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Hidden 6 yrs ago Post by ACHTUNG
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ACHTUNG AVANT

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I like how an online chatroom has been somehow incorporated into the story.
Hidden 6 yrs ago 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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@LuckyBlackCat - I don't think I've mentioned what her wish is going to be.

I think given her state she'd rather have everyone give up peacefully and let her claim the wish. If she must fight she'll likely aid the magical girls who have no defenses against her powers so that way when it comes time she can remove them with ease. It's not the preferred solution but given what she has in mind it is worth it.
Hidden 6 yrs ago Post by VitaVitaAR
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@ACHTUNG: Will take a look at yours again shortly, but I still really don't feel like your concept works well even with your explanation.

For everyone else, it seems I need to discuss the intended tone of the RP.

I didn't want to nail this down to a specific inspiration because I didn't want to give people too many preconceptions about the tone. I guessed that what would inform tone would at least be in part the rules of the Hex Night as posted in the OP.

The Hex Night itself was established to avoid magical girls being killed because of the monster that would form every twenty years.

I'm absolutely fine with darker moments and nastier, ruthless antagonists(some of the NPCs will be just that) but this isn't Madoka, it's much lighter than that. Even girls who are utterly ruthless in the Hex Night were people the fairy picked because she thought they had potential as magical girls who protect the innocent.

What I'm saying is the tone isn't super light, but it's not incredibly dark like Madoka. It's serious, with darker moments, but also lighter ones.

And super crazy fight scenes between cute girls with crazy powers.

Hopefully this clarifies some things.

Ah, and to help clarify: Magical Girls are pretty hard to kill due to protections granted to them during the transformation, so the no-killing rule isn't all that hard to follow at all. Disabling them and breaking their Hex Orb is the way to go.
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Hidden 6 yrs ago Post by Ammokkx
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@ACHTUNG: Will take a look at yours again shortly, but I still really don't feel like your concept works well even with your explanation.

For everyone else, it seems I need to discuss the intended tone of the RP.

I didn't want to nail this down to a specific inspiration because I didn't want to give people too many preconceptions about the tone. I guessed that what would inform tone would at least be in part the rules of the Hex Night as posted in the OP.

The Hex Night itself was established to avoid magical girls being killed because of the monster that would form every twenty years.

I'm absolutely fine with darker moments and nastier, ruthless antagonists(some of the NPCs will be just that) but this isn't Madoka, it's much lighter than that. Even girls who are utterly ruthless in the Hex Night were people the fairy picked because she thought they had potential as magical girls who protect the innocent.

What I'm saying is the tone isn't super light, but it's not incredibly dark like Madoka. It's serious, with darker moments, but also lighter ones.

And super crazy fight scenes between cute girls with crazy powers.

Hopefully this clarifies some things.

Ah, and to help clarify: Magical Girls are pretty hard to kill due to protections granted to them during the transformation, so the no-killing rule isn't all that hard to follow at all. Disabling them and breaking their Hex Orb is the way to go.


everything here is pretty much exactly what I figured tbh
Hidden 6 yrs ago 6 yrs ago Post by Ammokkx
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(double post because I'm a fucking idiot who forgot to add this lol)

@RolePlayerRoxas So I'm intent on having Nico do a right proper prayer at the shrine, but I want to clarify a few things with it first

Does it have a bell, and if so, can the public touch it or is it only for the shrine operators? I've read that some don't allow it, so I want to double-check with you on that one.

Also, some sources say you need to ring the bell before an offering, others say you need to ring it after an offering. I know it seems like a silly question to ask, and prolly not something you thought of, but I still want to double-check it in which order you'd want it.

EDIT: Oh, and would Himeko stick around to watch Nico's prayer or would she continue on her way? It's not particularly important she stays, but I would need to keep it in mind once Nico turns around to leave as she'd notice if Himeko had been watching.
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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@VitaVitaAR Sorry if I missed it, but is the city a generic big city, or is it, say, Tokyo?
Hidden 6 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Curses, finer details, my one weakness

@Ammokkx Officially, I'd say the bell can be used by anyone, though Himeko or her family members are usually around if visitors prefer they do that kind of thing. Himeko will stay to watch or handle any shrine duties that Nico would prefer her to do. I think you'd ring the bell before the prayer, but Himeko wouldn't really care about the order it's done in.
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Hidden 6 yrs ago Post by Ammokkx
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Curses, finer details, my one weakness

@Ammokkx Officially, I'd say the bell can be used by anyone, though Himeko or her family members are usually around if visitors prefer they do that kind of thing. Himeko will stay to watch or handle any shrine duties that Nico would prefer her to do. I think you'd ring the bell before the prayer, but Himeko wouldn't really care about the order it's done in.


Well, from research, there's nothing Himeko has to do, so I was going under the assumption Nico just walked past her, did it all herself, then turned around to see that Himeko was staying to see if she hadn't messed anything up.

Also you do ring the bell before the prayer, but that's not what I asked, lol, it was about whether or not you offer your money before or after. It doesn't really matter tho; I'll just write her ringing the bell first, then tossing the coins in.

Post should go up in a sec now that I can finish it with this info, tho.
Hidden 6 yrs ago Post by VitaVitaAR
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@Iceborne: Let's go with Tokyo, honestly.

It means we can have a fight on Tokyo tower at some point.
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Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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And now I can name-drop Akihabara. And make an unsubtle reference while I'm at it.
Hidden 6 yrs ago Post by Ammokkx
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And now I can name-drop Akihabara. And make an unsubtle reference while I'm at it.


Been a bit, but Akiba's Trip?
Hidden 6 yrs ago Post by Miraboreasu
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Miraboreasu Nope

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Been a bit, but Akiba's Trip?


"Akiba" is just a general shortening of "Akihabara" I've seen in manga.
Hidden 6 yrs ago Post by Ammokkx
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<Snipped quote by Ammokkx>

"Akiba" is just a general shortening of "Akihabara" I've seen in manga.


I was questioning whether or not the reference was to the Akiba's Trip videogame.

Clearly not, tho, judging from your reaction.
Hidden 6 yrs ago Post by ACHTUNG
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@VitaVitaAR

A magical girl that can muster an brigade sized army of herself. Armed with percussion lock rifled muskets and fighting in ordered formations to amplify firepower.

With an Archetype of the Four apostles, four 6 pounder guns with red painted carriages called Matthew, Mark, Luke and John. In reference to Four similar guns of the same name of the 1st Rockbridge Artillery battery. Of which was assigned as the organic artillery of an infantry brigade mustered and commanded by Brigadier General Thomas J. Jackson.

On which in their first ever battle, their steadfastness under fire earned the man and his command the nickname of "Stonewall".

You asked me to for something less broad than the concept of battle, yet you suggested warfare, which in effect is a broader term as it encompasses more than just battle but everything associated with the conduct of war, Which my character does not do.

I changed it to be pitched battle, which is one where two parties decide in advance to give battle to one another. Which was what she is extremely good at. And then gave her the archetype of the four apostles, to further enhance her ability to fight on a pre-determined battlefield.

Finally I tailored the weapons she materializes and the tactics which in which she fights her enemies to directly emulate what was done 157-158 years ago And changed her concept to that of the moniker held by a specific commander and that of his command during the time.

Now pray tell me, how does a character who now fights in the same manner, fights with the same equipment, who's archetype is literally the very same artillery battery, of a man and his brigade called "Stonewall" have it be decided that the very concept of "Stonewall" does not fit her?



Hidden 6 yrs ago Post by Ammokkx
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@VitaVitaAR Oh, I didn't realise Hikari was going to become a magical girl literally the same day. I was a little generous with the timeframe on Nico to consider her 'new' because I didn't figure you wanted people with hardly any experience in the hex night. Would you mind if I shortened the timefrime for Nico's turning into only a few weeks before, then? Because I didn't want to leave enough time for her to really get accustomed to her powers like everyone else, and would play into why she hardly knows anyone else.
Hidden 6 yrs ago 6 yrs ago Post by VitaVitaAR
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@ACHTUNG: I mean, honestly I think that you're still not quite clicking on what the difference between concept and archetype is. Concepts are meant to be relatively broad categories but also things that inspired imagination and legends. One of the more modern ones is "Winchester" which is a famous rifle manufacturer associated with the Wild West and the modernization of firearms.

And that's still broad because it can generally be applied to the idea of those guns. Your concept being a specific person doesn't really work. I think you're overthinking it as well and kind of pidgeon holing yourself into an overly narrow set of abilities.

If you're really attached to the military theme and the cloning abilities, "Army" would make sense.

@Ammokkx: Yeah sorry she's meant to be extremely new. ^^;

That's fine.
Hidden 6 yrs ago Post by Ammokkx
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@VitaVitaAR Edited the BG and a few small things in both my posts to have it make more sense with this retcon, so thanks~!
Hidden 6 yrs ago Post by Raineh Daze
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Raineh Daze Figure of Hourai

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Anyone in the area feel free to be the one Hanako blundered into. Or got walked into.

Either way works.
Hidden 6 yrs ago 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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Name: Christa Yamashiro
Age: 17 years
Gender: Female
Appearance:
https://danbooru.donmai.us/posts/2887375
https://danbooru.donmai.us/posts/2976683
https://danbooru.donmai.us/posts/2640133
Heigth: 167 cm
Weight: ???

Skills:
As an heiress of a noble lineage Christa was raised to have a number of talents, in the most eclectic fields, with a drive to always excel at everything she does. However, putting aside barely useful skills (for one's everyday life) like equestrianism and piano, as well as general academic and athletic talents, the two things that Christa does, and enjoys, the best are cooking and theatrical performances. The former she learned in a (failed) effort to try to reinforce her feminine image, which backfired when it only added more material for her classmates to fawn over, and later is an acquired passion which keeps permeating more and more aspects of her daily life.

Brief Backstory & Personality:
If there's any way to sum the whole of Christa's being in one sentence it would be: A half-foreigner, transfer student with a noble disposition and a knightly aura, who does her utmost to uphold her Justice with grace and elegance.

Christa is the oldest child of the heir of a genuine European aristocratic house and the heiress of one of Japan's largest conglomerates, born and raised to be a bridge between their families. Even though such a situation leads to unavoidable pressure and isolation, as Christa literally grew in what could be considered a whole different world by the vast majority of people, she never had anything to complain about her life. The weight of Noblesse Oblige as well as shaping up to her parents' ideals never bothered Christa as much as they seem to bother the princesses in fairy tales and movies. Au contraire, the idea of someone blessed with such a birth complaining always felt alien to her.

After taking her primary education overseas, Christa came to her mother's nation for her high school years. As is natural for someone of her status, she was enrolled in a private, all-girls academy. She developed a liking for the stage after getting roped into the drama club at the behest of her classmates who simply wouldn't stop calling Christa a Prince -- much to her dismay -- ever since her first day of classes.

Time passed and the mask became the girl, not in small part thanks to Christa becoming acquainted with a much more... idiosyncratic side of her new home: the Magical Girls and their secret society. Now, Christa lives her days trying to lead others down the path of righteousness by example both in school, or as a magical girl veteran always willing to lend a to her beautiful juniors.

Magical Girl Appearance:
https://danbooru.donmai.us/posts/3202022
Concept: Prince Charming
Archetype: Joyeuse
Abilities: Thanks to her Archetype, Christa can create and objects made of phantasmal-looking glass, or perhaps crystal which can be used to both offense and defense, as well as, more often than not, just to cause an impression, especially when using her signature lilies. These crystals, shine with a pale, cold light, like that of the moon and are able of even shooting beams of said energy, which Christa generally saves for her finishing moves.

However, what might as well be her main ability is the power of seemingly altering the circumstances of the world around herself to always evoke maximum drama in everything she does as a magical girl. It's not an ability that can give her an edge in most battles, but she's more or less granted to have access to higher ground whenever she needs it, and pretty much always when she makes her entrance into a "scene", or to find props that allow for dramatic maneuvers like a hanging rope, or curtain, if she needs them.

She also has the ability to break harmful spells and cleanse others of the influence of all evil with a kiss... not that she'd take advantage of this power, of course.

And, last but not least, her "aura of mystery" is such that others will only be able to remember fragments of their encounters with her as a magical girl unless they are really acquainted with her person. They'll not forget her existence completely, but facts will get blurred and most will not be able to recall more than being saved or in the presence of a beautiful prince.
Hidden 6 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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@KoL: Accepted.
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