Hidden 7 yrs ago 7 yrs ago Post by Mataus
Raw
Avatar of Mataus

Mataus

Member Seen 2 yrs ago


Hidden 7 yrs ago 7 yrs ago Post by Thecrash20
Raw
Avatar of Thecrash20

Thecrash20

Member Seen 4 yrs ago



Hidden 7 yrs ago Post by ClocktowerEchos
Raw
Avatar of ClocktowerEchos

ClocktowerEchos Come Fly With Me!

Member Seen 15 days ago


Hidden 7 yrs ago 7 yrs ago Post by Retro
Raw
Avatar of Retro

Retro Robot Overlord

Member Seen 7 yrs ago


Hidden 7 yrs ago Post by DocTachyon
Raw
Avatar of DocTachyon

DocTachyon Teenage Neenage Neetle Teetles

Member Seen 26 days ago

Hidden 7 yrs ago Post by Lmpkio
Raw
Avatar of Lmpkio

Lmpkio Kaiju Expert

Member Seen 3 yrs ago


Hidden 7 yrs ago Post by Sophrus
Raw
Avatar of Sophrus

Sophrus

Member Seen 3 yrs ago

(made minor language changes no significant difference)
Hidden 7 yrs ago 7 yrs ago Post by eemmtt
Raw
Avatar of eemmtt

eemmtt

Member Seen 1 yr ago

Name of Ship: Adenn (merceless)
Home Universe/Name of Franchise: Star Wars
Role: Cruiser/Capital ship
Faction/Operator/Owner: Mandalorian
Physical Description/Image:

Physical Size (roughly):
length 1,035 m
Height 383 m
width 613 m
Armament/Complement (roughly):




History of the Ship: Built and design by Mandal Hypernautics with interpretation from the Kandosii-type dreadnought. Came the new Keldabe-class battleship. It was acquired by Clan Chorn along with parts clans Cadera, Kryze, and Lok around 10 ABY. The ship was use by the Mandalorians as an enforcer to help the clans in mercenary contracts in Hutt space. But during a hyperspace jump a strange hyperspace disturbance hit the ship throwing it off course.

Notable Crew:





==================
Unique Technology:
Sheild leecher-
Crew Size: 6,000 along with 1,000
Class: Cruiser/ capital ship
Advantages/Disadvantages:
- 1km long vessel
- Some disunity among the clan
- Ship systems had minor damage during jump
Hidden 7 yrs ago Post by Dnafein
Raw
Avatar of Dnafein

Dnafein

Member Seen 1 yr ago


Hidden 7 yrs ago 6 yrs ago Post by Anomaly758
Raw
Avatar of Anomaly758

Anomaly758 Kadeshi Ambassador

Member Seen 5 yrs ago

Hidden 7 yrs ago 6 yrs ago Post by Burning Kitty
Raw

Burning Kitty

Member Seen 6 yrs ago

Removed
Hidden 7 yrs ago Post by Flamelord
Raw
Avatar of Flamelord

Flamelord

Member Seen 16 days ago

Name of Ship: Kuriotes
Home Universe/Name of Franchise: Sins of a Solar Empire
Role: Heavy Combat Cruiser
Physical Description/Image:

Physical Size (roughly): Upwards of 500 meters or so
Armament/Complement (roughly): 4 Heavy Plasma Cannons
History of the Ship: One of the many ships produced for the Reckoning, the Kuriotes took part in the initial invasion of Trader Emergency Coalition space. The Advent fleet scythed through defenseless worlds, putting many to the sword while converting those who chose to give their lives up to the Unity, before eventually meeting their challenge in redeployed Trader Defense Navy units pulled from the front with the Vasari.

After that the Kuriotes was part of the brutal slug that began to develop, taking part in heavy fleet engagements as the TEC fortified and the Advent ground against the defenses of their core worlds. The ship was returning from downtime for routine maintenance after the wear and tear of fighting, to participate in a campaign in the Tion sector when they encountered a gravitic anomaly in phase space that brought them here.

Notable Crew:



Unique Technology:
Psitech - technology that augments and boosts psychic powers
Antimatter generation - Does what it says on the tin, typically through a reactor that powers the ship and lets it move
Phase Drive - Allows a ship to jump to 'phase space' quickly traversing between gravity wells in another dimension. Unfortunately you can't shoot while charging up the drive and you have to be aligned with your target.
Crew Size: 600
Class: Destra Crusader class Cruiser
Faction/Operator/Owner: Advent, member of the Xon Precept
Strengths:
-Psychics: Advent society is based around the development of psychic abilities, augmented by the use of technology. As a such it pervades their people, allowing for telepathy, telekinesis, and a myriad of other abilities. Only some of these can be used on a ship scale level however, such as telepathy, and the ability to project their emotions onto an enemy ship to inhibit the effectiveness of its crew.

Malus:
-Fanaticism: The Unity is the driving force of the Advent, and it has been dedicated to the destruction of the Trade Order for as long as anyone on the ship can remember. They act by its consensus and will need significant persuading from outsiders to not actin a way that furthers the Unity. Including, you know, horrible atrocities. It makes it hard to get along with people, particularly moralistic mercantilists.

-Dissent in the fold: Under the strain of war the Unity has begun to fray at the ends, with some elements aghast at the actions taken by their fellow Advent and have begun to think that there is perhaps something wrong and perverted within the Unity, corrupted by the desire for revenge. Though there has been no open conflict yet, sentiments nonetheless linger and fester. Perhaps even closer than any aboard the Kuriotes might expect

Culture regarding the existence of aliens: They exist, they're okay as long as they embrace the Unity but every alien race we've met so far is either not advanced enough to have space flight or is actively fighting us. So take that as you will.
Major Religion - The Unity. Duh
Hidden 6 yrs ago Post by Sep
Raw
Avatar of Sep

Sep Lord of All Creation

Member Seen 3 hrs ago



Name of Ship: Battlestar Columbia (First)
Home Universe: Battlestar Galactica (TRS)
Role: Flagship Carrier
Physical Size: 1,455m
Armament/Complement:


History of the Ship:

  • Columbia was the Battlestar built in sponsorship of Virgon. Like the other twelve initial battlestars it was built with a low technological capability, with the Cylon threat looming over the Twelve Colonies about to turn into a full blown war.
  • Columbia assisted in a number of operations, most notably it hung in defense above Caprica and Virgon.
  • Deployed on several operations throughout the colonies during the war. Currently gearing up with the Galactica to partake in Operation Raptors Talon above Tauron.

Notable Crew:


Hidden 6 yrs ago 6 yrs ago Post by Assallya
Raw
Avatar of Assallya

Assallya HP: -10

Member Seen 5 days ago



Graven Peril


Home Universe/Name of Franchise: Dungeons and Dragons, Spelljammer (Modified to be cooler)
Role: Brigantine/Frigate
Physical Description/Image: A stout wooden vessel with sails- in space! It has a bridge, the "Castle" that is all enchanted glass on a platform that overlooks the main deck.
Physical Size (roughly): 100 meters long
Armament/Complement (roughly): 20 Magic Brands per broadside, 4 Brands on the bow, Four Catapults, Six Ballista.

History of the Ship: The Graven Peril is a re-purposed Elven Brigantine, stolen from the Elven empire of Arcadium. The Arcadian Empire, composed of Elves, was the first race to ascend into the Empyrean and they cemented their place as rulers over the cosmos.

The crew of the Graven Peril is a rag-tag collection of races seeking to thwart the Elven rule. Some of them are even elves.

Crew Size: 100
Class: Brigantine/Frigate
Faction/Operator/Owner: Rebel Alliance



Hidden 6 yrs ago 6 yrs ago Post by RandomCerebrate
Raw
Avatar of RandomCerebrate

RandomCerebrate

Member Seen 6 yrs ago

Name of Ship: Korvux
Name of Franchise: Starcraft
Role: Support



Physical Size: 30 Meters
Armament: 7-Meter lashing tentacles (8), giant claws (2), Spore Cannon (1), Bile Swarm colonies (2)
Complement: Changeling Bombers (32), Creeplings (18), Menders (16) Devourers (8), Guardians (4)
History of the Ship: Korvux is one of the few Renegade Zerg of Kerrigan's Swarm. Having evolved into an Overseer, Korvux showed immense sentience and potential, eventually taking control of a small squadron and leaving the Swarm to avoid death by a Brood Mother's claws. Devouring what he could, Korvux mutated, gaining abilities unheard of on an Overseer, including the power to Infest and control enemy vessels.
Unique Evolutions
Changeling Bombers
Changeling Bombers "swim" towards an enemy craft, before latching on and detonating their payload. Acid melts the hull of the fighter, leaving it open for biomatter to intrude and allow the Hyper Evolutionary Virus to do its work. In a matter of seconds, the pilot and his craft become infested and are under the control of Korvux. However, this only works on light fighter craft, as Korvux only has a finite amount of Bombers until he needs to recharge.
Creeplings
Creeplings are Korvux's modus operandi for gathering materials. Spewing forth from his belly, a Creepling is sent careening towards any vessel. Upon contact, it immediately burrows into the hull, spreading a virulent and digestive creep that can erode most metals. After five minutes, the mass is gathered up and stored in the Creepling, before jettisoning itself and "docking" inside Korvux, transferring all the mass to him and allowing him to morph more creatures as the situation demands.
Menders
Pretty self-explanatory. A subset of Creeplings, Menders are deployed on an ally vessel to spread a hard, metallic Creep, allowing for a second layer of armor, or a temporary hull should the vessel suffer damage.
Notable Crew
Korvux
Korvux is the ship itself. As an Overseer, he is capable of detecting obscured or cloaked foes. In his personal life, he is highly curious, always trying to experiment how to make himself helpful to his allies, and destructive to his foes.
↑ Top
© 2007-2024
BBCode Cheatsheet