Hawkeye: Bard’s possess exceptional eyesight, able to pick up the minutest of details from afar.
Repertoire: Performing certain actions while under the effect of a specific song grants
Repertoire to the Bard. Repertoire has different effects depending on the song played.
Mage’s Ballad: Repertoire allows for the Bard’s next cast of Bloodletter or Rain of Death to have no Magic Cost.
Army’s Paean: Repertoire quickens the Bard’s in-combat movement, allowing for increased fire rate and enhanced agility. Repertoire can stack up to four times.
The Wanderer’s Minuet: Repertoire allows the Bard to execute Pitch Perfect, a powerful attack that grows stronger based on the number of Repertoire acquired. Repertoire can stack up to three times.
Steady Shot: Magically enhanced arrow shot with no spectacular qualities. Landing three Steady Shots in a row grants
Repertoire.
Caustic Bite: Fires a toxin infused arrow at the target, dealing minimal damage over a long duration. Whenever both Caustic Bite and
Storm Bite are applied to a single target, the Bard gains
Repertoire.
Power Shot: Stands still and winds up a powerful, piercing shot. Power Shot gains damage and range the longer it charges up. If the Bard charges Power Shot for its full duration of five seconds, they gain
Repertoire.
Bloodletter: Fires an enchanted arrow that deals heavy damage and ignores all physical obstacles or defenses. Possesses a high magic cost.
Peloton: Enchants all nearby allies and vehicles with increased speed. Peloton does not work while in combat.
Barrage: The Bard rapidly fires three Steady Shots at once, but cannot move while firing.
Mage’s Ballad: The Bard’s song enhances the spell casting of all nearby allies. Drains Magic Power for each spell cast within the Bard’s vicinity to significantly enhance its power.
Mage’s Ballad lasts until a new song is performed or until the Bard runs out of Magic Power.
Foe Requiem: Releases a sharp, abrupt wave of sound from the Bard that temporarily lowers magical defenses of all enemies within hearing range.
Storm Bite: Fires an arrow infused with wind magic, dealing continual slashing damage to the target over a long period of time. Whenever Storm Bite and
Caustic Bite are cast on the same target, the Bard gains
Repertoire.
Misery’s End: Fires an enchanted arrow that deals minor damage normally, but significantly increases in power if used against a target inflicted with
Caustic Bite or
Storm Bite. This effect increases if target is afflicted with both spells and grants
Repertoire.
Army’s Paean: The Bard’s Song raises the morale of their allies, enhancing their physical prowess exponentially. Drains Magic Power continuously to heavily bolster the strength of all nearby allies.
Army’s Paean lasts until a new song is performed or until the Bard runs out of Magic Power.
Rain of Death: Fires an enchanted arrow into the air, before a rain of arrows blankets a small area. High Magic Cost.
Warden’s Paean: Cures a negative magical effect from a single ally. Grants
Repertoire if successful.
Nature’s Minne: Rouses an unconscious ally back to a weakened state. Extremely high magic cost.
The Wanderer’s Minuet: The Bard’s Song inspires allies and squanders the Magic of their foes. Drains magic power to maintain an enchanted ring around the Bard that heavily dampens the magic power of enemy spells cast within it.
The Wanderer’s Minuet lasts until a new song is performed or if the Bard runs out of Magic Power.
Pitch Perfect: Only accessible during the
Wanderer’s Minuet. Consumes all current stacks of
Repertoire to unleash a near instantaneous cutting blast of sound at a single foe. Pitch Perfect’s destructive power increases the more Repertoire the Bard expends when it is cast.
Troubadour: Adds an additional effect to the current song played by the Bard. Drains additional magic power to maintain the effect. Troubadour ends when the Bard stops playing or changes songs.
Mage’s Ballad: Allies under the influence of Mage’s Ballad also have their Magic Power restored continuously so long as they remain within hearing distance.
Army’s Paean: Allies under the influence of Army’s Paean also have their Stamina restored continuously so long as they remain within hearing distance.
Wanderer’s Minuet: Allies under the influence of the Wanderer’s Minuet also receive minor healing continuously so long as they remain within hearing distance.
Battle Voice: Doubles the effectiveness of the current song played as well as grants
Repertoire.
Empyreal Arrow: Fires a single, powerful shot that splits into countless, smaller arrows. Empyreal Arrows erupt on contact.
Refulgent Arrow: Charges back a powerful shot, summoning six Magic Circles adjacent to the Bard that each channel their own shot. Upon firing, all arrows are released and converge on a single location.
Sagittarius Arrow: Fires a golden arrow into the sky, parting the heavens to the sound of trumpets and blanketing a massive area in front of the bard with continuous barrages of golden arrows.