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T H E F I R S T E N T R Y I N T O A B R A V E N E W W O R L D
| C | R | E | S | T | W | O | O | D |
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| H | O | L | L | O | W |

| ◼ G M: Lord Wraith | ◼ C O - G M ( S ): None | ◼ G E N R E: Superhuman, Modern Fantasy, School, Slice of Life | ◼ T Y P E: Linear with Sandbox Elements |


G M N E W S & A N N O U N C E M E N T S:


◼ 2018-10-11: Please note that the Relationship Template will be updated once a cast has been established but anyone who wants to can move ahead with it. It will be updated to include specific characters, colours and images however for ease of use at a later date. Additionally, NPC cast list is currently still in development and will be finished before the start of the IC.

P R E M I S E:

"He who would learn to fly one day must first learn to stand and walk and run and climb and dance; one cannot fly into flying."
~Friedrich Nietzsche

Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the 1652, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a large rural area, boasting a very fruitful agricultural industry, with the city's largest export being the Golden Delicious Apple. Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city. A quiet city, Crestwood Hollow has rarely seen a spike in crime although rates have been on a steady rise of recent months. Nothing however has been serious enough to prompt an immediate response from the city's police department or mayoral office.

With summer coming to an end, school is around the corner for many of Crestwood Hollow's youth. The majority of these students will be attending Mather Memorial High School, the largest secondary school in the city which collects the graduates from several elementary schools. Mather Memorial is known for several pioneering programs as it strives to encourage students to involve themselves with the world around them instead of the screen in front of them. Among these programs is a controversial program tailored specifically to Hyperhumans, people born with a mutation that has granted them special abilities. Enrolment in the program is on a volunteer basis and the creation of it has caused a large amount of controversy amongst the community out of fears that it would encourage the use of Hyperhuman abilities due to the focus on helping young Hyperhumans find their path in life and role in society.

Since the emergence of Hyperhumans in the eighties, there has been widespread fear-mongering and propaganda against Hyperhumans leading to the outlawing of the use of all Hyperhuman abilities. Laws were passed that prohibited Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition driven professions were heavily screened. Due to the mutation involved in the creation of the Hype-Gene, Hyperhumans are by the presence of HZE ions. These ions are more prominent when Hyperhuman abilities are active and can be measured to determine how recently said abilities were used. Due to this, the policing and suppression of Hyperhuman abilities are possible.

The Hyperhuman Social Conscience Program starting this fall at Mather Memorial will be taught by recent staff addition, Jonas Lehrer. A former heavily accredited university professor, Jonas has taught at such prestigious institutes as the Massachusetts Institute of Technology and Columbia University. Jonas has brought his keen mind and generous ambition to Mather Memorial aiming to help the students find their focus in life, developing a social conscience and setting them on a path to a career they'll succeed in.

Only time will tell if he truly has their best interests at heart.

W E E K L Y D I S C U S S I O N:


◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?

◼ W E E K 0 0 2: With the IC right around the corner, what are your hopes for the plot? What sort of conflicts are you hoping to face, whether external, internal or otherwise? Do you have any plans for your characters, any particular path you want to grow and develop on?

◼ W E E K 0 0 3: If your character was to get 'Freaky Friday'd in the IC, which other character would you want to end up body swapped with? What is your reasoning?
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Hidden 6 yrs ago 6 yrs ago Post by Lord Wraith
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S E T T I N G:

C R E S T W O O D H O L L O W || E S T . 1 6 8 4 :
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Situated along the Eastern Coast of the United States between Hampton and Portsmouth, Crestwood Hollow is a small New Hampshire city originally founded in the 1684, shortly before the infamous Witch Trials. Settled in the fertile Orlaith Valley, the city is home to a large rural area, boasting a very fruitful agricultural industry. The largest export of the city is the Golden Delicious Apple. Beyond the valley lies densely populated forests of oak, maple and cherry trees. This contributes to several lumber mills in the area that provide a secondary industry to the city.

To the North of the Orlaith Valley is the Great Bay Lake. From there, the River Shannon flows South from the lake then East through the center of the valley and right down the middle of the city. The downtown of Crestwood Hollow is split by the river with one street travelling East on the North side of the river, while on the South side the street only travels West. Located every few blocks is a draw bridge which both connects the city and separates it when the need arises for a ship travels upstream. Towering buildings look down on the river ranging from hotels to banks, to white collar firms and apartment complexes. The Northern side of the city is known for being rougher than its Southern Sister. The 'Beau' half of Crestwood Hollow is home to the Mather Park, in the middle of which is an ancient white oak known only as the Hanging Tree. The Southern half of the city, the 'Belle', is newer than the Beau and is home to several more residential areas than the North. The further South one travels in Crestwood Hollow, the more construction they seem to encounter as the city is constantly expanded to accommodate new subdivisions.

Towards the Eastern edge of the city, the Shannon empties into the Atlantic Ocean, flowing through the Crestwood Port before it is swept away by the tides of the Atlantic. Due to its location within the Orlaith, Crestwood Hollow has very few visits via train and does most of its imports through truck and ship. As such, the Port is often a thriving hub of life with new ships visiting each day. Several fisheries dot the piers but have fallen upon hard times in latter years due to over-fishing in the Atlantic. Numerous recreational boats fill the docks and full warehouses litter the boardwalks.

M A T H E R M E M O R I A L H I G H S C H O O L || E S T . 1 9 4 7 :
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Mather Memorial High School is Crestwood Hollow's largest secondary school in the city which collects the graduates from several of the city's more populated elementary schools. One of the oldest buildings in all of Crestwood Hollow, Mather Memorial was originally the city's courthouse when it was built in 1654, before being transformed into a county jail for a period of nearly a decade spanning from 1802 until nearly 1869.

Unfortunately, a fire brought down part of the building, resulting in numerous convicts being unleashed on the unsuspecting city proper. Opting not to rebuild a jail in the middle of the city, the building sat empty for nearly thirty years until a young architect wanting to make a name for himself opted to propose the building be revitalized and renewed as a school. In 1902, the school opened its doors under the original name of Mather Memorial Highschool before being rechristened as Eastern Crestwood Secondary School in the late nineties only to have the name reverted in the early 2000s.

Due to the long-standing history of the school, it comes as no surprise that many of the locals consider the building to be haunted. One of the most prominent local urban legends says that the large oak standing in the school's front courtyard was the very tree used to hang the men and women found to be witches during the Witch Trials. As Mather Memorial sits on the edge of Mather Park, this tree is the same white oak refered to as the Hanging Tree.

Due to its history, the building does show it's age. This is especially prominent in its tall architecture with a looming main entrance that casts a shadow on the stairs before it. The inside of the school is often stuffy, the air carrying a heavy musty odor that perforates every hallway. The original gymnasium has been transformed into an auditorium while an addition in the nineties added a proper gymnasium onto the school's west side. Outside this expansion are several basketball courts leading to track surrounding a multi-use field. This field is used for a variety of sports and when an event is held temporary bleachers can be erected on either side of the field.

The athletics facility is not the only recent addition to the school. Several portable units line the back of the school, added during the late nineties in order to increase teachable areas however most of these are used as storage currently. A technology wing was added to the east side of the school in the early 2000's. This wing includes state of the art computer labs along with wood working, welding facilities and even an auto shop. These facilities line the bottom of the wing, however the upper floor of the wing adds several new science classrooms and lecture rooms rendering the aforementioned portables null and void. At the rear of the main building is the cafeteria which looks down onto the park which shares the school's namesake. In order to encourage students to get outside on their lunch breaks, a balcony including an outside seating area was added to the cafeteria in 2013.

Like most secondary schools across North America, Mather Memorial offers a wide variety of teachables to its students outside of the mandatory core subjects. Additionally education is supplied in three levels of learning in order to ensure no student is left behind. This includes an essentials level for students who intend to go directly into the workplace after high school, an applied level for students who wish to attend community college and an academic level for students aiming to attend university. Some courses have no specified level and are open to all students but others require the student have certain prerequisites before they can enroll. Courses such as these often lead to graduates return to Mather Memorial for a fifth year, or as it commonly referred to as, a 'Victory Lap'.

H I S T O R Y:

C A T A L Y S T || 1 9 6 7 - 1 9 8 4 :
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On October 18, 1967, Earth was hit with an immense Coronal Mass Ejection. During a total Lunar Eclipse, the sun emitted a massive interplanetary CME which doused the entire globe with high energy particles causing the largest and brightest occurrence of the aurorae ever recorded. Unfortunately, this also brought a geomagnetic storm which ravaged Earth’s electrical transmission lines, causing power outages on a global scale. It was on this day that the Earth nearly stood still, sitting in total darkness for nearly ten minutes before back up systems began to re-activate. Numerous regions around the globe were left in the dark well beyond that. Cities were powerless for nearly a week while some rural areas were forced to survive for nearly a month without power. This event left a death toll numbering in the tens of thousands becoming known as the Dark Eclipse.

However, the aftermath of the Dark Eclipse reached far further than anyone could have ever anticipated. The resulting effect of the high energy particles is a mutation appearing in one of every hundred thousand people. While public knowledge of the mutation remains vague, selected sects in the scientific community are aware of it and have dubbed the emergence of the mutation ‘Viriumosis’. In the more common jargon, the possession of a mutation is referred to as the ‘Hype-Factor’ or ‘Hype-Gene’. Collectively, these mutants are referred to as ‘Hyperhumans’.

E M E R G E N C E || 1 9 8 5 - 1 9 9 9 :
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As the Cold War came to a close, humanity’s attention was turned to a new threat. One that was already in their homes, teaching their children and running their governments. As word of Hyperhumans became public knowledge a perpetual state of fear and paranoia took hold of the world. Neighbor was turned against neighbor and mother against her child as humanity’s pattern of fearing that which they didn’t understand continued.

Propaganda against Hyperhumans was widespread, especially in North America. Laws were passed that prohibited Hyperhumans from positions of authority on suspicion of using their abilities to gain an advantage. Athletes and other competition driven professions were heavily screened. Although there were those who chose to use Hyperhumans to their own advantage and more than one man or woman desperate to make a living allowed themselves to be drawn into the shadier side of things.

Activism and social conscious was pushed to an all-time high during this period as people fought to be treated as equals no matter their colour, sexuality, and abilities. Technology took leaps and bounds during this period as Hyperhumans with more subtle abilities were able to integrate into society and excel through their education and in their careers.

V I G I L A N C E || 2 0 0 0 - P R E S E N T :
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Due to the emergence of Hyperhumans during the late 80’s, technology advanced at a rapid rate. The majority of Earth’s power is based upon nuclear fusion with coal-based energy completely phased out greatly reducing the amount of pollution present in Earth’s atmosphere. Roughly sixty-five percent of power is supplied by nuclear fusion while other clean energies make up the remaining thirty-five percent. Solar power makes up the majority of the secondary energy sources clocking in at twenty-five percent while wind makes up only five percent. The last five percent of energy sources is mixed between nuclear fission, hydroelectric and geothermal power.

Other advances in technology are rather notable among society. As of 2010, three-dimensional screens or holographic displays have become commonplace among consumer homes while the self-driving car has been made available to the public market as of 2015. Despite the original fear of Hyperhumans, advances in both law and peacekeeping technology have thus far kept any major superpowered crime at bay. Robotic K9 units along with autonomous patrol cars and synthetic officers have become the standard, especially among large cities.

Leniency towards Hyperhumans taking positions of authority has come a long way however still requires a lot of sacrifice on the part of the Hyperhuman. Hyperhumans who advance to such positions, be it a teacher or a manager are required to register themselves as a Hyperhuman and wear an ability suppression device while working. Additionally, they will be assigned a handler to monitor and report on their activities.

Special allowances are made when abilities enhance an individual's ability to perform their job to the betterment of their fellow man. This is with the reservation that the ability does not exert an unnatural influence over other people or harm them in any way. For example, advances in technology have been made possible due to Hyperhumans possessing enhanced intelligence and technopathy. Those with these abilities have often been both allowed and encouraged to use them in order to better perform their jobs.

B A C K G R O U N D:

H Y P E R H U M A N S || H O M O - V I R I U M :
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Hyperhumans are humans who have undergone a mutation process known as Viriumosis which leads to the creation of a ‘Hype-Gene’ and development of extranormal abilities. Viriumosis occurs when the high energy particles create an insertion and add one or more extra nucleotides into the host DNA. As insertions in the coding region of a gene may alter splicing of the mRNA, or cause a shift in the reading frame, this almost always leads to a significant alteration in the gene product. These alterations lead to a wide variety of effects which are often looked upon as super-human abilities.

While Viriumosis was only able to occur in the individuals who were alive during the Dark Eclipse, the Hype-Gene is able to be passed along through reproduction. This is a cumulative result of high energy particles stored within the donating parent's chromosomes. A portion of these particles is replicated and passed along to through genetic material resulting in the offspring going through Viriumosis in utero. Naturally, this leads to the creation of the 'Hype-Gene' in the offspring allowing them to display abilities akin to those of their parent(s).

A human born without a 'Hype-Gene' will not display, nor gain Hyperhuman abilities unless subjected to Viriumosis. Due to the technological constraints and the rarity of high energy particles, there is currently no way to artificially replicate the process which created the ‘Hype-Gene’ during the Dark Eclipse.

The 'Hype-Gene' isn't exclusively carried within either sex but is a dominant gene within both exponentially increasing the chances that the child of a Hyperhuman will be one themselves. However, due to a lack of willing subjects, there are no studies as to whether powers levels are greater or equal within children who have two Hyperhuman parents compared to those who only have one.

Hyperhuman abilities are incredibly diverse and more often than not allow the host to accomplish superhuman abilities. When a Hyperhuman is born, they have an unlimited potential as to what abilities they will develop. Hyperhuman abilities are not predetermined by parents but instead are developed during puberty in the majority of hosts. It is possible for those subjected to extreme trauma at a younger age to prematurely develop their abilities. Environment and circumstance surrounding the time of ability development will contribute to determining the host’s abilities. Due to the nature of Viriumosis, Hyperhuman abilities are closely linked to Earth’s Electromagnetic Spheres and could be considered to be strengthened through them. The more of these 'Hyperhumans' that are in close proximity, the weaker they become as they fight to draw from the same EM spheres.

Hyperhumans are discernable from regular humans through the presence of HZE ions in their body. These HZEs or 'hazies' fluctuate with the usage of the Hype-Gene meaning that the usage of Hyperhuman Abilities can be detected and residual HZEs can be tested to determine how recently abilities have been used. As Hyperhuman Abilities require HZEs, abilities can also be suppressed through electron overloading or irradiation. Enforcement agencies implore weapons and restraints which bombard the body with electrons in order to keep Hyperhumans suppressed and under control.

Many of these 'Hyperhumans' live their lives without knowing about their abilities, a few odd occurrences happening in times of heightened adrenaline. But there are the few who learn to embrace their nature and use their abilities to accomplish extraordinary feats.


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Hidden 6 yrs ago 6 yrs ago Post by Lord Wraith
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R U L E S A N D R E G U L A T I O N S:

1 . 0 . 0 . A P P L I C A T I O N P R O C E S S || G U I D E L I N E S F O R C H A R A C T E R S U B M I S S I O N :
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[1.1.0.] - As the GM, I reserve the right to deny, veto or otherwise reject any character application based on any number of factors that I find make the character unfit for this roleplay. This can include player history, perceived literacy, lack of understanding of the game's concept, unruly behavior in the iCheck/OOC or towards the GM, other players or simply a generally poor attitude. Other reasons for application denial will be listed in the following rules.

[1.2.0.] - All Character Sheets must be submitted to the GMs using the provided skeleton. Character Sheets which do not use the provided skeleton will be rejected and asked to comply with the set standard.

[1.2.1.] - Incomplete or in progress sheets should not be posted in the OOC nor should they be posted in the character tab. Completed sheets ready for review are the only character sheets which should be posted in the OOC.

[1.2.2.] - Completed sheets are to be posted in the Out of Character Thread for review until approved. Once approved you may move your sheet into the Character Thread for storage.

[1.3.0.] - You can create any superhuman mold you want with tact, but do not make your character well rounded. Give them weaknesses, flaws, and limitations in their skills and abilities, reasons to make them need a team or allies to support them. Additionally, give your character room to grow and develop. It's always fun to have a new power show up down the line, just give the GM a heads up first so it doesn't look like you're godmodding.

[1.4.0.] - Failure to adhere to any of the character creation rules will lead to rejection of the application with a citation of the broken rule(s). Critique will be given on Character Sheets which don't break any rules but aren't quite up to an acceptable standard. Please be willing to work with the GM in the event of this.

[1.5.0.] - A Discord will only be created for this RP if all players are willing and able to participate within it. In the event that this is not the case, the OOC will remain the primary medium for discussion and game announcements. Any player is welcome to reach out to me through my Discord found in my signature in the event that this is easier for than using the OOC or PMs.

2 . 0 . 0 . O U T O F C H A R A C T E R C O N D U C T || G U I D E L I N E S F O R T H E O O C T H R E A D :
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[2.1.0.] - Respect the Game Masters. The GM's words are to be adhered, don't argue or disregard them unnecessarily. If a GM asks you to stop doing something please do it. Likewise if a GM asks you to change something in your post please do it. Failure to adhere to any GM or Moderator requests will result in expulsion from the game.

[2.2.0.] - Respect the other players. Constructive criticism is fine, but flaming or trying to run players off just because you don't like the way they do things is not okay. Remember, it's the GM's job, not yours, to point out if there's a problem. If you feel that there is a problem, then contact a GM directly.

[2.3.0.] - Likewise any quarrels will be dealt with by the GMs. Don't take them out in the OOC, arguments should be dealt with between the two parties through private messaging. If the involved parties truly can't solve their issues a GM can act as an arbiter upon request.

[2.4.0.] - This is a thread for discussion of the roleplay, its characters and plots. This is not a Spam Thread but I do encourage you to have fun. Chat is allowed and encouraged but please try not to fill the OOC with numerous pages that have little to nothing to do with the roleplay itself. An active OOC generally means an active roleplay so feel free to chat up your fellow players about characters and events in the RP.

3 . 0 . 0 . I N C H A R A C T E R C O N D U C T || G U I D E L I N E S F O R T H E I C T H R E A D :
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[3.1.0.] - Absolutely no 'OOC' chatter in the In Character Thread. If you have a question or anything to explain there is an Out Of Character Thread provided. You have no excuse to make an 'OOC' comment in the IC and if done it will be heavily frowned upon.

[3.2.0.] - You are your character, so act like them. Create or portray their mannerisms, powers, and ideals to how they have been established in the game. BE the character, not just yourself with the character's powers. The notes section of your CS has been provided for such a reason, use it to help yourself remain consistent in character portrayals.

[3.3.0.] - Writing expectations for this roleplay are at least two (2) well developed paragraphs as a minimum per post. Three (3) to five (5) paragraph posts however would be awesome so long as you're not simply chewing the scenery. Proper spelling and grammar is also expected but small mistakes here and there are understandable. Blatant offenses will be called out.

[3.3.0.] - You are required to post at least once within ten (10) days after the GM Plot Post advances the RP. Extensions will only be given in extenuating circumstances. Please recognize your limitations before joining the RP, if you are unable to post once every ten days, then it's highly likely that you do not have enough time to keep up with the RP.

[3.3.1.] - In the event that you do miss the ten day deadline, your character will be listed as 'inactive'. After a further week (7 Days) of inactivity, your character will be expelled, and dealt with as necessary in the IC, whether killed or used as needed and then discarded. This whole process is simply easier if you just let the GM know if you're unable to keep up or simply have lost interest in the RP.

[3.3.2.] - If you find yourself in a plot with another player and they disappear, do your best to move on without them and quickly finish the arc to the best of your ability, or ask for the help of a GM.

[3.4.0.] - No God-Modding or metagaming. This refers to controlling or manipulating another player's character in way that is completely self-beneficial and not pre-approved by the other player. This also includes being untouchable against NPC characters as well as being all knowing. Keep your character humanized or risk being expelled from the RP.

[3.5.0.] - This is a Character Driven RP, and as such you are encouraged and expected to take charge of your character's sub-plots and storylines. This is a favourite rule of mine, and that said, there will be a heavy emphasis on collaborative activities and team building as well. The GMs will be leading the RP in the traditional sense with a driving plot and will ensure the RP keeps moving however we do want to see you develop your characters and produce your own plots. However we don't want to see you lock your character out of interaction and focus solely on your character and their 'world'. No one enjoys watching you play with yourself, it's always better to let someone else join in on the fun.

[3.5.1.] - Player Character's are not to be killed without permission nor that player's supporting cast members. It is fine to kill nameless NPC's, but PC's or important NPC's will require authorization by their creator except in the event of a GM event.

[3.6.0.] - Plots should not be completed in one or two posts. Your character should not be able to stop an entire robbery by themselves or put out a city block on fire with relative ease. That said obviously different power levels do apply so if you do manage to put out the fire, solve the cause of it. If you stop the robbery find out who hired the gang or what their motives were. If all else fails do some character development or show us some ‘Slice of Life’ moments for you character if you do solve a plot quickly.

S E X U A L C O N T E N T || A N O T E F R O M T H E G M :
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In this RP, I realize that relationships are a part of this. While I have no problem with this, I do want it kept a specific way to avoid breaking any rules. As part of RPG's rule, mature content is forbidden on the forums. You may however use the standard fade-to-black technique if you desire and that will be fine, just keep it PG-13/14A (May contain: violence, coarse language and/or sexually suggestive scenes.) both leading and following up. Please use your common sense if you're going to seek a relationship within the RP. You have been warned of my expectations on this matter and should you fail to follow through you will be asked to leave the roleplay and reported for breaking site rules.

F R E Q U E N T L Y A S K E D Q U E S T I O N S:

0 0 1 || I S T H I S A N O R I G I N A L U N I V E R S E ?

Yes, it is a hard reboot and adaption of my previous original universe RPs.

0 0 2 || D O R E A L W O R L D L O C A T I O N S E X I S T ?

Simply yes, while Crestwood Hollow itself is a fictitious city, it is still set inside the very real state of New Hampshire and country known as the United States of America. Real world cities such as New York, San Francisco, all exist with no changes outside of the technological advancements made in the lore.

0 0 3 || C A N I M A K E A N O R I G I N A L C H A R A C T E R ?

Yes, in fact, that would be preferable to adapting a character originally conceived for another RP. However, there is no penalty for re-using a character and it won't slow or affect your acceptance. I just prefer fresh ideas, especially with the Hyperhuman concept.

0 0 4 || H O W M A N Y P L A Y E R S W I L L T H E R E B E ?

The aim is to gather four to six reliable players who will make up the group.

0 0 5 || W H A T K I N D O F P O W E R S C A N I U S E ?

The ideal powersets will be those which allow the character to affect the world around them. Powers which leave the character with physical deformities will be given a low priority in acceptance as the RP is based on the players attending a public school. Throughout the RP, the character's abilities will grow so they should be written with development in mind.

0 0 6 || C A N I U S E M A G I C ?

No, characters in this RP are required to be Hyperhumans only.

0 0 7 || C A N I U S E M O R E T H A N O N E C H A R A C T E R ?

No. However, in the event that your character died in the IC, you may create a replacement player provided you weren't removed from the RP.

0 0 8 || C A N M Y C H A R A C T E R B E A N A N T A G O N I S T ?

Your character should struggle with morality, after all suddenly being gifted with powers above those of mere mortals could lead to some overwhelming temptation whether to get revenge or use them for self-gain. But that said, your character should not spiral out of control, or at least the group should step in before then. The overall idea is that our characters do become heroes in the end.

0 0 9 || W H A T W I L L T H E P L O T B E L I K E ?

The plot will follow a group of students who are being taught to embrace their Hyperhuman nature and learn to use their abilities. The group will ideally bond and grow together eventually leaving the classroom behind to protect their home from both others like them and forces no one has ever seen before.
Hidden 6 yrs ago Post by Harlequ
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It’s up and it looks great! CS will be done soon :)
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this isn't full yet is it?
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this isn't full yet is it?


I have not accepted any sheets yet.
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Yay Character!!!!

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BoyMom69035 M○m^^@ B€äR

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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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Hillan I'm a writer - Lying's what we do.

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Hidden 6 yrs ago Post by Lord Wraith
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Great looking sheets everyone! Roman and I will begin reviewing them ASAP! Since today is Friday, I only have a half day so I should have plenty of time to look the sheets over, create my own and answer any questions you may have.
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Hidden 6 yrs ago Post by Lord Wraith
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Lets get some conversation going in here:

◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?
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◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?


Marcus has spent his entire life as a popular kid - the head honcho. He's been the quarterback, team captain, first seat in the debate club and prom king. Ever since he was a child, he's been fostered into seeing Hyperhumans as a danger, and a way to make a profit. His father's been very forthcoming in teaching Marcus about the workings of his company's tech, painting the Hypes not as an evil, but as an uncontrollable threat.

This obviously clashes pretty harshly with Marcus, who at age 13, discovered he was a Hyperhuman. Much to his father, Nathan's sorrow. While it certainly strained their relationship, Nathan didn't start hating his son - because at the end of the day, Marcus is still his son, his only family and a loving reminder of his one true love, Marcus's mother, Irene.

The discovery that Marcus was a Hype lead to two avenues for their relationship. Nathan almost entirely stopped grooming Marcus to follow in his footsteps. While they did try to keep Marcus's Hyperhuman status a secret, they both understood that it wasn't gonna be a secret for long. Fire and brimstone would start raining down on their lives the moment it got out. Secondly, Nathan started testing less harsh tech on Marcus, with his full permission. Such as the inhibition bracelet Marcus wears.

This summer, the bracelet malfunctioned and Marcus lost control of his powers, using them during practice. Sure, it was just a levitating ball, not really a big deal. But the hundreds of reports that have been living on their front porch, the headlines, the threats and the stocks taking a 17% dip in two months. Life's been different ever since, and Marcus has spent most of the summer abroad in a summer house in Italy, far from all of these troubles. His father wanted him to switch schools, but he refused.

Marcus is going to face the full fallout of what it's like going from being the top of the social totem pole to being an outcast over night. The people he's called friends for years, will abandon him either out of hatred, fear, or pressure from their peers. How is it gonna change him as a person, and how is it gonna further strain his relationship with his father? These are the prime themes that I'm going to explore with Marcus and I think they provide some pretty solid groundwork for a heap of interesting interactions with everyone else's character.
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◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?


Worldview is the problem for Esther. The primary issue isn’t the discovery itself, but the mode of discovery through her father’s constructed illusions and dream worlds. She has no recollection of when it began, just that it began at some point during memories that might be fabricated. Knowing which parts of her past that are real and not is a struggle that consumes plenty of energy, but eventually she will feel the cracks of this reality and its cruelties concerning those who are different. When it dawns on her that what she wants for her life might not be possible, Esther might feel a bit lost. The danger lies in the possibility of that disappointment radicalizing her in the same way it did her father, which means that he will have the last laugh.

Esther knows that she can hide her ability unlike others. She feels for those who bring upon the world destructive impulses that causes fearful reaction. However, Esther has a strange relationship with the laws of nature, things of the mind, and action and reaction—all of it is but mud ready to be shaped by someone. Her father once convinced her that she was a cat, but Esther did not realize until after he released her from that perception. The point is that she believes that anyone can be persuaded, and that some kind of agreement can be reached. She forgave her father, whereas nobody else ever did, but that doesn’t mean that what he did was moral.

However, Esther has issues with the fact that she and those like her are considered a separate ‘race’. She knows, through shared memories with her father, what her great grandfather meddled in during the devastating war that Europe suffered at that time, and their view on ‘race’. Esther is strictly against radicals that speak for or against Hyperhumans as being separate, superior, or inferior. She will not bear the Great shame that comes with her name and ethnic history.

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Hidden 6 yrs ago Post by Almalthia
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The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?

Within the first week Jocelyn would realize that she couldn't go back home. Country people aren't dumb. They can put two and two together and come up with four. The weather in turn would be foggy and wet. Eventually Jocelyn would be upset enough that there would be some thunder and as soon as she realized that she could be punished for her emotions since her outbursts cause weather issues she'd try her best to leash her emotions. Tai Chi morning and night. The meditative movements would help calm and focus her.

Jocelyn is not one to think on obtaining positions of authority but this would make her think. Quickly she'd realize that if that is the case then she no longer has a voice. Control of her life has been taken away. This frightens her as well as angers her. She wonders if they will be listed like sex offenders are or if they'd be gathered up and executed soon. This sours her view on Non-hypers, as she likes to think of them, and makes her act differently toward them. She becomes closed off and brittle around Non-hyped. Cautious and quiet she keeps to herself around Non-hyped.

At first Jocelyn is withdrawn and as she comes to realize that they are all the same a feeling of protectiveness surfaces. She realizes that they are the underdog. That they should be afforded the same rights of any human. But they'd also need protection. In between classes and when her attention is not otherwise engaged Jocelyn has taken to making a walk around the grounds or just keeping a wary eye out for people who don't belong.

The change in Jocelyn is present in her withdrawn attitude of anyone that is Non-hyper. Likewise in her attitude of overprotective mother hen. Currently she does not see the world kindly. Injustice is in everything and this sets her on edge and she can potentially be dangerous. She will continue to watch her moods and try to compensate to even out the weather. At this point it doesn't take much to set her off.
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Hidden 6 yrs ago Post by Dion
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Dion THE ONE WHO IS CHEAP HACK ® / THE SHIT, A FART.

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◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?


In psychology and criminology there is a widespread theory called the theory of the self-fulfilling prophecy of which the application is quite widespread and, honestly, applies to most things if not all. It is one of the major social influences that we put infants, children, teens and even adults through without realization -- this in itself is not neccessarily a bad thing as this 'power' can be harnessed for good, such as forcing someone to become a better person through imprinting it on them through 'prophecy.'

It can also be bad -- tell a child that they are good for nothing, useless, or criminal often enough and they will in turn start believing it and, eventually, begin acting like it too. Through this methodology you can essentially condition someone to become a criminal, an emotionless husk of a person or a robot.

To think that this was, and is, not the case for hyperhumans would be missing the point.

Jiao-long has gone through extensive imprinting during his childhood, like most other children, whether he realizes it or not. The decision to study finances was not his and, before he realized his power, the decision to 'take over the family business' like he was expected to was also not his. They were imprinted on him like a prophecy and eventually he began believing that this was what he was meant to do.

After the discovery of his dormant powers as a hyperhuman, Jiao-long was regarded differently. Not neccessarily a threat, as his powers were relatively 'low' on the actual danger scale given how many people occupied the area, and the effect of this on the electromagnetic fields in the area. Rather, he was regarded as a curiosity, a 'thing' much less a 'human,' much less a teenage child trying to find himself.

His power meant that he could not reasonably take a seat on the board in the family company any longer (something that he resented at first, since his 'destiny' or 'prophecy' was taken from him -- something he later began to enjoy as he realized he never truly wanted to spend time there anyway, a direct effect of the self-fulfilling prophecy he had been subjected to). His power also meant that he was 'special,' and while this meant a wild variety of things, it also meant he was not like the others, and in a society driven by prestige and wealth, he now possessed both of these.

Yes, being regarded with fear and a mistrusting eye everywhere you go was not always positive. But fear is a form of power too. And being able to grasp that power was, in turn, empowering.

He grew out of this mindset eventually, particularly after he realized that people seemed to generally mistrust him more and more, especially his own family who had originally taken great care to meticulously groom him and had now cast him aside -- a failed project -- and replaced him with another cousin of his, or something to that degree. Fear was empowering in a way but it also shuns people.

Well, if they said he was dangerous, he might as well become it right?
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Hidden 6 yrs ago 6 yrs ago Post by Aeolian
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◼ W E E K 0 0 1: The world of Crestwood shows Hyperhuamns as being possibly one of the most oppressed races in history, they're unable to hold positions of authority nor able to use their gifts without fear of punishment. How does this affect your character and their relationship with society both as a whole and within the confines of a highschool social heirarchy? How has discovering that they are a Hyperhuman changed their worldview?


While some found the abrupt manifestation of their powers detrimental to the livelihood of themselves and others, Benjamin found quite the opposite. In fact, he not only was unaware that his power was actually a power during its initial manifestation, but it actually brought him a great deal of solace. A blessing if you will. What he had believed to be nothing but a dream, or perhaps the residual energy of his father reaching out to him, he did not shy away from that first night that he astral projected to his father's grave. Under the moonlight, he'd speak to him and cry, and relinquish all the emotions he had kept stifled and repressed throughout those weary days.

And then he moved. And the one thing in this world that had brought him peace, hope, and some semblance of comfort, had suddenly been stripped away from him. Maybe it was the distance. Or perhaps it was some other force driving a wedge between. Either way, he soon realized that he was no longer able to visit his father every night. And his power was no longer a blessing. It'd had felt like such a lie. Ephemeral visitations he was no longer given access to. And for what?

Why?

His existence was exactly what society was trying to tell him all along. It didn't matter that he had a mother that loved him and brothers that stood up for him. His power was nothing more than a nuisance. An abnormality in the grand design of humanity.

Why did I have to be this way? he often wondered. Not that it'd do him any good anyways. Even if he were to find some kind of acceptable philosophy, would it matter? He knows the science behind his mutation, but the knowledge does little. Though maybe a day will come when they can eventually remove the Hype-gene. That curse of a chromosome. What it'd be like to be normal again. It's hard enough being a teenager. And yet, the most frustrating part of it all isn't that he has this power. It's that non-hyperhumans have no idea how good they have it. Being simple. Being normal. To live just by living. They say our powers are an aberration. And they're right. They were always right.

Take it then! Take it away. Take it far away...
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