Hidden 6 yrs ago 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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***Click here for the OOC***


Welcome to L'Mordryn Academy

For a student of the art of Ars Invocato, the invoking technique, the journey through this magical academy is both challenging and intriguing. Students train to become Invokers, who have the ability to call upon beings from other realms. More advanced invokers can manifest beings from their imaginations.

L'Mordryn's student body is divided into four houses based on the beings that the students specialize in invoking: House Phantasma, House Machina, House Bestia, and House Dracona.

House Phantasma maintains an aura of mysticism among its members. Curious and whimsical, they are often engrossed in their studies of the spiritual world. Specialties in this house range from angels and specters to demons and elementals. Though some members seem flighty at times, others carry an aura of darkness.

The members of House Machina are placid and reserved. These straight-laced invokers are the quintessential nerds of L'Mordryn. Analytical, logical, and precise, this house embraces technology over all. Machines and tech of all kinds are studied here including old-world (steampunk), new-world (cyberpunk), and outer-world (alien tech).

House Bestia is home to the unruly bunch of L'Mordryn. Savage and untamed, these students are truly fit to invoke creatures of the animal world. From beasts that swarm the oceans and roam the tundras to beasts that rule the skies and dominate the plains, House Bestia has all areas covered. Though they may appear uncivilized, the members of House Bestia are fun-loving, outspoken, and always in search of a good time.

House Dracona carries an air of refinery and sophistication. Members of this house are extremely arrogant and believe very strongly that they are the house above all. This attitude is not unwarranted, however, as they specialize in invoking dragons, which are quite rare and difficult to work with. It takes a special talent to invoke these creatures, and these students have no shortage of skill nor smarts. They specialize in several different types including wyverns, hydras, basilisks, (standard) dragons, drakes, and wyrms.


Each house has several mentors who teach the students in small scheduled group sessions. When students are not in a session, he or she is free to study and train. Students enter the academy at age fifteen at Tyro level. After a year, students are then able to advance in level to Adept, then to Virtuoso, and, finally, to Master. Each level is split into two tiers based on a student's ability: tier 1 is regular while tier 2 is for advanced students. Students are given regular evaluations and exams to monitor their progress.




In-game, we will be students that are either Adept or Virtuoso level. Starting out, you will be free to play as you wish (rigorous study to level/tier up, create trouble for mentors while barely maintaining acceptable grades, train to become battle experts, build relationships, etc.). There will be two-character limit; they can be in different houses.


Ars Invocato involves a link between the Invoker and the summoned being. Invokers use their abilities to open gates to other realms and ‘call’ upon beings that they are compatible with.

Say, for example, an invoker wanted to summon something simple like a falcon. He or she would basically search the realms for a falcon that was compatible and 'mind link’ with the falcon. The falcon could then be called through a gate to the invoker’s location. A weak or severed link would result in a failed summon and the falcon won't come. In order to have a strong link, an invoker must have solid knowledge about the being they are summoning.

Invokers can eventually advance to a level where they can manifest creatures from their imaginations. This requires perfect knowledge of the being that is summoned. It is extremely difficult at first, as it is nearly impossible to have a connection with something that doesn't exist outside of the invoker's mind. As the ability is practiced and the invoker's powers grow, summoning becomes easier and even more complex.

Here is a CS to get ideas started. The final one may be a bit different:

Name |
Age |
Gender |
Level/Tier |
House |
Appearance/Attire |

Alignment |

Personality/Habits |

Background |

Favorite Summons |




Feel free to ask any questions...this is just me laying the groundwork...details are being ironed out
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Hidden 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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I wonder if we're going to be able to actually play a summon.

Im kind of on a familiar X summoner bent right now.
Hidden 6 yrs ago Post by Raging Fenrir
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Raging Fenrir Not chosen, but still the one.

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Looks neat to me.
Hidden 6 yrs ago Post by Crowvette
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Crowvette Shock Unlocker

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I'm interested in this!
Hidden 6 yrs ago Post by Saltwater Thief
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Saltwater Thief The Wild Card

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Keeping an eye on this one.
Hidden 6 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Tentative about this, but throwing my hat in anyway.
Hidden 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@ShwiggityShwah I think I understand what you mean, but I'm gonna ask you to elaborate anyway, pls :-)

Also, everyone, I added a tiny bit of info to the first post
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Hidden 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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You have my interest. I shall be looking at this one for more details.
Hidden 6 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Tentative interest has been had.
Hidden 6 yrs ago Post by Crowvette
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Crowvette Shock Unlocker

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How do the summons work exactly? Do you bind a specific being to summon, or is it summoning from the pool available to the house you're in, or something else?
Hidden 6 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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Barring my schedule getting really busy for no reason, I'm game. @Rune_AlchemistSwear I'm not just following you.
Hidden 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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Thanks everybody for showing your interest!

I'm trying to type up responses and stuff but my eyelids keep shutting...so I'll have more info for you guys tomorrow...just wanted y'all to know I'm still here
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Hidden 6 yrs ago 6 yrs ago Post by Crusader Lord
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Crusader Lord A professional, anxiety-riddled, part-time worker

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Plz don't walk into the light, Artifex. Its too bright, and these other people in the Int Check need your RP. I'm just a ghost here trying to support your cool idea via emotes, albeit without joining because i've shown interest in other places as well and don't wanna potentially overextend myself with RP's. (T__T)
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Hidden 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@ShwiggityShwah@Raging Fenrir@Crowvette@Saltwater Thief@TheHangedMan@A Lowly Wretch@Rune_Alchemist@Pyromania99

This should explain how summoning works (hope it makes sense):

Ars Invocato involves a link between the Invoker and the summoned being. Invokers use their abilities to open gates to other realms and ‘call’ upon beings that they are compatible with.

Say, for example, an invoker wanted to summon something simple like a falcon. He or she would basically search the realms for a falcon that was compatible and 'mind link’ with the falcon. The falcon could then be called through a gate to the invoker’s location. A weak or severed link would result in a failed summon and the falcon won't come. In order to have a strong link, an invoker must have solid knowledge about the being they are summoning.

Invokers can eventually advance to a level where they can manifest creatures from their imaginations. This requires perfect knowledge of the being that is summoned. It is extremely difficult at first, as it is nearly impossible to have a connection with something that doesn't exist outside of the invoker's mind. As the ability is practiced and the invoker's powers grow, summoning becomes easier and even more complex.

Also, here is a CS to get ideas started. The final one may be a bit different:

Name |
Age |
Gender |
Level/Tier |
House |
Appearance/Attire |

Alignment |

Personality/Habits |

Background |




...Aaaaaand I edited the bottom of the first post
Hidden 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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@Artifex

Can I play as someone's summon? Like someone summons a sentient creature and that is my character?
Hidden 6 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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As far as my character idea goes so far, I think I'm gonna make a girl who's entire reasoning to be a summoner is to be surrounded by cuties. A valiant reasoning is it not?
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Hidden 6 yrs ago 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@ShwiggityShwah

I suppose it could work if the creature fits into one of the four categories. But now my question is, where does the invoker who summoned you fit in?
Hidden 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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@Artifex - What would a summoner who conjures largely nature based spirits and plant entities fall under?: House Bestia or House Phantasma? House Bestia seems to deal largely with animals while House Phantasma deals with spirits and elementals.

My idea is to create a summoner who hails from a deadly swamp. She'll be summoning largely plant based things and it seems like House Phantasma deals with things closer to what she specializes in than house Bestia so I'm just curious as to what each one's connection to nature is.
Hidden 6 yrs ago Post by Artifex
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Artifex Mightier than the Sword

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@A Lowly Wretch

I feel like that would definitely be one for House Phantasma. 😉
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Hidden 6 yrs ago Post by SubjectVision
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SubjectVision Available Domain Name

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Keeping on the lookout of this.
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