Alright I'm no longer dying so:
@Kalleth
For Saber, please add in Class Skill descriptions before I do a proper look-over. I'm also assuming you're changing some stuff based on what you said in the Discord.
For Nick, why did this tutor go out of their way to find some kid with mediocre circuits and teach them? Were they just weird like that?
Also, as an aside, the General Fundamentals course takes five years to complete, and that was for a guy who was hailed as a prodigy. Very unlikely he'd be able to do it in less, all the more so when you've got all his other stuff.
Keep in mind that the fist wraps will only let you plunder Od, which is very small in how much energy there is compared to mana. Also, I will be blunt in warning you that if you punch a Servant with those on, there is a very decent probability you will explode.
The gloves don't really work the way you want them to as far as the positive feedback loop goes, since the amount of prana you get from punching someone isn't going to be very much at all. If you punch someone, you'll only be getting a few units of prana from them per punch, so you can maybe make the subsequent punch a bit stronger, but the second punch won't be any stronger than the third, and won't be much stronger than the first.
Two days for the hut is fine.
Recall what I said about Servant-tier familiars. Avicebron's, which require 800 year old materials and additional prep, aren't at that level at all, and even Paracelsus's Elementals which require making a philosopher's stone as step one aren't. If you want the horsemen to reach the level of Servants, it'll take more time than the Grail War will last for. I recommend scaling them down so you can make creating them more feasible within the time constraints of the Grail's activity.
Change the description for Saint to one more in line with the canon one.
I'm not sure what "Holy-elemental damage" is for the NP's purposes.
STR to C, CON to C, AGI to B.
While this isn't technically a problem, the lance is kind of a big deal in canon, so you could raise it above C rank if you're so inclined.
Instinct isn't seeing the future, it's feeling the future. I recommend removing it and sticking with Clairvoyance.
Vitrification isn't blending into the environment so much as just mental interference protection by being so calm; the emulation of PC is more akin to something that arises from the plus modifier in not!Kojiro's case, so remove that bit.
The first NP doesn't feel justified in being an NP given that you're basically using an NP slot to get two extra Personal Skill slots. I'd recommend removing Instinct, redoing Clairvoyance accordingly, and subbing in Uncrowned to the then-open slot.
I don't really see the point of the second Noble Phantasm, since Eternal Arms Mastership just prevents mental interference from messing with your fighting skills, but Vitrification blocks out mental interference already, so it feels very redundant. Also the same issue as above applies in that this is basically just using an NP slot as a skill slot. As an aside, even EMIYA can make his arrows into curveballs, so something like that is fairly standard for Archers.
Don't feel obligated to by any means; neither Fiddle nor myself have any objections with him from a balancing perspective. If you would like to then you're welcome to, but yeah listen to your heart.
Neat.
@Kalleth
For Saber, please add in Class Skill descriptions before I do a proper look-over. I'm also assuming you're changing some stuff based on what you said in the Discord.
For Nick, why did this tutor go out of their way to find some kid with mediocre circuits and teach them? Were they just weird like that?
Also, as an aside, the General Fundamentals course takes five years to complete, and that was for a guy who was hailed as a prodigy. Very unlikely he'd be able to do it in less, all the more so when you've got all his other stuff.
Keep in mind that the fist wraps will only let you plunder Od, which is very small in how much energy there is compared to mana. Also, I will be blunt in warning you that if you punch a Servant with those on, there is a very decent probability you will explode.
The gloves don't really work the way you want them to as far as the positive feedback loop goes, since the amount of prana you get from punching someone isn't going to be very much at all. If you punch someone, you'll only be getting a few units of prana from them per punch, so you can maybe make the subsequent punch a bit stronger, but the second punch won't be any stronger than the third, and won't be much stronger than the first.
@ADamnFiddle @Over Illusion What do you think would be appropriate prep time for the hut and the horsemen? I was thinking the hut could maybe be built over the course of a couple days, and imbuing all four horsemen with E-Rank Servant power would take maybe a week.
Two days for the hut is fine.
Recall what I said about Servant-tier familiars. Avicebron's, which require 800 year old materials and additional prep, aren't at that level at all, and even Paracelsus's Elementals which require making a philosopher's stone as step one aren't. If you want the horsemen to reach the level of Servants, it'll take more time than the Grail War will last for. I recommend scaling them down so you can make creating them more feasible within the time constraints of the Grail's activity.
Decided to drop Agüeybana and replacing her with a newer, more well-known Servant of the same class.
So, let's make this Swift and deadly. Presenting another Rule 63'd warrior who fights with a pointy stick: Meet Longinus, better known as that one "guy" who pierced Jesus Christ's waist with his Lance to make sure he was dead.
So, how about it?
Change the description for Saint to one more in line with the canon one.
I'm not sure what "Holy-elemental damage" is for the NP's purposes.
STR to C, CON to C, AGI to B.
While this isn't technically a problem, the lance is kind of a big deal in canon, so you could raise it above C rank if you're so inclined.
I made an Archer who focused on skills more due to what his legend provided so hopefully he is fine. I believe he is up for review~
Hopefully Archer isn't too over the top, if anything needs to be changed, just shoot me the areas that need revisions to them~
Instinct isn't seeing the future, it's feeling the future. I recommend removing it and sticking with Clairvoyance.
Vitrification isn't blending into the environment so much as just mental interference protection by being so calm; the emulation of PC is more akin to something that arises from the plus modifier in not!Kojiro's case, so remove that bit.
The first NP doesn't feel justified in being an NP given that you're basically using an NP slot to get two extra Personal Skill slots. I'd recommend removing Instinct, redoing Clairvoyance accordingly, and subbing in Uncrowned to the then-open slot.
I don't really see the point of the second Noble Phantasm, since Eternal Arms Mastership just prevents mental interference from messing with your fighting skills, but Vitrification blocks out mental interference already, so it feels very redundant. Also the same issue as above applies in that this is basically just using an NP slot as a skill slot. As an aside, even EMIYA can make his arrows into curveballs, so something like that is fairly standard for Archers.
I've been busy recently, so I've missed some things, but looking back it seems like a few people are quite against Achilles. Maybe I'll switch him for another hero.
Don't feel obligated to by any means; neither Fiddle nor myself have any objections with him from a balancing perspective. If you would like to then you're welcome to, but yeah listen to your heart.
I expect to have my Master application done soon. I've ran into a few issues, but I guess that everything shall be alright by this weekend.
Neat.