Notes:
- Broken image links have been fixed.
holy shit finally fck you photobucket- Items, Spells and Actions got an update. Feel free to switch out your shenanigans if you need to. Some Actions/Spells had their mana cost adjusted so check yours. This GM recommends looking more into Passives if mana is a problem. Just a tip. NOTE about Actions/Spells, they DO scale with your Attribute. In other words, damages from Actions and Spells will indeed depend on Strength/Agility/Intelligence, rather than the level of the Action/Spell (although this does matter too). Meaning, it's not a stupid idea to learn Level 1 Actions, even if you are Level 10, so you can spam more low-mana cost Actions.
- Skills got an update. No more sub-Skill branches. Skills will now include more broader inclusions and depend on Skill levels more heavily. For simplicity's sake.
- All level 1 Actions/Spells are SET. No more updates on them other than minor mana cost tweaks. However, higher level ones are always up for updates until a player reaches that level.
- I have received questions regarding certain items and their effects. Naturally some items are common sense usage (eg. Rope) while others are not (eg. Talisman for Mages). If you have ANY questions regarding effects of items, PM the GM. Too much info to type into OOC page for now so we'll keep doing this for any new items. NOTE
since you guys are mana whor- talisman can be used once a day to refill full mana. However they do NOT count as magic weapons.
for fcks sake ask me about items- Small things such as Mana Costs will be keep being patched in (I'll ofc notify you everytime it happens) for balance reasons as the game goes on. Bear with me.
- At some player's suggestion regarding Mages and mana
because trainers aren't mages right I have buffed Mages starting bonus. Check Classes for details.
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Also stop taking Healing Beam you facking pre-med doctor-wannabes god damn I'm considering nerfing that sht cuz you guys won't die now. I actually did end up nerfing it, Muahahahahhahahahahahahahahahahahhahahahaha
@hagrodenLooks fine except for 4 Spells instead of 3.
@demonspade64Looks pretty good.
Go read rules and guidelines and then you can post your CS in the CS section :)
sigh I'll be nice and list it all out for you@Project@Duoya@hagroden@Ithradine@Achronum@Leaves@Airalin@Thecrash20@Tybalt Capulet@demonspade64(Above are my list of ALL players who have submitted CS to CS section - exception of demonspade. From what I see, here's my list of all your Classes:
- Mage
- Swordsman
- Tinker
- Rogue
- Trainer
- Mage No. 2
- Archer
- Paladin
- Lancer
- Mage No. 3
The only missing Class is Marauder which in my personal opinion you guys don't have to feel compelled to have. But one more thing... one more person (gonna be the last person to join this session) PMed me, showing interest in Mage. So... suddenly you guys went from no mages to Harry Potter sequels. Which is fine honestly, Mages are split into the most amount of Subclasses for a good reason. But just a heads up.
@TaroAndSeliaHey, here's the list of people and what they are playing as.