@AtomicNut Fights are an easy way for new characters to encounter people without a lot of careful planning. Magical girls fight monsters, of course they are going to rub shoulders during hunts. I can set you up with an ally if you're interested and no one else wants to join you.
Your puchuu players are going to be @FamishedPants, @DarkwolfX37, and @Vocab. DarkwolfX37 is hard to get a hold of on the forum, but they are active on discord. Otherwise, I'd try engaging them directly.
Should you decide to take me up, you'll likely get Su Fang, if not her ally Mika. Might even just use Mika by herself due to certain IC developments.
@Majoras End Just a heads up, new rule was dropped that We can't be in more than 1 fight at I time (I think?) so it might be a bit before I can have Tetrad join up with Eliza.
But if you want my opinion, I would do "Weretiger Traffickers." Tetrad can overcity shift, and Eliza's illusion magic could be useful for saving the humans. I'm also confident she can pew pew some tigers with laser beams. Though I'd tag along for anything. "Horror Poop" might be good for Eliza too. Go for what sounds fun.
Specialization: Oddball (Prehistoric) (+2 AGI, +1 MAG) - A magical spec focused entirely on the prehistoric animal life that once lived upon the Earth. Though these types of animals still fall under the Beast spec, which this spec is generally like in both function and capability, this more narrowed focus allows for her to cast more advanced/potent/special/unique magic and enchantment spells in this area in return.
Within this spec she can also summon/conjure/enhance even various strange, freaky, and even outright ‘alien’ looking creatures from Earth’s prehistoric past, including but not limited to: swarms of overly large dragonflies, a giant Quetzalcoatlus to ride upon, packs of small Velociraptors, and even something like ancient Cambrian sea creatures that now ‘swim’ in and breathe in the air due to this magic.
She can even go farther beyond this as well, due to being so highly Gifted in it, in ways such as: conjuring the disembodied jaws of a megalodon to chomp enemies, fossilizing targets and de-fossilizing them back to normal, and mixing the bodies of prehistoric creatures to make horrific but strong ‘franken creatures’.
Out of Costume: Retains superb reflexes and an agile sort of athleticism (+1 AGI), and can easily identify prehistoric animals/creatures even from only the fragments of fossils or fragments of body parts.
Weapon: Magitech Railgun Greatbow (like the one in this pic: https://i.imgur.com/cHNETd3.jpg; basically a scifi-looking greatbow with a pair of rails above and below where the arrow is nocked and fired, so when an arrow is fired it is accelerated stupidly fast for a powerful attack)
Power:
Killing Blow - "Exterminatia Celestialis: The End Of An Age" - (The very summation of her prehistoric magic, in the form of a re-enactment of the arrival of her patron: The very 'meteor' that ended the prehistoric age and slew the dinosaurs. This attack takes the form of a conjured magical meteor that rains down from the air, moving at incredible speeds surpasses all to come down upon the target and destroy it in an almighty blow to bring cataclysm upon her target with all of her power.
Lillia's access to the “Mana Font” benefit of her patron allows her to pour this extra reserve of magical power into her attack, if she so chooses, which gives it some boost to its attack power as a result. If she chooses as well, however, she also can further and much more greatly enhance this attack’s power through the use of her “Blood Magic” perk, dumping most of her health into the attack on top of her otherwise 'normal' mana reserves. Yet the end result of doing this will put her on the brink of death (but not dead) as a result, a heavy price to pay for ultimately an attack of immense power.
If both of these methods are used simultaneously, her Killing Blow will rise dramatically in power but put her out of commission for a time and forced to recover ((whether by magical or mundane or other means)) before she can return to action.)
Perks:
-Enhanced Sustenance
-Flexibility
-Gifted: (effects noted in the spec description)
-Sorcery: Astrology - An organized form of the original human-originated astrological magical arts, this sorcery is filled with a multitude of incantations/invocations, sigils/symbols, arrangements, enchanted/magical objects, and rituals, all tied to and making use of the stars, celestial objects, constellations, various heavens/gods, the zodiac, and the ilk. Divination and scrying capabilities also exist as part of this. It is a very versatile form of magic.
-Dual Weapon: Her weapon can deploy a special 'magical antenna array' that allows her to channel and cast her magic at longer ranges, as well as better control summons over a far superior distance than normal.
-Blood Magic: She can transform her own health into additional mana, vastly increasing her reserves when tapping into this...but at the cost of her own health in the process.
-Absolute Direction
Patron: The Pale Moon (Ygghirath)
Patron Benefits:
-Paragon: She is a mighty paragon of the Pale Moon, the best among her champions (individually at least) who will always stand fast and strong.
-Blessing: She is capable of granting her patron's blessings, which can take a myriad of forms from a blessing for 'boosting damage against evil beings' for one magical girl or 'deterring monsters from a location' for a particular building or home. Among other things rotating around her patron's embodiment of good, and less well known the actual moon in turn.
-Mana Font
-Mystic Might
Patron Drawbacks: List all drawbacks including universal ones.
-Unknown: Save among the deities of Earth and the larger magical organizations like The Beacon, her patron is unknown among others and especially among the normal human population in all her entirety.
-Arrogance: Rather than the traditional sort of arrogance, it can be said Ygghirath has the most faith in her champion than all others to the point that...ah...she does tend to have to still come to realizations about her champion's capabilities at times and certain situations.
-Big Brother
Fighting Style: Lillia fires her mighty bow at enemies like a piece of moving, target-tracking artillery or superb archer, and is able to consume even her own health to fire powerful attacks at her foes. Her magic allows her to conjure minions and various effects (like a large prehistoric shark jaw biting down on something), and utilize various spells offensively and defensively to supplement her ranged fighting style. Her attacks, especially her Killing Blow when she funnnels all she can into it beyond the normal, focus on hitting hard from afar and with precision. One could compare her fighting style to a cruise missile in a sense, hitting from afar, hitting hard, and hitting fast.
She ultimately isn't a good fighter at all at close quarters, however, and is especially deficient at this to the point it can be very much considered her 'Achilles Heel' in combat. Those monsters and other foes that can close the distance well to get to get will find an easier time of handling her as a result, which is one reason she tries to keep a distance between herself and her target. Further,
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
STR: 4 AGI: 6 VIT: 6 MAG: 5 LCK: 3
Stats (Transformed): These start at 4.
STR: 5 AGI: 13 VIT: 7 MAG: 16 LCK: 4
Personality: A relaxed and casual type of person, the sort you might expect to lounge in a hammock all day and take naps, or sit about with friends annd have a good time and the ilk. The sort of individual who is willing to talk to a stranger casually, and hear people out or just provide them a set of ears to talk to, though even in the midst of battle doesn't seem to lose a sense of cheeky humor. Yet she is also someone who will act without a second thought when she feels she needs to do something, and is among the first to get a chore or needed task done when it is assigned. She will not hesitate to act, speak, or even shoot a glare or the ilk when she feels the need, whether it is fitting or not and no matter who she is speaking to, and frankly defines her respect for others based on their behavior and actions than anything else. Even her patron, whom she has much respect for, doesn't escape this categorization and hasn't discouraged her from doing so at all. Likewise when she puts her hand to a task she does so with determination, even if not a visible 'upbeat gusto' of some sort by any normal standards. However, somewhere underneath it all she does feel some regrets and other ill things about her past...things she usually isn't apt to share with any random person or magical girl/boy, but would maybe open up to with an actual friend.
History: A college student who grew up a rather average and uninteresting, and middle-class, life in a world that ever continued to change. She went on vacations, hung out with friends, worked at a job, and even aimed to get a degree for a future career like so many before her. Yet when she became an unfortunate bystander late at night to a monster attack...instead of running, she acted. Underneath the pale moonlight she dropped everything and moved without a second thought, equal parts hero and utter fool, to save a little girl whose parents had been devoured by a lesser horror's minions in a nearby side street. She crashed her car into the monsters, and though scratched up leapt out and grabbed up the little girl. To her credit she managed to carry her run some before sending the girl off to safety, before the beasts struck her down as she stayed behind to mere buy time for the girl if nothing else. Though as she lied dying upon the pavement, her warm blood running out into the chilled and uncaring night and horrific monstrosities gathering about to devour her, even so her thoughts turned to the little girl's survival and a sort of resolution. She couldn't stop, even though she would die here. Even as the very cold, icy fingers of death wrapped around her heart itself she tried to understand why, but even so pushed with the last summation of her last mortal strength to sit up once more and rise a final fist in the face of the alien threat before her.
From there, all she can recall is a flash of bright white moonlight and a voice calling out. The voice asked her to live, and to not give up hope even in the face of certain death, and offered her a path to smite the evils before her. In a moment that seemed like a literal eternity, she pondered the question...and accepted without hesitation. She willingly let this alien goddess' power into herself, and was changed in the twinkling of an eye. In that very moment a great hero was born, a magical girl who stood then and even now stands at the very top of all her patron deity's servants and mightiest warriors. A true champion of the light, of good, but most importantly as someone who isn't bound at beck and call...just merely seeks to do good as best as she can in a world that has seemingly gone mad.
Incantation: "In the name of the Pale Moon!"
Additional Info:
Her favorite food is usually some form of sweets and sweet baked goods, at the top of this being different kinds of 'cakes' and the ilk. Especially Chinese mooncakes.
She likes snakes and carnivorous plants.
She enjoys swimming at times when she's not busy or off doing magical girl work, having actually been on a swim team in high school as well one in college before her fateful 'transformation' into a magical girl. The beach, in turn, is her favorite kind of place to be.
She does watch anime...is a bit of a weeb when talking about it. Isn't one of those crazy weebs though, or the katana-buying weirdos made fun of online. Just kind enjoys it, but can get really into it when talking about it.
Two Of Her (Random) Favorite Cover Songs Online: (might add more to this list later)
Spec: ((-1 bronze, +1 to roll = 20, Oddball (Prehistoric) (+2 AGI, +1 MAG) - A magical spec focused entirely on the prehistoric animal life that once lived on the Earth. Though these types of animals still fall under the Beast spec, which this spec is generally like in both function and capability, this more narrowed focus allows for her to cast more advanced/potent/special magic and enchantment spells in this area in return. Within this spec she can also summon/conjure/enhance even various strange, freaky, and even outright ‘alien’ looking creatures from Earth’s prehistoric past, including but not limited to: swarms of overly large dragonflies, a giant Quetzalcoatlus to ride upon, packs of Velociraptors, and even something like ancient Cambrian sea creatures that now ‘swim’ in and breathe in air due to magic.
She can even go farther beyond this spec’s usual capabilities, due to being highly Gifted in it naturally, in ways such as: conjuring the disembodied jaws of a megalodon to chomp enemies, fossilizing targets and de-fossilizing them back to normal, and mixing the bodies of prehistoric creatures to make horrific but strong ‘franken creatures’.
Out of Costume: Retains superb reflexes and an agile athleticism (+1 AGI), and can easily identify prehistoric animals/creatures even from only the fragments of fossils or fragments of body parts.))
Ranged (+1 AGI)
Outfit: Skimpy (+1 AGI)
Power: Hammerspace (-1 bronze, -2 to roll = 1, Killing Blow [+1 MAG] - "Exterminatia Celestialis: The End Of An Age" - The very summation of her prehistoric magic, in the form of a re-enactment of the single biggest prehistoric event to occur: The meteor that ended the prehistoric age and slew the dinosaurs. She calls this down an imitation of her patron in the form of a magical meteor that forms above in the air, then moving at incredible speeds surpasses all to come down upon the target and destroy it in a cataclysmic blow with all of her power.
The access to the “Mana Font” benefit of her patron allows her to pour this extra reserve of magical power into her attack, if she so chooses, and notable power it up even more in this manner. If she chooses as well, however, she also can further and much more greatly enhance this attack’s power through the use of her “Blood Magic” perk, though the end result of doing this will put her on the brink of death *but not dead) as a result. If both of these methods are used simultaneously, her Killing Blow will rise dramatically in power but put her out of commission for a time (so she can actually recover).)
(choose) +1 VIT, Enhanced Sustenance
(choose) +1 AGI, Flexibility
(free flip) +1 Spec Stat, Gifted (+1 MAG) (‘Capable of feats within her specialization that are dazzling, innovative, and impossible for regular magical girls/boys to duplicate.’)
(free flip) +1 MAG, Sorcery Astrology - Based on the original human-originated astrological magical arts, this sorcery is filled with incantations/invocations, sigils/symbols, arrangements, enchanted/magical objects, and rituals, all tied to and making use of the stars, celestial objects, constellations, various heavens/gods, and the ilk just like its origins are. Divination and scrying capabilities also exist as part of this.)
and in this case in a general form of the art. There is a great variety of derivatives in world/ancient Earth history.
+1 Weapon Stat, Dual Weapon (Mystic, +1 MAG)
(-1 gold, +2 perks:
+1 VIT, Blood Magic
Absolute Direction)
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
-Paragon (+1 to all physical stats, even out of costume)
-Blessing
-Mana Font
-Mystic Might (+1 MAG)
Patron Drawbacks:
-Unknown
-Arrogance
-Big Brother
Type: Deity
Name: Ygghirath, aka "The Pale Moon", "The Meteor That Destroyed The Dinosaurs", "The Being Beyond the Stars", "The Anathema", "That Which Lurks Beyond"
(her true name is unpronounceable by mortal tongues, so she goes by Ygghirath as a close approximation)
Personality:
History: A being from a higher plane of existence, a unfathomable thing beyond all mortal comprehension, a great creature writhing with its many tendrils and eyes and alien flesh of unknown origin, and though it is something akin to an immensely powerful Greater Horror...yet it is itself a deity. A goddess, no less, of an alien civilization. Long ago she watched and waited over a world, whose people were the 'children' of herself and others like her. She cared for them, shone over them with a heavenly light akin to the moon, and nurtured them from afar as they grew to become great under the gaze of her and other deities. Yet when Horrors lurked about, when the attention of terrible Greater Horrors was turned on her world, she granted the people power to fight the darkness and creatures and unfathomable monstrosities that lurked in the shadows. She sat above in the heavens and glowed with heavenly soft light that cast out shadows, burnt away all evil, and brought up the spirits of the people even in their darkest hours. Even when the void itself turned its attention to her world, Ygghirath and the other deities of that world's fight against that vile force itself passed into nothing short of one of the greatest legends of the universe itself. They were the first and only to get the void, that Infinite Abyss, to stop in its devious devouring desires. Though at what cost? A broken world, a fraction left of what had ever been, ruins that spoke of great battles and an eternal struggle against the dark. Ever since then these tales of "The Anathema" and its allies have been whispered with reverence, even if just among those magical societies, super advanced civilizations lingering or roving out in the far depths of space, and especially among a Deities even as far as Earth.
But what of Earth? What interest is it of this great celestial deity, which drives back the darkness? It traveled to another world to battle a great foe, hearing the voices of other gods that fought against an abomination seeking to take over the planet, and eventually crashed into the earth with such might and power down upon its new foe it ended the prehistoric era and wiped out the dinosaurs. What is now known as the Chicxulub Crater on the Yucatan Peninsula became both the very site of the deity's descent, and a sign of that climactic final battle that wiped the world clean for humanity to rise. This alien goddess never rose to prominence on this new world, nor was worshiped by humanity, yet truly the gods and such powerful beings retained memory of her continually due to her seeming sacrifice. The most organized magical groups of Earth, including The Beacon, would also come to be aware of her in legend as well due to the passage of time and word of mouth over so many years. Yet as of last several thousand years...the millions of years of her slumber have been ended, and the goddess has once again begun to watch an new world she had helped save. Now, finally, she has begun to raise more champions (magical girls/boys) among mortals again...all to fight back against the dark itself, as she had ever done.
Resources: She possesses a vast accrued wealth of magical coins, having dealt with making and implementing magical girls in the super ancient past, and since her awakening she has amassed a large number of magical girls/boys in her charge as well. She further possesses a substantial level of wealth and money and other objects from her ancient homeworld. Yet while it has only been a few thousand years since her re-awakening, in this she has in this this also managed to collect other (human-originated) wealth, money, and connections through her actions and followers over the ages.
Additional Info:
-The reason for her millions of years slumber is that she basically tried to come to Earth to help after being weakened from untold years of battle against 'the void' (Soth) on her homeworld. So her catastrophic impact with the planet, and Cthulhu who was that greater horror being fought against, was literally a total suicidal crapshoot she did to help another world that did at least help wrap that super-ancient battle up in a notable way. She did it out of a desire to stop evil, no matter the cost to herself despite being from another world entirely.
-Ygghirath is a "she", the "it" was just used due to her alien origins for flavor.
So, I would like Deni to go attack one of these bounties. The big problem is,
she can't Overcity Shift to follow the Weretigers,
she does not have the firepower to reach the core of the <expunged>,
the contender just got taken,
and I don't believe she stands anything close to a chance against the Artemis Knight. (7 across the stat-board, baby)
I'd have totally asked to let her accompany Amaryllis against the last one if it hadn't been for that. XD Was thinking on doing it anyway, but bringing healers is a seriously good idea.
So, anyone going goblin hunting? Or bringing her along for any of the others, because totally IC-ly, Deni could imagine trying to take them on anyway, hah.
@Crusader Lord What's so Prehistoric about her? All I see is a girl in a swimsuit. Anyways, could you clarify what you mean by fossilizing targets? Can Alexis turn humans into rocks?
Not having a description of your Killing Blow is bad mojo. Lacking in Fighting Style too.
Anyways, I don't have any problems with it. As usual though, I find it sorta funny that Patrons with ridiculous mythos and powers, as well as shit tons of magical coins, will still just deny that coinage from their paragons and champions, preventing any ridiculous powering up.
And hey, Plat, even if Deni won't fight the big boi with Amaryllis, they should still hang out some time, as skilled sword users. ;3
@Majoras End The Twins are accepted as a combat NPC slot.They can participate in a mission together, but will only earn half the money total doing so.
@Crusader Lord Have to agree with ERode on the appearance; it should reflect the Specialization in some way, even if it's just a small detail. The Patron's resources could also use a bit more of an explanation regarding magical coins and their distribution (or lack thereof), but it's more of a pet peeve than an outright problem. As far as powers and crunch go, they're fine.
@ERodeIf it is not too late to have Robo-Penny join Amaryllis for the knight fight I would like to toss her hat in on that one. Which Deni should be fine to join in and make it a 3-on-1 if you want @PlatinumSkink which will help the stats issue.
Other wise Deni and Human Penny could meet up for some gabo hunting
@Shifter_MasterI'll leave it up to you whether you want Robo Penny to go with Amaryllis on the Artemis or Deni with the Goblins. Only two fellows can take on a hunt together, unless it's a Twinned Soul sorta set up, which it isn't with Robo Penny + Deni + Amaryllis.