Entrance Exam Details
The area in the exam will be split into nine different Zones, each with their own environmental quirks and difficulties. Consider each Zone a separate area, meaning that generally you will be unable to see what's happening in neighboring Zones.
Each post round will consist of 10 minutes in the IC. The current length of the exam will be kept secret for now, but there IS a time limit, so you're all aware.
In each post round, you will generally be able to move 1-2 Zones over in any direction, depending on the terrain. Further movement can be gained by either having a quirk that aids in movement, or by consuming five minutes worth of 'action' to move one extra space.
When entering a new Zone, I will do a quick update to bring you up to date with the conditions of the Zone. Large scale attacks will alter said Zone.
Posts involving civilian rescue will receive short updates from me in the IC. Note that there will be NO dummies that are simply lying around. No freebie points boiiiii.
When a villain is encountered, the fights will be collabed. Keep your additions to collabed fights short and, for the love of God, don't try to weedle your way out of bad situations by complaining OOCly about unfairness.
As an added detail, attack posts from students will be assumed to be happening sequentially, meaning a separate villain response to each student attack, unless you specify that they are happening simultaneously, thus increasing chances of friendly fire. Talking is NOT a free action, especially if your character has superhuman stats. Keep it to one or two lines of dialogue.
Everyone will be starting in Zone 2, where the bus is currently parked.