has pointed, elfin ears and chocolate colored eyes.
Race: Demihuman, Fae
Gender: Female
Character Level: 100
Alignment: 200 (Neutral-good. Somewhat mischievous, but good natured.)
Racial Class:
- Fey Queen Lvl 5
- Pixie lvl 15
- Fey Sorceress lvl 10
- etc lvl 10
Job Class:
- Natures Advent lvl 5
- Elementalist, Air lvl 10
- Phantasmal Lord lvl 5
- Etc lvl 40
Fighting Style:
Long range tactics, designed to confuse and throw off the enemy with a mix of illusions, wind based magic, and ensnaring them with the forest itself. She is a veritable whirlwind upon the battlefield, able to flit between places easily and use her superior speed to avoid all damage.
As a Fey queen, any fairy type being is inherently swayed from fighting her. Even other humans find her words to be enthralling and nearly unable to be ignored. She seems to carry an enthralling presence similar to that of a succubus, though much less harmful to humans. The Fey Queen class, was only attained by a select few players that had as of yet class ranked into anything else - meaning one had to start on the path fairly early in their lives in YGGSADRIL. The class boasts some of the highest magical defense and offensive abilities in the game. As Fey sorceress, that effect is boosted even further. She has a high affinity for magic of all kinds and boasts impressive magical defensive abilities.
By far, her most dangerous class however, is the 'Phantasmal Lord'. A class solely dedicated to illusions and confusing the foe. She can create entire areas and fake locations if she has need of it. She can affect a persons sense of taste, smell, sight, sound - the five senses are hers to toy with. She can create a number of illusory copies of herself, and even completely make herself invisible. She can create fake creatures to fight, which all parties involved will imagine to be real - wounds and all.
Outside of her illusory abilities however, she is fairly adept with wind based magics, as well as commanding plants and the forests themselves to fight for her.
Strengths:
The obvious strength would be her speed and agility, and the sheer amount of magical affinity she has. Not to mention being able to fly and command the wind, effectively making it so that other flying creatures will be fairly unable to reach her should she ascend unless they overpower her.
She likes to think she's a bit of a strategic and tactical mastermind, but that may be further from the truth than she likes...
Weaknesses:
Physical stats, are not her strong suit. She can't really take a hit that well. A complete lack of defense, really. Weak as a paper plate, physically speaking which is why she built all of her abilities and tactics to mostly fight with confusion and to confound foes from a distance.
Equipment/Abilities Worthy of Note:
Abilities:
-Blessing of the Fae Queen: A unique ability to those given the 'Fae Queen' class. This ability gives one either a temporary or permanent status as 'Ally to the Fae'. Those that receive this blessing will enjoy a lighter body, essentially increasing their agility as well as stamina.
- Wind Step: An ability that effectively allows ones own body to meld with the wind. As such, they can move quickly around the battlefield and effectively avoid most incoming damage near instantly. They can however, only move around three meters. It is difficult to track the wind, is it not?
- Illusory Double: She is able to create absolutely perfect copies of herself, up to five in fact. They are virtually indistinguishable from the real thing. Infused with her massive amounts of mana, They can touch, interact, and otherwise will be perceived by all except the strongest mages to be 100% real. The downside is, they are rather flimsy and will pretty much die in one hit. The illusions do not have any of her magical abilities, but a weak copy of the Starlit Blade is carried with them for attacking and defense, as little damage as they will do.
- Fae Form: She is effectively, able to shrink to the size of a human hand...and maintain all of her magical abilities while doing so. It gives her a massive leg up over melee users unless they have incredibly acute senses and reflexes. She can maintain this form seemingly indefinitely, as it costs very little mana to maintain.
- Natures Advent: Calling upon her power as the fey queen, nature itself seems to obey her. She can, effectively accelerate the growth of plants...and even give plants temporary sentience and life - effectively making them fight for her. The entire forest can and will fight their very enemies should she have need of it.
- Phantasmal Forest of the Fae: Her most powerful ability. She is able to envelop an entire location in an illusory phantasm. Once drawn in, no one will be able to escape. They will wander endlessly through the illusion until they die, decide to leave, or simply give up. Within this illusory space, the illusions she creates will seem entirely real to the victim. Strange creatures will constantly hound those caught, if they are foes.
Those that are sufficiently powerful may be able to realize the entire thing is an illusion, but even so - unless they can make their way to her or have some way to forcefully break the illusion then they will continue to wonder.
Equipment:
-Starlit blade A thin and elegant blade reserved to be used by magic classes. The blue and silver blade is cool to the touch, and is almost impossibly light. It has natural armor penetration, of up to 50% and is able to act as a conduit for magic. It was attained from a rare quest where one could find a meteorite that fell from the heavens and forge a weapon from it. The shiny metal seems to still gleam with starlight.
- Greatwood's Vestments. Supposedly, made from the leaves and bark of an ancient, great tree within a primordial forest. The light, smooth garments were obtained in a quest where one had to kill a curse possessed greatwood. The vestments grants the wearer an affinity for nature magics, boosting them and their control. It gives one high natural poison resistance and is fairly decent protection against magic.
How a normal human would view me:
Most wouldn't be able to see her at all. She likes going around invisible to most people and playing pranks on them. Those who would view her though, would find her to be fairly inhuman. Small, childlike stature and insect like wings sprout from her back marking her as clearly inhuman.
NPC Characters
Name: Alena Gilios
Appearance: Typically, Lena can be found wearing her silver armor and holding onto Fury and Mercy. They were crafted for her, after all in a bit of an RPing sense even if as an NPC she couldn't fully appreciate it until things changed. She has short blond hair, standing at a fairly tall 5'9. She is often mistaken for a male due to her armor, though she was programmed not to really mind.
Yggdrasil/New World: Yggdrasil
Race: Heteromorphic - Dullahan, Elf.
Gender: Female
Character Level: 100]
Alignment: 400, extremely good. Will never do evil deeds knowingly.
Racial Class:
- Dullahan lvl 10
- Blessed Undead lvl 5
- Undead Knight lvl 15
Job Class:
Main:
- Emissary of the Fae lvl 5
- Legendary Aegis lvl 5
- Guardian lvl 10
- Sentinel lvl 10
- Undead Cleric lvl 15
- Misc lvl 25
Fighting Style:
To put simply, Lena was built around impossibly heavy defense. Essentially, she could be described as a walking fortress built solely for defense and the protection of others, with an ability to heal allies. She can give defense buffs to her allies, heal them and otherwise take an extremely heavy amount of punishment. She fights defensively, looking for opening in a foes defense before striking or using one of her stronger skills to deal with the foe.
One might find this a bit contradictory in her skills, considering she is an undead. This would normally be true, if it wasn't for her 'Blessed Undead' status. This status essentially means Lena was blessed by some god or other suitably powerful entity within the game. While it is impossibly to fully restore an undead to life, one can at least give those undead who wish to help others and try a boon to help. Essentially, in effect she is no longer marked as 'undead' by most spells or other abilities save for retaining personal beneficial racial traits and stats, as well as the negative ones, such as a weakness to fire or higher level physical damage nullification.
The 'Emissary of the Fae' status, essentially means she is a friend of any fae or any fairy type creature and can speak with any spirits. While she is a heavily armored knight, the job class actually grants a fairly decent boost to both evasion and speed, as well as fatigue and stamina. An emissary may not be stopped upon their path, and if they have a message of any sort they will deliver it. It is obtained by those who complete a number of quests in the game for the very rare Fey-type creatures.
As a Legendary Aegis, Lena gains impressive defensive abilities and buffs for herself and allies, which is amplified even further by her Sentinel and Guardian classes which offer own unique bonuses to help with her defensive abilities.
As an Undead Cleric, a class unique to blessed undead, Lena has access to basic as well as some higher level healing abilities and buffs.
Strengths:
Alena excels in self buffs for her allies, playing defensively as well as healing them and keeping them going no matter what manner of injuries affect her allies. She can draw foes attention to herself, as a veritable walking bastion of defense and health for her allies and survive greats amount of punishment. She can hit just as hard as most tanks, if not harder thanks to heavy focus on physical stats while neglecting magical stats.
Weaknesses:
Unfortunately, her attack accuracy is lacking. She was built to simply outlast all others and to buff her allies. While she can hit rather hard thanks to her impressive physical strength, she has to play smart and tactfully, especially when dealing with faster opponents. While the Emissary class buffs her agility and stamina, she's not the most agile so most can easily outmaneuver her.
Additionally, she has almost nothing in terms of ranged offensive power. If faced with a mage or archer, turtling behind a shield while advancing forward is the best she can hope for.
Equipment/Abilities Worthy of Note:
Abilities:
- Idomitable resolve: Essentially, whilst standing still or turtling behind a shield the Aegis is able to effectively remain standing no matter what is tossed at them.
- Lifes Aegis: The ability effectively cuts all damage incoming to her and her allies, by half. It lasts for roughly two minutes. Must remain still whilst using it.
- Sorcery Bulwark: As with the Aegis, this effectively cuts incoming magic damage even further. Also lasts roughly for two minutes. Must remain still whilst using it.
- Protection of Faith: Effectively, the ability gives her and her allies the ability to ignore one debuff that will is attempted to be afflicted upon them. Must remain still while using it.
- Focused Mind: A buff that makes her and her allies resistant to all mental effects such as fear or other attempts at controlling them. Must stand still to use.
- Cursed Wellspring of Life: The undead Cleric is able to heal allies, but this is likely her most prominent ability. As an undead, she can use healing, but at the same time it is possible for her to use her undead nature to...change, healing slightly. This is a fountain of life that heals those marked as allies for a certain amount of HP per second. However, those that are not marked as allies will suffer debuffs and a movement penalty.
- Blessing of continued fighting: Once, when HP hits zero she is able to revive herself at 30% health. The Legednary Aegis will not fall, even in death. After doing so, any buffs are lost, but so will any debuffs.
Equipment:
-Fairy Queen's Fury A large sword that was forged alongside its counterpart, Queens Mercy. The blade is your fairly standard holy sword. It is a guild class item that Lena was given for use by the guild. The blade itself is incredibly powerful and sports some fairly powerful functions. Once it was a symbol of the guilds power, along with the shield. Most however, would mistake it for a rather mundane sword in their hands.
However, when wielded by one marked with a title of 'Fae' in either their racial name or job class, the true power of the blade is revealed. It is a powerful item that grants those that wield it a massive boost to their stats - specifically their health and attack power capabilities. The sword has natural armor penetrating power, ignoring a whopping 75% of a foes armor.
-Fairy Queen's Mercy Forged alongside the Queens Fury, this large shield would require a fair feat of strength to use. 'Tower shield' is an apt name for it. For most, it would just be a very heavy hunk of metal that could stop a charging elephant in its tracks.
When used similarly by one of the same titles as Fury, however, its abilities similarly shine. As much as Fury, it is a weapon to be used in battle. In their hands, the shield is almost weightless. The Shield has the ability to nullify any damage that hits it - be it physical or magical. It is even capable of absorbing incoming magic from a threshold and unleashing it as an attack when slammed against something. For example, if it absorbs fire magic it can expel an explosive blast if something is bashed with it. It can also temporarily infuse Fury with the absorbed element for a variety of effects.
Mercy is a bit of a misnomer honestly. Its just an effective weapon as Fury, if not even more dangerous.
-Silver Knights Armor - A silver, if somewhat plain armor that can only be worn and obtained by those of good moral alignment. It is obtained in a rather lengthy and somewhat obscure method mundane sounding quest where one had to track the spirit of a cursed paladin of some god and put him to rest. However, most didn't realize that once you completed the quest you could find his actual body and the armor with a bit of clever reasoning and leg work.
The armor itself acts as heavy armor, nullifying a good portion of physical damage, as well as protecting one against darker magics such as necromancy, blood magic, etc.
How a normal human would view me:
Most humans, would actually find nothing wrong with her despite her undead status. If anything, they would find the dullahan incredibly amicable and trusting. Most wouldn't even be wise that she is an undead, and most magical means of detection would identify her as simply 'Blessed'. Only those of the same level or incredibly powerful beings would identify her as an undead, unless she revealed it herself.
Bio/Lore:
Lena was created by Tea, to be the right hand NPC of her guild, 'Phantasmal Forest'. To put simply, Tea may have gone slightly overboard with both the Lore and history for this particular NPC. She loved writing after all, and may have almost written an entire novel length story for the NPC.
To start with, Lena is described as a young, naive, warrior who has a strong sense of justice but at times, has trouble making the right decisions. She is hesitant to ever use force in a situation unless someone is clearly going to get hurt. She gets along with most people - and has the naive belief that everyone is good at heart. She is an excellent cook, and loves training and pursuing her physical abilities. She can be somewhat serious, but is for the most part good natured and likes people, and talking to them.
is the queens unofficial 'babysitter'
As for the short version of her 'lore' and history -
Once, she was a simply elf that had decided to follow the path of a warrior to protect her home. Unfortunately, a necromancer got their hands on her. For some time, she was a simple zombie, unable to do anything other than follow the necromancers commands. After sometime though, the necromancer was slain and she was left alone. After sometime, the zombie started to regain its mental faculties, if even a little. After regaining her entire mental faculties, she still had a desire to protect those she could, but as an undead it was quite difficult to gain others trust, so she underwent a quest to gain the favor of some holy god. She inevitably succeeded.
Sometime later, she found herself in the employ of the Queen of Fae, the guild 'Phantasmal Forest'.