Hidden 7 yrs ago Post by PrinceAlexus
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PrinceAlexus necromancer of Dol Guldur

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>>pastor Jimmy does some squuzing n shuftying and heads over to A10

>>readies shotgun and checks rifle one last time before taking the first steps forward taking the first steps like a good Pastor who will be rapidly overtaken.

>>forward! The darkness shall sleep deeply in its grave.
Hidden 7 yrs ago Post by Majoraa
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Majoraa yeh

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>>>Luciel calls bs from the fact that she's the only girl in this mission, then silently appoints self as leader.

>>>She then moves to up to A14.
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Hidden 7 yrs ago 7 yrs ago Post by Mae
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T E A M B R I D G E

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@duthguy@CollectorofMyst@DeadBeatWalking@rocketrobie2

You're beginning to think that ricketty old bridge is cursed. This was supposed to be a simple recon mission, nothing more, and yet it's turned into something much, much worse.

You are the last line of defense between civilisation and the horrors that lurk in the deep and the dark. So, no pressure then.
Desperate times call for desperate measures. The Posse get there game faces on and, in the little time they have before the onslaught begins, talk tactics.

- For every 3 Monsters that escape the Mine - or every 1 Large Monster - the Darkness gets closer to winning. We must hold them off and break off the assault, then kill all remaining enemies.

- You no longer have a lantern, but the Bridge is well lit. All adjacent rooms are also lit. The only room in darkness? The Enemie's objective - the Mine Exit (Room A). If you start your turn in there, you will take Sanity Damage from Voices in the Dark.

- You can Scavenge an unlimited number of times here. That's something, at least.

- At the end of each turn, there is a 50% chance for more monsters to spawn at each entry point.

- Your desperate. Truly desperate. This is a really bad situation. If there are no monsters on your map tile, you may give up your attack to do one of the following - Scavenge, recover Determination, Catch your Breath or Ready a Once per Fight item.

- Dread triggers instantly.
Round 1


The Darkness Stirrs!
Anyone in the Posse , spend 1 determination to prevent the darkness moving closer to the exit of the mine and escaping?
Rolled: 2 + 2 = 4. Rolling double 2s will cause a negative event from the party.
Heroes may choose where they wish to Spawn on the Board.


Please tell me where you would like your character to spawn at the start of the game. Once all chaarcters are placed, we will begin.

Monsters Spawning this Turn:
• A Void Sorceror and Night Terror in the Blocked Rail Room (E)
• A Void Hound in the Blocked Rail Room (E)
• 6 Scafford Gang members in the Rail Chutes Room (F)
• 6 Spiders in the Rail Chutes Room (F)


1. DAN the RANCHER. created by Duthguy.

2. JAMIE HART the SALOON GIRL. created by CollectorofMyst.

3. HAWKEYE HAROLD the GUNSLINGER. created by DeadBeatWalking.

4. FATHER C the PASTOR. created by rocketrobie2.


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P O S S E L E V E L 2

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Hidden 7 yrs ago Post by Mae
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the resolution on defend the bridge hates me, uno momento~
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst are you keeping the 4 or 3 or rerolling both?
Hidden 7 yrs ago Post by duskshine749
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duskshine749

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>Fear moves up to A12

>"I like to stay humble, lest I be cursed further, but I am a pretty good shot. You need to be when The Law generally doesn't like you"

>Since no one has been brave (or foolish) enough yet he Scavenges the Room
Hidden 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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>Scare move up to A14
>Scavenge
>Ready his shotgun
Hidden 7 yrs ago Post by CollectorOfMyst
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CollectorOfMyst

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@Mae Keep the 4. Also, you sure we can't toss the other two on this mission? Like I said, I do want them to come out of this alive.

>Jamie, taking deep breaths, has made her way to Room D. She glances over into the abyss... and it is certainly an abyss. A pit from which she sees no escape... and no bottom. A sudden rush of vertigo hits her, and she staggers back to D12.
Hidden 7 yrs ago Post by Mae
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@CollectorOfMyst Flabnoose is sitting one out. If a new player wished to use Trap, I wouldn't mind.

The other issue is, with 5-6 heroes Defend the Bridge goes from using Low Difficulty Threats spawning to High Difficulty Threats. So with more people on that mission it would become alot, alot harder.

As comparison, a 1-2 person mission uses High threat cards for their boss (whereas usually bigger groups use Epic threads for bosses)

Though if new players/characters joined now they would join the Defend the Bridge group.

Hidden 7 yrs ago Post by Leaves
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Leaves The Friendly Bulbasaur

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>> Richard tips his hat.

>> "Time to get started ladies and gents."

>> Richard moves to A8 and scavenges the area.
Hidden 7 yrs ago Post by Mae
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@duskshine749 Spend a determination to reroll failed scavenge check?
Hidden 7 yrs ago Post by duskshine749
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duskshine749

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>Fear is real determined to start this mission off on the right foot

Yes, did I miss where you said how bad I failed or are you just not saying?
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Hidden 7 yrs ago Post by Mae
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@duskshine749 If you want specifics, 0/3 first time :D

Hidden 7 yrs ago Post by duskshine749
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duskshine749

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Lovely, ya, sticking with that line about being determined to reroll
Hidden 7 yrs ago Post by rocketrobie2
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rocketrobie2 Money owns this town

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>Father C rides up to entrance D on Petey Quick. He gets off and gives Petey a pat on the head, loads his shotgun and enters the mine.
>"Let'sh blast saume unholy sea food!" Father C yelled into the cave.
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Hidden 7 yrs ago 7 yrs ago Post by Mae
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T E A M I D O L

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Round 1


The Darkness Sleeps.



@CollectorofMystAaron Goldfeld moves up and peers into the darkness as he makes conversation with Fear.


A Rail Tunnel

@PrinceAlexus Pastor Jimmy may redraw this Map Tile if he wishes.

It's unclear what's inside...

Aaron Goldfeld and Luciel can reveal what's in the room from squares A13/A14, or anyone who moves into the room will automatically make the discovery.


Pastor Jimmy cautiously checks over his rifle, satisfied with the knowledge that no matter what is out there... he has the ammo to deal with it.

@Majoras End Luciel strides over to the front lines.

@Duskshine749 Fear moves up. He talks with Aaron as he searches through the dust and dirt, determined to find something.

What he does find unsettles him. He hastily covers the mauled skeleton back up with the dirt, taking 4 Sanity damage as he does so. He gains 10 XP!

Spend a determination to reroll failed Willpower checks?

@Scarescrow Luciel is currently standing in that position. Scare readies his gun - where would he like to move to?

@Leaves Ever the gentleman, Richard tips his hat in greeting to everyone. This room has been scavenged, but the Mining Tunnel hasn't yet.

Movement:
Fear has 2 movement this turn. He has used his action.
Scare, the Law Holder has 6 movement this turn.
Dick Grant has 5 movement this turn.
Aaron Goldfeld has 1 movement left this turn. He has used his action.
Pastor Jimmy is out of movement this turn.
Luciel is out of movement this turn.


Actions:
New Players, feel free to ask if you are unsure of anything.
You may always move if you have movement available.
You may use your items and abilities in appropriate context.
You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round.
>SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round.
>EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a discovery will be revealed... aka what is in that room.
Note: The "arrow" map tiles count effects from both rooms.


1. FEAR the BANDIDO. created by Duskshine749.

2. LUCIEL the LAWMAN. created by Majoras End.

3. SCARE the LAW HOLDER, U.S. MARSHAL. created by Scarescrow.

4. DICK GRANT the PIANO PLAYER. created by Leaves.

5. AARON GOLDFELD the SCOUT. created by CollectorofMyst.

6. PASTOR JIMMY the PREACHER. created by Asura, played by PrinceAlexus.


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P O S S E L E V E L 1

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Hidden 7 yrs ago Post by Mae
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@rocketrobie2 What square would you like to be placed on?

Here's Jamie and where the monster's will spawn:


If you start at the Mine Entrance, you'll be taking Sanity damage on your first turn as that room is in the dark.
Hidden 7 yrs ago Post by duskshine749
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duskshine749

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@Mae how often does one regain determination? Since I'm new I don't know how wise it is to blow both my DT charges right at the start
Hidden 7 yrs ago Post by Mae
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@duskshine749 As a Bandito you regain Determination when you roll a 1 or 2 for your movement. So 30%ish of the time.

There are a few events and items that do it as well.
Hidden 7 yrs ago Post by Scarescrow
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Scarescrow Sociopath

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>Move to A11 then
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