Fire - Raw, destructive, and overwhelming power in the form of beautiful turqoise flames. When bearing witness to the untameable fire she controls, few dare to question her capability. Extremely simple, yet even more so effective, if one's goal is to incinerate something.
Heat Drain/Vision - Particularly gifted as a Fire-user, Emily can sap flames or heat from the surrounding area, converting it to mana for her own use, so she benefits highly in areas she can set ablaze. She is also able to see heat signatures.
Weapon:
Purgatory - Gauntlets with a demonic appearance. They glow a bright blue and act as a focus for her magics just as good or perhaps even better than any rod or staff could. They also allow her to strike foes that enter melee range, or to defend her from blows.
Power:
Barrage - Excelling at dealing damage in an AOE, Emily can quickly dish out many smaller blasts and fireballs at enemies. And, should she desire, she can turn up the heat by causing her attacks to detonate shortly after being thrown. Clustered foes just make her job easier.
Cleansing Conflagration: Daystar - Emily drains the surrounding area of all heat, and dumps all of her mana into Purgatory, taking a pose with her arms extended. As the surrounding area becomes colder, the gauntlets becomes brighter and brighter until it becomes impossible to even look at her. Finally, she launches a huge beam-like blaze out of her gauntlets, which incinerate anything in its path.
Perks:
Gifted - Able to use Heat Drain/Vision.
Dual Weapon - Her weapon, Purgatory, not only allows her to smash foes, but also helps her cast spells.
Purification Artifact - A small, hand-made doll that, while cute in design, can keep ward against monsters when charged by the cleansing property of Fire.
Blood Magic - By dedication and will alone, Emily is able to sacrifice her own life force to keep fighting, even when she's run out of mana.
Overcity Shift - Sensitive to the presence of the Overcity, Emily has learned how to willingly enter and exit the place. Which has proved helpful in lowering collateral damage on occasion.
Get Out of Jail - There are cases where it is more beneficial to retreat than stand your ground. Knowing this, Emily has an escape plan, though it's not perfect.
Enhanced Weapon - Strong enough to deflect blows for her, and an incredibly good conductor for her magical powers, Purgatory is a fine weapon for her.
Patron:
Type: Puchuu
Name: Jonald
Patron Benefits:
Job Satisfaction - She can't help but feel delighted each time she slays a monster.
Mystic Might - Despite their conflict, Emily can still tap into extra power from the Puchuu.
Mana Font - Read above.
Patron Drawbacks:
Hostile - Jonald is not a friend of Emily's. Misinformation and rumor spreading is the norm with him.
Expendable - Emily is nothing more than a tool, as far Jonald's concerned.
Vendetta - Oddly, Jonald is apparently capable of caring for someone, just not Emily. He loathes the Ebon Mint.
Fighting Style: Unmatched power. Lucifer prefers to incinerate her foes by blasting them with flames and is especially good at clearing waves of lesser monsters. If something doesn't fall to her blasts, then she simply needs to hit them again and again until they do. In the case of close-range combat, she uses Purgatory to deflect blows and will more often than not use the time bought to retreat to a safer distance. That said, she can still do some damage if retreat is impossible.
Personality: "More monster than a magical girl! Unafraid of incinerating people who get in her way! Cruel, sadistic, and selfish!"
A passionate girl with a fire in her heart that can't be put out, Emily often grabs the attention of everybody around her with her brash, arrogant tone and confidence that she has in spades. She has an indomitable will and refuses to back down when lives are at stake, making her, in a way, a rather ideal magical girl, but most of her positive traits are overshadowed by her sadistic tendencies when dealing her foes. She is known to taunt and talk down to her foes while she burns them to ash, and unfortunately, this tends to feed into the narrative that she is a heartless monster herself, when really that isn't the case.
Her priority is the protection of those who cannot fight for themselves, and the eradication of the monsters that would harm them. She wishes nothing more than to help create a world in which people do not have to live in fear of such beings. And because of this, she believes conflict between magical girls to be both pointless and detrimental. She considers each and every single magical girl a sibling of hers and is always willing to help one out, even if most may be afraid of her false reputation. She genuinely feels pain when one of her sisters dies, and is willing to give all girls the benefit of the doubt, despite knowing that some magical girls simply aren't good people.
When she is out of costume, Emily is almost an entirely different being. She loses her spunk and becomes a rather amiable, soft-spoken person. Her benevolent tendencies are highlighted, as she adopts a more maternal figure role, and she actively avoids instigating any violent conflicts. Most people tend to find it difficult to believe she's the very same brash girl.
History: Emily lived with her parents and sibling until one fateful day when a small furry creature appeared and desperately asked for her help, as its magical girl had been seriously injured and was in danger of dying to the monster she was fighting. She had never considered herself brave or heroic at the time, but the sight of a poor girl fighting this danger alone had tugged at her heartstrings and she accepted, becoming a fire-based mahou shoujo. She succeeded in saving the other girl and thus her new life began, and though she could no longer speak to her family, she came to feel rather content with her job with the help of her new friends, blissfully unaware of the true nature of her patron or how the world worked, thinking her job to be nothing more than a dream come true. And though she now knows better, a part of her wishes she could've remained so ignorant.
Regrettably, after some time hunting monsters and protecting the innocent, things came crashing down one by one. She had kept tabs on her old family every so often, but found them dead after an untimely monster attack on their neighborhood she wasn't able to prevent. The damage was, thankfully, quite minimal since another mahou shoujo had defeated the monster, but unable to even avenge her old family, she found it difficult to come to terms with the situation. But things only escalated from there, as before she could even finish mourning for her loss, her partner was killed. Only her patron seems to know exactly what happened, but apparently it was the Ebon Mint's fault and the Puchuu had decided it wanted revenge on the organization via the murder of its agents. One could only guess that the creature had a genuine attachment to the now-deceased magical girl, as it became rather blinded by this desire, which caused conflict between it and Emily when she refused to attack other magical girls unprovoked. Things only deteriorated from there.
She learned her patron Puchuu was a horrible, wretched existence that wasn't beyond petty things like rumor spreading and misinformation. Her idealistic, perfect magical girl world had started to crumble from that point on. But still, she continued to do her best to remove monsters wherever they may be. Even when the rumors had gotten to the point where a lot of her 'sisters' would avoid her like a plague. Despite the constant attempts to mislead her and get her killed by the very patron that made her into a magical girl. It has been a long time since she started her career, so one might consider her a veteran compared to most magical girls. Still, she fights on.
Incantation: "I am the Star of Morning, the Child of Dawn. The Star thrown down to the Earth shall obtain victory!"
Additional Info: If it wasn't apparent, Emily was a bit of a chuuni in her old life. Emily calls her Puchuu Jonald out of spite, it's not the Puchuu's real name.
Specialization: Oddball: Mirror – Gifted The Mirror specialization focuses on the truth and both tangible and intangible opposites, using mirrors or other reflective surfaces to act as foci. The user can utilize different methods of inflicting and utilizing mirrors when harnessing and using reflective magic. They can use mirrors as a means of carrying out spells, transportation, entity manipulation, and various other mirror-esc abilities, such as imbuing mirrors with magical properties.
Weapon: A pair of wands, named “Sever Ties,” formed from materials taken from the domain of PRE20 “Mother of Snakes.” [ Note: That domain is basically a massive desert with the cheery name of the “Garden of Desolation.” If memory serves, it was blown from sand and powdered mirror fragments from the giant mirror castle PRE20 calls home.– SΞ]
Special Power: Third Eye She has the Sight, allowing her to see the flows and after effects of magic. Her sense of magic is extremely precise – able to pierce illusions, trace the effects of faded rituals, or know the type of magic being used at a glance. Her highly attuned magic allows you to predict incoming spells. If she is quick enough, this can let her dodge or counter them with her own. She can also easily tell when an Overcity entrance is nearby, though it will take her some time to determine exactly how to activate it. This works even out of costume.
Perks:
Awareness – Bolstered by her enhanced eyesight, and years of experience as a Collector, she is much more aware of everything her mundane senses tell her. It doesn’t necessarily help her magic, but it does make her harder to surprise or ambush. She will quickly notice if, for instance, someone is failing to cast a shadow or reflection, or if there’s a particular scent in the air. [Note: Her eyesight’s been tested to be twice as acute as mine. The current hypothesis is that it is a direct result of being Gifted twice over. – SΞ]
Ally – Scribe Xi of the Archive. See relevant file.
Familiar – One of the bone spiders of the Catacombs. Able to produce webbing capable of weaving minor obfuscations, and silk capable of weaving into books. He can also take human form, preferring to be called “Lee Richards” in that state. In standard form, though, he is amenable to being called “Teca,” or “SϚ.” [Note: Given his personality, it’s likely that “Scribe Stigma” is a deliberately tongue-in-cheek reference to the Gifted Scribe Sigma, whose key role in the Neomaria Incident has made her one of the most recognizable Archivists outside of the organization. Though her blog and interaction in the Runner blogosphere were also key factors in both the Incident and her recognizability. But I digress. – SΞ]
Gifted – She is capable of feats within her specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls. [Note: This definition of “Gifted” isn’t quite the same meaning as what we in the Archive usually use, but given the widespread use of the term in this context...– SΞ]
However, unlike most Magical Girls described as “Gifted,” she was also chosen by the Grandfather to receive another person’s memories. [Note: She’s been given two sets of memories, one set belonging to a “Silias Aeson,” and the other belonging to *CLASSIFIED*. As noted below, this has turned her eyes grey. – SΞ]
Incognito – Her undisguised form is stunningly average, in such a way that has been referred to as “blandsome.” [ Note: Portmanteau of bland and handsome. – SΞ] Likewise, her transformed state also looks astonishingly average and unremarkable. [ Note: And when some girls literally get school uniforms as gear, that’s saying a lot...– SΞ] Coupled with her specialization’s abilities for disguising her appearance, she has a knack for fading into the background.
Enhanced Weapon – Sever Ties casts faster than the average Magical Girl weapon.
Enhanced Transformation – She also has the ability to transform within three seconds, either by thinking or saying her incantation aloud. She is also utterly invulnerable during this transformation.
Patron: Grandfather, also known internally as PRE 04 [Note: Phobic Representational Entity. Some classification systems would refer to Grandfather as a “Horror.”– SΞ]
Patron Benefits:
Marked – [Note: Sometimes, your eyes turn grey after becoming a Gifted. Not just “oh, my green irises are grey now, cool,” I mean all color in your eyes literally goes grey, like all the color drained away. This usually happens with those who have received new memories twice, like the vaunted Scribe Sigma. Regardless of how many times you are marked, and whether or not your eyes have gone grey, you don’t become colorblind. If anything, your eyesight always becomes *incredible,* Optometrists hate Grandfather. But, uh, not literally. – SΞ]
Reasonable – Encounters with Grandfather are far less likely to end in fatalities than most other PREs, or “Horrors” for that matter. He’s usually more interested in collecting memories from people than anything like killing or enslaving. He is also surprisingly sociable, should you encounter him.
Supplier – The Archive’s resources are readily available to its members, though the metaphorical wheels spin faster for the Gifted. [ Note: The exact extent of which is rather classified, even for documents of this clearance level.– SΞ]
Transportation – Being a Gifted has its perks, such as the ability to open paths to CW006, also known as “the Catacombs.” The Catacombs are the domain of the Grandfather. It is within these stone tunnels that He houses His books and His knowledge. Great spiders roam these passages, and when the Grandfather requires more books for Him to record knowledge in, these spiders spin webs of the greatest silk, and from that silk, pages are formed and bound into tomes. There are natural paths into it within every library, if you know where to look. [Note: Calling them ‘spiders’ doesn’t really do them justice. They don’t bother the Gifted, though, but it’s not a good idea to be in there if you aren’t. Or at least, without a Gifted keeping you company.– SΞ]
Mystic Might – Grandfather has also improved her mystic abilities.
Mana Font – She has access to more mana than is usual, thanks to her patron’s influence.
Patron Drawbacks:
Mind-Bent – No one can join the Archive unless Grandfather takes their childhood memories. In essence, this equates to 13 years’ worth... unless, of course, they were younger than that at the time of collection.
Fearsome Reputation – “He doesn’t merely kill his enemies – he cremates them. *CLASSIFIED*s them.” – *CLASSIFIED*, presumed to be the originator for the Genera’s name for Grandfather, Fossil Type CREMATOR. That quote was among testimony that Grandfather can literally *CLASSIFIED*. [Note: Grandfather doesn’t usually get so aggressive, but the data is worth noting. For further reading, see “In The Shuffling Madness.” Come to think of it, that blogger was probably the reason “Aqualung” started picking up steam.– SΞ].
Big Brother – Not surprising, given His predilection for collecting memories, though what he does with it is *CLASSIFIED*.
Vendetta – Grandfather appears to have a strange enmity for *CLASSIFIED*, one readily shared with UXP 004 “Thoth.” [ Note: More on that in the PRE 04 file.– SΞ].
Empty Pockets – Grandfather does not directly provide the Archive with financial support, of either mundane or magical persuasion. Be that as it may, the Archive has gotten rather good at obtaining income though its own efforts.
Fighting Style: Collector Delta usually attempts to use her ability to stay incognito and her enhanced senses to avoid combat, but when violence is necessary, her skill with the Mirror specialization has proven to be rather versatile. In addition to the ability to enter reflections to avoid damage, she can call a full dome of ethereal mirrors to act as a shield, which can propel whatever struck it in the opposite direction it struck from and at the same speed it collided with the barrier. With an effort of will, magical blasts of a certain nature can be transformed into their opposite, such as a ball of fire ricocheting into a ball of water. This is linked to the words of power “Reflectius Backticus,” which can be invoked verbally or silently. [Note: I’ve seen her use this to both act as a means of defense and as a means of maneuvering, such as turning a fall from a great height into rapid ascent. – SΞ]
Due to her high precision, though, she usually takes a finesse-based approach to combat, focusing on creating and manipulating mirror shards as small as toothpicks, imbuing them with various magical properties, Upon contact with something, so long as they possess the opposite quality to what is in the mirror they touch, that quality and the opposite quality will swap places. That quality will then be stored in the mirror until it is broken or Collector Delta manually releases it, [Note: For instance, she can ‘charge’ a mirror with the property of “fatigue” and use it on a person who is feeling energetic. She doesn’t have the ability to charge one of her mirrors with “death” and use that to instantly kill anything, though it is possible to swap the specialization of a magical girl into its opposite. Curiously, this type of reflection has a time limit, one with a pattern that is arbitrarily complex. It’s also impossible to strike the darkness in a room with a mirror charged with “light,” for obvious reasons...unless, maybe that darkness was solid? Hmm. Perhaps I should pass that thought to the Analysts.– SΞ]
[Lady Centerfold] – A special style of combat that requires two people to pull off. One combatant, armed with a melee weapon, is sent into the surrounding reflections, while the other combatant creates reflective surfaces on the battlefield from which the first combatant will strike. Damage inflicted on the enemy’s reflection will directly carry over to the flesh and blood iteration, but attacks to reflective surfaces or where the combatant would be in the reflection do no damage. [Note: Collector Delta’s addressed the issue of what would happen if she were incapacitated while I was in the reflection. With her help, and my knowledge of carving sorcerous foci, I have a way of entering and leaving the reflection at will. So long as it’s intact, I have a failsafe. Though, if all of the reflective surfaces in the area were made unreflective, I’d have to make my way to the closest one nearby to leave.– SΞ]
Personality: To deflect suspicion as to her nature as a Collector while outside of her costume, she will adopt a persona fitting her appearance – that is, one that is unassuming, meek, warm [Note: And dare I say “moe?” – SΞ]. She also has a tendency to act cool and collected when she isn’t obfuscating her personality, but while she does not show it as often in costume, the warmth shown more prominently in her other persona is still there. She is focused on collecting more data for the Archive, and investigating cases of memory issues to discern who has met Grandfather (and thus eligible for a job offer).
Due in part to the circumstances of her upbringing, she is much more comfortable with books than she is with people, and developed an intellect impressive for her age as a result. That said, she gets along with young children astonishingly well. As a result of some personality bleed-over from her Gifted memories, she’s developed an interest in using her analytical abilities to puzzle out the ways to throw someone off-balance, and then doing so “as a way to learn more about who they really are.” [Note: She is actually prone to this behavior even when outside of her costume.– SΞ]
History: Most information regarding Collector Delta’s past has been marked as *CLASSIFIED*. Information regarding the circumstances of her recruitment has also been marked *CLASSIFIED*, though the circumstances of her becoming Gifted are not. On an assignment in Nice, she encountered Grandfather while following up on a lead regarding vampire activity in the territory of FT-STRIGA. [Note: There has been debate as to whether that entity should be classified as a PRE or as an UXP. As such, the Topography Genera designation has been used here pending the confirmation of the designation.– SΞ] It was here that she gained the memories of one Silias Aeson, who according to the transcriptions provided by Collector Delta was a mortal mage skilled in mirror magic.
The circumstances of her second Gifting have been marked *CLASSIFIED* as well, though it was directly after this incident that the Council of Seven attempted to re-designate Collector Delta to a Scribe. She argued her case before the Council of Seven, on the grounds that *CLASSIFIED*. After some deliberation, it was decided that she could keep her designation as a Collector, provided she also be attached to a Scribe of Collector Delta’s choosing. She requested the current Scribe Xi to fulfil this assignment, who accepted.
[Note: It’s actually really rare for Grandfather to Gift more than one set of memories to the same person. The last Gifted to have this honor was none other than Scribe Sigma, back in 2011.– SΞ]
Transformation Incantation: “Grandfather, give me strength.”
Specialization: Beast – Gifted Girls of this specialization focus on summoning and enhancing animal and themselves in various ways. They find it easy to understand the body language of animals and will likely have a number of pets that make good subjects for enhancement. They can also use wild animals, though results may be mixed. They have a wide range of spells for increasing strength, speed, and toughness, or borrowing the traits of animals for themselves. Outside of their costumes, they have heightened senses and a strong athletic streak.
Scribe Xi has the unique affinity for the great bone spiders of the Catacombs, and utilizes their abilities to augment her own. They are constructed from the bones of the deceased, who weave the Books of Memories that make up the archives of the Grandfather. Their silk is woven with a strange kind of magic usually employed by PRE07 “The Musicians” and their servants. In compatible terms with those used in the study of Magical Girls, it is a unique mixing of Sound and Illusion magics known as “Obfuscation.” By weaving this silk, one has access to illusions strong enough to have effects on reality. Simulacrums of weapons that inflict enough psychic damage to fool the nerves into feeling like an actual wound where they hit, for instance. When met with true masters of Obfuscation, such as The Musicians themselves, they tend to fall apart quickly. [Note: You also have to have pretty strong concentration to pull off the complex stuff. The bone spiders certainly help with the actual weaving part, but I still need to make sure any loose threads – literal or metaphorical – don’t get spotted until the damage has already been done. Also, fuck Third Eyes.– SΞ]
She also possesses the ability to coax bone spiders from the bodies of living beings to gain access to their memories, usually by having them write their own Book of Memories. If the target is still alive, the Book of Memories will update itself in real time until the target is deceased.
Weapon: A billhook. [Note: It’s not quite as flashy as a giant hammer, but it’s a weapon that feels distinctly ‘me.’ – SΞ]
Special Power: Tentacles [ Note: Tentacles, in the vaguest sense of the word. I can manifest bone-spider webbing on my own, but it’s mostly good for snagging things and flinging myself around. I can brute-force a basic sensory overload obfuscation into those variants, but if I need anything subtler than that, I’d require assistance from the bone spiders. – SΞ]
Perks:
Gifted – She is capable of feats within her specialization that are dazzling, innovative, and impossible to duplicate by regular magical girls. [Note: This definition of “Gifted” isn’t quite the same meaning as what we in the Archive usually use, but given the widespread use of the term in this context...– SΞ]
However, unlike most Magical Girls described as “Gifted,” she was also chosen by the Grandfather to receive another person’s memories. [Note: I’ve been given one set of memories, I’m… a little concerned by the implications of them, though. – SΞ]
Sorcery – Scribe Xi has gained an extensive knowledge of sorcery during her time as a Scribe, including the types that even mundane people can learn. It allows her to accomplish overt displays of magic even when untransformed, and potentially teach it to mundane people should they choose to apply themselves. [Note: I’m pretty skilled at making magical foci, actually. A lot of mortal wizards and the like make them to streamline their magic, and make it so they can quickly access types of magic they don’t have a great affinity for on the fly. – SΞ]
Familiar – A strange creature known as a “Legstep,” presumably due to such traits as its almost cartoonish black legs, how the rest of the body looks like a boombox, and its fondness for playing dubstep (especially at dramatically appropriate moments). It can retract its legs into its body, and possesses a matching set of arms with impressive fists. The species tends to keep the latter set of limbs retracted, [ Note: I’m not entirely sure where its species comes from, but Thoth seems to know enough about them to have recognized it. He was the one who told me it was called a “Legstep.” He seemed somewhat perturbed by the sight of it, too, come to think of it.– SΞ].
Its war form is essentially a motorcycle, with the main boombox body visible on the bike’s right chassis, and with bat wings above the back end. Those only appear when lit on fire, when the dubstep is replaced with some variation of metal, and are capable of sustaining flight. [Note: The effect of immolation occurs outside of its war form as well, though in both forms Legsteps apparently don’t sustain damage or experience discomfort from being lit on fire. Also, I named mine “Beat.” – SΞ].
Patron: Grandfather, also known internally as PRE04 [Note: Phobic Representational Entity. Some classification systems would refer to Grandfather as a “Horror.”– SΞ]
Patron Benefits:
Marked – [Note: Sometimes, your eyes turn grey after becoming a Gifted. Not just “oh, my green irises are grey now, cool,” I mean all color in your eyes literally goes grey, like all the color drained away. This usually happens with those who have received new memories twice, like the vaunted Scribe Sigma. Regardless of how many times you are marked, and whether or not your eyes have gone grey, you don’t become colorblind. If anything, your eyesight always becomes *incredible,* Optometrists hate Grandfather. But, uh, not literally. – SΞ]
Reasonable – Encounters with Grandfather are far less likely to end in fatalities than most other PREs, or “Horrors” for that matter. He’s usually more interested in collecting memories from people than anything like killing or enslaving. He is also surprisingly sociable, should you encounter him.
Supplier – The Archive’s resources are readily available to its members, though the metaphorical wheels spin faster for the Gifted. [ Note: The exact extent of which is rather classified, even for documents of this clearance level.– SΞ]
Transportation – Being a Gifted has its perks, such as the ability to open paths to CW006, also known as “the Catacombs.” The Catacombs are the domain of the Grandfather. It is within these stone tunnels that He houses His books and His knowledge. Great spiders roam these passages, and when the Grandfather requires more books for Him to record knowledge in, these spiders spin webs of the greatest silk, and from that silk, pages are formed and bound into tomes. There are natural paths into it within every library, if you know where to look. [Note: Calling them ‘spiders’ doesn’t really do them justice. They don’t bother the Gifted, though, but it’s not a good idea to be in there if you aren’t. Or at least, without a Gifted keeping you company.– SΞ]
Mystic Might – Grandfather has also improved her mystic abilities.
Mana Font – She has access to more mana than is usual, thanks to her patron’s influence.
Patron Drawbacks:
Mind-Bent – No one can join the Archive unless Grandfather takes their childhood memories. In essence, this equates to 13 years’ worth... unless, of course, they were younger than that at the time of collection.
Fearsome Reputation – “He doesn’t merely kill his enemies – he cremates them.” – Unknown, presumed to be the originator for the Genera’s name for Grandfather, along with testimony that Grandfather can literally *CLASSIFIED*. [Note: For further reading, see Locomotive Breath’s blog, “In The Shuffling Madness.” Come to think of it, that blogger was probably the reason “Aqualung” started picking up steam.– SΞ].
Big Brother – Not surprising, given His predilection for collecting memories, though what he does with it is *CLASSIFIED*.
Vendetta – Grandfather appears to have a strange enmity for *CLASSIFIED*, one readily shared with UXP 004 “Thoth.” [ Note: More on that in the PRE 04 file.– SΞ].
Empty Pockets – Grandfather does not directly provide the Archive with financial support, of either mundane or magical persuasion. Be that as it may, the Archive has gotten rather good at obtaining income though internal efforts.
Fighting Style: On her own, she mostly uses her specialization’s skills to access the abilities of the bone spiders, and use those abilities in tandem the bone spiders she can summon. She takes advantage of the maneuverability and combat applications of her Power to close the distance between her and an enemy, escape from their range, and to inflict psychic damage be connecting the webbing to an opponent and flooding it with the illusion of debilitating pain. By weaving this silk, she also has access to illusions strong enough to have effects on reality, such as simulacrums of weapons that inflict enough psychic damage to fool the nerves into feeling like an actual wound where they hit, or copies of herself capable of inflicting psychic damage directly proportional to what physical damage she is capable of inflicting herself.
[Lady Centerfold] – A special style of combat that requires two people to pull off. One combatant, armed with a melee weapon, is sent into the surrounding reflections, while the other combatant creates reflective surfaces on the battlefield from which the first combatant will strike. Damage inflicted on the enemy’s reflection will directly carry over to the flesh and blood iteration, but attacks to reflective surfaces or where the combatant would be in the reflection do no damage. [Note: Collector Delta’s addressed the issue of what would happen if she were incapacitated while I was in the reflection. With her help, and my knowledge of carving sorcerous foci, I have a way of entering and leaving the reflection at will. So long as it’s intact, I have a failsafe. Though, if all of the reflective surfaces in the area were made unreflective, I’d have to make my way to the closest one nearby to leave.– SΞ]
History: Rauri McGanna grew up in Stamford, Connecticut, and had lived there with several family members, including *CLASSIFIED*. She became a target by PRE01 for unknown reasons, but it is known that eight weeks after she began noticing PRE01, she entered the local library. It was there that she encountered Grandfather for the first time, and lost her childhood memories.
Following contact from Collector Delta, Rauri McGanna accepted the offer to join the Archive, and worked as a Scribe compiling PRE data until her second encounter with Grandfather resulted in *CLASSIFIED*. She was later asked to act as an attaché to Collector Delta, which she had accepted.
[Note: This is… well, it’s cobbled together from non-classified information. – SΞ]
Transformation Incantation: “Xa Xatyy wn itt sss.”
[Note: My understanding of the language is not as advanced as Xi’s, but according to my notes that sentence translates to “Oh Protector, through your power/ Protect my shining light./ Heart of the empty, bestow holy power to me!/ These are my greatest wishes.” – Collector Delta]
Additional Information: Uh, okay. My birthday is on June 17th. I know how to captain a sailboat. I can speak and write in fluent Hymmnos. I also like Pope Layton’s sandwiches, and Donkey Kong Country 2…
[[i]Note: There has been debate as to whether that entity should be classified as a PRE or as an UXP. As such, the Topography Genera designation has been used here pending the confirmation of the designation.]
Thanks for inviting me into the mod team, @Ariamis! I hope to do you and this RP proud!
Alright, so I read the discord, and I see people are having mixed reactions, and more importantly, questions about the new module. So I'm just going to do a quick Q & A here based on what I saw so that nobody has to back track through discord to see what's going on.
Q: Why is Veronica her own patron now?
A: The full answer is still a mystery IC, and I'd like to keep it that way a bit longer. But for those that have been following along, you may have noticed that Veronica is currently very dissatisfied with the mint. She knows she's being left in the dark, and is starting to distrust them. Crimson Cradle is an organisation that represents people who she can trust.
Q: Why does she get cool powers that aren't available to other patrons?
A: Veronica is not a Puchuu, Lesser force, Deity, or Horror. She's a magical girl, which isn't something you can find among the base patrons. Thus, her benefits are unique.
Q: Is it me, or is she stronger than other patrons? Feels like a power play...
A: The only real benefits her agents get are some weapons and artifacts that are no stronger than normal, but have a bonus benefit/drawback attached to some of them. Veronica's agents have always been able to communicate with each other. Any unique benefits/drawbacks an agents gets will primarily relate to how many cradle weapons you can have and how Veronica regards you.
Cradle supply isn't nearly as powerful as the Puchuu's emergency reinforcements, And veronica doesn't offer perks like the Lesser force's focused (a severely underrated benefit), Bonus stats like Deity's Paragon, Beacon's spark, ETC. There are plenty of advantages outside the Cradle. Not to mention Veronica is watching them all the time. All. The. Time. Just think about that for a second, and wonder if you'd want that for you character knowing that she's the type that would dispose of you if she doesn't like you.
That and taking a shower is never the same when you know your boss can drop in without you knowing.
Q: Do you have to be a Crimson Cradle agent to get red coins? When will we be able to get them?
A: The Crimson Cradle discovered how to make red coins, but was it ever said that Crimson Cradle agents had access to them?
Sadly, this is another IC secret that will not be reveled at this time. But rest assured that everyone will get access to them at some point. They are a gift to everyone in the RP, and not a device to make people flock to Veronica. Even without the coin, I'm tempted to file a restraining order on some of you. Begone Thot!
Do also remember that the point of this roleplay is to tell stories about magical girls and their adventures in Penrose, not roll up the sickest, baddest meme to face roll other memes in a battle royale style gauntlet.
Also, the RP is about more than just battles. Annabelle is the only magical girl that has been able to successfully recruit the Bates. And it was because she had a thousand dollars and some burgers laying around. If she had Flexibility instead, she'd be using it to dodge one of Regina's bullets. (she'd fail btw) Also, while it's true that Lily is one of the weaker magical girls, she also has one of the strongest alliances. She's have the easiest time beating most of the monster characters because she has her bad-boy husbando with her at all times and has virtually every other magical girl on speed dial.
If you're excited about the module, great! I'm glad you like something that I put energy into creating. If you don't, well, all I can really ask is for you to give it a try. Be patient, Don't jump to conclusions, and remember that Ariamis and his co-gms are here to ensure the RP can be fully enjoyed by everyone. That means putting an end to OP shit and doing our best to make sure everyone is treated fairly.
I just got really sick. Might be noro virus, but my money's on food poisoning + fever. Either way, my post is delayed until I get better. Sorry everyone.
Just so you guys know, I have some things I need to get in order IRL so I probably won't be around for a while. I'll let you know if something changes.
But the thread is what other people see. While the IC is getting new posts, you still want people to know that you're active. That is assuming you want people to come in.
But rest assured that everyone will get access to them at some point. They are a gift to everyone in the RP, and not a device to make people flock to Veronica.
Would this have happened over a timeskip or such? :O
Also, do they grant users a built-in THOT alarm to avoid the more dangerous people in this city? Asking for a friend, yes.