Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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Ah, I see. I'll look for that once I'm back home.

And, indeed, it took me quite a time to understand that aggro decks are the only way to go on SV as far as PVP goes. Take Two is slightly fairer to newbies, though I keep losing even there because the game hates me.
Hidden 7 yrs ago Post by Raineh Daze
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Also, I pray you didn't get Siegfried. He is useless.
Hidden 7 yrs ago Post by Rin
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Also, I pray you didn't get Siegfried. He is useless.

His nickname is literally just Japanese for "sorry"!
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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1x Like Like 1x Laugh Laugh
Hidden 7 yrs ago Post by Rin
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Speaking of Grand Order, I now have two fully ascended Servants. :D
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: *waves arms*
You still busy atm? I'm waiting on you rn before moving.
In multiple things, actually.
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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@KoL: *waves arms*
You still busy atm? I'm waiting on you rn before moving.
In multiple things, actually.


In fact not. I'm doing my post at the moment. Sorry for the delay, it shall be ready soon.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: Yay, posts! I'll get something out sooner or later.

So. Friend code? :3c

(Also maybe a post in F/TP but idk)
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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@KoL: Yay, posts! I'll get something out sooner or later.

So. Friend code? :3c

(Also maybe a post in F/TP but idk)


I'll get a post done there, I was mostly waiting until Nobunaga did something. Usually, I post whenever possible but I thought it would be good to wait on this case. Sorry if it looks like I was delaying for nothing.

Also... Indeed, the code. Here it's: 889,378,609
Hidden 7 yrs ago Post by KoL
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Well, looks like I struck some relative gold on my FGO reroll, according to other acquaintances, mainly because I got a Bathory along with a Heaven's Feel, plus some moderate luck with a Tamamo Cat and Magdalene's Shroud.

That animates me a bit more, to know I was rather well on my second attempt.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@KoL: Ah. Okay, fair, fair.

And request send. Expect someone with a lv84 Waver and 72 Vlad next time you load it up.

I'm gonna assume you're still clearing Fuyuki given Mashu's status right now. Yupyup.

Edit: The first 'roll' per se is always guaranteed 4*s but there are no 5*s in that pool. The ACTUAL gacha is the story gacha/whatever rateups there are. That's where you try to hit the motherload.
Hidden 7 yrs ago Post by Raineh Daze
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Getting Liz is also a good thing because I don't think there's another gold Lancer until Scathach, and she's limited time only. Useful if you want a high levelled Lancer.

Should be obvious which of the friend requests is from me. :p
Hidden 7 yrs ago 7 yrs ago Post by Dezuel
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Made a reply.

@PKMNB0Y@KoL

Edit: Forgot to mention that the demon moths are indeed heading for Mordred, Nanoha, Andersen and Evangeline.

@Raineh Daze@KoL@Rin@VitaVitaAR
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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I'll try and get a Suwako post done soon.
Hidden 7 yrs ago Post by Dezuel
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It is nice to see that none is left alone in New York. Still abit sad most of the others won't be able to encounter them unless there is some major travelling going on.
Hidden 7 yrs ago Post by Raineh Daze
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And finally...

  • Name: Tachibana Hibiki
  • Gender: Female
  • Personality: Hibiki's greatest strength is her ability to reach out to anyone, even enemies, and to try and come to a mutual understanding without needing to fight. It doesn't matter who you are or what you've done, she's still going to make the offer and only come down to fighting if it absolutely has to be done. This goes well with her normal cheerful and enthusiastic disposition, one that has had her roommate compare her to the sun. On top of this, she approaches everything with maximum effort... quite loudly as well, even if it's as utterly mundane as a crane game--though not studying, which is definitely one of her greater flaws. Whilst her heart's unerringly in the right place and she's got the drive to do things... Hibiki isn't the smartest tool in the shed.
    Despite appearances, Hibiki's attitude is far from unshakeable--being forced to fight people, especially those that seem to have the same goals, will cause her to hesitate, and her past can cause her to stop as much as it can help bridge the gap with enemies. Anything involving her roommate can get to her extremely easily, too.
  • Brief History: Four years ago, Hibiki went to a Zwei Wing concert, one that was almost invaded by Noise after the first song. Had it been any other concert, everyone would have died. In this one, the singers were also the only Symphogear users--and thus able to fight back against the Noise. Unfortunately, this didn't help the outcome much at all, with the entire rest of the audience being killed and Hibiki only surviving because one of the singers gave her life for it. The public response to her survival wasn't exactly pleasant, but that would have been the end of it if not for the shard of Gungnir that buried itself in her chest--something that Hibiki would activate two years later to save a child.
    The events that followed lead her to engage in a lot more violence than she ever would have wanted to, yet in the end have definitely turned out for the better, making her relationship with her closest friend even closer and numerous other friends to boot. Well, it also saved the world several times over from such diverse things as a blonde with a grudge against the moon and an alchemist with a really big hat. Since things began, she's lost the original shard buried in her chest, yet gotten a more complete Symphogear regardless, and the entire system has been upgraded a few times.
  • Universe of Origin: Senki Zesshou Symphogear
  • Equipment: Hibiki carries a piece of the relic Gungnir, turned into a Symphogear--essentially, a technomagical system powered by singing that was created to fight against entities known as the Noise, which have the ability to turn anything they touch into ash. Transformed, it vastly increases her physical capabilities, rendering her bulletproof and able to move in time to respond to being shot at--even by artillery, catching a tank shell in her hands. Normally, a Symphogear would allow the wielder to summon an Armed Gear--the weapon that went into creating it--but Hibiki is for some reason unable to do this. Instead, she simply uses Gungnir to enhance more physical moves. This ranges from the comparatively simple spring-aided punches and kicks, all the way up to rocket-propelled drill punches, pretty much compensating entirely for the lack of the spear, though without any special moves to show for it. It's implied that Hibiki's Armed Gear is actually her ability to hold hands; in practice, this allows her to co-ordinate and focus other people's power... even an enemy's, though this only works with Phonic Gain, so if you aren't powered by singing it's unlikely to matter.
    On top of this, the whole thing is equipped with an IGNITE module--a piece of Dainsleif. When activated, it gives a boost in power inversely proportional to how long it can safely be used, at max release lasting a matter of seconds. If it was allowed to continue, the most likely outcome is for Dainsleif to drive her into being a berserk monstrosity. This is the less dangerous super mode that the Symphogear has: the other is called a Swan Song for a reason, even with an exceedingly high sync ratio, the user is going to get one attack... and then they're out of the fight in need of immediate medical attention. Bleeding from the eyes is probably the least of the issues with using that.
  • Abilities: Aside from Gungnir, Hibiki has a wide and eclectic knowledge of martial arts... picked up from watching and emulating action movies of all things, which is hardly a normal or particularly cohesive way to learn to fight. It, however, seems to have worked out perfectly fine for her, and even without Gungnir she could punch far harder than any girl her age should be physically able to--though she still has nothing on her teacher's crazy level of ability.
  • Other:
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Hidden 7 yrs ago Post by FujiwaraPhoenix
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@Raineh Daze: Ah... I think that Hibiki's fine? I probably have a general idea of what she should do if random Symphogear highlights are anything to go by.

Anyways, @KoL, you're up.
(Also NA Halloween event in 4 days. Hope you're ready to farm for Caster Liz.)
Hidden 7 yrs ago Post by thewizardguy
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thewizardguy Dumbgeon Master

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Is this thing still accepting new people? Cuz I might join if it is.
Hidden 7 yrs ago Post by FujiwaraPhoenix
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@thewizardguy: The answer is yes.
Hidden 7 yrs ago Post by thewizardguy
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Name: Darquesse

Gender: Female

Appearance:


Personality:
In brief, Darquesse is a psychopath. Might makes right, and none are mightier than her. Being a new entity born from a True Name, she is greatly curious about the world. Unfortunately for the world, this curiosity often manifests in the most gruesome ways. She'll tear someone apart to find out what their innards feel like, and she'll often purposefully get hit by attacks just to feel what it's like. She enjoys messing with her opponents before destroying them, and takes pleasure in asserting her power. However, for all of her evil, she also possesses a snarky and almost friendly demeanour at times, as she'll happily trade quips with a cop before slaughtering them.

Brief History:
When Valkyrie Cain learned of her true name, she tried everything she could to seal or control it. However, due to events outside of her control and a self-fulfilling prophecy her True Name (Darquesse) was corrupted by a Revenant and took on a life of it's own. This cruel and twisted personality was power itself, and prophecy fortold that it would destroy the world. Many adventures were had, but in the end, Valkyrie was forced to give in to Darquesse. Through mystical shenanigans their bodies were separated, leaving Darquesse with immense magical power and Valkyrie Cain with a strange and unprecedented hole where her True Name should be. In the final battle, even the world's most powerful mages were unable to stand up to her. But in the end, they managed to convince Darquesse through the power of illusion that she had already won, playing into her arrogance. By convincing Darquesse that she was more powerful than she really was they managed to get her to leave of her own volition, crossing the border between dimensions to hopefully never return. While most believed that she met her demise at the hands of an army of godlike Faceless Ones, she instead found herself to another 'Earth'....

Universe of Origin: Skulduggery Pleasant.

Equipment: none, other than her clothes

Abilities:
[Elemental Magic]
As an elementalist by origin, Darquesse possesses command over the four base elements. Water, Earth, Fire, Air. She can call upon walls of flame, throw people around with gusts of wind and perform various other feats of elemental manipulation. Her power with this magic is one of the greatest in the history of her own world, matched by only 3 other mortal entities. Her flames can melt steel, her winds can pick up cars, and with control over water and air she can manipulate over a metric tonne of matter at once. In addition to power she possesses skill, and can use the elements in strange and creative ways. Such as using air magic to sense the location of an opponent, or using earth magic to feel vibrations in the ground. With this alone, she would be a formidable opponent.

[Necromancy]
The preferred magic used by Darquesse, this type of magic draws on the power of death in order to manipulate solid shadow. With this magic she is able to create sharp shadows to tear her opponents to shreds, or walls of solid shadow to block attacks. Her body is constantly coated in a layer of shapeshifting shadows called her Shadow Skin, which protects her from attacks. Using the power of necromancy she is also able to perform more esoteric feats. While she has no patience for the rituals required to create permanent undead she is able to animate corpses near her, draw on death in her environment to boost her necromantic powers, and even attack the soul directly. After killing an opponent Darquesse is able to capture their soul, which leads to all kinds of fun possibilities.

[Magic-Enhanced Body]
As a being connected directly to the Source, magic flows through Darquesse's veins like blood. She is able to enhance her body to operate at far beyond normal human levels. Her strength allows her to lift cars and tear through metal with her bare hands. Her speed allows her to fly through the air at great speed, catching up to vehicles like cars with ease. And although her body isn't much sturdier than that of a human, magic allows her to rapidly heal from almost any kind of wound. A chopped off arm will reattach itself in moments, a destroyed arm will regrow in a matter of minutes. Even if impaled or chopped in half she's able to rapidly recover, and it's nearly impossible to get her to stay down.... unless her head is destroyed. She requires her brain to be undamaged in order to channel her magic, and as such destroying her brain will kill her instantly. Lastly she can perform some fun tricks, such as disabling her sense of pain, enhancing her senses, neutralising poisons and diseases in her body, and other fun stuff.

[Power of the Source]
Darquesse's power comes from the power of the True Name, that which connects mages to the Source. That being the Source of Magic. Due to this, a being who knows her own True Name has a 'direct link'. Through this direct link Darquesse is constantly supplied with magical energy, meaning she never runs out of power. Even after exerting herself greatly her stores will refill in minutes. In addition she possesses the ability to see magic as if it were a colour, and often understand how it works through simple observation. When faced with another spellcaster she can learn how to counteract and dispell enchantments, and can occasionally even learn to counter their active spells. The more orderly and complex the magic, the better, as there's no easy counter to raw power. When in a pinch she can even call upon the raw power of magic to rearrange reality to her very whim. Such as turning a defeated opponent into a rubber ducky, or unleashing an immensely powerful burst of magical energy.

[Assorted Tricks]
Over time, Darquesse's understanding and observation of magic have allowed her to copy the magical prowess of many of her world's other magicians and magic-users. These talents include teleportation, telepathy, minor precognition, opening interdimensional portals, and healing others. For balance purposes Darquesse cannot permanently acquire new magic from other player characters, unless that character sits down and intentionally teaches her.

Other:
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