Hidden 7 yrs ago 7 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Name: Shokuhou Misaki

Gender: Female

Appearance: "Hello there~!"

Personality: Misaki is, in short, a very mischevious and cunning person, though her demeanor at first glance seems to say the opposite. Though she often acts cheery and cutesy, in reality her somewhat self-serving nature is made clear when not digging into her own past. Her frivolity with her abilities is also something of a byproduct of her current situation, as she has the ability to do so. At the same time, though, Misaki has her own set of morals and tends to not bring harm or malicious misfortune on any targets of her ability... Regardless of whether or not they want to be manipulated in the first place. Amusingly enough, Misaki prefers working solo or with a partner rather than in large groups and, surprisingly enough, is able to compromise with Misaka when it comes to dealing with major problems throughout the city (such as the Elements, Kihara Gensei, or even the city itself). She's still a bit silly at times if the situation calls for it, and isn't below petty things like cutting in line for something she wants.

Brief History: Shokuhou Misaki, the Number 5 Level 5 in Academy City, is a very popular person within the School Garden, having been dubbed the "Queen of Tokiwadai" due to her own overreaching influence over the school. The "Queen", of course, never ruled Tokiwadai as she does now, as about a year ago she had a chance meeting with a certain spiky-haired Kamijou Touma. Not unlike the more recent incidents with Misaka Mikoto, Touma also ended up happening upon Misaki sporadically throughout the summer of that year; it all came to an end, however, when a group of rogue ESPers who wanted to beat up Misaki attacked both her and Touma. While Misaki was eventually able to force the ESPers into beating one another up, the damage Touma had taken meant that he would either have to suffer through the pain of surgery to repair his body (and die of shock) or take anesthetics (which would lower his already-low blood pressure); either way, had Misaki not stepped in to use her ability to nullify Touma's ability to feel pain, he likely would have died. As an unfortunate side effect, the procedure left Touma with targeted amnesia towards Misaki and Misaki alone, and would never retain any memories related to her from then on.

Of course, that was all in the past; as the Queen of Tokiwadai, Misaki's lifestyle is about what one would expect from a popular girl, with a few key exceptions: namely, the occasional incident where she steps in to try and resolve issues plaguing her past or for her own personal interests. How much she does or how much she succeeds, though, is another story entirely.

Universe of Origin: Raildexverse (A Certain Magical Index and other related series)

Equipment: A pocketbook with way too many remotes to count. Said bag also has a few essentials (quote her) such as a cellphone, purse, various forms of ID, and a certain little whistle.

Abilities: Misaki, as Academy City's No. 5 Level 5 ESPer, has the ability 'Mental Out'. In layman's terms, it is a form of mind control that works by manipulating bioelectricity within the brain and spinal fluid. To be more specific, Misaki manipulates the water within on an incredibly minute scale and alters its conductivity to enact her will on others. The ability has incredible breadth, having a range from anything as simple as a mental message to full-blown memory and emotion manipulation, provided she has a remote to channel her ability through. Of course, those abilities will be severely toned down for the RP as follows:
  • No usage of mind control/memory manipulation/emotion manipulation on PCs/most major and minor NPCs with plot relevance. This is usually the biggest issue with mind control and all associated powers, after all, so let's just dodge that bullet right now.
  • Misaki can only manipulate one person in very fine detail with her mind control at a time, but more people (up to 5) can be used if given simple commands. She can memorize control groups (up to 3), but switching between them continuously is very taxing on her already-frail body. Simple commands can persist for a while after she's given them, bit only for so long. Adding a new group requires removing a prior one from memory.
  • Misaki's ability is limited almost exclusively to humans and beings that are humanoid in physiology unless she would have sufficient reason to be able to enact them on other things. This means that she cannot, say, take over animals, kaiju, ghosts, or other phenomena of that nature unless stated otherwise.
  • Memory manipulation is a delicate process and requires time to execute. She can enact mass memory wipes to remove an incident from public record, but the prior issues regarding immunity to mind control also apply here. She can wipe memory of being mind controlled as she gives control back, though, so that must be noted.
  • Mind control has a maximum range of 5 miles, and her ability to control people further than 3 miles out is not only far weaker, but also takes more effort on her part. Simple autonomous commands can persist for a period of time after they leave that area of control, but no more.
  • Misaki must have been in contact (as in face-to-face) with a target before mind controlling them. This does not apply to memory wipes, but does for more nuanced manipulation. To that end, she also cannot control by proxy, and will have to have met every relevant target for this to function. If that person was in a 'control group' that was since abolished, she will have to make contact again in order to be able to mind control them again.
  • Misaki must always use a remote to execute a command via mind control, and different commands require different remotes. She can only take control of (register) one person at a time, though, so she remains vulnerable while doing so.

Misaki herself, though, is incredibly weak in terms of physical strength; while not "weak" in the most common sense of the word, she has zero physical strength and zero stamina for any activity that involves actually moving around; even a light jog is enough to wind her.

Other: For all intents and purposes, assume she's from NT18. In other words, she knows about the existence of magic, Othinus, and all the other messes that come about as a result of that. Also technically a bit about the Windowless Building. Nothing detailed, though, and I'll be making sure not to spoil people on more major plot developments if possible.



Name: Leonardo Watch (just call him Leo)

Gender: Male

Appearance: "Why did I think this was a good idea?!"

Personality: Unlike the more headstrong and somewhat-reckless people of Libra that he spends his time around, Leo's actually one of the more meek and laid-back people in the organization, and actually often shies away from getting wrapped up in dangerous situations if he can help it. His abilities mean that he cannot actively take part in fights, but that by no means doesn't mean he doesn't have courage when it becomes necessary. Of course, that doesn't mean he can commit to something that requires said courage instantly; slowly but surely, never backing down—that is how Leonardo Watch works and moves.
Leo is also surprisingly quick-witted in situations of peril, but for the most part is rather relaxed among familiar faces, if not a tad awkward.

Brief History: A few years following New York City's spontaneous transformation into Hellsalem's Lot, Leonardo and his family travelled over to the city to see if they could restore his sister Michella's unusable legs. Rather than find that, though, they encountered an entity dubbed 'Riga El Menuhyut' who proposed a deal upon its own whims: one of the siblings would lose their eyesight forever, while the other would obtain the "All-Seeing Eyes of God". While Leo froze up in a mix of shock and fear, his sister offered her own eyes as tribute, believing that she who had no way of moving on her own anyways would lose nothing from not being able to see either. The being accepted, and thus Leo had the Eyes forced upon him. The result of this, of course, was the start of Leo's own journey—to find a way to restore his sister's eyesight and aid Libra in their job to keep the balance in Hellsalem's Lot stable.

Universe of Origin: Kekkai Sensen (Blood Blockade Battlefront)

Equipment: A pair of goggles and a camera. 's about it. Unless you count the Mach Monkey (named Sonic). If so, him too.

Abilities: The All-Seeing Eyes of God are a special pair of eyes that Leo obtained from that fateful encounter in Hellsalem's Lot so long ago. Other than having the ability to percieve things at a far higher speed and/or in far higher detail than most ordinary humans (and some supernatural beings) can and being able to heal from damage over time, the eyes also have the following abilities:
  • Leo can see the 'true form' of anyone and anything. This does not apply to shapeshifting, but does apply to things such as illusions.
  • Leo can project his eyesight onto the eyes of others, or change what one person sees with what another sees. The ability can target multiple people at once, and even has the possibility of targeting inanimate objects such as cameras and the like.
  • Leo can, with enough luck and time, see what another person has seen in the past. The ability is incredibly finicky, though, and seldom has use.
As a downside, though, his eyes can overheat and cause his body damage (which is inherently different from the eyes being damaged, since they aren't magical in origin or anything). If they're overused after that point, they begin to crack. If they're strained after that, then they self-destruct. Needless to say, that would be bad.

Other: Is followed by a Mach Monkey named Sonic who, as the name would suggest, has the ability to move at the speed of sound. The thing has a will of its own, but mostly just follows Leo out of its own volition.



Name: Tenshi Hinanawi

Gender: Female

Appearance: "Come now; entertain me.

Personality: A bit spoiled at heart, Tenshi has no qualms about causing problems if it means she can quell her boredom. She's a very headstrong and stubborn person, and, unlike most other Celestials, is less detached from the world and more willing to get her hands dirty for her own entertainment. Her various defeats during the course of the incident she caused, coupled with a few years of downtime, being forced to rebuild the Hakurei Shrine and dealing with Iku, though, have caused her to gain a sense of humility. She's still a tad proud and haughty, but a little less bratty than she was before.

Brief History: As a Celestial, Tenshi grew up without much want for anything, save for some sort of entertainment; after all, Heaven's a pretty quiet place if nobody's really doing much of anything. Eventually, the young girl became so fed up with the boredom that she decided to wreak a bit of havoc in Gensokyo. By abusing the power of her Sword of Hisou and her keystones, many residents who lived in that bounded land were swept up in her plan to cause a mess and have some fun.
Said mess also caused more or less every resident in Gensokyo who was affected to come up to where she was waiting and beat her up for causing the incident, and also caused her to be forced to have to rebuild the Hakurei Shrine (which she destroyed with a dead one-two earthquake-keystone combo). She hasn't done much since that incident, but needless to say she's learned her lesson. Doesn't mean she might not try something again in the future, but hey, she's learning, right?

Universe of Origin: Touhou Project

Equipment: Tenshi is the owner of the Sword of Hisou, a divine weapon only able to be used by celestials. The weapon itself has the ability to identify a person's spirit, then turn that spirit into scarlet mist which can then be translated into the ability to control the weather. The sword can also be used to cause things such as localize earthquakes, create shockwaves, or just fire a giant laser at people. The weapon itself can appear and disappear at will as well, though where it goes is something only Tenshi knows. In terms of appearance, it looks like a golden jian wreathed in flames, though the flames can also be turned on and off.

Abilities: Other than the ability to fly (which is basically a mandatory prerequisite in Gensokyo) and an abnormally high durability (as in, able to ward off thrown knives and the like), Tenshi also has the ability to control the earth... But mainly in the form of causing and calming natural disasters. Things like earthquakes, landslide, and all possible related phenomena are under her control. She also has a lot of keystones to use as both danmaku and actual damage control/causation along with the ability to fire lasers and bullets. Also spellcards. Those exist.

Other: Her knowledge of the world is relatively small, and in matters regarding technology and the like she's kind of naive.
Hidden 7 yrs ago 7 yrs ago Post by Rin
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Rin

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  • Name: Hans Christian Andersen (Caster)
  • Gender: Male
  • Appearance: Third-rate Servant, Andersen. Due to his Innocent Monster trait, he not only takes the appearance of a child (despite still having a deep, mature, masculine voice), but his legs are dotted with patches of what look like fish scales and his torso has various burn scars and frostbite marks across it.
  • Personality: Andersen is blunt, cynical and not afraid to speak his mind at all, often pointing out the flaws and failings of others. Despite his harsh tones, however, he's not actually malicious; due to his Human Observation skill he easily understands the flaws of others, especially himself. He outright states himself to be "third rate" and "ordinary", a useless Servant with no fighting ability. Dour and pessimistic, he doesn't even try to get people to like him, and tends to complain and show little joy in anything other than his writing and drinking. Despite everything, however, he does not hate or judge optimists and idealists, and whilst he openly disparages the idea of "true love" it mainly stems from how lonely he was in the end. It's possible that the reason he was summoned with a child-like body is due to a deep subconscious wish that he could return to the innocence of youth, but despite this he has no real wishes; he gave up on all of those when he was still human, after all.
  • Brief History: The famous Danish author, considered to be one of the greatest writers of fairy tales and children's stories in history. His previous life as a human, one almost as tragic as the tales he wrote, is well documented, but due to his fame and reknown he ascended to the Throne of Heroes upon death and became a Heroic Spirit. He doesn't seem to like talking about the first time he was summoned as a Servant, aside from it apparently being on the moon in an alternate future to a Master he has nothing but harsh words for. His second (and current) summoning was to an inexperienced young mage of Chaldea, an agency dedicated to ensuring the prosperity and survival of humanity, and despite his cynical tone he is far happier with this arrangement.
  • Universe of Origin: Fate/, Nasuverse
  • Equipment: Andersen carries his Noble Phantasm, Märchen Meines Lebens: A Story Just For You, a book representing the unfinished manuscript of Andersen's autobiography. Whilst the book allows a non-mage like Andersen to utilize magecraft, its true power is rather more complex. By writing down observations of a person and what their ideal life would be into the book, Andersen is able to raise them into "a single leading character", increasing their capabilities and abilities and transforming them into an idealized form. To utilize this power, he must first wipe the book clean and begin rewriting from the beginning. How much growth the subject recieves depends on how far the manuscript progresses; writing a few pages will result in only small increases in parameters and abilities, but filling out the book and finishing the manuscript will turn them into the protagonist of a story centered on themselves and transform them into their highest ideal form. The quality of the work is also a factor, and depends on how much interest as a writer they can arouse in Andersen; supposedly, he could use it to raise someone up into a demon god if given enough inspiration and time. However, therein lies the catch; whilst Märchen Meines Lebens may initially seem like an omnipotent, reality warping artifact, it is actually very difficult to rely on not only because of how Andersen actually needs to take time to write a story in it (although his High-Speed Incantation skill does vastly increase his writing speed) but due to how it relies on Andersen's pride as an author. Not only does he run the high risk of being hit by writer's block whilst working on the manuscript, but his gloomy and negative view on life means he finds it difficult to actually write out someone as their idealized self; his personal dislike of such convenient developments and his belief that things will never go so well or so easily coupled with the fact that he has to actually be interested in the subject means there is a high risk of Andersen considering what he's written to be a poor piece of work and losing interest, thus negating most of the intended effects of the Noble Phantasm on the subject.
  • Abilities: Unlike most Caster class Servants, Andersen does not possess the Territory Creation skill. His Item Construction skill alongside his Noble Phantasm allows him to produce items that can be found in his stories, and his High-Speed Incantations skill allows him to write far faster than a normal human would ever be able to. His Human Observation skill allows him to quickly understand others, even if being a cynical pessimist he tends to focus mainly on their flaws. Thanks to his Noble Phantasm, he is able to cheat his way into using basic magecraft despite not actually being a mage himself. Due to his childlike body and the fact that he was never much of a fighter in life, his physical capabilities are negligable.
  • Other: Whilst he was at Chaldea, Andersen served the same Master as a certain traitorous knight.
Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Mordred Pendragon, also known as Saber
  • Gender: Female
  • Appearance: "There's nobody stronger!"
  • Personality: Mordred is a surly, arrogant, and supremely violent individual with a massive amount of personal issues. She's got an extremely short temper and, in spite of her insistence about her knighthood and heirdom to the throne, a tendency to kick, punch, and even bite if she feels she must in a fight. In battle and indeed in all matters, she is also insistent Mordred loves battle, the more violent and intense the better, and shows absolutely no mercy to her opponents. Indeed, she is seemingly utterly without mercy. It may be surprising to some, then, that Mordred absolutely refuses to involve innocent civilians, will take no actions that could harm them, and will even do her best to defend them. In spite of how violent, rude, and arrogant she is, indeed it can be said that there are some traits of the blonde girl that can be considered knightly. Speaking of which, while Mordred has no issue with others knowing she is female, she utterly loathes being treated as girl. No matter who it is, no matter what the situation, she will immediately threaten anyone who calls her a girl with violence with absolutely no hesitation. At the same time, calling her a boy is likely to earn the same reaction. On the subject of her 'father', it can be said that Mordred outwardly hates her, but deeper down her feelings are far more confused. Mordred at once admires and loves King Arthur, but also despises and resents her in the same breath. She will not take praise of 'Father' well, but she will also become angry if 'Father' is insulted. She will take any chance she gets to wear something other then her armor, though she is also not a fan of anything overtly girly. She prefers shorts, tank tops, tube tops, jackets, and basically anything comfortable and easy to wear. She also greatly enjoys eating. She is also a rather immature, childish individual, prone to distractions and complaining.
  • Brief History: The Legendary Traitor Knight of the Round Table and illegitimate child to King Arthur, Mordred's role in history has forever ingrained itself in public knowledge as the name of one of the most well-known traitors in the world. And yet, deep down, all Mordred desired in spite of her outward hatred was the acceptance and approval of her 'Father'. Even as she died, even after she struck the King with a mortal blow, Mordred reached out weakly asking for her. But her life left her soul to be preserved as a Heroic Spirit in the Throne of Heroes, and eventually she was summoned not once, but twice. The second time left her in a situation she couldn't deny she enjoyed. Her 'Father' was there, in Chaldea, but regardless, Mordred took a liking to their Master and feels this situation certainly isn't bad. She has the same Master as a certain author.
  • Universe of Origin: The Nasuverse
  • Equipment: Mordred is equipped with two notable pieces of equipment: Her armor and helmet, and her sword, Clarent. Her helmet is known as Secret of Pedigree, a Noble Phantasm that prevents her identity from being discerned and any of her parameters from being recognized. If she has any excuse to remove it, however, she will. Her armor is extremely durable and strong, but also uncomfortable, and she is quick to take any chance she has to remove it as well.
    Clarent, however, is a powerful sword in its own right. It is a strong, sharp weapon capable of quickly cutting through her enemies, but it possesses a key capability in channeling prana, allowing her to fire beams from the weapon. The strongest of these is an Anti-Fortress attack known as Clarent Blood Arthur, channeling her rage and prana into a devastating destructive blast. She will not use this if there is a chance of collateral damage against innocent people.
  • Abilities: Mordred boasts a high rank of Magic Resistance, though it is not the top level and thus she is not invulnerable to all forms of magic, only a fairly high percentage of them. Her rank in Riding allows her to master any vehicles with ease, though magical beasts fall out of the realm of her capability. She can recognize attacks and openings via instinctive action, and while she is violent and intense it cannot be said she does not display skill with a sword. She can also survive serious injuries via her Battle Continuation skill, and as a Servant mundane forms of damage must be incredibly strong in order to damage her. She is fast and strong, bolstered by her ability known as Prana Burst, which imbues her body with reinforcing magical energy. Indeed, Mordred is incredibly strong and powerful, but at the same time she still fails to reach the level of her 'Father' as a Saber-class Servant and as a knight, in spite of her claims to the contrary.
  • Other: N/A
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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• Name:
Takamachi Nanoha, a.k.a. "The White Devil"
• Gender:
Female
• Appearance:
"Zenryoku Zenkai!"
• Personality:
Nanoha is likely one of the most cheerful and friendly persons you can ever meet. She's always willing listen to someone else's problems. Nevertheless, she's as stubborn as a mule, once she puts something on her head, she'll not give up on it, no matter the hardships she has to endure to achieve that goal. She's also, quite hmm... proactive when it comes be it fighting or trying to befriend people. This trait of hers is a reflex of the one time Nanoha failed to stop a crisis before it happened because she took it as game. Ever since that day she vowed to never let that happen again, even at the cost of putting herself at harm's way.
• Brief History:
A self-taught genius that has natural knack for magic unseen in any of the people from her magically backwards homeworld. Nanoha came into contact with the world of magic by accident, after rescuing a wounded animal that happened to be mage from another world. After some contrived circumstances involving a monster attack she joined him —at first unwillingly— on his quest to seal the dangerous relics known as Jewel Seed, one of the many items known as Lost Logia.
It didn't take long for Nanoha to develop an interest on the world of magic, which was only intensified after she met Fate Testarossa, another interdimensional mage. At first, the two of them were rivals fighting for the same objective but with different goals. After 'setting their differences aside', the duo became inseparable friends. Putting an end to the sadness involving their meeting and the Jewel Seed incident.
Soon enough another crisis threatened the very existence of Earth. Nanoha and Fate teamed up again and fought against and together with the source of the crisis. In the end, the world was saved once more. Peace wouldn't last forever, though. At this point one can only wonder what other hardships are waiting them and their friends in the future. Whatever it's Nanoha is ready for it.
• Universe of Origin:
Magical Girl Lyrical Nanoha — Movies Version
• Equipment:
Intelligent Device: Raising Heart Excelion
• Abilities:
One of the youngest, and certainly one of the most talented, mages to ever achieve the title of Ace, Nanoha is considered a special case even by the most talented authorities of her homeworld. Her abilities as Bombardment magic specialist are second to none, coupled with the ability to fly (a rather rare skill that only the best mages can ever hope to master) and monstrous endurance make Nanoha a foe to be reckoned. She can sustain and dish out damage at a level most others in her world can only dream of achieve. Her heavy focus on ranged attacks, protection and binding spells limit Nanoha's ability to fight in melee range to —really— brute force attacks most of the time, but she's not to underestimated either thanks to her sheer tankiness. The reason why Nanoha has such a focus on endurance is easy to understand, her biggest trump card, the Starlight Breaker, gets progressively more powerful the longer a battle lasts.
• Other:


• Name:
Yatogami Tohka, a.k.a. "The Princess"
• Gender:
Female
• Appearance:
"..."
• Personality:
When Tohka first appeared on Earth, unsealed, she had a cold, and emotionless demeanor. She was very wary of humans due to her being constantly attacked. However, after her powers were sealed, she could finally develop and express feelings, as well as experience life on Earth. Because Tohka is new to everything (including her emotions), she has a very cheerful and child-like personality that can make her seem naïve, emotional, energetic, and gullible at times. She easily became excited at seeing all the things on Earth that she had never seen before. Her naïve nature has been against her on multiple occasions. She usually needs one of her friends to point out to her when she is being tricked.
• Brief History:
Tohka was likely once an ordinary human. However, due to unknown circumstances, she bonded with the Sephira Crystal that stored Sandalphon, which turned her into a Spirit in the process. She also lost most of her memories, including the knowledge of her original name, due to unknown reasons.

Out of all the Sprits, Tohka has had the least contact with society; only ever appearing in the world through spacequakes. Because of this, whenever she appeared in the world, she had to fight against the Anti Spirit Task Force, AST. Due to lack of knowledge about society, Tohka eventually came to believe that all of humanity was out to kill her and that she couldn't trust anyone.
• Universe of Origin:
Date a Live
• Equipment:
Astral Dress: Adonai Melek and Angel: Sandalphon
• Abilities:
Tohka is a highly offensive combatant who uses a sword as her primary weapon. Aside from this, she also has a lot of "mana" within her Spirit body, which increases both her offensive and defensive abilities. She can put up a powerful barrier around herself, utilize energy blasts with her hands or fingertips, as well as create shockwaves with a mere arm swipe.

Her primary armament is Sandalphon, which takes on the appearance of a gilded throne that doubles as the scabbard of her broadsword. Tohka's fighting style mostly consists of strong, swift physical attacks with “mana” encasement on her sword and body, or a high energy slash with her sword.

The throne itself seems to be a kind of support machine. Depending on how Tohka uses it, the throne can be changed into a transport vessel by laying it horizontally. By cutting the throne in half, she unlocks the final form of her weapon: Halvanhelev, a massive single-edged zanbatō-like sword that drastically increases her Angel's destructive power.
• Other:

Hidden 7 yrs ago 7 yrs ago Post by SaveusY2J
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SaveusY2J Astolfo's Biggest Fan

Member Seen 7 yrs ago

Name
Flynn Scifo

Gender
Male

Appearance
Flynn Scifo, at your service!

Personality:
Flynn exhibits all the qualities of a true knight, he's honorable, kind, strong and loyal. He always sticks to his word and would do anything to help someone in need. Flynn is dedicated to his duty as a knight, and as a result, despite his poor upbringing, he became a Lieutenant of the Imperial Knights of his country, a position usually held by the nobility. He is one of the few men of common birth to hold a high-ranking position within the Imperial Knights, a position from where his greatest wish is within his reach.

He wishes to put an end to the corruption of the nobility, to let people like him who weren't born into nobility have a fair shot in the Empire, he wants to reform the Empire from within. This philosophy and his honor as a knight often puts him at odds with his best friend Yuri Lowell (the main character of his story), who believes that the Empire can't be reformed from within and instead resorts to vigilante action for reformation. He realizes that the nobles that Yuri kills are terrible people, but he believes that they should be tried fairly in a court for their crimes and not killed.



Brief History
Flynn grew up in the lower quarters of Zaphias, the capital city of his Empire, there he became friends with Yuri Lowell, another child living in the lower quarters, the two were inseparable and did everything together they would both practice sword fighting with each other and Flynn won almost every time, but Yuri was still a competent swordsman in his own right, and when they were still young the two vowed they would only fight to protect people and make them happy.

When they were both old enough Flynn and Yuri joined the Imperial Knights in order to try to change the Empire from within however, Yuri quickly left the knights thinking that they would never be able to reform the Empire from within the Imperial Knights, this resulted in the two slightly drifting apart. While Yuri returned to the lower quarter, Flynn remained in the Imperial Knights and rose through the ranks and became a Lieutenant, as mentioned before higher ranking position within the Imperial Knights were usually saved for nobility, but Flynn managed to achieve it through hard work and determination. A fact which causes other high ranking knights of noble birth to despise him.

Being one of the only high-ranking members of the Imperial Knights who was of common birth caused Flynn to be rather lonely in the knights order, but while living in the Imperial castle, he met Princess Estellise Sidos Heurassein and the two became close friends, as Princess Estellise had never left the castle before Flynn told her a few stories about the outside world, and they shared a close bond. Flynn is eventually assigned a mission and has to leave Estellise, and while he's gone an attempt on her life is made but it was thwarted by Yuri Lowell, Yuri and Estellise (Who Yuri nicknamed Estelle) begin travelling together in search of Flynn, and when Estelle and Flynn eventually reunite, instead of returning to the castle like Flynn wanted she remains with Yuri and travels alongside him.

Flynn's in the story isn't the as the main character but rather as a sort of anti-hero, throughout the rest of Yuri's journey the two friends often come into conflict with each other due to their differing philosophies and positions, Flynn the honorable knight and Yuri the brash vigilante, but over the course of the story the two friends rekindle their bond together and Flynn eventually helps Yuri.



Universe of Origin
Tales of Vesperia
Name of the world is Terca Lumireis

Equipment
Bodhi Blastia Core- A blastia is a device that harvests the power of aer (Aer is explained in others) and strengthens its user in fights. Bodhi Blastia can also give its user access to Mystic Artes.

White Knight Sword and shield- Flynn's special sword and shield, these were forged by the best blacksmith in the capital, but other than being really good swords they don't possess any unique special qualities, his Mystic Arte or special ability comes from his Bodhi Blastia core.

Abilities
Radiant Dragon Fang- Flynn's Mystic Arte, he can only use it once he's been in a fight for a while, or if his bodhi blastia core was charged with large amounts of Aer, he activates it by raising his sword high into the air and he's able to summon three spirit dragons to attack his enemy. More info on it aselia.wikia.com/wiki/Radiant_Dragon_…

Other
Aer- Aer is a substance produced by special springs called Aer Krenes, they supply the residents of Terca Lumireis with fuel for their Blastia Cores, which provides people with not only the Bodhi Blastias which allows them to defeat monsters, but also with fire, water, light and barriers, however in large amounts aer can be bad for your health and even deadly.
Hidden 7 yrs ago 7 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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  • Name: Evangeline Athanasia Katherine McDowell, Advent of Evil, Apostle of Calamity, Gospel of Darkness, Dark Evangel, Puppet Master, Maga Nosferatu, The Girl Queen of Darkness, The Visitation of Woes, The Disciple of Dark Tones, High Daylight Walker, Kitty, and Loli Grandma (don't call her that last one)
  • Gender: If "Girl Queen of Darkness" didn't give it away... she's definitely a girl.
  • Appearance: She might only be 4'3, but looks can be deceiving.
  • Personality: As all those ominous names might suggest, Evangeline has an attitude of an unrepentant villain, evil to the core and completely irredeemable... well, so she insists, even comparing herself to RPG bosses. The truth is that, although she's cynical and has a sadistic streak, she's actually one of the relatively good guys--though not prone to altruism, given where it got her in life. Mostly, she's quite happy to keep to herself and watch how things develop. If you don't mind dealing with someone that often acts her real age and embraces her sarcastic streak quite fervently, Evangeline isn't too bad to be around.
  • Brief History: Born sometime during the Hundred Years War, for the first nine years of her life, Evangeline lived about as good a life as most could hope--a member of the nobility, wealthy... and of course that all changed on her tenth birthday, as she was turned into a vampire. She found this out rather unpleasantly, since she woke up to find her entire family dead at, presumably, her hands. Her life as a vampire was off to a bad start and it only ended up getting worse once, somewhat altruistically, she killed some wizards who were controlling a town.
    This turned out to be a bad idea, since they had families and friends that wanted to seek revenge. Now, normally, a person would die and that would be the end of it--but Evangeline was too strong and they died as well. Cue more people and a growing reputation as an evil monster that nonetheless encouraged more people to seek her end, until eventually the entire magical community came to see her as a boogeyman of sorts. This apparently was no barrier to travelling the world, since she not only built a castle in Africa but travelled to Japan and learned Aikido from its creator.
    Then she managed to get a crush on completely the wrong person: not only one of the few people in the world that could put up a fight against her, he happened to be married anyway, and wasn't terribly into having this strange blonde following him around everywhere. In the end, a fight and some trickery allowed him to win... and seal Evangeline in, of all things, a school by using a curse meant to stop truancy. This would have been less problematic for her if the school didn't also have barriers against, say, vampires that lead to her generally having no more abilities than your average ten year old. Of course, the fact that the person who cursed her simply disappeared at one point meant she couldn't get out...
    ... until over fifteen years later his son arrived to be a teacher. After trying to drain him of blood to get out of the place, she somehow ended up becoming his master in order to teach him how to actually fight, and helped a lot of her classmates to do the same as well. Her involvement was generally indirect in his achievements, however, aside from the one situation involving a certain demon god. But at least she's free now...
    Only to have ended up in this world, which has so little magic (of her type) that she can't utilise anything more than a complete novice's spells. Fortunately, her vampire abilities are unrelated and simply tiring, so they are still at full strength due to the lack of an oppressive barrier.
  • Universe of Origin: Mahou Sensei Negima (also technically UQ Holder, but aside from some backstory details, that isn't relevant here)
  • Equipment: Evangeline has an iron fan and... that's about it. Really, this is quite inconvenient for her; at least if she can get her hands on a lot of wire she can start doing puppetry again.
  • Abilities: If the world had more magic, it would be quite easy for Evangeline to demonstrate why she has such a terrifying reputation. Not content with having mastered the ice and dark magic she has an affinity for, she's shown to have personal knowledge and an ability to use lightning and wind, or even create her own ice-and-lightning spells; quite likely, with her age and talents she could utilise almost any type of magic if she had a strong desire to. And where those spells aren't powerful enough, she made the dark art of Magia Erebea--essentially, absorbing your own spell for a strength boost, though nobody with a human soul can safely do this and remain human. Unfortunately for her, the rate at which she recharges is so pitifully low that there's almost no chance of being able to use the majority of these spells--she at least retains the ability to cast flight spells, not needing to rely on broomsticks or such fanciful things. The air makes quite a good seat for drinking whilst watching festivities.
    It's fortunate for the world that she doesn't have these, as even demon gods are trivial obstacles, and she devised a spell specifically to incapacitate enemies that are too difficult to harm magically.
    No, what Evangeline retains full access to is her lifetime of combat ability and the simple act of being a vampire. She might seem like a doll-like ten year old, but her speed and strength is inhuman--lending itself remarkably well to her default combat approach being simply brawling with a lot of experience. Those with equal abilities and weapons certainly have an advantage over her in melee, however, as her only weapon is still more suited to a battle of martial arts. Nor does being able to teleport through shadows particularly assist within a fight.
    The real ability, as a vampire, that allows her to fight without magic against someone properly armed is quite simple: there is essentially nothing, short of disintegrating her entirely, that will actually kill her. Wounds heal almost immediately and simply dissolving into bats and reforming can do it even faster--though both are tiring, to a vampire on her level (amusingly noted as true ancestor), it's not too problematic. Dismemberment is a more effective method of fighting her as she needs to go reattach the other body parts. And, well, she's got no magical barriers to toughen herself up nor the magic to do anything about most forms of imprisonment, so going for knocking her out or restricting Evangeline's movement is actually a remarkably efficient means of dealing with her.
    Inflicting lasting damage is just rather pointless.
  • Other: As her titles indicate, the sun doesn't do anything to her beyond the fact that she is naturally pale anyway and thus burns easily. On top of that, her other weaknesses seem to include an allergy to garlics and leek, and a total inability to swim despite her age. She can also regain magical energy via drinking blood, but the general population here is hardly any more effective than the world itself...
Hidden 7 yrs ago Post by Crimson Raven
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Crimson Raven *Rolls a Nat 1*

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Hidden 7 yrs ago 6 yrs ago Post by TheFake
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Hidden 7 yrs ago Post by Dezuel
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Dezuel Broke out of limbo

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Emilio Michaelov



Alberich



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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Moriya Suwako
  • Gender: Female
  • Appearance: "Hula hoops!"
  • Personality: At first glance, and indeed after many repeated glances, it can appear that Suwako is a cheerful, energetic child with a penchant for mischief and a competitive streak. This isn't exactly a lie, Suwako has a rather cheerful and carefree nature, a great deal of energy, and is rather fond of making mischief and greatly enjoys competition. In fact, she is so fond of competition that she enjoys fighting for that very reason. It would be foolish, however, to dismiss her as a child. Beneath that childish immaturity and cheer, Suwako is nevertheless still a goddess, and not a weak one at that. She is highly intelligent and crafty, and in spite of being a gracious loser that does not mean she will not simply give up if she believes she has a chance at victory. Her childishness and immaturity is not entirely an act, but at the same time it is an excellent cover if she wants to trick others into taking her anything less then seriously. She is very laid back and prefers to simply do everything that she enjoys without doing anything particularly unpleasant. She is slow to anger and quite friendly and nice to others, but when she becomes sufficiently angry it can be said that her behavior is absolutely terrifying, and reminds others that she is indeed a powerful goddess. Of course, Suwako is also very fond of frogs.
  • Brief History: There is little to explain about Moriya Suwako's history. At some point, she had a child(likely not while appearing as she currently does), but beyond that the most notable moments in her life were when she was defeated by Yasaka Kanako in battle(her weapons rusted away) and moving to Gensokyo with Kanako and Sanae.
  • Universe of Origin: Touhou Project
  • Equipment: Suwako has her spell cards and her rings, as well as her all-important hat.
  • Abilities: As a shinto goddess, Suwako is capable of regenerating her body from harm, splitting herself into multiple copies, and changing her appearance(though she asserts her current appearance is 'true'). She possesses numerous abilities related to the earth and water, such as swimming through the earth, summoning small amounts of magma, creating and directing water, creating geysers, and hurling rocks and minerals. She is also capable of dulling her attacks via the spell card system, rendering them nonlethal. Suwako is capable of flight, and also of summoning and commanding the Mishaguji, curse gods in the form of enormous serpents that can attack her enemies with their bodies or with curses in the form of projectiles.
  • Other: N/A
Hidden 7 yrs ago 7 yrs ago Post by TheFake
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Hidden 7 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Vita
  • Gender: Female
  • Appearance: "There is nothing in this world that Cloud Knight Vita and her Iron Count cannot break!"
  • Personality: To say that Vita has a temper would be quite an understatement. She is quite easy to anger, quick to strike out with violence, especially if her hat is damaged in any way. Perhaps it is because all the anger in her body is condensed down into such a tiny frame. Speaking of which, she often becomes angry if referred to as small, or treated as a child, and yet she is also quick to claim that she deserves more food(especially sweets) on account of being a 'growing girl'. She is, of course, not actually capable of aging. When it comes to fighting, Vita absolutely refuses to retreat even if her own life is on the line, fighting aggressively and violently to the bitter end. The only way she will back down is if the lives of close personal allies and friends are at risk if she does not cease to fight. She has a tendency to speak her mind when it comes to just about any subject, regardless of how rude doing so may seem to be. Irritable, blunt, and violent are excellent ways to summarize Vita's personality, but she has a childish side befitting of her appearance and a deep sense of loyalty to her friends, especially her mistress Hayate. Her determination to never back down is driven by this loyalty, any threats towards her friends(especially Hayate) likely to send her into an absolute rage. Additionally, Vita has a strong sense of confidence in herself, boasting that there's nothing in existence that she can't break. Thus far there has been little to prove her wrong on that account.
  • Brief History: Initially, Vita was an enemy of the TSAB, seeking to supply the Book of Darkness with Linker cores to fill its six hundred and sixty-six pages. However, this was not due to her nature as one of the Wolkenritter and instead it was because the Book was sapping Hayate, her Mistress's, life away and had left her paralyzed from the waist down. After a series of conflicts, she eventually aided in the defeat of the Book of Darkness's berserk defense program and became a part of the TSAB herself, along with her Mistress and the other Wolkenritter.
  • Universe of Origin: Magical Girl Lyrical Nanoha
  • Equipment: Hayate is a mage, specifically of the Belkan variety. As a result, she carries with her an armed device known as Graf Eisen. Referred to as Eisen by Vita, in its dormant state it appears as a miniature red hammer on a necklace. When activated it becomes a duel-headed mallet with some resemblance to a mechanized polo hammer. From this state, it can transform into a number of different forms. First among these is Raketenform. Raketenform causes Eisen to develop both a spiked tip a a rocket on the back end, allowing for barrier and armor penetration as well as wide, powerful, spinning strikes. Secondly, there is Gigantform, which enlarges the head of the hammer into a single, enormous, octogonal mass of steel. This can be used to grow the hammer as much as Vita desires, including many times larger then her entire body in order to fight massive opponents. Finally, Eisen's most powerful form is Zerstörungsform. In this state, Eisen's head grows truly gigantic, with an enormous rocket on its back end and a massive drill tipping the other side. Highly destructive and capable of piercing even the toughest of targets, Zerstörungsform is something of a trump card for Vita.
    Additionally, once activated, Eisen clads Vita in her Knight's Armor. Mundane forms of damage, such as bullets, are almost entirely useless against her armor, and it provides a sturdy defense against attack(as well as looking stylish, thanks to Hayate).
  • Abilities: Firstly, Vita is not a human mage. Instead, she is an ancient magical construct, one of the Wolkenritter initially created to protect the Book of Darkness. In spite of physically appearing to be an ordinary eight-year-old girl, Vita's body is much stronger and more durable then one would expect. Gruesome injuries can be healed rapidly, even if she is impaled or loses large portions of her body. Attacks on her linker core(the source of her magic and also her existence as a construct), her head, or destruction of too much of her body at once is her biggest concern in terms of potentially lethal damage. In spite of her nature as a magical construct she is also vulnerable to pain and exhaustion, as well, even if she has an enormous level of endurance.
    As a Belkan mage, she possesses a number of different spells. The majority of these spells are melee attacks, amplifying her capabilities by use of magic to increase the power behind her hammer. Key examples are Raketenhammer, which causes her to spin rapidly to build up force before striking with Eisen's Raketenform, and Zerstörungshammer, which is similar but uses Eisen's most powerful form and a downward swing instead. She also possesses a pair of projectile spells: Schwalbenflug, which conjures several solid iron spheres that she strikes with Eisen and which explode on impact with their target, and Kometlfiegan, a similar attack performed with a single huge sphere and Eisen's Gigantform. Finally, she possesses several barrier spells, one creating a field, one appearing only in front of her, and one creating a dome or encasing her entire body depending on its use(the later renders her incapable of movement, however). These are all effective defenses, but not unbreakable.
    As are nearly all magi from her universe, Vita is capable of flight.
  • Other: N/A
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Raineh Daze Figure of Hourai

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  • Name: Tachibana Hibiki
  • Gender: Female
  • Personality: Hibiki's greatest strength is her ability to reach out to anyone, even enemies, and to try and come to a mutual understanding without needing to fight. It doesn't matter who you are or what you've done, she's still going to make the offer and only come down to fighting if it absolutely has to be done. This goes well with her normal cheerful and enthusiastic disposition, one that has had her roommate compare her to the sun. On top of this, she approaches everything with maximum effort... quite loudly as well, even if it's as utterly mundane as a crane game--though not studying, which is definitely one of her greater flaws. Whilst her heart's unerringly in the right place and she's got the drive to do things... Hibiki isn't the smartest tool in the shed.
    Despite appearances, Hibiki's attitude is far from unshakeable--being forced to fight people, especially those that seem to have the same goals, will cause her to hesitate, and her past can cause her to stop as much as it can help bridge the gap with enemies. Anything involving her roommate can get to her extremely easily, too.
  • Brief History: Four years ago, Hibiki went to a Zwei Wing concert, one that was almost invaded by Noise after the first song. Had it been any other concert, everyone would have died. In this one, the singers were also the only Symphogear users--and thus able to fight back against the Noise. Unfortunately, this didn't help the outcome much at all, with the entire rest of the audience being killed and Hibiki only surviving because one of the singers gave her life for it. The public response to her survival wasn't exactly pleasant, but that would have been the end of it if not for the shard of Gungnir that buried itself in her chest--something that Hibiki would activate two years later to save a child.
    The events that followed lead her to engage in a lot more violence than she ever would have wanted to, yet in the end have definitely turned out for the better, making her relationship with her closest friend even closer and numerous other friends to boot. Well, it also saved the world several times over from such diverse things as a blonde with a grudge against the moon and an alchemist with a really big hat. Since things began, she's lost the original shard buried in her chest, yet gotten a more complete Symphogear regardless, and the entire system has been upgraded a few times.
  • Universe of Origin: Senki Zesshou Symphogear
  • Equipment: Hibiki carries a piece of the relic Gungnir, turned into a Symphogear--essentially, a technomagical system powered by singing that was created to fight against entities known as the Noise, which have the ability to turn anything they touch into ash. Transformed, it vastly increases her physical capabilities, rendering her bulletproof and able to move in time to respond to being shot at--even by artillery, catching a tank shell in her hands. Normally, a Symphogear would allow the wielder to summon an Armed Gear--the weapon that went into creating it--but Hibiki is for some reason unable to do this. Instead, she simply uses Gungnir to enhance more physical moves. This ranges from the comparatively simple spring-aided punches and kicks, all the way up to rocket-propelled drill punches, pretty much compensating entirely for the lack of the spear, though without any special moves to show for it. It's implied that Hibiki's Armed Gear is actually her ability to hold hands; in practice, this allows her to co-ordinate and focus other people's power... even an enemy's, though this only works with Phonic Gain, so if you aren't powered by singing it's unlikely to matter.
    On top of this, the whole thing is equipped with an IGNITE module--a piece of Dainsleif. When activated, it gives a boost in power inversely proportional to how long it can safely be used, at max release lasting a matter of seconds. If it was allowed to continue, the most likely outcome is for Dainsleif to drive her into being a berserk monstrosity. This is the less dangerous super mode that the Symphogear has: the other is called a Swan Song for a reason, even with an exceedingly high sync ratio, the user is going to get one attack... and then they're out of the fight in need of immediate medical attention. Bleeding from the eyes is probably the least of the issues with using that.
  • Abilities: Aside from Gungnir, Hibiki has a wide and eclectic knowledge of martial arts... picked up from watching and emulating action movies of all things, which is hardly a normal or particularly cohesive way to learn to fight. It, however, seems to have worked out perfectly fine for her, and even without Gungnir she could punch far harder than any girl her age should be physically able to--though she still has nothing on her teacher's crazy level of ability.
  • Other:
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VitaVitaAR King of Knights

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  • Name: Konpaku Youmu
  • Gender: Female
  • Appearance: "Ah, yes, Yuyuko-sama, it is quite tasty." Youmu is pretty small, at under five feet.
  • Personality: Calm, collected, serious. These are things Youmu tries to be at all times. To her credit, in a fight she is a dangerous and focused opponent, but outside of combat she is prone to being rather awkward. Her attempts to remain collected often fail, as Youmu is easily surprised and confused. She is not unintelligent, but it is simply quite easy to exasperate or perplex her. Youmu is easily frustrated by things that confuse her, and she is somewhat easy to mislead. However, she has been working on this, as to not fail Yuyuko. Youmu takes pride in her combat capabilities and her speed, as well as her katana, Roukanken and Hakuroken. In spite of her attempts to be a dutiful and serious warrior, Youmu retains a fear of ghost stories. In spite of being half ghost. And serving a ghost. However, when her opponent is not a ghost, Youmu can be a courageous fighter who refuses to give in. She also retains absolute loyalty to Saigyouji Yuyuko, even if the gluttonous ghost confuses and embarrasses her at times. Youmu is reluctant to kill other intelligent beings unless it is necessary to defend herself, Yuyuko, or others.
  • Brief History: Youmu was born into the Konpaku family, half-ghosts in service of the ruler of the Netherworld, Saigyouji Yuyuko. She was trained intensely in swordplay, and in how to garden in order to cultivate the gardens around Yuyuko's home. Soon enough, Youmu became Yuyuko's servant, dedicated to her service even when she was to cause an incident that nearly(unintentionally) caused the awakening of a malevolent entity in the form of a soul-eating cherry tree. Since then, Youmu has actively assisted in the resolution of several incidents.
  • Universe of Origin: Touhou
  • Equipment: Youmu carries two katana, Roukanken and Hakuroken.
    • Roukanken: An incredibly long katana, a nodachi that measures longer than the short girl is tall. Roukanken's blade was forged by youkai, allowing it to be nearly unbreakable. This is not the most notable feature of Roukanken, however. The katana's incredibly sharp blade transcends physicality, allowing it to cut apart even existences such as formless ghosts. Rocks, trees, flesh, steel, little can stand up to the unrestrained Roukanken. However, Youmu utilizes danmaku rules to avoid killing unless her life or the lives of others are in danger. Supernatural protection, or heavily augmented technology, may also defend against Roukanken.
    • Hakurouken: A wakizashi, Hakurouken possesses no ability to kill a living thing. Indeed, it is almost entirely harmless, causing some pain and discomfort but otherwise nothing else. Its capabilities lie in another area. It can be used to parry and it can incapacitate with enough blows, but the true nature of Hakurouken is its ability to divide things such as confusion. Certainly, cutting confusion is a valuable asset to the easily-confused Youmu. However, this is merely a side effect of its intended function. Hakurouken instantly causes the state of Nirvana in spirits it strikes, causing them to vanish utterly.
  • Abilities: Youmu is somewhat more durable than a regular human being, and has a somewhat more capable healing ability, but this is nothing as extreme as most youkai. As a half-ghost, a portion of her soul is embodied as a (usually)non-sentient floating phantom referred to as Myon. This can be used to observe distant areas, fire danmaku, or even temporarily become a duplicate of Youmu for double team attacks. Youmu also feels everything Myon feels, though she cannot be damaged in this way(something painful to Myon will be painful to Youmu, though). Youmu is an incredibly skilled swordswoman, capable of wielding her blades both one and two-handed. Her strength is above human level, allowing her to wield the incredibly long Roukanken one-handed. Youmu's attacking speed allows her to slash many times in an instant, to the point where it appears as a single attack. She can also move very quickly, in both air and on land, her speed making her the second fastest person in Gensokyo. This allows her to pull off her family technique, Two-Hundred Yojana in One Slash, covering an enormous amount of distance and come back in the time it takes to unsheath Roukanken and cut with it, allowing her to cut foes even quite a distance away. However, these shows of speed will eventually wear on her, so she cannot endlessly utilize her top speed. She also carries spellcards and is fully capable of flight. Her most powerful technique, both in spellcard form and as a true attack, is Reflecting Satellite Slash. This attack is simultaneously the cutting of her blade and a wave of blades reflected by the light of the moon, assaulting her opponent in a flash of light as she moves to cut through them. Even in nonlethal danmaku form it is a highly dangerous attack. However, it requires Youmu to hold still and gather power to properly perform it. In spite of all her advantages, Youmu is still partially human and can be injured as a human can, and while attacks to Myon do not cause physical harm, the pain caused by them can immobilize her.
  • Other: N/A
Hidden 7 yrs ago 7 yrs ago Post by cool beaner
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cool beaner

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Here are my slaves positioned within the fictional universe characters just in case.





NOTE: These character sheets are still in progress, and I am currently dedicated to completing them ASAP. I need to read more of the manga do more research on Dimple's abilities. By the way, I am well-acquainted with the etiquette of the forum-goers here, and I only happened to post in the CHAR tab without the GM's permission by accident. Please accept my apologies for that.

By the way, I would like to assume that Stands are spiritual things, so that more people can see them.
Hidden 7 yrs ago 7 yrs ago Post by TheUnknowable
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TheUnknowable Like Pineapple on Pizza

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Hidden 7 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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Name: Oboro, aka formerly “Momohime, the Princess of Narukami”

Gender: Female

Appearance:







Personality: Momohime, or “Oboro” as she is in this form, is firstly a kind sort of person who can be gentle as well and is not usually seen as a threat of sorts as such. Something about her person seems to be able to be able to soften and even touch the hearts of others, which combined with her cleverness can be things that could diplomatically work well for her at times. Sincere in her want for the best of those she is friends with and loves, she does not hesitate in her actions when it comes to these matters as well.

However, having journeyed and fought many people in her quest to find out who she is that fear she once had of monsters as “Momohime” is fully gone despite their similarities, replaced with a seasoned experience gained from her great amount of combat experience. Indeed, much like the Oboro Style of sword combat she was gifted by Jinkuro’s soul when their souls fused, the battle instincts and honed sense of combat the former ronin had in life are a part of her and have been built upon. Though gentle and kind still, she has learned to not hesitate when she needs to engage in battle, and has gained some enjoyment of swordplay in time since becoming “Oboro”.

Brief History:

Oboro was originally the “Princess of Narukami”, Momohime, and was a member of the Narukami Clan in her mystical and monster-filled variant of an older Japan. Momohime was getting engaged to the swordsmaster who taught the Shogunate, and who was in charge of espionage for the Shogun himself, Yagyuu Yukinojo. However, this marriage, unknown to her, was just a farce by the Shogun to allow Yukinojo's forces to get in and slaughter the Narukami Clan on the Shogun’s orders whilst Momohime remained non the wiser. But even this plan had a wrench thrown into the works when the criminal and ronin, Jinkuro, attempted to transfer his soul into Yukinojo’s body one night with a “Soul Transfer” technique as the currently-engaged couple was taking a walk. The end result was Momohime throwing herself in front of Yukinojo, a kind and selfless act that got her body possessed by Jinkuro’s soul instead.

So with her body possessed by the foul Jinkuro, and help from a kitsune named Kongiku who was loyal to Jinkuro and stole a mask with Muramasa Sengo's soul in it that could forge Muramasa Blades, the two set out to get Jinkuro a better body and as a side effect free Momohime to have her body back. The two became romantically close during the game despite their situation, with the softened Jinkuro eventually worrying about Momohime's body as it began to break down due to the constant soul-swapping between them in Momohime’s body. Though after running into a kitsune and another Oboro Style and Muramasa blade user who wanted the mask they had back, the pair won against the latter in battle but received a fatal wound on Momohime's body as a result.

Giving up on his ideas of getting to a new body now, and noting that his former master had fused his soul with another, Jinkuro decided to do the same to Momohime to save her life through a "soul fusion" of their two souls to heal Momohime's body ad keep her alive. The resulting "new Momohime" was found by an elderly couple in the countryside, who had no memories left at all but only remembered the words “Oboro” and “Jinkuro” that she would say in her sleep. The couple kept the now-named Oboro with them for nearly a year, until a great oni and his band of demons attacked the trio to try to kill and eat them. Oboro then used a simple basic sword to kill the oni and his entire band of demons in one swing of the sword using the Oboro Style Jinkuro had left her during the soul fusion. Noting that she was a danger, Oboro left out into the world to try to find out about her past. In the process she defeated renowned swordsmen, vicious criminals, and evil spirits/demons along the way. During this journey to find out about herself, however, she would inevitably reacquire three of the Muramasa blades forged by Momohime and Jinkuro before she had been "created" by their souls being fused.

Universe of Origin: “Muramasa: The Demon Blade”

Equipment:

Muramasa Blades- Oboro has sought to reclaim or generally take back Muramasa Blades in her journey, having acquired in the process three of the strongest Muramasa blades that had been created by Sengo Muramasa's spirit via the mask Jinkuro and Momohime were given by Kongiku. These supernatural blades are said to “be able to cut through anything”, and those who do not know their sword style are inflicted with a violent madness and compulsion to kill.

However, in this case “being able to cut through anything” simply means for this that the blades have the ability to cut into and through even the likes of advanced tech from other universes and modern cars and such things to generally be able to fight and keep up with enemies from other universes.

The blades also, if broken, repair themselves automatically if put back in any sheath in general, so long as the hilt is intact. As long as the hilt is intact, it will attach itself to a sheath and regenerate the sword in there. Each blade also has a power, a "secret art" they can use along with a passive ability the user benefits from. However, Oboro's swords don't have to consume souls to recharge their power in this case, but will still have to recharge via the Narukami Bracelet for balancing purposes.

Further, each sword has 2 uses of its "secret art" before it has to recharge again, and has to recharge fully at that before she can use a given sword's "secret art" again at all. This recharge timer is a 3-5 minute-long timer always as a rule of thumb.

Oboro herself carries these three blades, which are:

-Oboro Muramasa: The most legendary of Muramasa blades and his pinnacle of craftsmanship it is "able to cut through fate itself". It's passive ability grants a major boost to Oboro's strength and vitality when it is being wielded. Its secret art is called "Distortion" or "Pandemonium", and causes the user prepare to make a single extremely powerful slash.

Whilst charging the attack, the sword over time creates 12 brief, semi-solid "clones" of the user that fire off persisting magical disk attacks with their swords at enemies before disappearing again. These magical disk attacks are occasionally homing as well. This bit lasts is done until the attack is finished charging, which takes about 10 seconds, before the powerful slash itself is unleashed. The slash is strong enough that it sends a giant blade of wind out forward from the sword at that deals major damage to anything it hits. Usually the user jumps high up when launching the attack in order to create a larger blade of wind as a result, though this extra height is not a necessary thing to use it.

This sword is carried by her in one of two sheaths on her right side/hip.

-Dojigiri Yasutsuna: A Muramasa blade known in Oboro's world as the "Sword of Corruption", it is a blade that passively absorbs a small part of the target's life force on contact and uses that to heal its wielder. Though as an alteration for this RP, this "life force" is just absorbs some of the targets' "life energy" that will regenerate back with sleep and rest and such. The sword's secret art is known as "Thunderclap", a technique by which the user moves temporarily so fast they seem to disappear, only to appear above the enemy and stabbing strike downwards with a lightning-charged attack to deal damage and attempt to electrocute their foes. This move, unlike the Oboro Muramasa's can be used on the ground or even in the air by Oboro herself.

This sword is carried by her in one of two sheaths on her right side/hip.

-Suisei Muramasa: A Muramasa sword known by the name of the "Fading Comet", its blade is longer than that of the Oboro Muramasa and Dojigiri Yasutsuna blades she carries by a notable bit. The blade's ability enhances the wielder's ability to quick draw swords, including itself, allowing them to perform it even faster than before. The secret art of this sword is called "Comet III", or "Comet Three", in which she holds the sword up towards the sky, silently calling down a rainstorm of strong supernaturally-generated sword slashes incredibly quickly from an altitude of 500 meters down upon the area in front of her for 4 or 5 seconds continuously. Like the secret art of the Oboro Muramasa, this sword's secret art can only be used when on the ground or standing on something else.

This sword is carried in a sheath on her back, from which she at least can still draw it out for combat well.

Accessories- These items are equip-able items in the game, gained from during the game, post-game, and shopkeepers, that grant bonuses to the wielder in the process. Though a few Abilities like XP Bonus would not be able to apply in our world. Death Blade and Death Blade 2 abilities only apply to things on the level of normal and utterly mundane humans, or so to say the common people on “our world”.

List of Accessories she has on her person right now are:

-Demon God Gauntlet: A pair of demonic-like armored gauntlets she wears over her hands that go up her forearms a bit that are of supernatural make, they grant her an extreme boost to her strength that, like with any other items she has, stacks with enhancements of the same kind for her.

-Demon God Belt: A belt of the same armored and supernatural demonic-like appearance as the gauntlets above, which grants her an extreme boost to her vitality in the process.

-Dragon Necklace: A dragon-style gold necklace she wears around her neck, which grants her its supernatural power to block the user from being poisoned, retaining a burn (heals away the burn damage), or similar issues like disease and corruption and such ailments that could affect her.

-Narukami Bracelet: A jeweled bracelet originating from Momohime's home province of Narukami, it has the supernatural effect of preventing her from consuming power when using her swords' secret arts, which is good considering that if she had to go about harvesting human souls and other souls in "our" world to fuel her weapons' abilities it would be a not very good situation.

Abilities:

Oboro Style- A powerful and dark form of sword combat feared by many of the people who know of it, this sword style from Oboro’s version of Japan allows the user to wield Muramasa Blades with deadly efficiency beyond any other sword style in Oboro's version of Japan. It also is unique in that it allows users to not suffer from the maddening effects of wielding or holding Muramasa blades, as well as be able to unleash the “secret arts” of the Muramasa blades as well.

It is a style that allows a user to fight even even great supernatural threats in Oboro’s universe of origin, above the level of any normal human. For this RP, that just simply means that Oboro can fight on par against the other above-human or far-above-human beings who found their way into "our" world competently, and without being utterly inferior due to a lack of technology or due to her being human physically.

This style also includes the usage of Iaijutsu, or Battojutsu/Iaido, depending on which name you use, though it is with such inhuman skill that everything in a certain limited range can be attacked with a single “quick draw” attack by a user of the Oboro Style. Considering that Oboro can do this "quick draw" so fast that mortal eyes or those of the "demons" of her world cannot follow the blade's movement in this feat.

Cooking- She can cook feudal Japanese sorts of things, due to having lived with and helped an old couple for most of a year after becoming “Oboro”. She can cook them rather well, actually.

Double Jump: Oboro can, by some supernatural power, jump in thin air once without having to have something to stand on. She can use this to get to greater heights in the air for combat, or for getting up to places and however being able to double jump might help her.

Air Dash Oboro can move through the air in a movement known as an "air dash", propelling herself forwards a bit. She can use this to climb up in the air and gain height if she is already in the air. However, this skill extend to allowing her to defy gravity for a few seconds at a time to attack targets in mid-air with her swords just as well as if she was on the ground.

Other: -
Hidden 7 yrs ago Post by KoL
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KoL Knight of Lorelei

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• Name: Meteora Österreich
• Gender: Female
• Appearance:


• Personality: At first, Meteora may seem to be to be a stoic and emotionless person that favors books instead of human beings. However, that couldn't be farther from the truth. Despite her lack of skill to express herself, Meteora is actually a very caring an empathetic individual who will go to great lengths to help those she consider friends or allies. There's one caveat, her puns —which she loves to do— suck.

• Brief History: Meteora was once a simple NPC in an adventure game. After an incident suspiciously similar to the one taking place at the moment transported her to the "Real World" where she learned about being a creation, met some plot-irrelevant people, and —through a magnificent demonstration of her skills and wits— saved the whole world.

After restoring the peace and normalcy to the "Real World", Meteora took the only smart decision and stayed behind in a place where she had free will, a stable living and a job as a novelist. With the onset of this new incident, it seems like the adventures of the great Meteora Östereich are fated to continue for just a bit more.

Who knows what waits for our brave and smart heroine at the end of this journey? Read along and you too shall find the answer.


• Universe of Origin: Re:Creators

• Equipment: Meteora’s most distinctive belonging is called The Book of a Thousand Miles, a seemingly endless magical tome written in a language that only Meteora is able to decipher. It holds an incredible amount of knowledge both magic and mundane within its pages and can be summoned and dismissed at-will.

• Abilities: As an accomplished mage and sage, Meteora is capable of many feats. Her intellect is her number one asset.

When it comes to magic, Meteora is able to fly and make use of a number of non-offensive spells, like barriers, extra-dimensional spaces and object transportation, however, she has absolutely no skills when it comes to offense, which is something that she can work around with some creative thinking. She’s also great at improvising and developing new spells to suit the situation, All she needs is some time to think and maybe some assistance, depending on the scope of the magic in question.

Lastly, but not least, she’s also pretty durable, being able to take hits that would kill or incapacitate normal persons and survive.


• Other: N/A
Hidden 7 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

Member Seen 0-24 hrs ago



Name: Sanaki, “Empress of the Begnion Empire”, “Former Apostle of Begnion”

Gender: Female

Personality: Though only 13 years old, Sanaki has a formal and strongly regal air about her, a personal charisma of sorts that exudes both a stern authority and a demand for respect for someone of her position. A good person at heart who has a thing for formality, she loathes terrible manners and is not afraid to call out others on them or give them a good tongue-lashing, all whilst holding herself up with pride and great composure usually no matter the circumstances she faces. She can be intelligent and wise beyond her years as well as clever in the same manner, and can be kind to other and non-human/beorc as well where many others might be cruel or harsh.

Though at certain times she can display an attitude fitting for a teenager, impulsively acting, emotional, or the like as would “fit the bill” for that. However, this only goes to show by contrast how strong and matured individual she is for such a very young person. To those she is closest to she can be warm, though enemies can feel the cold chill of her admittedly fiery wrath if she is incited. Admittedly she has her awkward moments as well as a teenager beyond this on very rare occasions, such as when approaching her “older sister” for the first time after beating Ashera.

Brief History: Born the second child to her mother, her older sister having been secretly driven out beforehand by the senate of the Begnion Empire for certain reasons, Sanaki was born to be the latest Apostle of the Begnion Empire in a time when the Empire needed a new leader most. Said to be the vessel of the Goddess Ashera, as her ancestors had been praised as being, she from the incredibly young age of 5 was put in power by the people with the help of her guardian Sephiran by her side. With her guardian’s help, Sanaki ruled Begnion and kept the corrupt machinations of the Senate of Begnion at bay in the meantime. Though through contact with the Radiant Hero, Ike, she managed to not only apologize for her nation to the Serenes Herons, who had been slaughtered by the empire only on wild rumors in the past, but also eventually helped others with her own two hands put down the corrupt goddess Ashera who sought to destroy the world. Though after learning she wasn’t the actual “Apostle” who could hear the goddesses’ voice, and finding out about her secret older sister who could, she was encouraged to still be a ruler and took up the mantle of the Begnion Empire as its Empress instead. She was still beloved by her people despite that.

Universe of Origin: “Fire Emblem: Radiant Dawn”

Equipment:

Cymbeline- With this use of the magic of this extremely potent fire tome, which is her personal tome of choice, Sanaki drops a flaming, speeding meteor down upon her enemies at full force. The power of this tome is such it could be called a “magic nuke” of sorts. As a rule of thumb, this meteor does not cause damage to the environment, but still hits the target with the full force of an actual giant meteor to harm the enemy with its impact and flames and such things as a giant flaming meteor would have. This tome also does increased damage to beast or beast-like enemies.

Tornado- With the use of the magic of this extremely potent wind tome, an intense tornado is generated around the enemy in an instant, before closing in on the target from all sides with its intense pressure to cut and crush them with the tornado’s intense and mighty power/pressure before dissipating.

Bolting- This medium-long range spell tome, when used, causes a large lightning bolt of concentrated lightning to emerge from the sky and hit the targeted enemy. This tome does additional damage to dragons or those who are part-dragon, as well as things like wyverns that are also dragons.

Rudol Gem- A mystical gem that whilst in her possession raises Sanaki’s durability by a major amount. Was formerly possessed by her guardian the Prime Minister of the Begnion Empire, Sephiran, who have it to her after being defeated in battle after betraying the world.

Abilities:

Magic Tome Usage- Sanaki is well versed in Thunder Magic, Fire Magic, Wind Magic, and Light Magic, such that she can use the most powerful Fire Tomes and the next-to-most powerful Thunder/Wind/Light Tomes from her world.

Flare- A skill that can only be used about every 15 minutes, Sanaki can use this skill to empower her spells to both disregard any resistance to magic her target has but also heal herself to an extent based on how much damage it did to the enemy. She harms the enemy a lot or kills them, as just one example, then the healing she gets would be immense.

Magical Power- Sanaki is a natural to magic, her own magical power being among the very best in her world in her magical might when casting spells. This has allowed her to use many spell tomes, including rather powerful ones like her signature tome, with ease.

Ruling Skills- Raised by Sephiran, trained/taught by him, and being the Empress of Begnion since she was five years old, Sanaki has picked up on methods of organization, a high level of education for even someone her age, learning to sniff out wily tricks and underhanded attempts of others along with their lies, and similar skills a ruler would need to have. She is no military general, but at the same time is not terrible at strategy either to boot.

Other: Ravioli, ravioli, don’t anger the purple-haired loli.
Hidden 7 yrs ago Post by TheFake
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TheFake

Member Seen 3 yrs ago

Name: Birdy Cephon Altera (Arita Shion, Birdy the Berserker Killer)
Gender: Female
Appearance:

Personality:
Birdy has a intense personality, taking her role as a Federation Police officer very seriously. When upholding the law she will rarely use lethal force unless explicitly ordered to. She takes a savage glee in fighting and destroying things. Birdy also has a temper and will often kick objects and cause destruction when things do not go her way.

As her undercover identity as Arita Shion she is an airheaded idol and model. She hates this persona but appreciates its usefulness.
Brief History:
Birdy was born as a bio-engineered super soldier, an Ixioran Altarran. As a child one of her childhood friends was killed by a war machine called a Berserker that she then destroyed with her bare hands in a rage. Afterwards she became an accomplished Federation Officer with a jurisdiction that covered the part of the galaxy that the Earth is located in.

While chasing a fugitive alien Birdy accidentally kills a human and is force to share her body with his mind while his own body is reconstructed.
Universe of Origin: Birdy The Mighty: Decode
Equipment: A simple body suit that provides a marginal increase in durability over her own incredibly tough body. Her footwear can provide small propulsion boosts to aid in mobility or give extra power to her kicks. The suit is also able to cover her fists in energy to give her blows some added kick.

The suit also enables her to change in and out of her alter ego at will and provides communication functions.
Abilities: Birdy is capable of throwing strikes that can cause severe structural damage to buildings and is strong enough to tear her way through a space ships hull with her bare hands or run through concrete walls without apparent effort. She is capable of running at highway speeds and is invulnerable to most human modern weapons unless deployed in incredible numbers.
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