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Authority is barred in the modern day outside of very specific circumstances. Also this is a shard of the N U M B E R O N E Authority.
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Controlling the elements isn't the same as making Paracelsus-style Elementals. It's important to remember that Paracelsus makes them by taking a philosopher's stone (photonic crystal), which is itself a very prep-heavy thing, and then doing even more prep to it. They aren't an instant thing. You can have her able to make "Elementals" in the Paracelsus sense, but you'll need to explain how she's making them in the same way Para does.
Also granting plus corrections on top of HSDW isn't going to be permitted for balancing reasons.
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Justify the range.
Where is it generating that much magical energy from?
I'm assuming the plus modifier applies defensively in the case of offensive NPs below the Anti-Fortress level.
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I'm very confused by the range.
I'm not sure why a broomstick that amplifies magecraft is B rank.
The effect will be treated as magecraft amplification in the sense that, while using it, you'll win against something of equal rank.
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Since it's approved, go ahead and pop it into the Characters tab.
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You're born with Circuits, they don't manifest past a certain age. It's just a matter of if you learn how to open them (a magic senpai/parent realizes you have Circuits and trains you).
I'm assuming the Tohsaka/Aozaki mention is just as a comparable example.
Define what the fist wraps and gloves do.
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F is not a rank.
MGI isn't "how good you are at magic", it's "how much magical energy you can store". If they have no magical experience then it should be at the lower ranks, ie D or E.
Leave it at C.
Summoning wraiths is fine. Keep in mind the dangers of prana expenditures regardless, though.
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I swear I can’t fucking keep up with all this new shit that keeps coming out of Grand Order and the Fate franchise’s bajillion spinoffs >_<
P.T. and Elemental were things I just added because they made sense with Baba’s lore. I can replace them with something else if they don’t work for whatever arbitrary reasons the wiki decided weren’t important enough to mention on the skills page. As for the hut, it’s mobile because that’s what it does in the legend :P
Seriously though, do you want me to justify it based on in-universe rules or do you just want a throwaway explanation as to why it can do that? Also I’ll agree with whatever rank you think the mortar and pestle should be. I just thought that since it was chariot-esque and capable of flight it should have a moderately high rank.
Elemental: A+
The ability to make use of artificial spirits corresponding to the five elements. These spirits are called Elementals, or more informally Elemental Masses by Paracelsus. Exactly what it sounds like, they are existences created using a super-high density crystal as a base.
For example, a Fire Elemental Mass is made from concentrated flame, and can manipulate incredibly high temperatures. An Earth Elemental Mass becomes super-high mass, gaining a hardness similar to that of diamond. (As a note, the Ether Elemental Masses made from the element of Nothingness are different from Ether Clumps, so please be careful.)
Though it takes considerable labour to produce them, they can be used as effective familiars even in battles against Servants.
By designating a legend, he is able to make a single-word change into its nature, altering a core aspect of it and replacing it with something else. As it is an alteration to the a priori information itself, the nature of the existence itself is irrelevant.
Additionally, he is not freely able to alter legends. Rather, he can only change a single component of the legend in question, altering a given word within the legend into the word "Constitution". The United States Constitution is the one thusly referred to in this case.
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Potnia should be removed since Authority's a no-go and Potnia itself is super strong even among Authorities, so it's not the best move either mechanically or for balancing.
For Elemental, here's Paracelsus's skill from GO Mats.
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Ergo, he makes a philosopher's stone, then does even more stuff to it until it becomes a cool familiar guy. I'll need some sort of lore justification for how she's able to do this without a philosopher's stone.
Really the Mortar and Pestle doesn't do anything particularly special even by modern magecraft standards, so it should prollly be E.
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That is a pretty weird NP. Can it straight up turn Servants into copies of the Constitution? Or is it only objects and details surrounding them? Can it transform NPs into the Constitution, and if so, do they still retain their abilities aside from their shape?
...Actually, the image of Achilles being forced to ride into battle atop a copy of the Constitution being pulled by three horses is kinda funny to me, if a bit out-of-place in an actual Grail War context.
Also, if the prana cost is low, does that mean it can be used repeatedly on a singly target over a short timespan, rapidly turning every aspect of their life into the constitution?
Would it be possible to make an application for Robert Rotten?
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You are but a child.
I won't go revealing the explicit strengths and weaknesses of it overtly, but all of the information needed to understand its strengths and weaknesses are given in the information.
It's worth noting though that while the prana cost is low, his MGI is still D.
I believe my Caster is done if that is fine with everyoneSERVANTName: Maria Anna Mozart, the Lost Symphony
Class: Caster
Gender: Female
Appearance:
Alignment: Neutral GoodBIOPersonality & History Summoned as a Caster that is said to rival her brother in every way possible, or at least close enough that only the most astute artist could tell the difference between the two of them. Caster is a servant whose future could of been just like her brother as a dazzling musician that enthralled the audience that came to his performances. However, this fate was cut short by the obstacles placed in her way that prevented her from ever truly reaching the pedestal that her brother was placed on by both her parents and the people around him.
How far her career could have been as a muscian the world would never know, for she married when she turn the age of eighteen and became eligible for such a proposal. Despite both her brother and herself trying to object to the decision that was given to her, she eventually relented to her father and allowed herself to be wed. Causing another gap in the relationship she had with her brother who she used to be very close to until he started to become recognized for his own skills. She was an inspiration for her little brother when the two of them were children and served to reinforce the lessons that her father gave to both of them. Tending and caring for the love of music that her little brother had and shared, it would surprise her that despite the promise she showed, the position of being the head of the family was given to him.
In the end after her marriage, she became removed from her brother's life and only saw him for the last time when he was dead, also meeting his family as well at that time. Of course she regretted the isolation that the two were in but was helpless to do anything about it in their separate worlds. There would always be the time that she remembered while she grew old about how she spent her days with her little brother playing music together.
Weapon: Her MusicPARAMETERSSTR: E
CON: E
AGI: B
MGI: B
LCK: DCLASS SKILLS• Territory Creation D+: The creation of an area that is advantageous for Caster, it manifests itself as a Performance Venue for her to use. Within this space, she is capable of altering its properties that highlights her music, making her sound-based magecraft more effective in this area. She could fully unlock the potential of this skill if she only had her brother performing alongside with her as well that would provide the positive multiplier.
• Item Creation E: The ability that a servant has of creating mystic codes and other magical items. At this rank, she cannot make anything else besides the music pieces that she has written which are mundane objects.PERSONAL SKILLS• Protection of the Music Gods A+: Coming from her own great skill in music has caused the manifestation of this skill. While the true version of this skill denotes the divine protection from the Muses who were the gods of music. Caster's skill in music have achieved the levels of something that can be called otherworldly beautiful whenever she plays. From her immense experience, she can distinguish any type of sound and play any instrument masterfully. In addition, the effects of music magecraft are ranked up. While the rank of this skill is inferior to her brother, she can reach near a similar level should she follow the path of selling her soul to music.
• Uncrowned Mastershup (Music) A: A skill that comes from her skill in music that was not recognized by others due to various reasons that had affected her during life. It all began when she was held back by both her parents and society's restrictive concepts of gender roles and was not allowed to reveal her artistic talent. With both her dedication and work left unknown to the world, any evidence of her music compositions simply never existed in history or never discovered. To those who do not know the true identity of Caster perceives her parameters as one rank lower than what they actually are and her skills that are related to her music are invisible as well to them.
• Battle Continuation C: There is a slight variation of this skill that makes it more akin to [ Performance Continuation ] than what is traditionally thought of. It allows her to continuing to cast spells after receiving wounds that may hinder such action normally. This can be thought of as the willpower to keep on playing until the final note, and can push her body even when her own magic reserves when they are low, resulting in damage being applied for how much she overexerts.NOBLE PHANTASMSName: Nannerl Notenbuch
Title: Symphonies from Within
Rank: C
NP Type: Support
Range: -
Maximum Number of Targets: 1
Description: The one thing that she inherited from her family when she wasn't chosen to become the next head. It is a notebook of music that has many pieces among the pages that are bound in the book, being around fifty pages long and containing short pieces for Caster to facilitate her musical magecraft. It was originally designed for children by her father, both Caster and her brother's later work were included in this edition of the notebook that details more complicated and difficult scores that showed others the talent the siblings had resting within them. Even when she was held back by the world, Caster still continued to play and keep up with her brother, who occasionally sent her pieces of music to play and listen to as a little taste of what could be.
The Notebook is also a medium that can be made to offer Caster's own soul and dedicate it to a certain cause. It can be said that it is expected of her to offer her soul up for music and in exchange be granted her wish of creating music. This secret function of her Noble Phantasm is sealed unless Caster willingly allows the process to happen to her and let the changes go through. The same can be said for Caster offering herself up to the Demon God Amdusias since she too is part of the bloodlines that would become agents from them. However, once again this change must be voluntary from Caster's own decision before offering herself but the changes would result in an entirely different servant created in her class retainer.
Oops, its been a while since I refreshed since looking at my PMs. My bad from not noticing that hmmmm... (Spent a tad too much time trying to make Guinevere into a interesting servant)
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We're not necessarily doing things strictly on a first-come first-served basis. If two sheets get approved around approximately the same time, we're open to evaluating both and deciding between them.
With that said, I'll give your sheet a look-over in the morning, unless Fiddle gets to it first.
STATUS
Class: Lancer
True Name: Cú Chulainn
Gender: Male
Alignment: Lawful Neutral
Personality: Fiercely proud, fiercely loyal. Defend your own, defend your principles, defend your pride.
Summoned in a War for the Holy Grail, Ireland's Child of Light shows a laid-back side outside of battle. He has no wish to make on the so-called 'omnipotent wishgranter'. Content with his life as it was, he seems rather intent on 'just having a good time', through fighting the other heroes summoned for this battle royale as well as enjoying his stay in the modern world. He will go as far as showing that same side to those that should obviously be enemies, claiming there is nothing wrong with bonding over drinks and making merry together even if they'll have to kill each other when the mugs are empty. Simply put 'this is this, that is that'.
Of course, he has no intention to lose even if he ends up liking those people that would be his enemies. To begin with, he is not unfamiliar with 'killing the ones you love' as being the duty of a hero, and he sees the battles to be fought as something where one puts their will and pride on the line. As someone who defines himself through that pride as a hero, the will to obtain a decisive victory comes as a matter of course.
As far as disposition towards the Master is concerned, though he may be unprofessional in terms of addressing them, one should not consider that a sign that he does not put too much stock in the relationship. Rather, if one manages to get this troublesome man to acknowledge them as such, they might want to consider their word as good as law. Though he naturally prefers the type that isn't too serious for their own good or orders him to do underhanded things, which he heavily dislikes, he is nonetheless bound by his own honor and principles to obey without question.
The core of Cú Chulainn is, thus, pride and unwavering loyalty.
Perhaps as an aside, if he does have an actual problem at some point, this guy is, as you might expect, the sort to just pretend it isn't there until it goes away. To complete the phrase from a few paragraphs prior 'he is intent on having a good time even when the world is intent on not letting him have a good time'.
Fundamentally, he can be said to be a man who understands the 'inherent unfairness of the world'. Justice, injustice, they are just words. All that matters is sticking to your principles and that which you believe in.
He lived and died as a hero, his wish from the very start, fighting people he did not wish to fight, killing people he did not wish to kill and slain by an unreasonable woman due to his own unreasonable promises, yet shows not even a lick of regret for what some would consider a life chock-full of wrong turns. If anything, he is the sort to just look back on it and laugh himself silly.
Rather, it is because he can at least do that much that he is sure it was a life worth living, a life worth not regretting. Killing his dear friend, killing his own son. . .and yet, and yet, it is fine. So long as Cú Chulainn still holds to that pride as a hero, so long as he still makes that the core of his identity, then their deaths had meaning. Even if they were sad, they were not meaningless.
He had already passed the point of no return from a very young age, at least according to himself. 'I'll be like that shooting star, using up all my brilliance, and then I'll disappear' was something he once said in his youth, and a promise he followed to the end. Doubtlessly, as one of Ireland's greatest, the trail he left behind was nothing short of dazzling.
After he stepped on so many things to get there, it was the only thing it could have been.
History: I think we all know it by this point, no?
Weapon: His crimson spear Gáe Bolg, crafted by that Queen from the Land of Shadows from the bones of a powerful sea monster. Cursed, bloodthirsty and doubtlessly a first-rate weapon to go with a first-rate legend.
PARAMETERS
STR: B END: C
AGI: A MGI: C
LCK: E
CLASS SKILLS
Magic Resistance: C. The ability to negate magecraft that seeks to directly enact effects on the 'self'. Rather than the Resistance of magi, it's more accurately compared to a threshold. He can nullify magecraft of Rank C and below in this manner, though he remains susceptible to Grand Thaumaturgy and Greater Rituals.
. . .You were expecting more? Well, according to him, this is all he needs anyway.
PERSONAL SKILLS
Divinity: B. Divine Spirit Aptitude. As the son of the great god of the sun who governed every skill, Lugh of the Dannan, and a mortal woman, Deichtine, he displays a high Rank.
Disengage: C. The ability to break away from combat. He shows an excellent ability as far as seeing through battle situations is concerned, and he can withdraw effectively should a battle situation be deemed as unfavorable. Furthermore, it possesses the bonus of returning battle conditions to a 'turn one' state upon utilizing the ability. He is excellent for scouting and hit-and-run attacks.
Though commanding him to not to engage properly might net you a sullen look.
Protection from Arrows: B. An ability he was born with, the capacity to defend against long-range attacks as a matter of course. Even in situations where the shooter is impossible to see, his eyes will track the projectile and he will deftly avoid or deflect it, even if it is a Noble Phantasm. However, he is not able to employ this skill to avoid attacks that have a wide range or weapons that simply happen to possess long reach.
Battle Continuation: A. Capacity to survive despite injury, and the ability to retreat to ally territory upon defeat. As his legend tells of the time he tied himself to a rock to hold off an advancing army three days before finally dying, Cú Chulainn displays the highest Rank in the Skill. He can be doubtlessly called 'first rate' when it comes to surviving, and if it is a matter of holding the enemy off or fighting defensively, he is surely an unsurpassable wall.
Rune Magic: B. The ancient Magic Crest of Northern Europe, he obtained all eighteen and their meanings from his teacher, the Witch from the Land of Shadows, and he is able to devise an impressive array of effects, ranging from augmenting the Rank of his weaponry to defenses against high-grade Mystic Eyes up to even a shield that can block a great Noble Phantasm using their power. His ability with magecraft is enough to qualify him for the Caster container, perhaps due to the custom that warriors trained in that land must be proficient in terms of martial skill and magical ability both.
That said, he much prefers to be in possession of his spear, and he doesn't particularly use them unless he has an actual need to.
NOBLE PHANTASM
Gáe Bolg: Piercing Death Thorn.
Rank: B
Type: Anti-Unit
Range: 2-4
Maximum Number of Targets: 1
The crystallization of Cú Chulainn's ability with this spear, sublimated into a Noble Phantasm in and of itself. Created by Lancer for his own purposes, it is, in essence, a karmic curse that stands as something 'half a step away from an Authority', easily perceived as a 'sure-kill strike' even while Lancer prepares to activate it. Upon speaking the name aloud, the spear engages a reversion of causalty in order to 'without any doubt, pierce the opponent's heart'. While the normal order of events would be 'the spear was thrust, so the heart was pierced', the effect turns it into something more akin to 'the heart was pierced, so the spear was thrust'. The fact that the opponent's heart 'has already been pierced' becomes set in stone, and the act of thrusting the spear can be called a formality to show the world that they are dead, the weapon twisting impossibly in order to reach its target through the shortest route. Furthermore, upon successful piercing, it will annihilate the body from the inside with its thousand thorns.
An unreasonable ability belonging to an equally unreasonable man, inherent toughness or skill matters not. Should there be nothing handy to prevent the curse from hitting or the target be unable to back out of range before activation, the only way to truly avoid it is through succeeding in a Luck check and possessing sufficient skill to avoid the thrust both.
Furthermore, even if one manages to avoid a fatal blow, the wound will still be cursed and unable to heal so long as the spear exists, and the activated effect of the Noble Phantasm is terrifyingly efficient, to the point of being usable even six times in a row.
That said, it isn't a problem if you can survive with your heart destroyed, no? The greatest enemy of this spear, those who don't die even if they are killed.
Gáe Bolg: Striking Death Flight.
Rank: B+
Type: Anti-Army
Range: 4-40
Maximum Number of Targets: 50
The second use of the crimson spear Lancer wields. In this case, it is a full-out deployment of all of Cú Chulainn's magical energy in order to unleash the curse to its fullest extent as an Anti-Army type of attack capable of blowing away enemy hordes like nothing, comparable to a missile in terms of use and causing a great explosion upon striking the target.
This is the original use of the spear as he was taught, rather than something he came up with later in his life such as Piercing Death Thorn, and it is also one of the things that enshrined him in legend to begin with, a technique to overwhelm and decimate an entire army rather than efficiently dispatching single warriors. He boasts of this one's capacity to slay the enemy as well, and even if the enemy is agile or possesses a powerful body, the range, precision and speed of the throw combined with the power and range of the explosion itself makes it no less of a 'sure-kill' than the thrust version, if in a different manner, unless one is properly equipped to deal with this use, as well.
He thinks that there are only two, conditionally three people in the entire world who are able to exceed his ability when throwing it and his distance record.
That should do it.
@ADamnFiddle
If this is still open, I have a Master concept that needs brushing up and an F/GO Assassin in mind. I'll probably do some more reading up before I throw out my Master idea. As for my Assassin, I'm not sure if he will qualify or not. Seems like his skills are already translated, though.