Hidden 6 yrs ago Post by 13org
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@Todd Howard

Nah, the only all hit would be the buckshot. Obviously reduced damage compared to an explosive round or a slug, but it would hit all targets in a cone (only first ones though. they wouldn't be able to hit 2 targets in a line, one behind another. It would stop on the 1st one.)

The explosive round would hit the first target and adjacent ones. No more than 2 adjacent targets (less damage than direct round though). The explosive one would be either to cause heavy damage or no damage focusing on CC

Slug is just a really freaking big round to kill one target really dead

All in all, it's up to you guys. You decide :-)
I have good ideas for both types of characters.
Hidden 6 yrs ago Post by Todd Howard
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@13org

Well, if the vote is for personal gain, I'd have to say having more characters up front never hurt my chances of living. Heheh.

To Shields & Slugs!
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Hidden 6 yrs ago 6 yrs ago Post by 13org
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One vote for frontline then!

One question though: How graphic am I allowed to be while describing combat(an axe-shotgun... It cant possibly get messier than that )?
I'm not thinking of anything unreasonable though. Just describing where I'm aiming for & etc. Nothing like "guts fly everywhere bla bla bla" lol

Still in doubt regarding extreme range or frontline. I have great ideas for both of them XD
Hidden 6 yrs ago Post by Sho Minazuki
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@EnterTheHero Look fine to me, since it's more or less been discussed elsewhere and not too different from previous RP. He should be fine to be added to the list.
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Hidden 6 yrs ago Post by EnterTheHero
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@Sho Minazuki Fantastic! Thanks~
Hidden 6 yrs ago 6 yrs ago Post by Jollan
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I am definitely interested! One question, though its just out of curiosity, are there multiple races with different characteristics and such? or is it more like just being from different nations?

also, after reading through the material, would a red mage sniper be feasible? someone that uses magic with their rifle, ex. that beautiful blend of different magics, imbue cartridges with magic, some melee ability.
Hidden 6 yrs ago Post by 13org
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Does anyone knows if we're able to have 2 characters? I simply can't decide between both of my ideas.

(I'm doing both CSs anyways even if we aren't allowed to do so, to send them to the GM and ask him which one he liked the most. Can show you guys too if you want XD)

Hidden 6 yrs ago Post by Todd Howard
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@13org

Far as I know, we can't double.

Plus your character has the potential to die, so keeping the other as a backup is a good idea anyways.
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Hidden 6 yrs ago Post by Sho Minazuki
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It takes awhile to die, and you have basically 3 strikes before you really do die, but the first two will give you a permanent debilitation based on your wounding. Although stick it out and you'll get a chance to "fix" it. For example you lose an arm? Maybe in a chapter or two you get a chance to get a bionic limb which you can upgrade or put to use for combat.

But generally though it's one new character per chapter per player, so only one for now. I may make a max per player depending on how many players we end up with, but we don't have too many so it should be fine.

I also urge that if you do make multiple characters, try and have them group up with others, otherwise you just multiply my workload. I have limits.
Hidden 6 yrs ago 6 yrs ago Post by Hero
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Okay, I THINK I have the LB right. Hopefully. Maybe.

Hidden 6 yrs ago Post by Sho Minazuki
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For Lakshmi to resurrect, you'd need to pump in 5 limit points. 10 if you want to revive them with full health. Furthermore any that have status effects will only inflict them if 5 Limit points are pumped into them.

Also I suggest since your summons are now Limit moves, you should add another effect to your class trait Divine Summoner. Something like... When using specifically Divine Summon, you can use summons without cost if below half of your Soul stat... Or, summons cost half Limit Points, or.... Yeah you get the deal, just a way for you to be able to use your summons more.
Hidden 6 yrs ago Post by Hero
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For Lakshmi to resurrect, you'd need to pump in 5 limit points. 10 if you want to revive them with full health. Furthermore any that have status effects will only inflict them if 5 Limit points are pumped into them.

Also I suggest since your summons are now Limit moves, you should add another effect to your class trait Divine Summoner. Something like... When using specifically Divine Summon, you can use summons without cost if below half of your Soul stat... Or, summons cost half Limit Points, or.... Yeah you get the deal, just a way for you to be able to use your summons more.


Shoot, knew I forgot something. Sounds good, though, I'll add that in.
Hidden 6 yrs ago Post by 13org
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Hey Guys, made a small CS model based on @CaptainSully's awesome formatting! XD

For anyone who wants to use it :-)


Hidden 6 yrs ago Post by Todd Howard
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I am definitely interested! One question, though its just out of curiosity, are there multiple races with different characteristics and such? or is it more like just being from different nations?

also, after reading through the material, would a red mage sniper be feasible? someone that uses magic with their rifle, ex. that beautiful blend of different magics, imbue cartridges with magic, some melee ability.


I hadn't noticed that you didn't get a reply: But as of this moment the population is built around being pretty much hume in all nations, with races seeming to take a bit of a backseat in general. He intends to edit the lore eventually to fit other (playable) races into it I believe, but when that'll be is undetermined. Probably not before the RP starts.

It is definitely feasible, though Sho has final word on balancing and such. I'm sure if you write the character up with these aspects in mind, if anything it can be balanced out to be usable. But considering our roster, you'll probably turn out alright.
Hidden 6 yrs ago Post by Sho Minazuki
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@Hero Alright looks okay, but just a few things regarding summons. It'll always cost minimum 1 to summon, cannot cost half points. Next is that it's rounded up, so to apply status effects with summons you need to use 3.

@Jollan Red Mage/ Sniper cross class is possible. There are magical weapons in this RP including magical firearms. Unfortunately there aren't other races, other than different variants of humans.
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Hidden 6 yrs ago Post by 13org
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@Sho Minazuki

Sho, small question about Escainian weapons, more specifically their sniper rifles.

Regarding technology level, they would be around... say... a Mosin Nagant or a Lee Enfield compared to RL?

Caliber (which ones), telescopic sights and silencers are also applicable?
Hidden 6 yrs ago Post by Sho Minazuki
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@13org Correct. Basically year 1900 weapons as far as capabilities go. They can look different as long as they seem like they'd fit. I'd say no to silencers though.

If requiring recent example, if it's in Red Dead 2, you can use it.
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Hidden 6 yrs ago Post by ItMeGritty
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Sorry haven't got my sheet up.

It's just out of the washer.
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Hidden 6 yrs ago Post by Sho Minazuki
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Just a heads up, the discord isn't players only, if you're interested you could go there and ask questions too.
Hidden 6 yrs ago 6 yrs ago Post by 13org
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Updated CS in character tab.
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