• Type | Emitter • Name | Happy Dusk • Details Another entity Quirk. Similar to Fumikage Tokoyami from UA's class 1A in Japan, and others, Erika host an entity that gives her Quirk's power. This entity is named Happy Dusk and takes the form of a semi-transparent fog-like-monster that is pink in coloration. The monster feeds off of negative emotions and negativity in general. The more negative emotions in the air, the more Happy Dusk becomes powerful - and happy. Indeed, the more negativity it eats, the more Happy Dusk becomes proportionally cheery and happy. Happy Dusk can use some of it's energy through Erika, but will manifest if the fight require it. They are in constant communication.
Personality & History ▔▔▔▔▔▔▔▔▔▔▔▔▔
Those who know little of Erika might see her as depressive. Or at the very least in a constant state of negativity and suffering from a severe lack of either motivation or simply not caring enough. She's not only blunt, but also very impatient with others mistakes and quick to bully or make fun of people around her. People might think that she cares nothing for socialization, while in fact part of her behaviour is due to her Quirk.
With two big sisters, her family always had high expectations for her. She was constantly pushed to give it her all, constantly reminded that her sisters were doing very well for themselves and that people expected much. These high expectations and being constantly judged forced Erika to vent out her frustration and stress on others, bullying and mocking other kids at school even when she was young. Things didn't go better when her Quirk developed - at the fairly young age of 6, too. Happy Dusk had a field day when Erika was in elementary school.
Despite this hard exterior, some people still manage to stick to her and remain friends with her - once they saw further than her hard shell. Mainly, her two best friends Momo and Alex have been with her since they were kids. Erika care deeply for her friends and even family, but somehow grew up to have a hard time expressing these emotions. She have a love-hate relationship with her entity, Happy Dusk, who's always happy and cheerful and annoys her to no end.
She enrolled in U.S.J mainly because her family pushed her to. Unlike many others, being a Pro Hero was never her top One goal - and still isn't. Then again, she has no goal for the time being... and she's content with following Alex and Momo for now, while waiting to see where the future will bring her.
Extra ▔▔▔▔▔▔▔▔▔▔▔▔▔
¤ If not in school uniform, Erika can usually be seen wearing classy outfits in the darker tones. The only stranger thing about her physically is her horns props she's always wearing in her hairs - part of her hero persona, since she doesn't really have a proper hero costume.
¤ She dyed her hair Dark Green. They are originally Black.
¤ Her parents are wealthy due to being successful.
Hero Name: Show-Stopper Quirk Name: Attraction Quirk Type: Emitter Quirk Description: The ability to identify by sight and physically pull in a targetted person, place, or thing towards Danielle. Can function as a sharp tug or a continuous pull. The target is identified and drawn by pointing with one hand and beckoning towards her.
If the target is rooted in place or unable to be moved by size, mass, force, etc., then continued use of Danielle's Quirk will result in she herself being pulled towards the target as her Attraction quirk reels her in hand first like a grappling hook.
While the Quirk can draw most things in with great force, it doesn't halt the momentum of that attraction when it reaches Danielle, forcing her to be cautious not to pull someone torwards her from a great distance and bowl herself over from a sudden high speed collision, neccesitating the use of her custom capture tool and quick reflexes to compensate.
Obviously the Quirk can't be utilized on anything so far that Danielle can neither see nor reasonably point at bodily or with her capture tool. As such she could easilly target someone's individual limbs or a weapon in their hand from from twenty feet away, but after fifty she'd be targetting the entire object with equal force if she could target them at all. Only one object can pulled at a time but it's perfectly feasible to have drawn in multiple targets so long as their momentum persists while Danielle targets and pulls another.
Excessive use of the Quirk can result in eventual headaches and mental strain, but a far more immediate effect that hinders her quirk is simple physical exertion. If her breathing is labored and her arms exhausted then accuracy naturally grows more difficult, diminishing the range she can reasonable target with her Quirk.
Inventory & Possessions:
Reinforced Riding Crop: A Quirk that draws people in isn't always enough on its own to be suitably heroic, and Danielle finds herself enjoying having a fanciful prop to twirl, flick, and beckon her foes close. A capture tool custom built to have the heft of a police officers truncheon at the head while keeping the springy, supple nature of a crop. What better then an instrument of punishment to instill guilt into the hearts of villains?
Expansive Wardrobe: Ever desiring to be the center of attention, her wardrobe is as deep as can, with numerous outfits for every season and multiple pressed spares of her Hero Costume so even the roughest of conflicts won't keep her from shining in the public eye after a quick change of clothes.
Eyes like gold, brimming with covetous desire, raked across the pages of tabloid rags displaying the latest and greatest idols. She took in the curves of their figures and the cut of their clothing and compared them to the image of herself she'd so thoroughly ingrained within before her bathroom mirror.
Check.
Her nail traced the impression of a carefree smile of an outgoing imouto, the aloof stare of a cool beauty, and impish delight of a punk with a heart of gold. So many personalities all vying for attention, forever embossed on the pages in her hands and mirrored in turn by her face going through a familiar set of motions. Their personas were tried and true favorites, captivating the public's fickle eye long enough to leave their mark and open the door for greater opportunities.
Check as well.
Danielle knew she had all of that down pat. She could dance too, if the lessons she'd endured were anything to go by, but she lacked that one special something that put someone on the center stage and let them shine.
For the life of her, Danielle McNair couldn't sing.
Her sense of pitch was terrible and after the third instructor described her as a 'wailing banshee' she found she could, if nothing else, break glass with an almost Quirk like screech. It left her feeling rather directionless knowing her childhood dream to entertain the masses and bask in the thrumming lights of a stadium packed to the rafters was beyond her ability, a fate made all the more bitingly ironic given her Quirk.
If I were a villain I'd have no trouble getting a captive audience at least. They might even applaud for fear of their safety, but that's hardly a pleasing thought.
Danielle's eyes dimmed, jealousy giving way to dejection as she set the magazine back down upon the rack and looked out the store window to see the throngs of people bustling about the mall. A faceless horde lacking distinction, where even the brightest and finest clothes were merely smudges against the sea of clashing color. Some would say it was a comfort to lose yourself in such a sea of humanity but not for one who desperately wanted to stand out.
But wants were secondary to the reality before her and she drew in a breath to prepare herself for a morose walk home, only for something peculiar to shatter the norm. There was a great cacophony of a storefront window shattering outwards, Danielle bogling as she witnessed a flurry of glass from next door pelt the shoppers before being followed by a twig of a man. At a glance his quirk seemed to be some Transformative that gave him the features of a rat, with a twitchy nose and long, hairless tail. The length of said tail as well as the man's arms were laden with jewelry, diamonds glittering under the rays of an overhead sunlamp reminding Danielle that beside this trendy little shop was a jewelers.
In that moment the sea of humanity had parted, dumbstruck by the crime happening right before them and disturbing their peaceful days. There was a word for the phenomenon that had everyone rooted in place, but Danielle neither knew or cared. Her mind, instead, clung fiercely to the attention heaped upon the thief. The world sped by in slow motion, his rodent-like form darting past her without a hand raised by anyone to stop him.
All the thief wanted was his ill begotten riches, but instead he'd stolen the eye of the public, and something inside Danielle snapped.
Refusing to stand aside and fade into the crowd, her hand snapped up and she thrust her index finger towards the thief's head. The familiar rush of her Quirk welled up inside her and with a smile that was more genuine then any she'd mirrored in her magazines she curled inwards.
An unseen force tore the errant rat from his feet and pulled him head-first through the storefront window on a collision course with Danielle. Knowing this she put her other hand upon the magazine rack, one of those rotating carousels that stood tall to save on floor space, and braced herself with it between her and projectile rodent.
There was the brief flare of pain as a body struck her shield, followed by the clatter of precious stones flying past her in a rain of glittering treasure. She hesitated there, waiting for reality to re-assert itself and the thief to lash out, but there wasn't even a groan of pain to signify reprisal.
Peaking from around the edge, Danielle found the thief's head cradled none-too-kindly in the shelving of her imprompto shield, eyes closed and body slack in a complete lack of consiousness. It was almost anti-climactic in its simplicity where it not for the attention of the masses now shifting to her. Suddenly Danielle was the center of attention, and her smile could have given All Might a run for his money.
"Hatred outlives the hateful." - Brian Tinsman 1. ♫2. ♫ 3. ♫4. ♫
Name: Sana Helme Age: 19 Gender: Female Height: 174 cm Weight: 58 kg
[APPEARANCE]
Sana is an individual who seems to be holding back all the time--a bundle of fury buried deep beneath a relatively composed, if slightly blunt and abrasive, personality. This subtle loudness to her character manifests in a not-so-subtle way in her choice of clothing. She most often wears fire-resistant orange firefighter coveralls with fitted rubber boots. The girl is not really one to shy away from attention-grabbing, not really caring for what others think of her in the slightest, but if she must, her more subdued wardrobe is made up of plain t-shirts and shorts.
Her costume is more purposefully attention grabbing, boiling down to a bikini with unbuttoned firefighting gear over top, completed by a standard firefighter oxygen mask to protect her identity. More exposed skin makes it easier to utilize her quirk, and it's just a bonus that she happens to be aware she's got a nice body and doesn't mind showing it off, even if it's to a person she's about to burn alive.
Though there's no physical indication as with many Mutant-type quirks, Sana's body can heat up at will, and enough so to outright start a fire with her skin acting as an unburning, unlimited source of fuel. The girl can be very selective with the area of her body that she heats up. When she specifically heats up a muscle, she describes the sensation as feeling loose and invigorated--doing so gives her a factor of super-human agility and strength. The more heat, the higher the power, as though her body is a roaring fire given human form.
Permanent side effects due to the quirk include a high resistance to fire as well as needing very little oxygen. Sana can hold her breath for over an hour even while doing strenuous exercises without feeling the negative effects that a lack of oxygen is supposed to lead to. Overuse of her abilities leads to her natural fire resistance to slowly begin to fail. Actually severely burning herself is just about an impossibility, however, as she'd lose the energy to maintain any sort of flame long before her resistance lowers so drastically, but first degree burns are common and painful. Her 'insides,' as it were, have less resistance than her skin. This means she is more limited with her super agility and strength factors. The heat and fire beneath her skin start to become unbearably painful much quicker.
[INVENTORY]
- Extremely fire-resistant clothes, from her daily attire to her costume--such clothing was a necessity in her household. - A small backpack she carries around with her pretty much everywhere, containing important small items like her phone and wallet. It's easy to toss to the side when the need to use her quirk arises. - Lives with her mother in a small place that is only the second house Sana's ever lived in. There, her small collection of books is what she prizes most. Other than that, she doesn't have much in the way of items she values, but there are a few trophies from track meets that the girl can't really get rid of, even if they remind her of what she might have accomplished if she hadn't been born to her father.
[SAMPLE POST]
The smell of a human burning was objectively repulsive.
It should bring the most visceral of negative reactions, causing one to feel deeply nauseated if not outright inducing a fit of vomiting. All the different matter burning--skin, hair, blood, even whole organs and cerebrospinal fluid. All the smells blend together to create something truly sick.
It was the joy from experiencing this assault on her nostrils that caused Sana to finally realize there was something wrong with her.
The girl let her grip on what used to be the face of the charred husk loosen, the body falling with a thump to the floor. She gazed down at the remains of the man with antipathy.
That's my girl.
Sana whirled around to face the mouth of the alley. No one was there. She was just hearing her father again. Of course, he'd be happy to see this. To see his daughter finally cross the point of no return and take her first human life. He'd groomed her with this occasion in mind.
He was a monster, but he was still dad. Just like she was enjoying the smell of the man she had just burnt to death, she found herself happy with the thought that her father would have been proud of her. For a moment, she almost found herself thinking it was a shame he had let himself get killed.
She was a monster too, now. She had been for a long time, but now it was real. Now she saw it. The overpowering odour was a constant reminder. It was a relief, in a way, to finally stop fighting against the nature her father had beaten into her. It was his fault she was so broken. It was harder to hate that fact and to wallow and wish she could be normal than it was to just accept it as reality.
She'd struggled so long to keep hoping that she might one day break free from her ancestry and become an admired pro hero. She'd spent nearly every waking moment resisting her father and learning all she could about what it meant to be a pro hero, and with every day she wanted it more and more. She had even been accepted into U.J. Academy after her father's death, with the help of her mother.
She'd been naive, as expected of a child. She was a walking aberration. That much was clear as day now. She was broken by her father, but that didn't change the fact that it was her problem to deal with now.
Sana took another look at the body. The man it belonged to had been a degenerate--Sana had found out he had sexually assaulted one of her classmates, using his quirk to overpower her. It was fitting that he had been completely overpowered himself in his last moments, uselessly flailing his quirk about as he was burnt alive for his transgressions.
The police were too slow. The pro heroes were too slow. They had been too slow to kill her father and save her before she had gotten to this point.
The inept, fame-chasing rabble of clowns who happened to be allowed to use their quirks to fight crime, but could hardly even manage that. Her father had taught her hatred and, at first, it was solely directed back at him. Now, though, she hated all the incompetent heroes who never rescued her from her living nightmare--not until it was too late and she had already begun to hate herself most of all. For all their failures, she found herself wanting to smell them burn too.
All of them.
Sana quietly told the voice of her father to shut up as she walked out of the alleyway into the night, acutely aware she wouldn't be at U.J. for her morning classes.
Name: Eleanor Harris Age: 17 Gender: Female Height: 172 cm Weight: 63 kg
[APPEARANCE]
Dogged belief that she must never stop pushing forward is what defines Elly. Though it's a rare sight, her natural hair colour is actually blonde--her quirk, when in active use, causes her hair and eyes to be a bright blue. While awake, she nearly always has it consciously active, as a means of constant training.
Due to the wet nature of her quirk, it's equally rare to see Elly wearing anything but athletic wear that resists water better than regular clothing. Track jackets, hoodies, spats, leggings, and sneakers of a spectrum of colours from muted grays to neon greens--she's never been particularly picky about looks, which can lead to some questionable outfits on mornings where she's sleepier than usual.
Specially made to be able to transform with her body, Elly's costume allows her to freely use her quirk without having to worry about ending up naked, which is nice. As for practicality behind the design itself--none, really. Elly simply wanted something that would help boost her popularity. Most would agree the costume accomplishes this too.
[HERO PROFILE]
Hero Name: Torrent Quirk Name: Water Body Quirk Type: Transformation Quirk Description:
Elly can shapeshift her body into water.
With a pair of quirkless parents and two quirkless siblings, Elly was believed to be the same for a long time. Nobody was able to make the connection that the fact she seemingly sweat a bit more than the norm was related to her quirk--a very young and undeveloped version of it, but a quirk nonetheless. Eventually, as it strengthened itself through accidental use, the change in the pigments of the girl's hair and eyes were noticeable enough for her to be tested again. This time, her quirk was officially recorded.
Even when Elly thought she was quirkless, she had still been aiming to become a hero. With the discovery, she became extremely motivated, immediately getting to work in strengthening both quirk and body to make up for lost time, proving that she could do much more than 'sweat' extra.
Elly can instantly turn any part of her body into water at will--from the tip of her pinky finger to a chunk of her stomach to her entire body. She also has a level of telekinetic control over this water, allowing her to 'keep her shape,' for one. This ability is most used to avoid damage to her 'normal body' by quickly transforming a part of herself to make any impact harmlessly splash through her. This telekinetic control is also used to return water that's escaped the main body in one way or another back to her--it's also the only way she can 'rebuild' herself if turned completely into a puddle.
Truly damaging Elly through her water is difficult. Temperatures hot enough to evaporate the liquid or cold enough to begin to freeze it are dangerous, and both slow down her transformation time considerably.
An application of the quirk in its infancy is a factor of super strength. Outside water can be assimilated into Elly's 'system.' Currently, she can only really return to her normal shape--that is, how she looks like regularly, her default 172cm, 63kg normal human body state. However, with extra water in her system, her body like this is stronger and faster than normal, dependent on how much extra water she is holding. Holding water past her normal capacity is extra tiring, and the length of time she can keep it all assimilated lowers the further past capacity she is. There are signs that with much practice and effort, she may not be only able to return to her normal shape, instead quickly shapeshifting her body to suit situations based on how much extra water she currently has assimilated, leading to immense versatility and power.
Along with the normal consequences of overworking one's body, overuse of the quirk leads to severe dehydration and spontaneous activations of the transformation--essentially quirk muscle spasms. These spasms are how the potential to shapeshift and hold a different solid form than her normal human body was discovered. As an example, the quirk may spasm and cramp, causing her forearm to eject water that solidifies as a protrusion from her skin, before sinking back into her as the cramp subsides.
[INVENTORY]
- Not a whole lot. Having things on one's person is discouraged when everywhere you walk is one big splash zone. A water-resistant phone and a small wallet with no cash are necessities, as is a bottle of water that she chugs and refills dozens of times throughout the day.
[SAMPLE POST]
While she might have gone a teensy little tiny bit overboard during the training exercise, and was being yelled at again for it by the irate principal of the second-rate hero school she attended, Elly simply couldn't help but feel proud about herself.
The dumb grin she was wearing definitely wasn't helping the principal's mood, even though his ranting lectures were just white noise to her at this point. Wait, that fact was probably clear too through her body language. He yelled louder. Yeah, probably also not helping.
Hm.
He was screaming about having some common sense. Sure, she had completely laid out the kid she had been sparring against, but 1. pulling punches in training when their aspirations were to deal with real, dangerous villains would be idiotic and 2. the kid was kind of a dick anyway.
She had already pleaded both those cases a few times each and the teachers here didn't want to hear it, so at this point she had learned to just keep quiet while everyone just calmed down.
"Um, sir..."
The school's secretary, timidly walking over to interrupt the rant at hand. She motioned for the principle to turn, both their backs to Elly now as they whispered. The principal seemed to choke on his own spit.
"Unbelievable. Un-fucking-believable!" he yelled, throwing his hands up and quickly exiting the office. Elly fought hard to keep down a laugh--she'd seen him livid before, but that was the first time she had ever heard him swore.
As she watched him through the glass turn into his office, the secretary sat down next to her.
"It's U.J." she said excitedly, placing a hand on the girl's shoulder. Elly perked up immediately, expression clearly asking for more information.
"They've been talking with us the past couple days. They're interested in transferring you there!"
Elly blinked. "Really?"
The woman nodded, and Elly finally afforded herself a genuine smile. A moment later though, she realized that the principal must be talking to someone from the far more prestigious school now. The smile faded a bit.
"He's not gonna let me go."
The secretary gave a laugh at that. "Oh dear, believe me, he will. He's much softer than he lets on. He knows as much as you and I do that that's where you deserve to be, not here. He's not going to show it, but he's happy for you."
Elly blinked, incredulous again.
"I swear."
She was right.
Elly kept the phone to her ear until she heard the other end hang up. Slowly, she moved the device away from her ear so she could look at the number, still in disbelief. Yes, it was still U.J.'s. Yes, she had just spoken with staff from the school, reconfirming she would be transferring there. The girl flopped back onto her bed, staring at her ceiling.
She had been a late bloomer. Thought quirkless for years, she had had far less time training than all her peers that had the same aspirations she did. She had worked a hundred times harder than everyone around her to make up for that difference. She had ignored all the teasing about how useless her quirk was. Despite all the anxiety she always felt, despite being terrified to fail--and knowing she would have to, hundreds and hundreds of times to catch up--she had kept fighting through it.
And she had failed. Even with all her efforts, she hadn't been strong enough to pass the U.J. entrance exams when they had come around.
For the thousandth time, she had wanted to give up.
But--and though it was harder this time than any other--for the thousandth time, she hadn't. More anxiety, more fear, more potential failure, and having to accept the failures that had already passed--she shouldered it all again and trained herself even harder. Ragged day in and day out, but pushing further each time. She made it into her second choice school, and excelled beyond any of her peers. With each passing day, the gap only grew larger.
And people had noticed. Really, it hadn't taken long, but it had felt like an eternity to the girl who hid the anxiety that wracked her exceptionally well.
Elly found herself laying on her stomach, her face in her pillow, halfway between sobbing and laughing. The right people had noticed the results of all her effort. She had earned her way to the best hero education she could have hoped for.
Elly had earned it.
The girl flipped herself back over, to stare at the wall another moment as she wiped her face with her arm, the tears disappearing into her skin. Enough crying, that wasn't fit for a future top hero. There was only one thing to do now.
Bouncing up off the bed, she slipped her sneakers back on and made her way through her quiet home.
Again, she remembered the last thing her old principal had said to her when he delivered the news of the transfer to her himself.
"Go get 'em. And stay out of my hair."
Elly stifled a giggle at the memory, stepping through her front entrance and locking the door behind her, thoughts shifting to her plans for tonight.
The pond. That's where she'd spend this evening. It just felt like a heavy quirk-training kind of night to the water girl.
While Quinn isn't the most genetically intimidating woman, as she stands at 5'7" and has an athletic build, her absolute confidence makes up for her normal body. The way she walks, the way she talks, the way she dresses, everything about her reeks of self-strength and conviction. Her attire is usually punk. Black leather jackets, dark jeans, and torn graphic tees are only a small portion of her regular clothing.
└Age:
20
└Gender:
Female
└Quirk Name:
Venomancer
└Quirk Type:
Mutant
└Quirk Description:
Quinn has a 1.6m long prehensile tail with a stinger at the end. The tail is capable of expanding to the girth of her leg or contracting to the girth of a 50cm snake. The tail itself is protected by segments of elastic plating. While shrunken down, the tail becomes noticeably softer but is able to freely undulate. It is also able to match the speed of a whip with similar efficacy. While enlarged, the segments become incredibly hard, rivaling the metal armour used on humvees. Though, it is only capable of moving the joints between the segments rather than having free movement. It is considerably slower than her thin tail, only reaching the speed of a regular punch. Despite being the speed of a regular punch, the blow can easily break bone and crack rock.
Within the tail are five poison sacs, each one unique. As the amount of venom she can pump into a single sting is limited, a single sting from each venom isn't a death sentence. However, as with all poisons and medicines, too much is completely lethal.
The first venom is a basic one. It causes general pain and swelling, but is otherwise not dangerous unless stung dozens of times.
The second venom is a strong cytotoxin, which causes deep sores, pain, a feeling of weakness, and fevers.
The third venom is a horrid hemotoxin. It causes internal hemorrage and muscle weakness, but it still isn't horribly dangerous.
The fourth venom is a weak neurotoxin, causing severe confusion and unspeakable amounts of emotional distress from the resulting hallucinations.
The fifth venom is a total anesthetic, eliminating pain in low doses while knocking them out with higher doses.
└Inventory & Possessions:
On her person, Quinn carries very little in the way of identifiable objects. She keeps $600 in her shoe and loose change in her pockets, but nothing else besides that.
Surprisingly, she lives an ascetic lifestyle. She lives in a basic apartment but spends more time sleeping at other people's homes. Besides the clothes she wears, she has very little in the way of permanent possessions. She subsists off of everything disposable. Burner phones, other people's stuff, anything that can be disposed of.
Her costume is one of the few things she keeps. Consisting of a wig, a mask, reinforced clothing, and a clawed glove that's resistant to pretty much everything, her costume doesn't stand out too much but conceals her identity.
└Sample Post:
The classy restaurant was bustling. Waiters in fancy suits carefully carried glasses of chardonnay and other expensive liquors to their guests, careful to not act out of line. The deep red carpeting still managed to give way to each step, showing no wear and tear. The dull candle lights made it hard to see anything that wasn't the food in front of each patron. Deep in the restaurant was a heavy-set man. By all accounts, he was the standard patron. Acted well, looked rich. In the regular streets, he would have stood out. But in this restaurant, he was normal. Nobody would have suspected him for anything.
But he was Quinn's mark. A man who had something very important. In the dimly lit restaurant, it was difficult to see that the man's wrist was handcuffed to a briefcase. A classic trope. If it weren't for this fatal mistake, he would have blended in with the other bougie connoisseurs. Had he been more careful, it wouldn't have to end up like this.
Quinn wasn't dressed as her normal self. That would draw too much attention, no. She wore a suit, a wig, some makeup, and postured herself as a man. Really, her unbridled confidence and aggression in her movement was indistinguishable from a young go-getter who made their living in something sad, like a super specific technology that had zero benefits or some cryptocurrency. As the heavy-set man kept on checking his watch, he had decided now of all times to relieve himself. Nervously, he walked to the washroom. Naturally, he took a stall away from the prying eyes of others.
Quinn followed him.
Taking the stall next to the man, she acted completely normal. After all, any camera in the washroom would have not pointed to the insides of the toilets, as that would be incredibly creepy for a high class establishment. Silently, Quinn's tail crept behind the small gap between the wall and the divider. In a flash, her tail crept around the man's mouth and stung him in the neck. A quick dose of anesthetic. The man quickly drifted off to dreamland. Without any hesitation, Quinn let the man slump back in his porcelain throne and stung the suitcase locks. This time, it wasn't as gentle. The stinger easily penetrated the lock, smashing the mechanism into bits. She carefully finessed the suitcase open and took the small stack of papers held within. Placing them hidden inside of her suit jacket, she left the washroom and then the restaurant.
If she had been a weirdo, she would have muttered a weird one-liner. Something along the lines of 'No gods, no masters.' That would have been pretty sad to say, though. She got the papers, and that was all that mattered.
Standing at 5'3", Judith is a lackadaisical beauty. While blessed with a good face, her body is rather thin and unimpressive. To call it lithe would be a misnomer; there's not a single bit of suppleness in her. She's stronger than she looks, but only because she looks like a twig. Her presence is similar. The way that she talks, moves, and expresses herself is slow and meek. To the point of seeming air-headed, Judith acts with very few cares in the world. Judith's aesthetic are things that are comfy. Thick wool sweaters, ultra soft pants, and shoes that cross the boundary of slipper and sneaker are all regulars in her ensemble.
└Age:
16
└Gender:
Female
└Quirk Name:
Weaver
└Quirk Type:
Emitter
└Quirk Description:
By combining a mixture of sweat and skin cells, Judith can form sticky threads that she has control over. As long as the threads remain attached to her body, she can control them. Because of this control, Judith can quickly weave extremely durable netting, webs, and ropes on the fly. The threads are incredibly durable and elastic, but become less elastic but more durable the more she layers her threads. The stickiness of each thread can be freely controlled by Judith so long as the thread remains attached to her body. Once the detach, they can't attach at all.
Despite her cells having a strong enough bond to repel water and most adverse conditions, both strong acids and strong bases can dissolve the bonds. Additionally, strong enough cuts can still slice through the threads. Blunt trauma, however, remains ineffective at dealing with them. The speed at which she makes the threads isn't incredibly impressive either. She can't fire off ropes of webbing like Spiderman and the absolute maximum she can make in one motion is a two foot long length of fabric the width of her hands.
Because she requires both sweat and skin cells, she needs to drink enough water and be careful not to overuse her power. Slight overuse will result in her skin turning raw and pained. Moderate overuse will cause scrapes and minor bleeding. Severe overuse, which is obvious when it will come, will cause her epidermis to be completely rubbed off, exposing (and cutting) the dermis layer.
└Inventory & Possessions:
Judith's costume is a defensive measure. Created out from a durable cloth-wire blend, it can repel basic trauma and cuts with relative ease. Since Judith's threads can attach to the insides of the coat, she can much more easily move in the suit as one would believe.
Eira is a mature-looking girl with a willowy frame. She'll wear anything she's sure she'll look good in, though she is never without her gloves. They are white, stretch to her elbows, and she absolutely refuses to take them off. Why? Well, that isn't your business, is it?
‹Hero Name› Antartica
‹Quirk Name› Artic Frost
‹Quirk Type› Emitter
‹Quirk Description› Eira's quirk allows her to focus and make an area around her colder. She can control the size (up to a 20m radius) and temperature decrease of the area, however the shape of it will always be a sphere, with the centre being her. Lower temperatures and larger areas require more concentration, which makes multitasking difficult, and increases the strain on Eira. At the largest range, it is impossible for Eira to maintain her quirk and do anything but breathe. If it is cold enough or something stays in her radius for too long, frost will begin to form on it, but this is just regular frost.
The immediate area around her is always cold, however this area is so small it does not cause issues for those around her. Eira's skin is cold to the touch, and if she holds something for more than a minute, frost will form. It may be possible to turn this effect not, but presently, she cannot.
Eira's quirk does not grant her cold resistance. She can stand lower temperatures for longer than most, but she still feels the cold and overuse of her quirk is very dangerous, especially since she has a difficult time warming up afterwards.
‹Inventory & Possessions› Gloves: She never seems to take them off. When wearing them, she can touch things without icing them over. Ever since she got them, she hasn't told a soul about what happens when she touches things without them. They don't need to know.
Home: She lives with both her parents and elder brother. All alive, all healthy.
Snow Globes: Though it is a little ironic, Eira likes to collect snow globes. She's not when it started, or when it will end. One thing is for sure though: she has a lot.
‹Sample Post›
"Been thinking about where you want to go?" "Mmm." "Oh, where? Actually, let me guess. U.J.?" "Yeah." "It's a good choice. Oh, gloves off."
Eira hesitantly slipped them off, letting her bare arms and wrist free. It was summer, and it was supposed to be hot, but all she could feel was the chill of the air. She sighed, letting her thoughts wash over her. It was so cold, she was so cold. Ever since Eira was young, and her quirk had manifested, everything was cold. She must've looked as miserable as she felt, because when she took her eyes off of the floor, she was met with warm brown ones, the same as hers, filled with concern.
"It's alright, Eira," and a hand on her shoulder. It was supposed to be warm, but she couldn't feel it. She moved to swat it off, but hesitated. Right, no gloves. She couldn't do that. The hand left anyway, because her skin was cold too.
"Think I'll get in, Aids?" "Aidan. And of course you will. Your quirk's really strong, after all," came the reply, and he, her brother, grinned, ruffling Eira's hair. She could only scowl in return, sombre mood replaced by one more foul. "Quirk, huh?" she replied simply. Aidan bit his lip nervously. Wrong answer. "Oh, you should wash your hands," he said, a little too quickly, motioning towards the sink. It was full of steaming and soapy water. "What do you know anyway," she said bitterly, shoving her hands into the water. "You don't even have a quirk."
Aidan flinched out of the corner of her eye, but he said nothing, fixated on Eira's violent scrubbing. "Want mine? 'Cause I don't," and an exasperated sigh in reply. "Eira, don't say that."
It was her turn to be silent. She pulled a hot towel off of the radiator, and quickly dried her hands off. The air was filled with no words, but instead, thick, thick tension. It was a good minute before either spoke. Eira silently cursed herself. Maybe she should start to think before she talked, but really, she never would. It wasn't as if she would've said anything else.
"We should talk about this, you know," Aidan said, pulling Eira's gloves from the tub of water they had been in. He left them out to dry, and she could do nothing but stare longingly at them. "Mmm." "Are you going to?" "Nah." "You are so- nevermind. Actually, scratch that, you're insufferable. Just let me do this for you, ok?"
Eira dropped the towel onto the side of the sink, dangling her arms uselessly in the air. She couldn't use them again until her gloves were clean. Well, she could, but she didn't want to. She didn't want to feel the sheets of ice coming from her skin. Not anymore. It was difficult, trying not to touch anything, and it kind of hurt her arms after a while, but she was used to it by now.
"You already do too much. Stop it, I don't need you to babysit me," she replied bluntly. "Jeez. You're my sister, so I'll do it if I want." "Are you really alright with this?" "With what?"
Eira gaped at him, before gesturing wildly. "This! You could be doing anything but you're looking after me! You some kinda masochist or some shit?" "Like I said, you're my sister. And I don't mind doing this, so don't put words in my mouth," he replied. "And don't swear." "You- ugh! Stop doing that. Your stupid- pity thing." "Don't have any pity for you, Eira. You're better than me at everything," Aidan said, a lazy smile on his face. "Besides, it's hard to pity you when you act like an angry gremlin."
Eira muttered under her breath in reply, though considerably less irritated then before. Once again, neither spoke for some time, though it was considerably more comfortable. She took to gazing out the window, admiring the gentle breeze. Her brother stared at her instead, as if trying to pry into her mind. She made obscene gestures with her hands, she couldn't do anything else with them, and he grinned and joined her with staring aimlessly into the outside.
"They're done now," and he gently handed Eira her gloves back. She quickly put them on, flexing her fingers and crossing her arms. How she hated having her gloves off. She never wouldn't, not until the day her quirk was gone. "We're gonna get some other ones as well. They look the same, but just so you have something to wear when one set's in the wash."
"Thanks," was all she said in reply, still in a bit of a bitter mood. Slumped over, she began to leave. She had things that needed to be done after all. When she was halfway out the door, she turned back for a second.
"Love you, Aids." "For the-" and a sigh. "Love you too, Eira."
Seth Moore
age: 21 • gender: M
Seth is about average height, if not a bit shorter. His natural hair colour is a blondish-brown, and his roots do show from time to time. He's quite thin and tends to wear clothes that are always a bit too big for him.
‹Villain Alias› Wonderland
‹Quirk Name› Pain Transferral
‹Quirk Type› Emitter
‹Quirk Description› Seth is able to transfer pain from himself to another person, or from another person to himself. In order to set up this link, he has to make skin contact with the other person. The transferral is not instantaneous, and Seth ends up experiencing whatever pain is cause for a moment before it is transferred. There is no way to limit or control what is transferred, and everything even mildly painful is caught up in the transferral. He is capable of breaking links at any time if he wishes, and does not need to break it through going out of range or another touch.
After establishing the link, he does not have to keep holding onto the other person, and the link remains as long as the other person remains in a range of 15m from him. If they exit this range, the link is broken and another touch is needed to remake it. When one link is broken, all others remain intact so long as they are all within his range. He also cannot create a link between two other people, only from himself and others (this kind of effect can be created by transferring person A's pain to himself and then to person B though).
‹Inventory & Possessions› Knife: For emergencies.
Gun: For bigger emergencies.
Probably like, $3.15: It happens.
‹Sample Post›
Drip, drip, drip.
The rain from outside.
Click, click, click.
Shoes against the hard floor.
Blip, blip, blip.
The maddening sound of the heart monitor.
"Does it hurt?"
"Not- not too much! They say I'm getting better," comes the reply, but her smile is strained. Around her eyes are dark circles, and it doesn't take a doctor to know that she's exhausted.
Her thin arms stretched out over the bed lead to equally thin hands, which Seth clasps onto as if she might vanish when he lets go.
"You know, I can-"
"No! I mean, um, I'm sorry. Nevermind," she says, biting her lip nervously. Seth sighs, lifting up their hands and bringing them closer to him.
"It's okay, Ellie. I won't. But just remember that if you want me to, I will," he says, and gets a small smile in return, which quickly dissolves into peals of laughter. "What- what's so funny? What- stop laughing. Oh my god, stop laughing. I'm gonna scream. Ells, I'm fucking serious."
"Sorry. I'm sorry. I just wanted to laugh. I'm sorry," she says, wiping her eyes, and her smile revitalised.
"Not been doing it too much?"
"No. Sorry."
"Don't- apologise. It's fine. I can come see you tomorrow, as well, y'know. If you wanna laugh a bit more." Almost instinctively, he holds her hands a little tighter.
"You don't have to. Sorry. Oh, god, sorry. Ugh," Ellie replies, brow furrowing, but it's honestly kind of cute. Seth leans over to brush some hair out of her face before going right back to holding her hands. She cocks her eyebrow at him, and gets a smirk in return.
"Don't worry about it. It's alright. Anyway, I'm coming whether you like it or not. I mean, I gotta go now, but I'll be back tomorrow, same time. Have fun while I'm gone, 'kay," he says, and finally lets go, only to stand up. He picks up his bag off of the floor. The zip is broken, but he forces it shut and begins to walk out.
"Um, yeah! Seth."
"Hmm?" he says, turning to look at her.
"Love you!" Ellie grins, making a little heart with her hands. "Have a nice day."
"Yeah. Love you too, Ells. Try sleep more tonight, I'll see you later," Seth says, and he can't hide the smile that comes onto his face. He leaves the hospital room, and once the door is shut behind him, everything feels a bit more dreary.
Outside, the rain still pours. He doesn't have an umbrella either, and when he steps out of the front door, he's immediately pelted by water. He ends up walking in the cold for quite some time. There isn't a single thing about or on him that isn't completely soaked through at this point. He stops when he gets to a bus stop, where someone else is currently standing. A friend, of sorts. The other man raises his hand in some kind of greeting, and then takes a drag on his cigarette. "Hey. Visit the rich girl?"
"Huh? Yeah. Hey, give me that," Seth says, trying to snatch the umbrella out of his hand, which is then held infuriatingly out of his reach. His irritated expression is matched by a lazy, amused smile. He gives it a few more attempts before promptly giving up, resigning himself to being soaked. The holes in the soles of his shoes soak up water into his socks, and it's very uncomfortable.
"Fuck off. How long does she have left?" The umbrella is still held tantalisingly out of reach, and Seth regrets not investing in shoes with higher heels. Ones that didn't have holes in them either would be pretty nice too, actually.
"Year. At most."
"And she's loaded? No family?"
"Yep."
"Shit, you're gonna be-"
Seth grins, the sides of his mouth curling up into a catlike smirk. "Fuck yeah. Just you wait, I'm gonna be absolutely minted."
"Sly bastard," the other man says, but he looks more impressed than anything. "Playing the longest game I've ever seen, but it's paying off, yeah?"
"Who gives a damn. I've been at this for too fucking long, about time I get something out of this." With one swift motion, he snatches the umbrella, much to the other man's surprise. It's not like he needs it, he's already covered in so much water that a little more wouldn't make a difference, but he just felt like it. He doesn't get to revel in the anger on his face though, because in an instant, he's running like hell.
Dean is notably tall and gangly in frame standing at 6'6, although he manages to carry himself with arrogant grace (heavily practiced as a teenager) as opposed to an awkward hunched gait. Obsessively formal, he can usually be found in any number of expensive suits, and this carries over to his villain costume.
The costume consists of a nice grey suit, white feathers extending like collars from the ends of the sleeves, and like a ruffel around the neck. As to be expected with a villain, there is a mask involved - his is black and elongated with tinted eyepieces, resembling the face of a raven. It does not cover his hair. He may also complete the whole ensemble with a top hat - if he wants to seem particularly memorable.
Name: Dean Porter Allen
Age: 24
Gender: Male
---------------------------
Villain Name: Corvus - perhaps inappropriate considering it is not just crows and ravens that he can manipulate, but to him it sounded like the best name, the one that filled him with the most arrogance while speaking it out loud.
Quirk Name:Avian Allies
Quirk Type: Emitter
Quirk Description: Dean can emit waves at a certain frequency from his brain which only affect birds. These waves then suspend the birds' autonomy and allows him to take control of their actions, guiding them to attack, to distract, or if there are enough, into large swarms.
There's also a secondary aspect which allows him to see through the eyes of a bird he is controlling if he desires to do so, as well as being able to hear. However, when doing this he loses sight or hearing in his own body, which can provide a massive weakness.
Dean's range of which he can use this quirk safely is a radius of around the length of a typical NFL field, so around 90-100 metres. Any more and there can be serious side effects - such as splitting headaches, nosebleeds, dizziness and similar conditions. This range has been expanded with practice, but as of now that's the maximum he can go without seriously damaging himself.
Inventory & Possessions: -Dean took over his parent's house a long time ago. A fairly sized estate, it allows him to use it as a base of operations - even if does have to keep a low profile there as officially, the property is abandoned -Dean has a collection of 15 ravens located at his manor. As they have been exposed to him for so long they are much easier to control, and so are the most commonly used in his criminal activities - a private gang, if you will. He will usually tie some form of razor or dagger to their talons before he takes them our for use. -A large collection of formal suits and clothes. Most of them are robbed, the others either bought or inherited. This includes his self fashioned villain costume. -A surprising lack of money for someone who tries gives off a veneer of being wealthy - most of it was taken or destroyed in the conflict with his parents.
Sample Post: When a British car tycoon decides to upend from his busy London life and marry an similarly wealthy American woman from Northern California, the child of that circumstance is likely to grow up privileged. Such is exactly what happened with Dean. From an early age he was implicitly encouraged to look down on those who were less fortunate than he was, both by his peers and his family. Attending an extremely exclusive boarding school with an unhealthy obsession with manners and formality didn't help.
The manifestation of quirks was an exciting time for the children of that school. While his was not necessarily powerful, he could easily impress his peers with pigeons doing pirouettes in the air and sparrows flying into the messy hair of a girl who was picked on simply because she was slightly poorer than the children around her. Dean's prejudiced attitudes were firmly cemented here. Even when the attitudes of his peers and friends became more progressive, he stood firm, trying to lead the younger students into his ideology instead.
It was his parents change in attitude that had the largest toll, however, and when it became fashionable to be charitable, Mr and Mrs Allen followed suit. They began to donate sums of their money to charity, which drove Dean up the wall to no end. However, it was their decision to move him to a certain school which turned everything to fire. That school was, of course, UJ. As he was forced into the hero course, saw things that disgusted him - in his view, a celebration of mediocrity, a complete lack of any manners or formality, and above all, encouragement to aid the inferior in being inferior. He was felt that he was marked as the "rich boy" and made into a social pariah, in his view because of jealousy - but it was because of he would launch into outspoken scathing insults to most everyone he met. It's an understatement to say he did not do very well on any of the courses at UJ.
Soon enough, constant niggling clashes with his parents boiled over. He was 18. Of course, he wanted to go to only the most prestigious university. But his parents didn’t want him to - that wasn't charitable. They wanted him to be a hero, to keep trying. As the fight continued, Dean demanded that they leave. This was his house now. They didn't deserve it. His parents never used their quirks very often, and a knifed talon to the neck can be persuasive. They left, but in a fit of petty rage, they took half the money from the safe and burned the rest. This sealed Dean's disillusionment with the system. Those who did not respect their superiority or inferiority did not deserve anything but retribution.
Heroes of course represented the very opposite of this concept. Helping people who could not help themselves. The superior negating their strength by assisting the inferior. Dean left his house for a while and travelled around the country, watching various heroes at work and conversing with other villains. By the time that he had returned to back to his abandoned manor in San Francisco, with 7 new ravens on his person, there was no going back. And to his local branch of the League of Villains he went.
Samuel's Hero Costume is mostly made with high melting point metal threads, and his shoulder and elbow pads are made of the same kind of metal. This way the clothing can conduct the heat as an armor while still giving enough mobility and heat dispersal. Name: Samuel Helme Age: 18 Gender: Male
Hero Name: Supernova Quirk Name: Berserk Heat Quirk Type: Emitter Quirk Description: Basically the Quirk lets him heat up his skin to very high temperatures. He can use this for various purposes, like melting materials like metal. He is very well skilled in getting to a specific temperature of his choosing.
The Quirk is also partially activated when he gets angry or passionate about something and emotions like that, although usually only a few degrees. However, the more he actively heats up his body, the angrier he gets and 'berserk' he goes, losing rational thought and becoming more and more infuriated, which usually leads to him using even more of his Quirk and repeating the loop. His current limit without going fully berserk is around 1500 K by heating his whole body.
Besides the mental setback, there are some physical ones. Even though he himself is almost completely invulnerable to direct effects of his own heat and other high temperatures, his environment isn't. If he doesn't watch out what he heats up and how much, he could melt himself into the pavement or activate a chemical chain reaction.
On top of that, the air around him gets thinner the hotter it becomes, so when he overexerts himself his oxygen intake will run low causing him to become slower and he might even pass out.
Inventory & Possessions: A backpack filled with usual things like his wallet and phone, made of a special alloy so it wouldn't melt as easily even if he goes berserk.
Sample Post: BAM!
The sound echoed through the pitch-black room. On the ground lay a young boy. Next to him stood his father. The father raised his foot backwards to prepare for the next strike.
BAM!
The boy kept crying as he got struck. "Well then, my dear son, when are you going to show me what you can do?" "But father, I don't want to, people get hu-"
BAM!
"What was that? You are afraid people get hurt? Well, guess what, if you don't show me, I'll make sure YOU get hurt!"
BAM!
Right in the stomach. The boy tried to look up at his father, but through the tears and the darkness of the room, he could barely make out his face. "Please, I don't want to! Have merc-"
BAM!
In his face. He spat out the blood. "Mercy is for the weak, and anyone who is my child is not weak. I'll make sure of that..." The father raised his boot once more, ready to hit the young child once again. The boy just closed his eyes and braced for impact.
...
A few seconds passed, and the boy never felt the hit, but he was too scared to open his eyes. "It is okay now." A familiar voice said to him. He slowly opened his eyes, being greeted by a warm light radiating off a girl standing in front of him, her hand reach out to him. "I've got you." The boy slowly got up, wringing the tears out of his eyes before reaching for his sibling's hand, taking it, when suddenly a bright light engulfed them both.
Sweating heavily, Samuel woke up. It was still in the middle of the night. He felt his sheets. They were hot. Looks like he used his Quirk in his sleep again. His father may be gone, but he left his marks on his son, that's for sure. He has these nightmares every now and then, and they mostly went the same: His father beats him up for him refusing to use his Quirk to the fullest, then he gets saved by the girl surrounded by light: His sister.
Luckily for him, he wasn't going through it alone. If it wasn't for his big sister Sana, he would've died by their father's abuse, or even worse: Become like him. However, because of Sana standing up for him, he had a different role model. He now wanted to become like his big sister. Someone who would protect the weak and show them there was nothing to fear.
Perhaps that is the biggest reason he wants to go to UJ like his sister. But there was another reason. His sister has always been looking out for him. Always taking most of the beatings and still standing to protect him. Now he wanted to show her that she didn't have to keep watch over him, and that it was his turn now to watch over her. With a smile he layed down again, closing his eyes, her smiling face from his dream fresh in his memory.
If she would look out for him, he knew no one could touch him.
Quirk Description: Juicy Fruit is a strange one among even the quirks. Where some have the ability to create explosions with their sweat or control over ice and fire... Phoebe's quirk merely allows her to augment fruit. While that, probably doesn't sound very useful, how she augments fruit is what will cement her usefulness. If Phoebe touches a piece of fruit with all five fingers, Phoebe can infuse fruit with healing properties so that, once consumed, the fruit will gradually heal the consumer's wounds. The size and type of the fruit depend on the severity of the injuries healed; cherries and grapes could heal cuts, an apple could heal broken bones, and watermelon could heal people. It depends on how much of the fruit is eaten, too. If you eat half or one fourth... then that's how effective the healing will be. She can also take advantage of the healing, but the effect will be halved. Over time the effect will wear off, so the fruit has to be eaten in a few minutes or else it'll revert to regular fruit. She can only apply the effect to five fruit at a time, if she was to apply it to more than five fruit the first one would lose its effects. In addition, future development would be infusing fruit with explosive properties.
Inventory & Possessions:
On her being at all times; Phoebe carries an assort of different fruits (Small stuff she can easily carry like Apples, oranges, etc) so in the case of emergencies she can be ready to heal people. Other than that she doesn't carry anything especially.
Sample Post:
"HAHAHA! NOBODY CAN DEFEAT MR. DRILLER!"
The massive villain stood victorious on the destroyed car, with his chest puffed out and with his hands which have been mutated into massive, easily twelve foot long, drills. His head also had a smaller drill, but he maniacally laughed as he was covered in wounds. His tank top was in tatters and his jeans were ripped.
"WHO'S NEXT TO GET DRILLED!?"
"... I bet somebody's compensating," Phoebe had her back to the wall as she peaked around the corner at the hulking beast that just destroyed every hero that came to fight him... somehow. Every hero in sight was drilled. Somehow, all these great heroes lost a fight against some perverted weirdo. And now there was just a girl in training, against a guy who could probably kill her in one hit. Of course, a real hero wouldn't be afraid to put their life on the line to protect innocents.
Good thing Phoebe ain't a real hero.
What Phoebe was, was clear as day; a student training to be a "hero" (it'd be more accurate to say she was in it for the fame and fortunate). Of course, she wasn't going to stand by and let this megalomaniac win; no sirree bob. She was going to at least do something, so at worst she can say she was there. In that head of hers, she had the perfect plan. She reached into her bag and pulled out some oranges - she needed something soft and quick if she was going to do what she was planning on. Using the cars as cover she walked over to one of the heroes; some girl dressed as a jet or something. Phoebe couldn't be bothered to remember the hero names. Quickly she peeled the orange and shoved the pieces into the girl's mouth. All of her drilling-related wounds closed and Phoebe peeled herself as she ran for the next hero. Repeating the process.
Soon there was another rush of heroes coming straight for the driller and he could only stand there with a raised eyebrow. "What the hell?" Mr. Driller asked nobody in particular, "Didn't I just beat you guys? You're old news!" Right before he jumped back into the fight; he noticed a new fighter healing people.
"So that's why..." He muttered to himself before he felt rage overcome him. He launched himself past the other heroes and went straight for the newcomer; midair he shouted, "YOU AREN'T CLEVER! YOU ARE GOING DOWN!"
And if he hadn't shouted that at the top of his lungs he would have surely killed Phoebe in one hit. But he did; she turned her head and saw the giant mountain of drills and rage flying towards her. On reflex, she kicked the hero she was healing away and scrambled to get out of the way. Mr. Driller's... drills, penetrated the ground before he pulled it out.
"You can't get away from me!" The Driller said as he charged Phoebe, before she, again, acted in pure reflex and tossed an orange and hit him square in the face. Unaware that she had already charged it with her quirk... it exploded, and he lapped it up. Realizing his wounds were being healed, he put the rest into his mouth (even the skin) and he was healed. "Why thank you!" He shouted. "Now I can thrash these heroes again!"
She heard various insults and other sounds of disapproval as she decided that she's done enough and chose to remove herself from the situation as the fight continued.
Hero Name: Avalanche Quirk Name: Stone Shape Quirk Type: Transformation Quirk Description: Stone Shape allows Peter to change into a very large granite rock around five cubic feet or as small as one cubic inch, and weigh an appropriate amount based off his size. He can only take on simple shapes, with the most complex shape he can take is a perfectly spherical shape. In this form Peter can still sense as normal however he doesn't need to breath, though he can still be blinded/deafen. All Peter can do while in this form is roll or spin, with his spherical form being the best at doing both, and he can't change size unless he changes back to human first. He can transform even in spaces too small to normally fit his biggest form though whether or not he'll break free depends on what he's breaking free from. This form is very handy when falling from a high distance as either small or large boulder form is highly resistant against the sort of impact from falling up to around 100 feet.
When he transforms, his clothes tend to tear apart and possessions fall off his body, like backpacks and things in his pockets. Living creatures like people or animals aren't affected if he transforms even if he is holding onto them. It's very hard for him to control his momentum once he starts moving and he can't get out of his form until he comes to a complete stops, though if he's in human form he can transform into boulder form even while on the move. Doing enough damage to him that could shatter his form (Which means knocking off at least 10% of his current mass while in boulder form) does a critical amount of damage to him as well in either small or large form and any damage he has in his human form will also carry over into his boulder form as cracks and chips in the stone. When not moving in boulder form, he can remain in that form for at most thirty minutes, and less if he makes himself move around. Outside forces moving him like someone pushing him or if he turns into a boulder while on a slope doesn't count against that limit. Moving around in boulder form takes up a lot of his stamina, forcing him to rely on momentum to conserve his stamina. The bigger he is the more energy it takes for him to move. If he runs out of stamina he transforms back into his human form by force, and trying to change back will result in a lot of cracks and damage in his form, as well as an even shorter time limit until he either gets knocked out or just dies.
Inventory & Possessions: Emergency Phone - Different from his regular cellphone, this is a phone meant solely for emergencies and can quickly call the police and alerts any nearby heroes with just a press of the button. It also can make a very loud noise louder than a shotgun blast in order to draw attention to his location. Lastly it can also be tracked via GPS as long as it's charged, and it has a 30 hour battery life.
Gadget Goggles - Special goggles Peter saved up his money to buy. Wearing it lets him use various features such as night vision, telescopes, and even heat detection. It also has a built in flash guard to defend against sudden bright lights. Needs to be charged though. Also works as water goggles.
First Aid Kit - A portable med kit that can handle minor injuries and lessen the severity of major wounds. Comes with stuff that can also be used to deal with common illness such as headaches, nausea, stomachaches, and so forth.
Travel Bag - Peter always carries a small travel bag that he can put his belongings into, like his cellphone and wallet, as well as a change of clothes in case he has to transform into a boulder and loses his clothes.
Sample Post: Being a hero isn't easy. Peter knew that first hand as he saw his father lowered into the ground. He was a good man and a good husband, going above and beyond for his fellow men in the line of duty. Everyone called him a hero and Peter didn't think otherwise. But that doesn't mean it makes things easy. All his life his father told him to always be careful and to take care of himself. That things are never as simple as just taking the first step. Peter of course didn't believe his old man for a second and always knew he could do more if his dad just let him. But the reality was that you could never be prepared when the worse comes to worse.
After his father died Peter slowly recovered from his death and moved on with his life. While he still had the occasional flights of fancy about being a hero, it always came with the bitter pill about the risks. Instead of dwelling on it Peter just tried to focus on his education and working on his college credits towards law school. He wanted to join the police academy like his father but as an attorney instead of an officer. It was safer that way. His family could still be proud of him for following the family tradition while putting himself in a safe and comfortable job. He worked hard, read his books, took care of his body. Everything seem normal.
But true character is found not by what you show people, but what you hide.
Ever since that day Peter takes time after school to patrol his city. He keeps his ear to the ground to find trouble and gets involved when no one else is willing or able. During these times he can't show his face because he's worked so hard to make sure everyone liked what they saw. Instead he puts on a mask so he can finally do what he wanted to do all his life: take control. At first it was just around his school. Kids bullying each other during the day and thinking they can go home without a care in the world. He made it clear that it doesn't end there. When he heard about his friends having problems at their home life, he makes sure someone, anyone finds out. Cops, priests, teachers, he doesn't care how sensitive the matter is. People were getting hurt because of silence. When they whispered, he would be the one to scream. Peter thought he was helping. He should have listened to his father and remember:
It was never simple.
Everything Peter did only made things worse. People became angry and he only knew one way how to deal with them. Soon his friends started to stop hanging out with him, some of them never came back to school. Drama unfolded all around him and all he wanted to do was help by dealing with them directly. It all came to it's limit when he heard his best friend, the one person who knew and thought like he did, told everyone what Peter did. Even he couldn't believe the sort of extremes that Peter went just to do something, anything, instead of feeling powerless all the time. And now instead of becoming the hero that he wanted to be, he because public enemy number one.
A year later Peter moved away from his hometown. His mothers and his family fought long and hard to protect him from the others who would want to hurt him, both violent and legally, for the things he's done. He had the support of his family but deep down he questioned if it was really all worth it. If being a hero was something he really wanted to do. In order to make sure that this whole thing could blow over safely, Peter was sent to live with his uncle in San Francisco, fortunately right as he would be going to high school. It was then that Peter would have what he thought was his last chance to make everything all right: U.J. The hero academy started by the number one hero himself, All Might. If Peter could make it through this school, to make it to the top, then maybe he would know what he needs to do to be a hero. To learn the skills and knowledge instead of just the drive and the passion.
Hero Name: Cait Sith Quirk Name: Feline Quirk Type: Mutant Quirk Description: Freya has the physical attributes of a cat, which manifest in a variety of ways. Firstly, this Quirk grants her enhanced agility and flexibility, making her a nimble fighter. While falling, she can twist around in midair and land in a way that minimises damage, although falls from great heights will still injure her as they will anyone else.
Another application is to extend claws from her fingertips that can be retracted at will. Each claw is an inch long, and if broken off, will grow back over the course of a week.
While she has acute night vision, her ability to see colours is diminished. She can't see red or pink, only dull shades of blue, green and yellow.
Whereas the average person needs around eight hours of sleep, Freya needs at least ten to feel fully rested. She tends to be lethargic in the mornings, becoming more active at night. For obvious reasons, this can cause issues with her school schedule.
Inventory & Possessions:
From her casual clothes to her hero costume, Freya wears clothes that are either loose or stretchy, so that they're easy to move in.
She almost always has seafood-flavoured snacks of some kind with her.
In her wallet is a photo of her and her sister, back when they were younger and got along better.
Sample Post:
No matter how cute a kitten seemed when playing, it only did so to become a hunter later on.
"Can't catch me!" The elder of the two children bounded across the room, turning and sticking her tongue out. Her deep-set, leonine eyes glimmered. "If a lion's the king of the jungle, that makes me the queen, and nobody beats a queen!"
The second child giggled as she raced around after her sister. "Wanna bet, Fliss?" The use of the nickname Felicity hated earned a mock growl. "And lions don't really live in the jungle, silly." In a remarkably fluid movement for someone her age, Freya leapt at Felicity, who dodged.
"Ya see?" The older sister grinned. "Point still stands, I'm going to be the greatest hero this world's ever seen! Just try catching up with me then!"
Breathless laughter filled the air as the children played. Such carefree merriment, however, couldn't last. The young had to start putting what used to be a game into practice as they grew. And growth wasn't always for the better.
"C'mon. Up." A nudge from a foot roused Freya from her sleep. "I said up."
The housecat girl stirred, her only reply a groan in the back of her throat. One yellow, slit-pupilled eye opened, fixing Felicity with a look of nonchalance before closing again. She yelped and hissed as the nudges became a kick. "Ugh, alright, alright Fliss I'm up," she mumbled, uncurling from the rug to stretch and stand. The satisfied expression plastered all over her sister's face sickened her through and through.
Felicity's sneer grew. "Glad to hear it. In case you'd forgotten, I like my sleep too, but the difference is I earn the right to rest. And don't call me Fliss. Just call me Sphinx." She gestured to the door. "So, still want to be a pro hero like me, or are you wimping out?"
She really doesn't want to know the answer to that, Freya thought, skulking after the person she'd grown up with but now barely recognised. Yes, she did want to be a pro hero. No, she didn't want to be like this particular one.
The obstacle course set up in the yard proved just as gruelling as ever. Felicity's sheer strength and skill propelled her over hurdles and under tunnels with minimal effort. "I knew it," she called, barely out of breath. "I knew you couldn't even hope to catch up."
Scrambling over netting, Freya kept that composed facade while every fibre of her seethed. What she lacked in brute force, maybe she could make up for in agility and reflexes. "You sure about that?" she said as she crouched atop the structure, mustered all her energy and leapt.
No sooner had she landed at Felicity's side than a jab from an elbow knocked her off-course. Gritting her teeth, she rolled from her sprawled position and glared up at the figure towering over her.
"Give up already," the so-called hero spat. "I don't know why I even bother teaching you a single thing. For that matter, I don't know why I even bother visiting." With that, she strode away. Once alone, Freya made no effort to suppress her shuddering as she slunk to curl up in a patch of grass.
This had never been about training. It had been about putting her in her place, just as always.
It was only later, on her own terms, that she headed back to the training ground. There was nobody nearby to smirk or mock, and some day, that last laugh would be hers. As long as she didn't lose in a different way, that was. As long as Cait Sith didn't let heroism do to her what it had done to Sphinx.
As Freya reclined afterwards for a well-earned nap, her mind drifted to playtimes of the past. If only reality could be more like childhood dreams.
Appearance:
(With black tights and ankle boots)
Name: Kerianne Morley Age: 17 Gender: Female
Hero Name: Nightwatch Quirk Name: Shadow Warp Quirk Type: Emitter Quirk Description: By touching her hand to a shadow, she can turn it into a portal leading to another shadow within 10 feet and her line of sight. It cannot be her own or that of anything she's taking with her, as they would disappear and disrupt the link. She can transport objects as long as they're things she can physically carry, but at this stage, not people.
If she overuses this, she becomes increasingly dizzy and disoriented. This side effect sets in faster if she warps into or out of a moving shadow, or if the light is such that an object or person casts multiple shadows. In the case of these multiple shadows, sometimes she accidentally warps out of the wrong one.
Ironically she cannot use her Quirk in complete darkness, as she needs to be able to see where she's going.
Inventory & Possessions:
Her clothes are always neat and tidy, casual wear and uniform alike. At school, she makes sure to have her shirt tucked in and her tie correctly done up at all times.
A portable camping lantern, which helps with her training - she places it in ways that make objects cast several shadows, and tries to get around that issue.
An iPhone with a surprising amount of rock, punk and metal music, as it helped her through some tough times, although she keeps her playlist a secret.
A photo album with old pictures of her parents. There are no pictures of her foster families, except for the most recent one.
Sample Post:
Years on, Kerianne still couldn't get used to seeing her mother like this.
"Hey Mom..." Taking in the sunken-eyed figure behind the bars was harder than ever today, considering what she had to tell her. A ghost of a smile tugged at the girl's lips, before her expression settled back into solemnity. She took a deep breath. Best to get to the point. "I've, uh... I've got some news."
Her mother advanced, prison shirt hanging off her frame. "Hey Keri. Hm, would this be good news or bad news? If you've gotten yourself into trouble again..." She gave a hollow chuckle. "I guess I'm not exactly the right person to lecture you. That seems to be your newest family's forte, not mine."
Kerianne shook her head. "No, it's not that, in fact it's kind of the opposite. Whether it's good or bad depends how you see it." She paused, glancing down at the floor for a second. "I-I went through with it, Mom. I signed up for UJ. And... I'm in."
The seconds that ticked by felt like minutes, hours even.
"Ehh..." She shuffled her feet. "Probably not what you wanted to hear, but I've been thinking, and I decided it was for the best." Immediately she regretted her words. Here she was, trying to convince her mother that putting people like her - people driven by desperation - behind bars was the right career path. She looked at her shoes again, then into the former villain's eyes, expecting anger or disappointment to darken them. Instead, she saw relief, although a soft sigh accompanied the look.
"You know," her mom replied, "I can't say you're wrong. There are worse paths to go down. Much worse paths."
Kerianne bit her lip, unsure what to say. "Don't worry," she finally answered. "When you live with a Quirk counsellor, you kind of end up reining things in anyway. I mean this is the longest anyone's kept me. We discussed this, and decided it'd be a chance to go a step further. You know, make up for everything."
A grin brightened her mother's face, restoring that lively air Kerianne hadn't seen since childhood. "Keri, I'm so, so proud of you. So glad you're getting this chance." Her voice softened, trembled. "Please, take that road, not the one your father and I took. Believe me, it's not worth it. Not worth it at all."
Throat tightening, Kerianne nodded. "I'll do my best, Mom," she said, stepping forward and letting her mother wrap those frail arms around her through the bars. She returned the hug, her resolve strengthening as she spoke. "I'll do my best to really make you proud."
At the sound of a cough, she broke away to meet the glare of a guard. "Time's up, kid," the warden announced.
For a moment longer, Kerianne's gaze rested on her mom. "Well... I'll let you know how things go. And how Dad takes it." Once they'd said their goodbyes, the blonde headed from the room. The building's oppressive atmosphere did nothing to diminish the brisk purpose in her steps.
The daughter of villains, becoming a pro hero... Was it truly possible? Was there hope where there seemed to have been none? If her mom thought so, supported and believed in her despite everything, this truly was an opportunity she had to take.
Hero Name: Unlimited Quirk Name: Polishing Quirk Type: Emitter Quirk Description: Through kinetic force cause micro-vibrations to reduce the friction of objects/people. The greater the force the greater the affected area. A standard step would create “footprint” worth of frictionless ground for example. A hard stomp will cause an area of roughly a meter radius to ripple out from the point of impact if hitting the ground.
Inventory & Possessions: inline skates, reinforced gloves, knee-pads and helmet
The deafening sound of roaring wind, the steep incline and gravity sending her streaking down. This is what Blair loved. The chase… no not the chase itself, the speed of the chase, the world turning into a streak of blurred colour. That teetering on the edge of control. One wrong move and losing control. The thrill of that tightrope. Slapping her body, the feeling of drag melted away from Blair as if an invisible hand let her go, and she accelerated once more. She was so close to catching him, the motorised scooter was barely in reach, but that would be enough.
With a scowl that quickly turned into a grin Blair leaned forward and planted her armoured glove to the rear wheel, fingers skittering as she pushed against the treads of the wheel. The rear wheel was gradually waxed glassy smooth, losing all grip. The scooter quickly started losing speed as traction decayed and once the wheel was smooth, the purse snatcher screamed as his crappy getaway vehicle fishtailed out of control at relatively low velocity… well compared to the full throttle he was going before anyway.
“Ooof, unlucky for you, but I have to say… you had it coming. You should really check your tires; I mean driving an improperly serviced vehicle is just plain dangerous you know. I mean, after all, using Quirks without a licence is a serious offence so it simply must be bad luck on your part really. There's only about a hand print worth of tire holding grip to the ground you know?” Picking up the purse Blair checked to make sure everything was there and nothing was broken. Making the resonable assumption that she wasn't going to be able to skate up a steep hill, Blair kicked off her skates. Looking at the dazed would be thief, Blair slapped the criminal’s shoes, hands, knees and elbows, leaving him with no easy way to get traction and get up off the ground before any law enforcement arrived. All that was left was to make the boring trek back up the hill back to its owner.
Name: Ryan Jacobs (Assumed name. He's wanted for murder under his real name.)
Age: 19
Gender: Male
Hero/Villain Name: Sharkman
Quirk Name: Shark
Quirk Type: Mutation
Quirk Description: Sharkman does whatever a shark can. His mutation has left him looking relatively human. His most striking feature is his mouthful of pearly white, sharklike teeth. Say ah! These have tremendous bite force, though he doesn't use that on enemies much because that would be a little gross. They come out easily if he's punched, but they grow back quickly too. He also has gills on the sides of his neck that allow him to breathe underwater, though he has to keep swimming to make water move through them or else he'll suffocate.
Like a shark, Ryan has a keen sense of smell. In particular, he can smell blood from up to 3 blocks away, and differentiate between blood coming from individuals. The smell of blood in fact gets him high: While normally an affable and even gentle person, once he starts smelling blood he becomes overcome with the desire to spill more. Sometimes he gets a little carried away and accidentally nibbles on people he's fighting. Usually he can snap himself out of it once he's done fighting.
Sharks also have the best electreception of any animal. He can sense living things by the electrical fields they create. He can sense them out to 200 feet, though he has to be actually paying attention to spot it. Finally, Ryan's strength is amplified. Right now, he's on part with an athletic human, but with training could improve himself to superhuman levels. This also makes him an extremely good swimmer.
Inventory & Possessions:
Villain Costume: Ryan is a huge weeb so he based it off of anime. He has this big black jacket with a high collar. It's not just there to make him look like an edgelord: It's actually got pockets he puts metal plates in. That high collar is a neck protector. His jeans also are similarly armored. Underneath that, he wears a protective vest. His bandana conceals a metal face mask which distorts his voice, and he can soak it in a small bottle of vinegar he keeps to protect himself from tear gas and other inhalants. Finally, he keeps a pair of goggles on hand, though he doesn't wear them very often. They're UV protected, so make it so flashbangs don't affect him. They also stop him from getting blood in his eyes.
First Aid Kit: A small first aid kit. Usually keeps it on his bike. Contains a roll of bandages, stitches, antiseptic, painkillers, and some styptic gel.
Pantera: Ryan's bike. He had the engine modified to produce far higher horsepower than normal, and it is capable of towing a truck behind it.
Scissors: A giant pair of scissors that Ryan bought off of Etsy. They are made from titanium. Each blade weighs 3 pounds, with the entire apparatus weighing 6 pounds. The right blade extends from a chain, which itself extends from a gauntlet he wears on a right hand. He can wield them in two "forms." The first is Scissors form. This is when the blades are attached like in an intact pair of scissors. The left blade has edges on both sides, so he can still cut someone with it even when he as them closed, using it similar to a claymore. If he gets something in them and closes the handles, he can generate massive cutting power, easily capable of bisecting a person. Getting a moving target in between them is unwieldy, but if he can, it's an extremely dangerous attack.
The second form is Pair form. He splits the two blades, holding one in each hand. This mode is faster than Scissors form, and he has the benefit of a blade in each hand.
The chain can extend up to 25 feet. The gauntlet has a mechanism for reeling it back in, though he does need to have it wound up for that and it can't pull a person in or anything. The right blade has a hook-like protrusion on the blunt side, and Ryan is quite adept at throwing it so that it hooks into things it punctures and then reeling it in. He can also swing the blade from the chain as a flail-like weapon, using it to trap and bind opponents.
Sample Post: Ryan held his suitcase to his chest, gazing out at the golden gate bridge. It was a rainy day as he took a cab into San Francisco. He'd done some pretty terrible things back home. This group called the League of Villains had offered to give him a new name and a new direction in life. He'd always wanted to be a hero, but it was becoming increasingly clear that the nature of his quirk would simply not allow for that. He'd always sort of knew. He'd spent his youth in and out of juvie.
"Hey, thanks." Ryan said, reaching into his wallet and taking out cab fare, plus a tip. He got out of the backseat, taking a suitcase with his belongings and a giant pair of scissors strapped to it. He had a bit of a walk to the base, but didn't bother taking out an umbrella, or even seem to mind. He was actually in a very good mood. He'd always felt out of place in society. Now, he finally had some hope of finding others like him, who desired to carve out a place of their own.
Appearance: His costume is a blue and red jumpsuit with a yellow sun symbol at the center. He also wears a white cape.
Name: Joseph Siegel Age: 15 Gender: male
Hero/Villain Name: Megaman Quirk Name: Solar Power Quirk Type: Emitter Quirk Description: Joseph's body absorbs sunlight, which strengthens his muscles and toughens his skins granting his body superhuman strength and superhuman durability. At the current state of his development he is strong enough to punch through iron and lift up to 1 tons, but he still has a huge amount of room to grow his powers. His superhuman muscles also grant him the ability to jump to the tops of tall buildings and travel at high speeds through the use of quick long jumps. While his solar energy reserves can continue to rise as he gets older, using his powers will drain his solar energy reserves and when his reserves become depleted his powers will slowly fade making him as vulnerable a normal human. At this current stage he can only be in combat for about 30 minutes hour before his reserves deplete and once depleted it takes 3 hours for his body to recharge.
Inventory & Possessions: He carriers a leather satchel with a few tools and a notebook in case he needed to write something down.
Sample Post: Joseph bent down on one knee to give chicken feed to his family's chickens and the birds pushed past one another in excitement to get at their meal.
"Don't worry there's another for all of you" he said with a chuckle. Once he was done feeding the chickens he moved on to the pigs. Thanks to his superhuman strength he was able to lift a massive bucket of sloop, which he poured into the feeders. He heard the pigs give happy squeals and smiled. After that he took care of the horses and then went about picking up large haystacks.
After he set down the stacks of hay Joseph then collected firewood and brought it into his family's house. Growing up on a farm had its benefits, he learned to work hard and use his abilities with a purpose. Even so Joseph still felt that he wanted to use his powers for something more, which was why he had decided to go the U.J. academy and learn how become a hero.
"Are you finished with your choirs?" he heard his mother ask him as he put down the firewood by the fireplace.
"Yes ma" Joseph said with a smile.
"Thank you" she said to him and Joseph went upstairs to his room to grab his things and head into town one last time before he had to leave for the U.J. academy in thew near future.
"Mom, dad I'm headed into town" he told his parents as he headed back downstairs and walked to the door.
"Have a good trip son" his dad called to him.
"I'll be back before dinner pa" he said as he headed outside and after closing the door behind him he then walked down the pathway that lead to the road. Once he took several steps down the path Joseph leaped high into the air using his superhuman legs to propel himself through the air at incredible speeds. The distance he covered grew with every skip and a hop and the feeling that came with it was exhilarating.
After what seemed like a few minutes he came to the down and landed with a loud thud on the outskirt of the town kicking up a lot dirt. When he came into the town several people waved at him and greeted him with friendly smiles. It was a small town, but people knew each other and looked out for one another.
"What brings you here today?" one person asked him.
"I'm just here to pick up somethings and say goodbye before I'm off to school"
"I heard about you going away to school to learn how to be a hero with those powers of yours."
"Yep, I'm going to miss this place while I'm gone. I hear the school is in a city, which will look so unlike here"
"The city? Damn I hope you don't lose your roots while there. Never really liked them city folks and their fast lifestyle."
"I know what you mean. Don't worry I'll be back eventually and I'll be a hero that helps people" Joseph replied and then went about town looking at shops and talking with the townsfolk and starting friendly conversations. He was going to miss this place.
Gabriella Gonzales is a large young woman, easily reaching 6'2" in height, with a well-developed musculature gained by eating healthy and working out every other day. Her biceps are around 9 inches thick, her thighs surpassing a foot, and her six abs are as well defined as can be. She tries to make sure her body fat doesn't get too low, however, so she does have a small amount of it that can pass as breasts, with majority of it taking up glute duty. Being of Mexican descent, her skin has a notable milk coffee-like hue, matched closely by her long strands of wavy brown hair, which reach her upper back, and completed with her eyes which shine enthusiastically in a healthy chestnut hue.
Her typical attire is basic - she's usually found wearing some type of workout clothing, with the amount of sweat soaked into it varying by the time of day. Usually this involves either sweat pants or yoga pants, often very basic shades like black or grey, and a tank top which might be pink or green with sports bra underneath. As much as she loves being showy, she doesn't typically take the time to dress up beyond making her hair look decent since it would cut into either workout time or anime time.
Inspired by her family's history in wrestling, Gabriella designed her costume to invoke the spirit of the luchador, while also being conducive to the use of her quirk which needs her skin to be exposed to function. Covering her face is a stylish cowl, coloured green with yellow trim around the edges and eyeholes, and adorned with a pair of large, white feathers which raise upward out of her forehead, curling backwards about a foot above her. It leaves the lower part of her face exposed, meaning her cheeks and her chin. The cowl allows her long brown hair to flow down her back. Around her modest chest she wears a backless, sleeveless, midriff-exposing...piece of fabric, its colour matching the green and yellow-accented mask, with a white floral pattern breaking up the green base. Her lower body is covered by a pair of small green hotpants, held up by a white studded belt, leaving her legs bare. She wears a pair of loose-fitting sandals she can kick off quickly.
The outfit obviously shows off lots of skin, which is both helpful for her quirk and great for intimidation given her impressively muscular form. Said coffee-toned skin is not wasted space when it comes to fashion, however - it is patterned with body paint coloured a bright, eye-catching yellow. Her arms and legs have curving, circular patterns, her back has an illustration of a crested caracara with its wings spread and its beak turned toward her right side, and her abdomen has a set of curved lines which angle away from her navel.
Repulsion allows Repulsa Libre to repel any physical matter that comes into contact with her bare skin away from her body. She can control the magnitude of the force applied to the matter, but not the direction, which will always be perpendicular to the surface of the body part it was in contact with. Because the matter must come in contact with her bare skin, it doesn't work if something touches her through her clothes or her costume. Thanks to this quirk, she has a great advantage in close quarters physical confrontations, as she is able to simply repel any conventional attempt to harm her away. This works especially well against blades, which tend to cut through her clothes and bring themselves in contact with her skin by design. Her quirk can also be used offensively, repelling villain's bodies away from her body as she strikes them, increasing the force she hits them with. This combined with her already well-developed musculature means she can knock the average person out with a single well-placed blow. She can also repel herself off of objects that have a great amount of inertia.
Her ability to use her quirk is limited by Newton's Third Law; every time she repels something away, there is an equal force exerted on the insides of her own body. This is a unique and subtle type of force generated by her quirk which acts upon her body in specific ways: her muscles insulate her body against the force, her nervous system is the most vulnerable to it, her organs are also vulnerable to it but less so than her nerves, and her bones nullify it. The magnitude of the force generated per use of her quirk is directly proportional to the mass of the object she repels, with extra force added depending on how much velocity the object had before she repelled it (which can be lessened by angling her body to avoid repelling the object in the exact opposite direction it was travelling in). To illustrate its effects on her with examples:
Repelling inert air molecules around her body is effortless.
Repelling herself off a wall once won't affect her much, but bouncing herself around a room like a rubber ball would probably make her whole body numb after a minute (along with being very sick to her stomach)
Repelling a punch from someone with similar muscle mass as her would tingle for a moment. Repelling two or three more similar punches using the same body part will likely make her lose feeling in that part. Any more than that would temporarily paralyze that part of her body due to her nervous system not carrying the signals from her brain to that part properly. She would need to go between a half and a full hour without repelling anything using that body part in order to be able to move it again, though it would not regain feeling until 6 hours had passed
Repelling a car thrown at her would cause her to lose the ability to use both her arms for between a half and a full hour, similar to the above example
Repelling a moving pickup truck would instantly drain all of her stamina and overwhelm her nervous system and put her in a vegetative state for up to a week, requiring her to need IV treatment to avoid starving to death
Repelling herself off the ground to save herself from a seven-story drop would likely do the same as the above example
Repelling a falling building, even just a two-story house, would be impossible - she would not have enough physical stamina to generate enough repulsive force to change its direction. At most she might be able to repel a section of the wall and end up inside the building (sacrificing limb movement in the process), but that would be a last resort if simply repelling herself and potential victims away from the danger zone is not an option
Repelling herself off the ground after a drop of any more than seven stories would be impossible - she would not have enough physical stamina to generate enough repulsive force to oppose her own velocity. She would not escape an 8 story fall without injury even if she used her quirk, and any greater height would almost certainly be fatal
Along with this limitation, repelling matter also takes physical effort, which is dictated by the magnitude of the repulsive force she applies. Objects with more mass/more inertia take a greater magnitude of force in order to move them, though loss of stamina is not as debilitating as loss of nervous system functions. This also means there is a limit to the amount of force her quirk can generate, as illustrated in the lattermost examples above. Finally, Repulsion is ineffective against any form of matter that does not have mass, which includes the likes of fire, electricity, and light. Since she can only use the ability one burst at a time, she is also not able to repel matter in states other than solid very effectively, making her weak against water or air currents, as well as toxic gas.
Inventory: As Repulsa Libre, her costume doesn't give her a lot of storage space, so she doesn't have any tools she relies on during her work. As Gabriella, however, she does have one important item that helps with her hero work: a portable changing room. A cloth between two metal rings with a telescopic pole connecting them. The curtain is littered with small gaps., and when the device is activated, it covers her body from the neck-down, allowing her to remove her clothing entirely. Once she has done so, the curtain is then pulled tight around her body, and the telescopic pole begins to rotate around the rings it is connected to, nozzles in its length spraying yellow body paint at the curtain, the gaps in which act as a stencil for the patterns on Repulsa Libre's body. After the paint is applied, the curtain is loosened, allowing her to put on the rest of her costume.
Altogether, it's a changing room in appearance only, with it's main purpose being to apply the paint rather than to hide her as she changes. As a student, there aren't any times when she would need to change quickly in public, after all. The paint itself is also a specially made support item, created to be thin enough to not interfere with her quirk.
"Why not go with just "Repulsa"?" one of her classmates queried.
"Yeah, it's shorter and rolls of the tongue easier," added another.
"I can't deny these things," Gabriella conceded, nodding her head in agreement with her classmates as her accented contralto voice jingled across the room. Since it was the day when they picked out their permanent "Hero Names", she expected she'd receive some feedback along those lines. Yet, she could also not simply take their advice. She had already thought about it long and hard.
"But I cannot take this advice. It does not hold the same meaning to me, and it will not convey that meaning to my fellows." Gabriella's eyes scanned the room she stood at the head of, making eye contact with as many of the other students as she could. "People, they hear the name "Repulsa", maybe they think, "Is catchy, good name, I will remember it", and then it is done. No more thought. But, people hear the name "Rrrepulsa Libre", it piques interest. "What does "libre" mean? Is it Spanish? Oh, luchadores use that sometimes.""
Getting into the swing of her speech, which admittedly she had practiced many times in her head in anticipation for having to convince everyone that spectacle was sometimes worth the inconvenience, she continued. "It makes them think, it makes them wonder. And if they are perhaps a fan, maybe it makes them study up! "I know, I'll look up something about luchadores so I can impress Repulsa Libre if I meet her," says to him or herself Timothy or Janet. They are educated about Latino culture, even if only a little! Victory for Repulsa Libre! Victory for Mexicanos! Victory for America!"
Gabrielle threw her powerful, muscular arms upward in celebration, the wide grin on her face gleaming in the fluorescents of the classroom. "And, that's only for those who know nothing of Mexican culture. For those of Mexican descent living here in America, they hear "Rrrrepulsa Libre", it is a familiar thing. It says to them, "you are not alone"! It says "be proud of your heritage, and show it to the world"! So we have Americans teaching themselves about Mexico, and Mexicans teaching Americans about Mexico. It is great victory for all to have more education, yes? And who to thank for this victory? Yes, it is Rrrrrepulsa Libre!"
Gabriella, finished with her speech and confident that any who were unsure had been sufficiently swayed by her words, turned her back to her classmates and lifted her arms up. She flexed the muscle within her biceps, forearms, and upper back , causing the muscle to ripple her flesh and the tight-fitting fabric of het green tank top. After holding the pose for a few seconds, she turned to face the class once more and scanned their reactions. Silence, several gaping mouths, some looking as if they expected her to do everything she just did. Yes, a splendid performance. Hearing no objections, she gave a slight bow and headed back to her seat at the back of the class (she would rather be at the front but there was an issue in the first week where the students behind her couldn't see the whiteboard).
Now that it was settled, she looked forward to wearing the name Repulsa Libre. Even if it was not a terribly creative name by true luchador standards, it was enough that it conveyed its inspirations to the masses as efficiently as possible. It was a name that would help cement her as the most popular Latina hero. The hero who would inspire Latin Americans, perhaps even all immigrant peoples, to embrace their ethnic background regardless of whether they are made fun of or discriminated against for it, and make them feel truly at home in their home regardless of the hardships they face. Inspire them to use their powers to help even those who would hinder them, and to teach rather than take revenge on the ignorant.
Even simply sitting at her desk as the next student demonstrated their choice of hero name, she could not stop grinning from ear to ear as she imagined it.
Renard stands at around 5'9" and is exceptionally strong and more mature looking for his age. It's not uncommon for him to be mistaken for someone in their 20's. His muscles are not massively bulky but he has good muscle mass and tone. He is shockingly quite agile for his size. He normally wears a fitted black shirt and Jeans all the time when he's not at school.
The hero costume is the same as his fathers, *who is pictured in the suit* Except for the face mask, only his father wears that.
Name: Renard Sparks (Real last name : Beaumont)
Age: 17
Gender: Male
Hero Name: Arclight
Quirk Name: Electro Kinetic
Quirk Type: Accumulation
Quirk Description:
Renard can generate electricity within his own body by simply moving around. If he stops the charge can hold for a few minutes before it starts to ebb away. Depending on the activity he’s doing depends on how quickly it charges. If he is simply walking around or writing, something that doesn’t take much effort and he touches someone, it’s as strong as a static shock. But running around he can charge up a couple thousand volts, enough to knock out people out (or defibrillate someone).
He is able to control the voltage of it so he’s just not going around killing people with each attack. At the moment he can't 'arc' or shoot out bolts of lighting. So the only way for him to actually hit his target is to touch them. *This can be maneuvered around if he’s touching a conductive material that is touching his target as well.
Because of his body handling a large amount a volts, it makes him highly resistant to burning and makes him a lot warmer than most people on average.
Water causes him to involuntary discharge his electricity. He needs to build up his energy to use his stronger moves. which is usually by moving around. This is why he's in excellent shape because he is constantly moving. He can accidentally shock his allies if he's charged up and they touch him with out him knowing they are going to. He'll lose static energy if he isn't moving around and doing something for too long. Using his stronger moves eats away at his electricity and/or causes muscles seizures, the severity depending on how much he used at one time.
Inventory & Possessions: - He carries a phone (with a special faraday cage like case around it so he doesn’t randomly fry it.) along with wallet, keys etc. - He normally wears leather gloves all the time so he doesn't have to worry about shocking people. He can touch people while charged and not shock them, but its easier to wear the gloves so he doesn't have to worry about it all the time. -He doesn’t have much possessions, his father constantly has to move around a lot and quite quickly at times so he and his sister have gotten used to living with the bare essentials. He can fit all his possessions in a duffel bag. Only thing noteworthy of mentioning are pictures of his mother.
Sample Post:
Renard sat on the couch in his ‘home.’ If you could call it that. Looking around the place it was clear that there was no womans touch anywhere. Basic couches, coffee table, and a tiny table for two in the kitchen. Spartan was the word for it, well mostly, there was a shelf on one wall in the main room that had a bunch of pictures of a woman on there. Mostly of her, one of them of just his parents on their wedding day and a lot more with both his parents and his kid sister. It was a shrine to his mother who was murdered when he was only 10 or so.
He was currently watching the news as a special report came on about a famous or Vigilante name Defiance. The man was known throughout the United States for suddenly appearing in random cities, as well as even other countries. Always taking out some of the more dangerous villains or criminal groups before escaping from pro heros who arrived on scene and tried to arrest him because of his ‘criminal’ activity of using his quirk without a hero licence. Despite authorities deeming him a criminal, he won the hearts of the citizens of the nation. As he did in all accounts acted like a true hero. He was certainly Renards hero, he wanted to become like him, except that he didn’t want to be running from the authorities like Defiance did at the same time.
The news report was a special live one, where a reporter happened to be in the area of the fight that broke out. Renard smiled as he leaned forward, watching his Hero in action. Defiance was known for his super strength and his ability to control electricity with ease. No one really understood what the quirk exactly was, as he never went out to explain it. The fight was quick as it normally, a few cars crushed and walls smashed through, He wasn't the most elegant of 'heros' but he always got the job done. mostly before the pro hero's came onto scene. and tried to arrest him, sometimes finishing it while fighting off the very hero's that were supposed to be doing what he did.
He sighed and picked up his empty dish to the sink to wash it and said out loud “Welp… I guess dad is going to be late coming home again tonight…”
What!? he heard from one of the bedrooms. His little sister running out in her pajamas and looking at the TV with wide eyes. "Dad said he was going to be home early and help me with my homework!" She said with a whine in her voice.
Renard laughed. "Help with homework?! We're talking about the same dad right? The one who stares at a math book like its a text book on philosophy? You know he's busy trying to finish what he started so we don't have to be in hiding anymore."
"I know... she said while trailing off.
"Also, whats wrong with my help? I help you all the time on your studies!"
She laughed, "Yeah only for a few minutes, Then your phone blows up with calls and you suddenly get busy.
Putting up his hands with a defensive look he was about to argue that point when his phone dinged... His hands falling to his side in defeat while his sister only raised her eyebrow with a look that said 'told you'. He sighed and a goofy grin appeared on his face. "I can't help it that I'm popular with the ladies."
His sister scoffed and walked back to her room.
Drying his hands he called out, "ALRIGHT ALRIGHT I PROMISE I WONT ANSWER ANY TEXTS YOU TWERP!" *Ding* He pulled his phone out seeing who it was. "Riiiiight after this one..."
[Jean-Luc Sparks]
Dawn is a dink. Blessed with a body bois can’t get enough of. Standing at 5’0” she is a bite size snack. But don’t let that fool you, she’s a fire cracker for sure. With a personality three times her size!
The first picture is her preferred style but the second picture is what she would look like if her parents had anything to say about it.
Dawn Artemis Gibbs
18
Female
Life Light
Life Glow
Emitter
Dawns quirk is closely tied with that 'glow' that women seem to get when they are pregnant. She has a slight glow all the time until she uses her quirk, then it slowly goes away as she uses up her stamina. She can create any creature she can think of with a soft warm light that emanates from her. These creatures are tangible and she can control them to fight for her. Or she can let them roam as they see fit. The longer she uses this, she can get 'morning sickness' which can be (depending on how severe) Unrelenting, severe nausea. Dehydration, Rapid heartbeat, Headaches and confusion. If she holds onto the forms for too long, she will experience all of these. She also has the really odd cravings all women have during pregnancy.
Her eyes also turn gold when she's creating and maintaining one of her creations. Or 'Babies' As she likes to call them. she can make multiple little ones (bunnies, birds, mice, fish, cats, small dogs etc.) Her biggest creation is a Wolf for now, but she can't hold onto that form for too long at the moment. Larger the creature, the less number of them she can create. Her glow is soft now, but with training she will probably become brighter.
-a pair of wireless ear buds. One is always in her ear even during class. Constantly playing anything rock.
- her phone, which she is constantly on texting and taking selfies.
-her shoulder bag which contains all her school stuff, pair of shoes. Proper clothes (like in the first picture) as well everything and a kitchen sink. (always constantly pulling everything out to find what she needs...)
Dawn slammed the front door. Letting out an aggravated growl as she raised her hands to her head her fingers locked in a claw position as if to claw out her own thoughts. Her dad was getting on her case once again. Something about not doing well in her classes, having a pigsty of a room. Not having enough clothes on. Saying she should be more like her little sister who turned her life around.
She shook her head and quickly put her ear buds on. Getting lost in the music as she continued to walk to the park a crossed the street. She was sick and tired of her parents trying to dictate how she should live her life. Sure she wanted to be a hero. But she didn't want to be like them.
She sat down under one of the trees and tucked her legs up, wrapping her arms around her legs. After a few moments of just sitting there with her chin on her knees, a glow emitted from her chest, and a moment later a ferret made of light crawled out from her shirt and squeezed itself between her shoulder and her cheek. Causing her to giggle as its whiskers tickled her cheeks.
A few more flashes from her chest, as more ferrets suddenly appeared from around her, crawling over her and interacting with each other. She sat back and watched them as started playing with each other. Acting as Ferrets do. While she could control them if she wanted, she enjoyed allowing them to express themselves as they wanted.
She got lost in time watching them scamper around her, not a care in the world. She started to feel nauseated. So with regrets, she allowed their forms to dissipate. Letting out a sigh she waited till she felt better before getting up. She suddenly had the urge for some pickles and Mayo...
Appearance:
Alexis stands about 5'5, she has light blonde hair, small frame and big eyes. She normally has a bunch of band aids all over her because she is so clumsy.
Hero outfit:
Name: Alexis Emma Runa
Age: 16
Gender: Female
Hero Name: Origami
Quirk Name: Paper Manipulation
Quirk Type: Emitter
Quirk Description: Paper Manipulation allows Alexis to control all sorts of paper without touching it within fifty meters. The thicker or tougher the paper the more concentration it takes to manipulate it. Once done manipulating the paper it keeps it’s shape and she doesn’t have to continue controlling it. She can harden a single piece of paper till it’s strong as steel, but if she does that she cannot undo the shape she originally formed it to if she does. Nor can she manipulate it in any way so she has to hold it with her hands. It lasts for an hour before reverting back to normal paper.
Inventory: Some sort of paper at all times, cell phone.
Appearance: Everything about Jane stands out, from her height of 6'0, her curvy build and revealing clothes, she has cultivated her appearance to be as eye catching as possible. This extends to the way she dresses as well, being reminiscent of the punk scene with a dash of rave culture thrown in as she decorates herself with various electronics.
Age: 17
Gender: Female
Quirk Name: Eruption
Quirk Type: Emitter
Quirk Description: Jane is capable of producing super heated ash from her body, burning at such high temperatures that the color changes to a light blue. She is also capable of manipulating this ash within a limited distance, using it for defensive or offensive purposes. This ash is produced from dead skin cells and other such byproducts of her body, meaning that she can only produce so much at a time. Also worth nothing is that this ash must be 'ignited' so while it cannot be utilized as effectively underwater, this ensures that Jane doesn't constantly burn through her clothes due to her Quirk's high temperatures.
Inventory & Possessions: -Her costume and clothes, highly resistant to high temperatures (her clothes being less so of course) -Wireless headphones, a smartphone of recent make, a backpack to carry around her stuff -Two small plastic bags filled with her ash, ready to be ignited at any moment should the need arise -Her costume also contains ash that she has saved up, that way she is not liable to run out in the middle of a fight.
Sample Post:
She looked over her room with pride in her eyes, finally having gotten everything packed for the big move. It was a herculean task to say the least, choosing the most important stuff to take with her. Her headphones were the first thing she had packed, a no brainer to say the least. Next was her wireless speakers, that way she could rock out in her room. A few posters of her favorite bands, clothes she would be wearing regularly. After that things started getting hard, should she bring the signed CD from DAFTROCK, or should she bring the handheld game system she never returned to her ex-boyfriend? Should she bring her pillow, or should she bring that cool stuffed animal she also never returned to her ex-boyfriend? She really stole a lot of stuff from him, probably should return that at some point.
Then again he was kind of a dick.
Regardless, after an entire day of packing she had finally gotten everything together and was ready for the drive to U.J Academy. And that drive was... 3 days away still. "Ahhhhh, why can't I go there now! Why do I have to wait for everyone set up the dorms, why do I have to wait for school to officially start, damnit this is the one time I'm actually excited for school and it won't start already! AHHHHHHHHHH!" Her muffled yelling was audible from the kitchen, her mother shaking her head as she chopped up carrots for tonight's dinner. "Jane, did you remember to pack your clothes last? You still need something to wear for the next few days you know!" Another muffled scream tore through the walls, followed by several thumps as Jane tore her clothes out her traveling bag. Just another day in the Vitaz house.
Yi is fairly short, only standing at 5’4”. But this is to his advantage, as it makes him seem unimposing at first to most people. His small frame also allows him him more agile and quick in his gymnastic abilities. Yi’s body is highly tone and flexible with his last 9 years focusing in training with a mixture of Tai Chi and Dim Mak(which focuses on pressure points). Both working well with his small frame.
Yi Helme
17
Male
The Sealer
Quirk sealing
Emitter
Yi can temporarily cancel out quirks of anyone he touches, except for those with a physical mutation type quirk. He must touch the person first and activate it within a minute of touching for it to ‘seal’. He then must concentrate on keeping it sealed, doing so is hard on his mind, leading to him having small headaches for short activation periods, to throbbing migraines for The longer periods. For now he only uses his quirk as a last resort, and limits himself to one person. For each additional personal exponentially shortens the window he has to keep his focus. If he's not careful, these migraines do become debilitating for him.
Asian fashion sense- Despite growing up in an america since he was five, he tends to gravitate to wearing Asian 'kungfu' fashion all the time. Trying to honor his heritage, while finding it more comfortable. He's always aware of keeping himself neat and tidy.
Collapsible metal Bo-staff- While he confident on taking opponents on with out a weapon. There are times where a staff is preferred.
Collection of kung fu movies/weapons- Yi has an insane collection of kung fu movies. Name a movie, he probably has it or seen it, as well as hundreds of others never heard of. He also loves to train with any weapon he can get his hand on in his spare time.
~Some years ago~
The sound of wood being hit and rattled rapidly and unevenly could be heard coming from the basement, accompanied by the short yell of Ei! with most of the strikes. As it normally would have, but this time it more intense as usual.
Yi was soley focused on his wooden spinning Mu ren zhuang dummy. Each strike was much more stronger than needed, as if he was trying to break the training tool with each strike.
You worthless little shit! I bring you into my home and spend my money on giving you a good life and this is all you can do? sticking your nose into other peoples business?!
Yi growled and stopped a peg from hitting him in his face, which was covered in 1st degree burn marks and nasty bruises. He followed up with hardening his fore and middle fingers, having them stick out a little farther than his fist and proceeding to hammer the main body of the Mu ren zhuang, aiming for the pin point targets he had placed randomly around the training tool. His last few strikes focused on the 'head' area. with enough force to almost send the heavy wooden dummy teetering backwards, before it crashed back into place.
Yi stood there, breathing heavily and shuddering. His right eye swollen shut now from the bruising, he looked down at his hands which were shaking involuntarily. Fresh blood dripped from his knuckles from the brutal beating of the wooden training tool.
He had to get stronger. He couldn't sit back and watch as his sister and mother protect him from that bastard any more. His sister was his hero, she always looked out for him as she protected him and taking the brunt of the wrath from their father.
Yet she always seemed to have a smile on for Yi. She had more strength and courage than he could even imagine. She was the reason... he wanted to become a hero. To protect those who were too weak to protect themselves.
He looked at the training dummy once more, and Despite his body screaming in pain from the wounds he received and gave him himself. He took a deep calming breath and restarted his forms. Controlling his anger better this time.