I've got that upgrade, I can't really decide because I've got a lot of ideas and I want to run them past you guys and especially the gm first.
1. Musou Attack
I forget what they call them in Hyrule warriors, but it's the Big Attack. Does a lot of damage, hits every enemy around you, charges up as you attack enemies and take damage.
Pros:
-big damage attack I'm missing
-massive AOE
-simple
Cons:
-big windup where I pose before it comes out
-not spamable
-simple
2. Bow
Get the bow from Hyrule Warriors
Pros:
-An accurate, piercing, long range attack.
-can be used to open up weak points by sniping vulnerable places, so combos well with Weak Point Smash
Cons:
-It's a bow. See last two battles.
-party already has good long range damage
3. Battlefield Intuition
Not sure if this is a strength or a power. Gives Linkle the ability to sense certain things about the current battle. How many enemies she's killed, milestones that the other party members reach, whether certain bases have been captured or fallen, and the general moral of all forces involved. In addition she can now hear party members relaying information and enemy taunts toward them no matter where she is on then field, so if someone is struggling and calling for help or gloating about how they're about to win she'd know.
Pros:
-Provides a lot of information about the current battle
Cons:
-Only really useful in large battles. Like, battle sized battles.
-Information has to flow through and be interpreted by Linkle.
-On a meta level, makes it harder on the GM.
4. Rescue
Once per person per battle if Linkle can get within a certain radius of someone in critical condition that person is instantly restored to full health.
Pros:
-a source of emergency healing.
-Full heal
Cons:
-only works during a battle
-Linkle has to run over to someone to do it
-Steps on Blazermate toes
-busted
-seriously, broke AF
5. Something from Rabbit Luigi
Since I'm fishing for that spirit, I'll thrown down this option to.
Pro:
-could be something really good
Con:
-I have never played Mario X-com.
In addition, to anyone that has played that game, do you think it would it be better to take the spirit as a power or a strength?