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Hidden 7 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

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*Rides in gallantly on horses* "I am here to save the day peasants!" *Dismounts horse and stands triumphantly* "But sir, why did you dismount your horse? Surely it would give you an advantage!"" *Doesn't move from stance* "The rules simply do not allow it! Now charge!"
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Hidden 7 yrs ago Post by hagroden
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@Project
I'm going to be going Mage, however I have to wait for spells and skills to be included that would help an aspiring Alchemist/pure Mage. Right now there's not a lot that would help me (from what I've seen).
Hidden 7 yrs ago Post by Achronum
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@hagroden

Submit some spell ideas you want to see in game to the GM then! If there are specific spells/actions you want to see, put together a rough idea, submit it, and the GM will balance it :D
Hidden 7 yrs ago 7 yrs ago Post by Mage
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Mage π’Šπ’π’”π’‘π’Šπ’“π’†π’…

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@Project
I'm going to be going Mage, however I have to wait for spells and skills to be included that would help an aspiring Alchemist/pure Mage. Right now there's not a lot that would help me (from what I've seen).


Here goes some very basic ideas for @HueMan to look at.



EDIT: Holy heck. I didn't even notice there were already many of them in the spell list. Scratch this,

Instead, I will think some stuff for the alchemist specifically. Though, do note that your character starts as a mage and a subclass and their desired spells are only available at level 30, so don't bother too much.

It's pretty much like a progression system. You start out with the basic bread and butter magic spells every mage has. On level 30, they change completely because your class also changed. That's how I understood it, at least.

EDIT2:

Looking at the classes, I sense a very lacking mage when compared to others;

Like, mages get extra 200MP. That's 2 points.
Lancers start with 40 attributes instead of 30. That's 2 points.

Suggestion: Give mages an innate MP regeneration that increases slowly with their level. This puts them ahead as the only and one magical class.

And EDIT3:

Finally, the alchemist.


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Hidden 7 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

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<Snipped quote by hagroden>

Suggestion: Give mages an innate MP regeneration that increases slowly with their level. This puts them ahead as the only and one alchemist class.


Mages almost exclusively rely on magic to deal any kind of damage so having some kind of mana regeneration would keep them in the game. Otherwise we're gonna have a bunch of potion-popping Mages
Hidden 7 yrs ago Post by hagroden
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Alright, and here's the Mage Hagroden!! (I'll add Spells as Alchemy oriented ones appear)

Hidden 7 yrs ago 7 yrs ago Post by hagroden
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I think it's really funny that you suggested things for the potion side of Alchemists while I made suggestions for the transmuting side of Alchemists :)))

These are what I suggested


Hueman has been challenged as king of double posting




Oh, @Ithradine, Hagroden is going to be support exclusive, so other than (at low levels) Blinding of Slowing Enemies, he won't be interacting with them much. Until he gets a subclass he will basically be functioning as healer and grinding to level his botany and linguist skills in preparation for when he hits level 30.

However, once he gets his Subclass, shits gonna get wild.
> Enemy monster has been turned into a large chicken.
> Enemy sword has been turned into a wooden plank.
> Enemy has been poisoned with "LSD," Enemy has become passive and is considering starting a Rasta Band.
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Hidden 7 yrs ago Post by Achronum
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@hagroden @Ithradine I think at this point, our magic classes are both specializing in support roles. I know we had someone originally interested in playing a dps mage but they didn't move over a character sheet so I assume we lost them. At least we don't have to worry about popping potions for damage, just keeping everyone alive!
Hidden 7 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

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@Achronum

So we're hitting the front lines, right?
Hidden 7 yrs ago Post by demonspade64
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demonspade64 Your Friendly Neighborhood Hellraiser

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I'll have my cs up by tonight
Hidden 7 yrs ago Post by Achronum
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Achronum The Pyro

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@Ithradine Always! And if you mean by front lines, you mean me keeping you alive from behind our trusty meat shi- Paladin, then absolutely!
Hidden 7 yrs ago Post by Tybalt Capulet
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Front line represent!
Hidden 7 yrs ago Post by Leaves
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Leaves The Friendly Bulbasaur

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I will be at the very very back. Like outside the dungeon. My giant Totoro will assist ya'll though.
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Hidden 7 yrs ago 7 yrs ago Post by demonspade64
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demonspade64 Your Friendly Neighborhood Hellraiser

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Name: Karma(Noah Northwood)
Title: None yet
Gender: Male
Age: 19
Race: Human

Class: Mage
Subclass: None yet

Health:4
Mana:8(plus 200)
Strength:4
Agility:4
Intelligence:10

Level: 1
Renn: 89
Experience: 0

Skills:
Staff Wielding: 12
Healing: 8
Knife Wielding: 5
Linguistics: 5

Spells:
Healing Beam- User emits a healing beam of light to a target, healing moderately. 100MP.
Aqua Shot- User Shoots out a Mass of dense water at a target. 100MP
Wind Blade- User summons a Razor winds to deliver one slash attack to the target's side. 100MP

Actions: none

Items:
Wooden staff
Dagger
Clothes (Cheap)
Shoes (Cheap)
Cloak
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Hidden 7 yrs ago Post by Tybalt Capulet
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@demonspade64You planning to be the dps mage? That's great! We've got a pretty damn balanced group.
Hidden 7 yrs ago Post by HueMan
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Notes:

- Broken image links have been fixed. holy shit finally fck you photobucket
- Items, Spells and Actions got an update. Feel free to switch out your shenanigans if you need to. Some Actions/Spells had their mana cost adjusted so check yours. This GM recommends looking more into Passives if mana is a problem. Just a tip. NOTE about Actions/Spells, they DO scale with your Attribute. In other words, damages from Actions and Spells will indeed depend on Strength/Agility/Intelligence, rather than the level of the Action/Spell (although this does matter too). Meaning, it's not a stupid idea to learn Level 1 Actions, even if you are Level 10, so you can spam more low-mana cost Actions.
- Skills got an update. No more sub-Skill branches. Skills will now include more broader inclusions and depend on Skill levels more heavily. For simplicity's sake.
- All level 1 Actions/Spells are SET. No more updates on them other than minor mana cost tweaks. However, higher level ones are always up for updates until a player reaches that level.
- I have received questions regarding certain items and their effects. Naturally some items are common sense usage (eg. Rope) while others are not (eg. Talisman for Mages). If you have ANY questions regarding effects of items, PM the GM. Too much info to type into OOC page for now so we'll keep doing this for any new items. NOTE since you guys are mana whor- talisman can be used once a day to refill full mana. However they do NOT count as magic weapons. for fcks sake ask me about items
- Small things such as Mana Costs will be keep being patched in (I'll ofc notify you everytime it happens) for balance reasons as the game goes on. Bear with me.
- At some player's suggestion regarding Mages and mana because trainers aren't mages right I have buffed Mages starting bonus. Check Classes for details.
- Also stop taking Healing Beam you facking pre-med doctor-wannabes god damn I'm considering nerfing that sht cuz you guys won't die now. I actually did end up nerfing it, Muahahahahhahahahahahahahahahahahhahahahaha




@hagroden
Looks fine except for 4 Spells instead of 3.

@demonspade64
Looks pretty good.
Go read rules and guidelines and then you can post your CS in the CS section :)




sigh I'll be nice and list it all out for you

@Project@Duoya@hagroden@Ithradine@Achronum@Leaves@Airalin@Thecrash20@Tybalt Capulet@demonspade64
(Above are my list of ALL players who have submitted CS to CS section - exception of demonspade. From what I see, here's my list of all your Classes:

- Mage
- Swordsman
- Tinker
- Rogue
- Trainer
- Mage No. 2
- Archer
- Paladin
- Lancer
- Mage No. 3

The only missing Class is Marauder which in my personal opinion you guys don't have to feel compelled to have. But one more thing... one more person (gonna be the last person to join this session) PMed me, showing interest in Mage. So... suddenly you guys went from no mages to Harry Potter sequels. Which is fine honestly, Mages are split into the most amount of Subclasses for a good reason. But just a heads up.

@TaroAndSelia
Hey, here's the list of people and what they are playing as.
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Hidden 7 yrs ago Post by Tybalt Capulet
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Tybalt Capulet Honorable Heretic

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@HueManHow possible is it to pick up new spells or actions in the course of the game?
Hidden 7 yrs ago Post by HueMan
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@Tybalt Capulet
In the OOC it states that you can most often learn them from NPCs. (I think... unless I forgot to write it)
Hidden 7 yrs ago Post by Tybalt Capulet
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Tybalt Capulet Honorable Heretic

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@HueManThat sounds right now that you mention it. Thanks, that'll help a lot with my adjustments.
Hidden 7 yrs ago Post by Leaves
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I'm going to roleplay as an activist and demand trainers have mage rights.
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