"Don't underestimate the power of celestial spirits, our bonds run stronger and deeper than you think. Plus, I got a wicked backhand,"
Name: Maya Logan Age: 18 Guild: Fairy Tail Location/Color of Guild Mark: upper thigh, right side, sea green. Joined Since: New Member Magic Type:Celestial Spirit Magic Magic Rank:A Spells:
(I assume since you all have seen the anime, I can be pretty basic with the spirits as we all basically know what they do.) Taurus- physical damage Pisces- Water Magic Libra- Gravity Change Magic Virgo- earth magic Aries- wool magic Capricorn- Lost Magic Crux the Southern Cross Horologium the Pendulum Clock Nikora Canis Minor- named Mumu, white in color. Pyxis the Compass Polaris the Bear
Equipment:
Floral Stone
Personality: Maya is a little spitfire, despite her small frame. She's tough, determined, Sarcastic, and smart all rolled into one. Make her mad, and she'll let you hear all about it. But when she's not fuming at the ears, which happens more often than she'd like because she can be quite sensitive sometimes,shes generally a lot of fun to be around. But, that might just be her impression, she thinks she's fun. She's positive and bright when someone hasn't spilled her tea, for lack of a better word. Plus, she has faith in her spirits, they keep her from falling on her face, in combat that is. She's known for falling on her face by just tripping over her own two feet. But in combat, she soars, empassioned by her friends in the spirits.
History/Bio: Maya was born to two not so wealthy parents, they did alright for themselves, but the struggle was known once Maya grew old enough to understand the tension in the home they'd tried to provide. When Maya was ten, she started practicing magic, after finding her first key. It felt like coming home, calling that first key, which coincidentally enough, had been the key for Aries. Aries was like a sister to her over the next few years, being an only child with parents who worked all the time made Maya lonely. But Aries became her first real friend.
Over the years Maya sxcelled in, magic, not joining a guild but still going out and exploring the world around her when she had the time. She didn't have much money, only working as a waitress from time to time for her adventures. But on her adventures, she encountered more spirits. Which meant she made more friends.
Virgo had been her next key, a fast friend though they did sort of have a love hate relationship. Taurus proved to be an invaluable ally as well, though his dirty mind often had her rolling her eyes. But it was Capricorn who really understood her. His insightful mind calmed her, kept her level-headed. Capricorn was who she talked to about her problems.
When she hit seventeen, Maya vowed once her next birthday came she would join a guild. Now eighteen, Maya can finally join the guild she's had her eye on from the beginning. She could have joined sooner, but she'd wanted to wait. She hadn't wanted to leave her parents too soon. She just hoped Fairy Tail would take her. Extra: -Her birthday is August 13th -She hates spiders, and birds, and mice will freak her out. -Don't insult her spirits, just don't. -She loves flowers more than should be healthy really, shame she didn't learn plant magic.
"Alright you louts, shape up! Just because your wizards doesn't mean you can neglect your body training. I want five hundred laps around Magnolia...unless ya think you can take me in a fist fight."
Name: Elizabeth Kuznetsov 'Mage-Slayer' 'That silly Knight'
Age: 20
Appearance: Standing at five foot seven with a somewhat large build, Liza has a somewhat intimidating appearance. She has obvious muscles that could put even most men to shame, spent from a childhood honing both her body and mind to compensate for her lack of innate ability for magic. She has bronze colored skin, and long white hair typically styled in multiple tails. She takes a bit of pride in her appearance, and it shows in her mild exhibitionist tendencies.
Typically, when in her 'garage' so to speak, working on her projects she dresses very loosely as one might expect of a mechanic. Simple white tanktops, hair done back in a ponytail along with boots and a tool belt hanging around her waist filled with various tools designed for specialty Lacrima work.
When out in the field or simply hanging out with her guild mates, she often dresses a bit more elaborately. A short skirt that falls to just below her waist, with stockings and garters covering her legs, wearing armored boots over them. She wears a simple white shirt over a corset, with a glove on her right hand. The most noticeable thing though, is the armor covering her entire left arm. A specialized magic tool she wears at all times, as well as a sword at her side.
Guild: Fairy Tail
Location/Color of Guild Mark: Outer side of left thigh, bright blue
Joined Since: Liza has been a member of Fairy Tail for 4 years.
Magic Type: Magic Engineering/Item Crafting
Liza doesn't actually use magic. In fact, she uses a plethora of magical items at her disposal. She knows how to make magic items, and is constantly working on making more and improving existing ones. Most of hers are one of a kind items, crafted solely by - and used solely by her. She has no problems making other things for the rest of the guild if they want, but she's gonna slap an ad for her store on it.
Magic Rank: A
Spells: N/A
Equipment:
Currently the culmination of her research into using the new battery-type Lacrima as an actual power source. The massive suit of armor is a weighty five-hundred pounds, half a ton, and is not exactly sleek or easy to move without the aid of its magical battery. As well it's a bit of an eyesore, truth be told. Pistons, pulleys, and mechanical parts are easily seen on the surface of the armor and while she has made some efforts to pretty it up, she's accepted the fact this is as far as her current research can get her in terms of looks.
The armor itself is made of extremely durable magic metal plating of the heaviest sort, boasting incredibly heavy defense against well...everything, which is initially what it was designed to do. It could easily be fairly intimidating, if it wasn't for its rather cumbersome weight and mild unwieldiness of the suit. It's not going to be winning any speed contests, and not exactly easily made for climbing or other tasks that require a delicate touch or need finessing. Its attack power is reserved for the first three magic items she made - swords and armaments she integrated into the suits design. Unfortunately, as its still technically a prototype it's battery-life is low.
Pros - Extremely high defense Versatile attack ability ranging from defense to a balanced offense. High physical strength Able to recharge its magical Lacrimas slowly over time. Not going to be moved easily
Cons - Battery life is low, meaning limited usage before unable to be used or needing a recharge. Slow, not exactly agile, a bit unwieldy. All one would have to do to render the armor incapable of use, is to destroy the lacrima or damage it enough. Not going to be winning any chases easily. Minimal ranged capability
Retaliation: In the large armament on the suits left arm, is where the first sword she ever created was integrated into. Named 'Retaliation' for its function, and is her most used weapon. When activated, the blade takes the form of a large ethereal blue blade, able to cut through most non-magic armor and items. The weapons most impressive ability though, is the ability for it to absorb Ethearno from a magical attack, and launch it back at her attacker in various forms of pure magical energy of varying strength, depending on the exact sort of magic absorbed. Works best with elemental attacks, and there is a chance doing this could overload the suit and cause it to emergency vent the excess magic to prevent the Lacrima from being damaged.
Buttress And in her right hand, another sword. At least, that's what it's supposed to be. A sword made purely for defense, and is much more of a shield rather than any offensive armament. Large and heavy, its size has been modified for the superior strength of the Aegis armor, so much so one might mistake it for simply a metal wall with a handle. Despite this, it's able to be swung fairly easily should one have need. It can shrug off most attacks and halt them in their tracks. Its unique ability though, is for it to nullify existing forms of magic in a certain radius around it. It's not a catch-all thing, however. Sufficiently stronger mages could simply ignore this field. As well, the radius is only a few yards - and it doesn't stop magic coming from outside of this radius, only stop it from activating inside the radius.
Other Equipment:
'Onslaught' A third sword meant specifically for attack, and by far the quickest and most devastating of the current blades she wields. The weapon increases the wielders natural speed, dexterity, and agility, allowing them to be able to perform feats of impressive acrobatics, and likewise utilize the element of wind for offensive attacks. It's able to create powerful, razor sharp slices of wind that can even cut metal. It's most powerful attack is its ability to focus the attack into a penetrating wind able to puncture most forms of defense - and most forms of magic - and deal some fairly massive damage to any target.
Unfortunately the high speed of the weapon meant it was ill fitting to be integrated into the Aegis, so she uses it currently as a personal armament for fighting if she can't use Aegis.
Exhaurire Magia: Her first creation. A gauntlet to be worn on ones hand. It's her most refined design as well as one of her most versatile tools yet, able to do a number of different things to aid in combat, as well as a number of different utility functions. Combat wise, it acts as a powerful weapon able to blast concentrated waves of condensed Etherano at targets ranging from 'tickling' to 'leveling a whole building' though the latter would probably break the gauntlet. Additionally, it is capable of forming a shield of the same condensed magical energy that can block most forms of damage well enough, though it wouldn't stop anything greatly damaging or powerful. Its most devastating feature by far though, is its ability to drain a living target of its Etherano and fuel its own battery with it. Of course, one has to touch the actual target and stay connected. It's a bit difficult to use fully since the foe is also not restrained and if had any degree of skill could easily break free from it.
Utility wise, it carries several compact long-distance communication lacrima, surveillance Lacrima, and other miscellaneous items in it. She is still trying to modify and upgrade it. When wearing the Aegis armor it can integrate with it to enhance its capabilities, giving the armor some ranged function, though nothing too amazing.
Personality: Generally serious, Liza tends to be a rather humorless and severe sort upon first impression. A workaholic through and through, she often forgets to relax and have fun. When you have work to do, resting and fun can come later, and boy does she have a lot of work. Studying, practicing her swordsmanship, tinkering with Lacrima and magic items...the girl barely has any time to consider the possibility of 'fun'. She tends to get annoyed when people interrupt her work, and tends to spend days at a time in her workshop improving her designs.
She absolutely loves magic items. Originally being from Edolas she has a fair affinity for them, even if she doesn't even remember she's not from Earthland. She absolutely loves working with them, tinkering with them, and making them better and she prides herself on being the best creator and user of magic items in existence. While some may argue magic items will never match a mage completely...well, she intends to change that perception, and make Lacrima powered magic items even normal people can use.
When she does take a rare moment to relax, people will find a girl that likes drinking, roughhousing with her guild mates and above all, adores and cherishes them. Liza is extremely loyal, and with a heavy sense of justice will not let any wrong-doing go unpunished. She has a rather romanticist view of chivalry, honor, and knights and has at times been called silly for her loyalty and admiration of such things.
History/Bio: Liza's history is fuzzy, even to her. She remembers at one time she lived in a large lab of some sort, along with her parents. They lived there simply because their parents had to be close to their work. She had no idea what they were working on, but it was important. At least, to them at any rate. Some sort of large magical structure or something. She hadn't a clue - she was too young to understand at the time. What she does remember, though...
was that it went horribly, horribly, wrong.
Explosions. Screams. Blaring warning sirens. A shard of Lacrima nearly costing her an eye, the feeling of weightlessness, her reaching out to her parents as she was launched into the sky.
Then tumbling down the side of a mountain somewhere. The young Liza of course, was absolutely terrified. A young child hardly had any ability to cope with something like this, but she did her best. Her parents taught her well and what to do in this situation. Told her to stay put, and that someone would eventually come and find her.
A day or so passed, but no one came.
Disheartened, she started walking. As luck would have it, she eventually wondered into a fairly well-traveled road, and as she collapsed from exhaustion it just so happened a family returning from vacation passed through the area at the same time. Seeing the battered, half-starved child on the road...well, they couldn't just leave her there. They immediately brought her to the nearest city, which thankfully was their home. After nursing her back to health and while she was initially suspicious of them, they eventually took her in as their own after no leads could be found to her actual parents, and she had no memories regarding how she even got there. Most people didn't take her seriously when she told them, after all. Passed it off as a child creating a fanciful notion of terrible events.
Even now, she struggles to believe herself at times, but she tries not to think about it.
As she grew up, she saw and heard tales of mages performing incredible feats with magic. Thwarting bad guys and doing good deeds. She decided she herself wanted to help, but it was a fruitless endeavor. She, like 90% of the population of Earthland were incapable of using magic like most of the mages. Still, she wouldn't give up. No one believed her when she said she was from a world where magic items used to be the norm some decade or so ago, but she'd change that. She'd make her memories a reality.
So what'd she do? She devoted her entire life to studying the under-appreciated field of magic items. Something that most found, she quite excelled at. Magic items hadn't been fairly developed due to most mages being able to channel magic through their bodies, so most found it inconvenient to use such things save for perhaps, a few other skilled individuals. So for years she worked to improve her magic-item crafting and ultimately complete her goal of bringing Magic Items up to par with actual magic.
She still has a long way to go, however. It takes more than one visionary working to change the views of an entire world.
To help further her own goals and spread the word of her inventions, she has taken to join a guild. Fairy Tail, after hearing amazing tales of past exploits she decided to join up, and has sense become a valuable member of the guild. She even developed a new type of Lacrima, albeit its rather small and extremely complicated and expensive to make at the moment - A type of lacrima that passively draws Ethearno, that is magic power, from the air and charges the object over time.
Extra: -Birthday: February 13th. -Her home is basically a giant magic engineering lab and a store by the name of 'The Bronze Buttress' -Any item made by her, is slapped with an ad for her store on it. (The Aegis armor has a stylized image of her face on the chest and her store name) -Is in fact, left handed. -Skilled in a number of sword fighting styles, as well as hand-to-to hand combat styles. -Has a foster mother, father, and brother she keeps in contact with and writes to almost weekly, and visits at least monthly. -Her dream is to make magical armor like hers accessible to everyone, even those without magic like her.
Name: Amelia Blaine Age: 23 Guild: Fairy Tail Location/Color of Guild Mark: Upper left shoulder, pink. Joined Since: Veteran member for 13 years.
Magic Type: Lost Magic Magic Rank: S Spells: (Devour) Sustenance Empowerment- Devour is a lost magic which allows Amelia to enhance her magical and physical abilities through consuming foods and drinks. She has practiced this spell long enough where it can remain passively active throughout the day without draining too much magical power. It becomes inactive whenever she sleeps or if she is rendered unconscious. In that case, she would have to reactivate her spell. Amelia is not certain to how much power she can obtain through eating, but she does know the effect is not permanent. Over time, these enhancements will gradually become weaker until Amelia 'recharges' herself by consuming meals. If she is not constantly eating, then her spell will not be effective.
While under the effect of this spell, all other spells will become more powerful than the original without using additional magic power. Magical regeneration will become noticeable after eating an excess amount of food. As for physical capabilities, this spell will allow her to possess greater conditioning than the average mage. Giving her the advantage when it comes to physical combat.
This spell has another variation to it where she can temporarily share her magical and physical buffs with her allies. However, because it drains most of her own magical energy, this method is mainly used as a last ditch effort. In order to share her buffs, she would have to infuse her magical energy with a consumable object. Upon consumption, the user will immediately receive the buffs and replenish enough magical energy for an additional spell or two. Unfortunately, she cannot store any magic infused food for herself, as the magical power within the object will escape over time.
Fire and Water Magic- Amelia has basic knowledge of fire and water elemental type spells. She can create small fire balls or water bolts, nothing too advanced beyond that. It's her main source of offense and combined with Devour, it will be more than enough to hold her own. Plus she sometimes uses it for cooking.
Equipment: Amelia likes to collect lunchboxes in all shapes and sizes. She uses them in her every day adventures, sometimes seen carrying around more than one. It is required for her to have an emergency source of food nearby.
For weapons, she carries around a collapsible spear with a straight back tip. It often makes an appearance whenever close combat is involved. Easy to conceal and use as a back up kitchen knife.
Personality: Amelia is the embodiment of gluttony. She loves her friends, but she loves food more. People will find that it is extremely easy to bribe her for whatever reason, with just food. However, she is also mischievous and will find a way to get the most amount of food in any situation. Whenever there is a shortage of food in the guild, she tends to get a bit violent until her gluttony is satisfied. Which is never, she has a bottomless pit of a stomach.
Always seen smiling and full of energy. She likes to host and compete in food eating contests, which has become a tradition whenever she is present in the guild. Her table manners aren't exactly pleasant. Inviting her to any kind of formal dinner would be out of the question. When it comes to job hunting, she becomes enthusiastic about jobs that involve combat. Although, her body tenses up whenever a hundred year job is mentioned. She strongly opposes those types of jobs because she knows full well about the dangers behind it are true, more so than anyone.
History/Bio: Amelia is the result of a failed one hundred year job attempt. She may have not been one of the people who accepted the quest, but she was a part of it in some way. The details of the whole ordeal remains unknown to her, she was just a child back then. The fact remains that she is the only one who survived and returned to civilization, which was nothing short of a miracle.
It wasn't members of Fairy Tail who accepted the job, but from another guild. While she was searching for this guild, she managed to find her way to Fairy Tail first. Upon arrival, she learned that the guild she had been searching for had been long disbanded. Suggesting that the members who accepted the quest would have returned to nothing anyways. Still, she made it her goal to track down any of the remnants from that guild in order to provide some closure for them and for herself.
Having no place to stay, she decided to join Fairy Tail. It wasn't because of the food, she swears. The guild made her feel welcomed from the start, despite her unknown and mysterious origin. After spending some time in the guild, she learned the fundamentals of magic and discovered she has the knowledge of a lost magic called Devour. She knew it was a lost magic because she managed to recover a fragment of her memories, regarding the hundred year quest. It terrified her, but the knowledge she gained from it benefited her. She remained silent about her lost magic until the higher ups in Fairy Tail eventually found out. Only a selective few in the guild are aware about Devour being a lost magic and her involvement in the hundred year quest.
Extra: -Her birthday is November 22nd -An excellent chef. -Her favorite food is all of it. -She is 168cm tall. -She has a high tolerance for alcohol.
Name: Tane Snocur. Age: 19 Height: 6'2" Body Build: Svelte.
Guild: Fairy Tail. Location/Color of Guild Mark: Upperback/Lightblue. Joined Since: 1 Year Ago.
Magic Type: Lost Magic, Caster type. Ice Dragon Slayer Magic. Magic Rank: A Rank. Spells:
Ice Dragon's Roar - A winter blast of icy shards and blizzard winds expels from his mouth.
Winter Howl - A variation that can change the weather. Cools down the moisture in the air to cause snowfall around 100m area.
Ice Dragon's Combat - Physical moves imbued with Ice Dragon Slayer Magic. Capable of cause frostbite upon physical contact and freezing upon prolonged contact.
Ice Dragon's Flight - Sculpts and sprouts two dragon wings to fly with. He can also use these wings to block with and extends thorns for a surprise attack.
Secret Art: Ice Dragon's Glacial Impact - Concentrates a large amount of Ice Dragon Slayer Magic into his fist before crashing it into an opponent. Upon impact, frosty magic penetrates the body before bursting out violently on the other side. It his strongest physical spell yet.
Secret Art: Ice Dragon's Winter Wonderland - Allowing his Ice Dragon Slayer Magic to run wild, he essentially creates a blizzard to assail his opponent(s). The longer they stay within the storm the more frozen they become. He can keep the spell going for 5 of my posts.
Equipment: None.
Personality: A tad lonely and distrustful, Tane has always displayed a loathing of strangers. Its often been misinterpreted as fear yet if one was to antagonize him they'd quickly learn the difference. In that respect, many has dubbed him the Fairy Wyvern for his ferocity and magic. However, funny enough, one only needs to offer him a bit of ice cream or a fresh chunk of ice to garner his attention. For despite all his flaws, his naive and stubborn nature, Tane yearns for those that understands his precarious need for both space and attention. He exhibits a animal-like persona when around certain female comrades, both extremely protective and stoically affectionate.
History/Bio: Tane is the heartless result of parent's lust for power and disregard for ethics. When he was a lad of four years he was operated on and embedded with the Ice Dragon Slayer lacrima. The mixture of his youth and the powerful magic created a kettle pot of chaos. He would often exert an extreme chill without realizing it, his tantrums became a living, breathing rage, and worse of all was the hindrance he became to his mother's ambitions. She couldn't control the brat, he remembered her saying. He was the bane of her existence, a failure and waste of precious resources. He was a frozen, worthless boy.
Eventually she dubbed him the blasted Snow-cur.
After Tane's elder brother found them again--a story in itself--he whisked the young boy away. Unfortunately, though his mother hated him so, she was not keen on letting her investment be stolen. She informed the local authorities, who after learning Tane's brother was involved in a guild contacted the Magic Council. They chased them for a time, leading Tane's elder brother to devise a plan. It was simple enough; convince her to reform, if he couldn't then wipe her mind, take responsibility, and leave Tane with the one person he trusted most.
A Fairy Tail mage.
Well he had to wipe the woman's mind, leaving her incapable of caring for Tane; she was mentally gone after all. For whatever reason, Tane was never picked up by the Fairy Tail mage. He was left to find Magnolia on his on, which took several years in itself. As famous as the guild was, Tane's courage had been whittled to nothing by his mother. It was only after stumbling upon a Fairy Tail mage had he found the courage to follow her back, where he grew attached, and found a place to call home.
Extra: - His birthday is December 1st - He is afraid of most women - He can be unrefined, despite his proven lineage - Ice cream is his favorite food - Animals are weird to him - Butterflies are beautiful and meant to be admired
Name: Kamil Overstead aka The Demonic Fairy Age: 21 Appearance:
Guild: Fairy Tail Location/Color of Guild Mark: Right Upper Arm/ Purple Joined Since: 3 years ago Magic Type: Take Over - Demons - Take Over magic that allows him to take the form of demons he has defeated in the past, adapting them to his appearance. Magic Rank: A Spells:
Galanthar
This is his stronger take over. In this form Kamil is able to fly and has it's speed increased.
Shadow Ball - He is able to cast and launch blue-ish balls that drain the life force of enemies when hit. Smaller balls are faster but drain less life force while bigger balls are slower but make more damage. For each ball that hits Kamil gets stronger and is able to heal himself.
Numb Poison - His claws have a numb poison.
Thrurockar
In this form he gains brute force, making him able to lift and throw really heavy objects. Due to hi brute force he is able to smash walls with a single punch.
Rage - The more damage he takes in this form the more enraged and strong he becomes.
Berserk - After taking to much damage he enters Berserk and gains feral instincts rendering him unable to differentiate friend and foe.
Malthus
In this form neither his strength or speed are changed.
Invisibility - Becomes able to turn himself invisible to the eye.
Shadow Jump - Kamil is able to enter any shadow and teleport himself to any shadow in a 5 mile radius.
Equipment: Always carries with him a pack of gum. In Malthus form a belt with two blades appears in his waist. Personality: To the common knowledge Kamil is known as a demonic and evil member of Fairy Tail due to his power and his avoidance of the general public. In truth he is a really joyful and outgoing guy that really loves gum. He doesn't have much love for battlefields or fighting but he'll do it when needed. History/Bio: Kamil was born in a village named Heaven's Hill, son of the village leader, Marcus a mage able to use wind magic. Most of his life was calm and normal until the day that people started appearing dead in his village without known reason. Being his father the village's leader he started investigating that reasons around this strange deaths, leading him to the cause of the problem. A demon named Malthus was behind the deaths. He had been killing villagers and eating their souls to gain power. Kamil's father laid a trap for catching the demon but it failed, leading the demon to get enraged, leaving the shadows and attacking everyone. Marcus fought the demon, a fight that both lost. When Kamil arrived near his father he had already passed away. In fury Kamil took his father sword and stabbed the almost dead demon several times until there was no sign of live in it. This was when he discovered his powers. The demon body started to crumble into ashes as dark streaks of energy flew towards Kamil's body. The village was safe but that meant the lost of their leader. Kamil became the new leader, position that later he choose to drop and had the village elect the new leader. After that, Kamil left, the village wasn't a happy place for him anymore and he needed a way to learn to control the demon that was "living" inside of him. He roamed the world until he found himself in Magnolia. Hearing about the guild of legends Fairy Tail he decided to join it in hope that someone could teach him how to control his powers.
Extra: He will take any job with the "demon" tag. Does not like to be around "normal" people, creating an unpleasant image of him from the common folk, who know him as "The Demonic Fairy", some of them thinking he is a real demon.
Location/Color of Guild Mark: On top of his right hand and a dull grey.
Joined Since: 10 years ago.
Magic Type: Requip magic
Magic Rank: A
Spells: (I was thinking I could just explain them as we go in the rp)
Equipment: Sadao prefers to wield his steel katana that used to belong to his father. With his Requip Magic Sadao has an arsenal of weapons that range from swords, maces, axes, hammers and spears.
Personality: Sadao is the definition of laziness and carefree. He never really worries about many things and just goes with the flow seeing as how it's to much work to worry. Sadao would do anything to escape work, be it childish tricks as faking stomach aches, or hiding away in a few spots around the guild hall to sleep. Sadao is also a kind and humorous soul who can make any situation somewhat funny. He cares deeply for those he calls his friends and would do anything to help them. He would even show his true potential with a sword if any of them were hurt, or worse. Behind his carefree smile lies a tired man who is simply enjoying his new life with a guild he considers family. He never speaks of his past before the guild, giving excuses that it was all just to boring to talk about.
History/Bio: Sadao was born just on the edge of Fiore and lived with his family of four. His parents, sister and him. They were by no means rich, in fact they were truly dirt poor, but it never really mattered to them. They made due with what they had and lived happily together. Sadao's little sister, Ayako, would always be by his side once she learned to walk and talk, but he didn't mind. He liked to show her small tricks with magic and always had a smile as he managed to get that familiar glint of amazement in her eyes. His parents were hard workers and gave as much attention as they could to their children. His father though was his hero. He would tell Sadao of his many adventures of his past and of his accomplishments as a local hero to many other places around the kingdom. He even showed him how to use the same type of magic he used, Requip magic. They would even spar with dull swords, but his mother would always get onto them with a stern lecture about safety. It would always be amusing in the end as the two of them sat through the lectures with sheepish smiles. His life was simple and peaceful.
Unfortunately his peaceful life didn't last long as it came to a horrible end at the age of 9. As Sadao was out in the woods with his sister playing hide and seek. It was Ayako's turn to hide so Sadao was on the hunt for his sister, but as he thought he was about to win he heard her scream. With dread and worry he bolted for the scream, readying himself for some wild animal that had cornered her. Honestly an animal would have been better than what it actually was. As he reached his sister he found her with a group of hooded strangers. She struggled with one as he held her tightly by the arm. Seeing this Sadao readied his Requip magic, but froze as one of them held a blade to Ayako's throat. Not wanting to take any chances he surrendered and listened to their demands to take them to his father. As they finally reached his home Sadao's father came out with rage in his eyes. Sadao tried to apologize for bringing them back, but he never got the chance you finish as a blow came to the back of his head, knocking him out.
As he awoke with a pounding headache he was greeted by a horrible sight that still haunts him today. His home was up in flames, the sky was dark with smoke and the air smelled of death. As he managed to get himself up he was quick to see the many bodies of the men who attacked him scattered along the ground. He had never seen anything so brutal, but he forced himself to walk over them, his fear of his families safety stronger then his own sanity. After what felt like hours of traveling over the dead, Sadao froze as he spotted a sight he never wishes anybody to see. Laying on the ground, together, were his parents. Both motionless and bloodied. With tears in his eyes he stumbled towards them, calling for them. His calls grew louder the closer he became and soon he fell to his knees next to them. Soon though his mother opened her eyes and looked to him with a sad smile and apologetic eyes. With her final actions she softly held his cheek and whispered, "Be safe." After that she went limp, and Sadao cried for hours until the royal army arrived.
Weeks after the tragedy Sadao was truly alone. Both his parents killed and his sister missing. He had no idea what to do with himself. That is until he began to remember his fathers stories. With a new found determination Sadao set out on the road with his fathers sword. He had hoped he would be able to track down his sister, but after many years of failures after failures he stumbled across a guild he now calls home. Fairy Tail. At first it was just for the jobs and money, but soon he began to feel something he had lost years ago. Happiness. He felt like he had just gained another family, so he stayed and has never regretted it since. Though his mind still drifts to his sister. One day he would fine her, but for now he would grow stronger and live.
Extra: -His birthday is April 1rst -Has never revealed his past -Loves insanely hot foods -Enjoys sparing when in the mood -Excellent swordsman -Is a smoker
Location/Color of Guild Mark:Palm of left hand/ Black
Joined Since:Six Months Ago
Magic Type:Cut Magic
Magic Rank:A
Disconnect-After Jasper cuts something, she is able to keep the pieces apart at will, and even physically manipulate the pieces, from the point at which they were separated Free-Jasper can separate a whole without causing damage, and then reattach them at her convenience. Hack-Jasper slashes at the air and fires off a red, v-shaped magic projectile with a high level of cutting power Sever-Allows Jasper to cut any none-solid objects including, but not limited to Emptiness, Energies, Forces, Gases, Ideas, Liquids, Magics, Spirits, Symbolic Attachments . Whet-Manipulates an object's sharpness.
Jasper is something of a double edged coin. On the one side she's caring and quick to help someone in need as that was the code her village instilled in her. On the other hand, there's a hidden rage inside of her that's constantly burning which swells at moments of extreme cruelty. Both of these sides she tries to hid under a facade of cheeriness, and curiosity.
The majority of Jasper's early life was spent in what many would consider absolute paradise. She lived in a small, but very close, and surprisingly well off village. She, along with her four siblings, were raised alone by her mother, because her father passed away while she was young. Not that that was much of a problem as Jasper's mother was a strong willed and capable woman.
Sadly, no good thing last forever, and even paradise will someday dissolve into darkness. It was on a Wednesday, Jasper's least favorite day of the week. She wasn't sure why, there was just something about the term hump day that always disgusted her. A man, broken and bloody came to the village walls and beg to be saved. He didn't have money but he'd forever be in their dept if they helped him. They did, and paid the price.
Not soon after the man was made well he signaled to the rest of his bandits at night, and opened the gates so they could storm the small village. Aside from Jasper, who only managed to make it out because she was sleeping in the surgery room, survived. When she woke up everyone was dead. From there she spent the next several years wondering, helping those she could, until she eventually found and joined the Fairy Tail Guild.
Name: Merry Alvarez Age: 17 Height: 5'2 Body Build: Well Endowed and Athletic
Guild: N.A Location/Color of Guild Mark: N.A Joined Since: N.A
Magic Type: Lost Magic, Caster type. Ice Devil Slayer Magic. The magic that kills demons. Devil Slayers are entirely different from Dragon and God Slayers. As a Devil Slayer, Merry's eyes glow blue. Devil Slayers are distinguished by their eye color, it also gives them the innate ability to see curses and analyze the anatomy/weak points of a demon as well as resistance to curses.
Magic Rank: A Rank. Spells: Ice Devil's Rage -- Similar to how any slayer based mage. It releases a large purple blizzard of cold air, ice and (seemingly) snow from their mouth, directing it towards an area of their choosing. The blizzard inflicts great damage upon those it contacts, causing everyone unable to resist it to be sent flying away with great force, as well as leaving behind a trail of destruction in its wake, heavily damaging the area it passes through.
Ice Devil's Zeroth Long Sword --Merry covers her right fist with their left palm and separates them, creating an ethereal sword in between their two hands that delivers a swift cut to the target while encasing them in solid ice. She can also enlarge the sword and throw it as a projectile.
Devil Slayer Mode
Merry's magical power drastically increases and becomes much more sinister, black marks most part of her body. This enhances her physical performance tenfold which makes it an equivalent of Dragon Force. She cannot use this freely because she needed to absorb a certain amount of curses for her to use it.
Equipment: -Knives
Personality: Merry is level headed, cheerful and a critical thinker which gives her a studious impression apart from her unusual sense of things, particularly her sense of fashion. She seems to be quick in everything she does, even how she responds to people but of course, her quickness at the same time intertwines with neatness since she is a clean freak; anything that is too much for Merry to handle, she doesn't express it out loud but keep it inside herself and deals with it. What stands out about Merry is her habit of popping out of the blue as well as her snarky remarks, while her social skills aren't the best, she knows how to tick people but for the most part, she's just a chill girl whose thoughts are out of this world. This of course becomes different whenever it concerns demons or any subject related to it, Merry has a vendetta against demons.
History/Bio: Long story short, Merry is the Princess of the Alvarez Empire, Ishgar's rival nation from the Aklatasia continent, her job as a Princess is to maintain healthy political relations with Ishgar. When Merry was a child, her parents were killed by demons and since then vengeance is the only drive that she got and this motivated her to learn Devil Slayer Magic from a book that her empire stores. The position of Emperor did not automatically fall on her but her grandfather reprise the position. Merry is next in line to the throne. In the same token, her life is all about commitment to her duties,she have heard countless stories of Fairy Tail as a child and wishes to visit Ishgar out of curiosity in spite of it being political endeavors, for the first time she have decided to take on a one year leave from her duties and see the world.
Will her duties catch up on her before she gets to have fun?
Extra: - She's been featured in the Sorcerer's Magazine as a model. - Her hobbies are swordplay, Griffin Riding, and bathing in the hotsprings. - While her social skills are not the best, she is kind of a spoiled brat and assertively makes use of her status. - She is torn between pleasure and labor. - Sweets are her preferred food. - She brings her insane wealth with her everywhere. - Merry wants to join Fairy Tail. - She is skilled in hand to hand combat. - A Devil Slayer tattoo is sealed in her left arm which is wrapped in bandages.
Tristan is a young man of average height and lean, toned build. His tan complexion is smooth, aside from a few freckles dotted across the bridge of his nose. His blonde hair is grown out to just above his shoulders and is purposefully unkempt. His left earlobe is studded with a silver piercing, matching the one he wears on his right nostril. Tristan's face is round and a little plump around the cheeks. He has a small, crooked nose and a pair of sky blue eyes. His eyebrows are kept thin and he has a scar just above the right brow. Tristan dresses very casually; sneakers, baggy trousers, shirt left dangling out over his waist with the top buttons left undone. In colder weather he'll usually wear a jacket or a hoodie. Finger-less leather gloves are a staple of Tristan's attire."Shh, listen! Hear that? It's the part where I win."
Full Name
Tristan Deimos
Age
21
Guild
Fairy Tail
Guild Mark
Right pectoral
Joined Since
New
Magic
Bard Magic: More than just tantalizing performers, recounting the tales of valiant heroes, Bards are exceptionally talented explorers possessing keen senses and a sharp tongue. Marksmen of deadly accuracy, Bard’s rain down death from afar with a volley of Magic Arrows. All the while, Bard’s bolster the strength of their allies with their songs; leading them into battle with protective arias and hymns of courage.
Hawkeye: Bard’s possess exceptional eyesight, able to pick up the minutest of details from afar.
Repertoire: Performing certain actions while under the effect of a specific song grants Repertoire to the Bard. Repertoire has different effects depending on the song played.
Mage’s Ballad: Repertoire allows for the Bard’s next cast of Bloodletter or Rain of Death to have no Magic Cost.
Army’s Paean: Repertoire quickens the Bard’s in-combat movement, allowing for increased fire rate and enhanced agility. Repertoire can stack up to four times.
The Wanderer’s Minuet: Repertoire allows the Bard to execute Pitch Perfect, a powerful attack that grows stronger based on the number of Repertoire acquired. Repertoire can stack up to three times.
Steady Shot: Magically enhanced arrow shot with no spectacular qualities. Landing three Steady Shots in a row grants Repertoire.
Caustic Bite: Fires a toxin infused arrow at the target, dealing minimal damage over a long duration. Whenever both Caustic Bite and Storm Bite are applied to a single target, the Bard gains Repertoire.
Power Shot: Stands still and winds up a powerful, piercing shot. Power Shot gains damage and range the longer it charges up. If the Bard charges Power Shot for its full duration of five seconds, they gain Repertoire.
Bloodletter: Fires an enchanted arrow that deals heavy damage and ignores all physical obstacles or defenses. Possesses a high magic cost.
Peloton: Enchants all nearby allies and vehicles with increased speed. Peloton does not work while in combat.
Barrage: The Bard rapidly fires three Steady Shots at once, but cannot move while firing.
Mage’s Ballad: The Bard’s song enhances the spell casting of all nearby allies. Drains Magic Power for each spell cast within the Bard’s vicinity to significantly enhance its power.
Mage’s Ballad lasts until a new song is performed or until the Bard runs out of Magic Power.
Foe Requiem: Releases a sharp, abrupt wave of sound from the Bard that temporarily lowers magical defenses of all enemies within hearing range.
Storm Bite: Fires an arrow infused with wind magic, dealing continual slashing damage to the target over a long period of time. Whenever Storm Bite and Caustic Bite are cast on the same target, the Bard gains Repertoire.
Misery’s End: Fires an enchanted arrow that deals minor damage normally, but significantly increases in power if used against a target inflicted with Caustic Bite or Storm Bite. This effect increases if target is afflicted with both spells and grants Repertoire.
Army’s Paean: The Bard’s Song raises the morale of their allies, enhancing their physical prowess exponentially. Drains Magic Power continuously to heavily bolster the strength of all nearby allies.
Army’s Paean lasts until a new song is performed or until the Bard runs out of Magic Power.
Rain of Death: Fires an enchanted arrow into the air, before a rain of arrows blankets a small area. High Magic Cost.
Warden’s Paean: Cures a negative magical effect from a single ally. Grants Repertoire if successful.
Nature’s Minne: Rouses an unconscious ally back to a weakened state. Extremely high magic cost.
The Wanderer’s Minuet: The Bard’s Song inspires allies and squanders the Magic of their foes. Drains magic power to maintain an enchanted ring around the Bard that heavily dampens the magic power of enemy spells cast within it.
The Wanderer’s Minuet lasts until a new song is performed or if the Bard runs out of Magic Power.
Pitch Perfect: Only accessible during the Wanderer’s Minuet. Consumes all current stacks of Repertoire to unleash a near instantaneous cutting blast of sound at a single foe. Pitch Perfect’s destructive power increases the more Repertoire the Bard expends when it is cast.
Troubadour: Adds an additional effect to the current song played by the Bard. Drains additional magic power to maintain the effect. Troubadour ends when the Bard stops playing or changes songs.
Mage’s Ballad: Allies under the influence of Mage’s Ballad also have their Magic Power restored continuously so long as they remain within hearing distance.
Army’s Paean: Allies under the influence of Army’s Paean also have their Stamina restored continuously so long as they remain within hearing distance.
Wanderer’s Minuet: Allies under the influence of the Wanderer’s Minuet also receive minor healing continuously so long as they remain within hearing distance.
Battle Voice: Doubles the effectiveness of the current song played as well as grants Repertoire.
Empyreal Arrow: Fires a single, powerful shot that splits into countless, smaller arrows. Empyreal Arrows erupt on contact.
Refulgent Arrow: Charges back a powerful shot, summoning six Magic Circles adjacent to the Bard that each channel their own shot. Upon firing, all arrows are released and converge on a single location.
Sagittarius Arrow: Fires a golden arrow into the sky, parting the heavens to the sound of trumpets and blanketing a massive area in front of the bard with continuous barrages of golden arrows.
Mage Rank
A Rank
Equipment
Enchanted Bowharp: The holder medium for Tristan's Bard Magic. This trick weapon is an elegant longbow capable of firing Magic Arrows, but is also able to transform into a harp by folding the bow down via an intricate mechanism. Tristan is able to switch between firing arrows and playing songs in a near instance with the bowharp. A useful tool that all Bards should employ if they wish to find success on the battlefield.
Personality
A suave charmer with a slick tongue and quick wits, Tristan is a big presence who refuses to be ignored. Everything he does is dripping with hyperbole and dramatics. Tristan does not know the meaning of the word subtle, living life in grandeur with a sickeningly upbeat and positive attitude. To say nothing of his romantic gestures. A naturally affectionate person, Tristan isn't shy about making advances on both men and women in any circumstances. He could have his life on the line and still find time to get a girls details while no one is looking.
Despite his positive disposition and friendly, if not a tad overwhelming, persona, a keener eye would be able to sense a lot of Tristan's mannerisms are in fact put on. He puts a lot of effort into maintaining the facade of an upbeat guy, and it can be quite exhausting. Tristan is the kind of guy who cannot handle someone not liking him. He's always worried the people closest to him will leave him and can be quite clingy when he starts to get too comfortable around someone.
Biography
A bard is not wont to recall his own tale, much preferring the exploits of more valiant heroes. At least, that's what Tristan tells anyone who tries to peer into his past. In truth, Tristan's background was fairly normal. He was raised by a loving family, practiced magic and eventually went out on his own. He traveled the country, performing for all manner of interesting individuals. Yet no matter how grand a show he put on, or how many smiles he brought to the faces of those who came to see him, Tristan couldn't escape the emptiness inside him. Being on the road was lonely, and all the people he met were only temporary. It was a life disconnected from people. He had considered returning to his family, but to do so would admit his own failings to his family.
So he continued on the road, looking for a place where he could bring smiles to loved ones with his music. A place where he could pursue his ambitions of being a mage and create meaningful relationships.
Extra
Tristan's birthday is the 11th of July. His Star Sign is Cancer. Tristan is ambidextrous. Tristan can also play the flute and piano. He never received official music lessons, learning everything by ear. He can't read sheet music for this reason.
Name:: Renard Sournois Gender:: Male Age and date of birth:: 17, May 1st
Guild:: Fairy Tail, his guild sigil is on his left collarbone Member since: 4 years
Rank:: A
Personal Information
Personality:: Renard is cheerfull, playfull and generally an upbeat fellow. People often describe him as immature because of his joyous nature and love for pranking people. Renard hardly ever takes live seriously and has a habbit of challenging any form of authority. He is rebellious by nature and often goes against the commands of the guildmaster and the higher ranking wizards of the guilds. Renard simply feels most alive when he's breaking rules and crossing boundries. Needless to say that he often gets himself into trouble.
His rebellious nature doesn’t mean that does not care about the guild, his friends or that he's a bad guy by nature. The fact is that he deeply cares for the ones he loves and will not stand idly when they suffer. Renard shares his food when his friends go hungry, and when he has no more food to share he will steal it with no second thought. Renard is not easily infuriated and by far most insults and name calling justs slides off him as if he's made of teflon. However a few subjects are off-limit and will ruin his mood. Don't bring up parents or the incident of 3 months ago.
Renard gets easily bored and frustrated. He’s addicted to action and when bored, he will often go around pranking people. His favorite victims are ofcourse rival guilds, especially Sabretooth and his own guildmates. Occasionally the townspeople are also at the butt of his jokes.
History:: Renard does not know his parents. As a bady he was left in front of the Cresent moon orphanage. Nobody knew who dropped him but old lady Aryah took care of him none the less. As Renard grew up, he soon realized that there was just so much one old lady could provide for a few dozen orphaned kids. Food, proper clothing and other necessities where always short in the orphanage. So one day Renard decided to do something about it and stole a few bread from the market.
Coming home, the old lady scolded him for stealing the bread and forced him to return it to the baker. That night, once again the children would go to bed hungry. Renard could not let this go and the next day, he went stealing again. Rather then telling it this time he would simply distribute the food back on the street, out of sight of the old lady.
This would continue until the day that Renard picked the lock of some fancy home. Rather than taking food, money or clothing, he Felt himself being drawn towards a bookshelf. Going through it, he picked up a book called “The art of animal soul”. It was a book about take-over magic. As Renard read through the papers, he soon discovered he had a talent for take-over magic and soon started to aquire animal forms. With this new skill, he now could even get what the orphans needed more easily than ever.
By the age of 12, Renard had become a very proficient thief using various animal forms to enter places that could otherwise not be penetrated. He became such a nuicanse to the people of Magnolia that they put up a job at Sabretooth to catch the shape-shifting thief. At first, Renard could throw them off but he was eventually cought and handed over to authorities who convicted him to 1 year in jail.
After 1 year the authorities decided that rather bring him back to the orphanage, it would be better to ask Fairy Tail's guild master Theodora Wainwright if she would take this young delinquent in and teach him the proper way of wizards. A task she accepted. Fairy Tail would soon find out that they had a little trouble maker on their hand. It took some time but eventually Renard fit in and found his new familily and all went reasonably well until the incident.
3 months ago Renard took up a job to protect a town agains an evil wizard who had pledged to destroy the town. A battle was fought and during that battle, Renard attempted to use a full take-over on his Kitsune form. However he lost control to the fox-spirit and destroyed everything in sight. The town was left in ruins and the evil wizard walked away. Since that day, Fairy Tail's guildmaster forbid the young wizard to use that take-over and go on jobs for a while. For now, Renard is confined to the guildhall to do chores in order to repent for his wrongdoings.
Magic
Magic Name:: Take over - Animal soul Description:: Animal soul is a form of take-over magic that allows the user to take on the psysical form and abilities of different kind of animals. This can either be a partial take-over where certain bodyparts are transformed into animal ones or full body take-overs where Renard takes the shape of the animal.
Animal forms:: Take-Over Mouse: Renard becomes a tiny mouse, enabling him to crawl into some of the most confined spaces not accessible to regular humans or even small animals. Take-Over Gorrila: Renard transforms himself into a giant gorrila gaining a huge amount of strength. Take-over Cheetah: Renard takes the shape of a cheetah gaining the animals impressive speed and hunting capabilities. Take-Over Eagle: Renard transforms into an eagle. In eagle form Renard is able to fly and has his eyesight greatly improved. Take-over Beetle: Renards takes the shape of a man-sized Ironclad Beetle gaining the ability to withstand impressive amounts of punishment with its very tough exoskelleton. Take-Over Kitsune: Fox-Spirit is by far the most powerful take-over Renard posesses. Where his other take-overs are all based upon regular animals his fox-spirit take-over is a little different. Renard initially was under the impression that he'd taken over a regular animal but the truth is that he had taken over a fox that trancended the boundries of the material life. In essence Renard took over a magical being that feeds on lifeforce by taking possesion of humans. This has created the weird situation that two creatures compete for dominance over the other. Renard does not have full control over the Kitsune form and thus can only do a partial transformation where he gains fox ears, claws and a tail.
In Kitsune form Renard is granted access to a host of magical powers: * Illusion magic * Fox-fire manipulation * Life-force drain * Fox claws
Other Renard is rather small for his age. He stands at 5.3 feet and is often teased by his lack of height. However he never found his small statue a hindrance and is remarkebly agile.
Renard is skilled in unarmed combat. He's stronger than his height and build would suggest. Utilizing quick punches and kicks, he can often overwhelm a foe with a flurry of blows.
Relatives:: Renard does not have any relatives by blood. At least none that he knows of. However there are a lot of people he cares deeply about such as old Lady Aryah and his fellow guild members.