Ah now im wondering if i should add all of the power ups he could get in the game, as powers?
That'd be too much all in one. A Power should be an ability specific to the character or a gameplay mechanic from the game. Glory Kill is one. Another might be 'Fully Loaded' - any gun in the Doom Slayer's possession does not need to be reloaded, and with be able to keep firing so long as the Slayer has ammo on him.
Hey there! I've kind of been side-eyeing this RP for a while now and a lot of my roleplay's have really slowed down or stopped. Since I have a bunch of time on my hands for the next few months, I was thinking of putting in a character. I've done some reading of the RP, though I will admit I haven't read a majority of it, mostly sticking to GM posts that seemed important. And even then not a lot. I'll read more if it's necessary, it's just, you know, there's a lot, and roleplays can be kind of hard to read when you aren't keeping up with them post by post you know?
Anyway! I was thinking of what character I should be and right now I'm kind of leaning towards Sakura, from Street Fighter. Or, Emily, from Dishonored 2. But probably Sakura since I'm just now getting into those Street Fighter games and she seems fun and Ryu is already in this, so I thought that might be at least one kind of 'contact' for her to get integrated with the other PC's, you know? I'm probably overthinking it.
I'm assuming this RP is still probably taking CS's but I wasn't sure if I should just drop a CS without a heads up or introduction so, here I am, I guess. I'll start plucking away at a Sakura CS until I knuckle down and finish it in the next few days here if that's okay.
Hey there! I've kind of been side-eyeing this RP for a while now and a lot of my roleplay's have really slowed down or stopped. Since I have a bunch of time on my hands for the next few months, I was thinking of putting in a character. I've done some reading of the RP, though I will admit I haven't read a majority of it, mostly sticking to GM posts that seemed important. And even then not a lot. I'll read more if it's necessary, it's just, you know, there's a lot, and roleplays can be kind of hard to read when you aren't keeping up with them post by post you know?
Anyway! I was thinking of what character I should be and right now I'm kind of leaning towards Sakura, from Street Fighter. Or, Emily, from Dishonored 2. But probably Sakura since I'm just now getting into those Street Fighter games and she seems fun and Ryu is already in this, so I thought that might be at least one kind of 'contact' for her to get integrated with the other PC's, you know? I'm probably overthinking it.
I'm assuming this RP is still probably taking CS's but I wasn't sure if I should just drop a CS without a heads up or introduction so, here I am, I guess. I'll start plucking away at a Sakura CS until I knuckle down and finish it in the next few days here if that's okay.
Hey there, and welcome! I'm glad to see you drop in. We're still open and Sakura sounds like a great choice. I'll look forward to your sheet.
Name:Link Game Origin: The Legend of Zelda: Breath of the Wild Appearance:
Personality: Link is a hero of classic stock, a nearly fearless defender of justice always willing to lend a hand to someone in need. It's such a baked in part of his character that even with no memory he still heeds the call to adventure against impossible odds simply because a princess was in danger, but he doesn't rush it. He takes adventure at his own pace, exploring side areas or climbing mountains just because they're there and more often than not yield prizes to help him on his way. He prefers fighting the same way, taking stock of his enemies and what he can use to turn the encounter in his favor if there's no urgent need to get involved. He's a very pragmatic fighter, some would say bordering on sneaky or underhanded.
As a person Link can come across as unburdened, but as parts of his memory returned and he learned more of his champion comrades he began to harbor a deep guilt over his failure to protect Hyrule 100 years ago.
Background: Link knows very little about his past. What he does know he's pieced together through a smattering of memories he recovered during his adventure and notes found in various diaries.
He hails from a noble lineage, his father and forefathers all being renowned Hyrule Knights. Even among this group he was prodigious, capable of besting grown adults in swordsmanship when he was still just a child. It was perhaps this reason why he was chosen as the Hylian Champion, personal Knight of Princess Zelda, as the kingdom began to prepare to face the return of Calamity Ganon. This preparation entailed a massive archaeological of ancient Sheikah technology, including the Guardians and thefourDivineBeasts. Each beast was piloted by a Champion, chosen from the other races of Hyrule, and together it was hoped that they use their power to defeat Ganon the moment he awakened.
Unfortunately, they failed. Despite all their preparations Ganon undermined them by taking control of the guardians themselves and sending shards of his malice to kill the champions and take control of their Divine Beasts. Only Link and Zelda escaped that night, Link personally slaying many Guardians and sustaining grievous wounds while doing so. On the verge of death, Zelda had her servants carry Link to the Shrine of Resurrection while she remained behind to seal Ganon until such a time that they could defeat him.
100 years passed, and Link re-awoke. With no memory and his abilities greatly diminished he emerged from the Shrine into a broken Hyrule and was immediately set on the path to defeating Ganon, who had been trapped in Hyrule castle by Zelda's sealing power. He all traveled across Hyrule. He slew monsters large and small, freed a corrupted dragon, tested his brain and might against all manner of Shiekah tests, helped build an entire town, brought low the leader of the evil Yiga Clan, defeated the Blights Ganon had sent to the Divine Beasts, freed the souls of his champion comrades, tamed and road his own Divine Beast, recovered and reinvigorated the legendary Master Sword, and won the single biggest game of hide and seek in the history of Hyrule.
Suffice it to say, when he finally stormed Hyrule castle he was ready for anything. In a battle that took all the way to the highest level of the castle, down into it's deepest basement, and out into the Hyrule field Link put an end to the Calamity that had plagued Hyrule for a century. Hyrule was free. Zelda was free. He was free. They set about the daunting task of rebuilding the Kingdom they'd lost, together.
At least they were, until Link received a letter bearing a curious seal. Though unfamiliar, it seemed incredibly important. He set off once again, promising to return shortly, as the letter lead him down twisting paths and uncharted trails to the very edge of the world and beyond. He was a bit hazy on how exactly he ended up on the cliff, facing down an army of disembodied hands, but events got even hazier once the light being appeared and unleashed its attack.
Charge Attack: Link can take a moment to charge up any melee weapon for a stronger attack, either a single powerful spin, a rapid mutil-hit series of thrusts, or a continuous spin with a heavy weapon.
Strengths:
Weapons Master: Link is skilled in the use of a wide variety of weapons, both real and improvised. Swords, spears, bow, boomerang, pichforks, tree branches, throwing knives, rocks, bombs, pot ladles, shovels, arms. If you can pick it up and hit someone with it chances are Link can find a way to break it over your face.
Climber: Link can climb anything that not wet or smooth. If Link can get a grip it can be climbed.
Feast of the Wild: In his time in the Wild Link discovered a remarkable talent for both finding and preparing both food and brews out of whatever he managed to gather. The food he cooks can have various helpful effects depending on the ingredients he uses.
Weaknesses:
Can't Dive: Link can tread water, and even swim, but despite spending a significant portion of his childhood with the Zora he never managed to figure out swimming underwater.
Lack of Stamina: Maybe the methodical pace he takes is just because he tends to get tired if he goes about things too fast. He can run and fight well enough, but sprinting for any length of time depletes his pool of stamina very quickly.
Weapon Breaker: This might legitimately be a curse. Maybe he doesn't know his own strength, but Link seems to go through equipment like crazy. Shields, bows, weapons, it doesn't matter, they have a nasty tendency to explode into nothingness after he uses them for a while. Weapons that blow up like this at least deliver a harder hit, but he really needs something explicitly unbreakable.
Equipment Dependent: Link isn't the kind of guy who'd do well in a fist fight and all of his Special moves are depended on having his Sheikah Slate except one, which requires him to have a weapon.
Spirits:
Kindred Spirits:
Naija: An amnesiac, Zora like girl that explores the world deep beneath the waves. Add in a destroyed kingdom and she'd be all of his regrets rolled into one person.
Robin Hood: An archer known as the Green Man, specializing in traps, poison, and ambushes who secretly longs to fight at least one fair fight and become a "real" hero. Seems like they could both teach the other a thing or two.
Princess Zelda: He promised he'd meet up with her again. He hadn't expected to meet her on the cliff. Apparently there's more than one running around?
Inventory:
Sheikah Slate - A lightweight, tablet like device created with ancient Sheikah Technology that acts as a map, telescope, camera, storage device, Journal, and is capable of deploying many special powers. Though the map is unusable without some kind of data update and the powers have been rendered inoperable, it still functions as a place to store items and equipment. Though, for some reason, it only stores 8 weapons, 5 bows, and 4 shields.
Soldiers Broad Sword: A one handed sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters.
Champions Tunic: In ancient Hyrule, this garment could only be worn by one who had earned the respect of the royal family.
Hylian Trousers: Traditional dress trousers of Hyrule. The plush fabric makes these trousers quite comfortable, and their high durability makes them ideal for travelers.
I thought I mention you since I got my CS done earlier than I thought I would. Here she is. Let me know if there's anything I should add, or change, or anything, really. I had a lot of fun and I liked reading about Sakura's backstory and adding a bit more flair then what is normally in a fighting game's Arcade mode, lol. So yeah let me know what you think! Is she gonna start out brainwashed, or? I saw Link just got added to the crew. So, I'm down for anything. It looks like you guys do lots of collabs, which I adore because I love collabs.
Name: Kasugano Sakura Game Origin: Street Fighter IV Appearance:
Personality:
Kasugano Sakura is a friendly, respectful go-getter who thrives for self improvement. She thinks fighting is fun, as long as the stakes are low. The heroine business hasn't really been for her, and Sakura has trying to find her place in the world.
Sakura tries to maintain a level of self-awareness as to not lose herself in ego or to make too much of a fool of herself, but she is a very excitable person. Excitable sometimes to the form of detriment, and this excitement can sometimes be born of frustration and anger, resulting in the young woman occasionally having flashes of temper if something particularly annoying doesn't go her way.
Sakura has a surprising amount of willpower for someone her age and has successfully taught herself (with some "help") the martial art of Ki. With the right amount of focus she could pull off all that hokey 'enlightment' and 'meditation' stuff. If she really wanted too. Some people take it a little too far. She truly is a good, kind person at heart, and while normally she fights only to protect her family and friends, every once in a while she can be pushed into the whole 'greater good' business. Save the world, protect the innocent, blah blah blah, you know how it is. Truth be told she never quite felt cut out for that kind of thing and while she projects a level of confidence bordering on brashness, it's hiding a somewhat insecure young woman trying to find her place in the world. Who is she to try to save anyone, right? Sakura doesn't see herself as a hero, and sometimes doesn't see herself as much of a fighter, either.
Background: Sakura is the definition of humble beginnings. Infact, you could probably tack on a humble middle and a humble ending, too, because from the looks of it she wasn't cut out to be much of anything. If anything, she was to inherit her parent's family business- a sushi restaurant. Kasugano Eats. She had cooking lessons from her mom and dad and she's actually pretty good at it. Her younger brother and her have a good, friendly relationship, even if he can be a little brat sometimes. And he's way too good at videogames. Still, if he's also a better cook and seems to fit in pretty good with her friends.
Martial arts was something that caught Sakura's eye pretty quick. She casually trained as a kid, though it mostly manifested as making stupid poses in the mirror and making makeshift headbands. She didn't really get into it until she found her hero, Ryu, on TV. His warrior's philosophy, skill, power, and as much as Sakura doesn't want to admit it, good lucks, had an effect on the middle schoolers soul. Now she understand that if she really wanted to find out what she was going to do with her life, she would have to find the answer in the heart of battle. It was at this point she announced her intentions to everyone important in her life, from her family to her childhood bestfriend Kei. Kei is wise beyond her years and a bit of a shut in, but the two make a great pair and Sakura admits that she would probably be a real goober had she never met Kei.
So when she was 14 she began her training regiment, and it was far more brutal and demanding then she let on. Then even she herself realised. Years running around the block. Hoping one day, in some distant dream, to earn the approval of her her hero, Ryu. If she could earn his respect, then everything she was doing would be validated. Her training earned the suspicion of her parents as her grades began to falter and she regularly skipped school. But it didn't matter. There were arguments over it, and Sakura began to worry if she was doing the right thing. However a brief encounter with a bully of Kei proved to everyone that she was making real improvement, as she easily defeated the boy two years her senior and seemingly twice her size. This was her first street fight, and it was a prelude of things to come. She trained, watching Ryu and his best friend Ken on TV almost every day, and using duct-tape and elbow grease, constructed her own fighting style heavily based on Ryu's.
It was at this point, when she was 15, where she met a martial artist naed Dan, someone who claimed to be even more powerful then Ryu. The young girl was almost duped by him when she realised he was just a wannabe like her, though he would never admit it. Still, his experience was helpful even though she took everything he said with a grain of salt. Indeed her regimine was still self taught, though if you asked Dan he would say that Sakura is actually his star pupil. Nonetheless, the pair became friends and he helped her come in contact with the world of Street Fighter. No matter how many 'exaggerations' Dan made, there was still undeniable proof that he had fought and actually put up a challenge to her hero, Ryu. Therefore, she was only one degree away from knowing Ryu personally. Or, something like that.
When she was 16, she finally was able to project her energy in the form of Hadoken. Overjoyed, she left her home to travel the world in search of Ryu and to enter a Street Fighter tournament. Unfortunately, the first person she met was Sagat, a rival of Ryu's. He saw her fighting style and assumed her to be a pupil of his, and demanded to know where he was. This was her first real street fight, but Sagat called it off when he realised he had both underestimated her, and realised that he was attempting to beat up a literal child for information and felt bad. So that was a bust for Sakura when he refused to fight no matter how many times she insisted she was okay with getting beat up.
Things escalated from there. She participated in a tournament, and actually beat up some very talented fighters. She even got to get knocked out herself and learned something from it! It really was a dream come true. Sakura was knocked head over heels when she actually met Ken in a tournament and after expressing her appreciation to the two of them (though Ken knew it was mostly Ryu she was after), Ken agreed to help organize a meet up between Ryu and his number one fan.
Unfortunately, the two came across a plot that was in motion. Some evil fascist guy named M. Bison was trying to take over the world and had brainwashed her hero, Ryu. It really was a deeply unsettling sight. Ken and Sakura teamed up to battle M. Bison, and that Sagat guy from earlier probably tailed them to find Ryu and ended up battling the brainwashed hero. They all succeeded, and everyone seemed to be pretty blase that a 16 year old just got into a fight to the death with a genuine super-villain. But in the end, she actually got to meet Ryu himself and it was really enlightening. Moreover he disagreed to help her, because apparently he still had much to learn himself given his defeat at M. Bison's hands. One day, though, they would meet again, both of them being stronger. Ryu agreed to train extra hard if he knew that somewhere out there, Sakura was doing the same.
One year later, Dan, wanting to impress his star student, claimed that he knew where Ryu had gone. They entered a fighting tournament together, but things were confusing. It was during this time that while on a visit back home, Dan's friend Jimmy/Blanka sought him out, but met Sakura first. Eventually the Dan and Jimmy reunited and Jimmy became one of Sakura's best friends.
It was during this tournament that the trio succeeded much in their fights. Sakura even managed to defeat Zangief, a legendary Russian wrestler, though it was a close one. However she learned that being a Street Fighter has a tendency to drag one into conflicts beyond what she expected. She didn't realise it, but she was actually one of the most physically capable people in the entire world at this point. Now, all of the sudden she had some sort of responsibility as a guardian of Earth!? She immediately wanted to back out, but Dan and Blanka expressed their intentions to help fight. Some bad guys named S.I.N and an evil robot were trying to take over the world, and Ryu and Ken were leading the fight to stop them. Even M. Bison was getting involved to fight the evil robot guy named Seth, which proved how bad news it really was. Not wanting to let her friends go in by themselves, and wanting to prove herself to Ryu, she agreed to help.
During the battle, she helped their team push deeper into the compound, and she had to admit it was actually kind of fun punching robots in the face. Things weren't as fun though when they encountered the final battle, and the robot named Seth easily swatted her aside. It was the hardest hit she had ever taken and she was knocked unconscious in a massive explosion. When she woke up, she saw that Ryu had actually protected her, and though was unable to stand she witessed Ryu and Seth's epic battle. Eventually, Ryu emerged victorious. He was a strikingly heroic figure and her admiration for him had never been so strong. They have another chat, and as much as both of them would like to engage in a friendly spar, Sakura's injuries were too great. This time, Ryu promised that he would seek out Sakura again at some point in the future.
There were many conflicting emotions, but Sakura was happy to know that she had something to look forward too after her recovery. Eventually, Ryu did come to her house and he actually taught her a lesson and she earned his respect and it was great and it was everything she had ever wanted, and, and, and, and then he was gone again. Back overseas to embark on some other great adventure. And...now what? Wasn't that it? That everything she had worked towards. Why wasn't she...happy? Was she just supposed to...do what?
For half a year after wards she continued her training, constantly improving, spending time with her family. A little sabatacle from the nonsense that had ensued earlier. But now what? What was she going to do with her life? She had so much more time to spend.
She sitting next to her friend Kei, discussing their futures on a swingset at a nearby park. That was when the light came for her. The last thing she remembers was screaming in surprise as she pushed aside her best friend only for that streak of light to consume her instead.
EX Meter: Dealing and taking damage allows Sakura to channel additional strength, power, and speed into an attack. Redirecting the punishment she recieves and the energy of the strikes she deals out into further, more impressive hits.
Strengths:
Mobile: Sakura is light on her feet. Exceptionally so- able to start and stop her momentum on a dime and run faster then most humans can. She is agile and knows how to fall. With her enhanced human characteristics there are few things that can stop Sakura from zipping around the battlefield and scaling climbable surfaces and falling great heights.
Tough: Despite her civilian appearance, Sakura knows how to get hit. Techniques have hardened her body to be a regular taker of damage. While things can still hurt and kill her, she can deflect sharp blades with her bare arms if she has time to react or predict her opponents moves. Even thrown knives, energy projectiles, and fire arms can be thwarted by the young woman's defensive measures. The fighter can be struck many times before she gets knocked down, and she can take more before she stays down.
Ki: Sakura is a self-taught student of Ki. This grants her access to the aforementioned benefits. It is a mastery over one's body, granting one access to almost supernatural powers- but make no mistake, all of these abilities are drawn from nowhere but within herself. Using this ability, she can jump great distances and keep herself floating in the air. With the right breathing and movements her very energy itself can be projected into the environment and strike enemies as a hard hitting, fast moving projectile. Her fists and legs strike hard and true, with power far beyond a woman her size should be capable of. This is the power of Ki, and it requires balance, focus, and determination.
Weaknesses: Self-Taught: It was an extremely difficult and taxing journey for Sakura to learn Ki, but she still has a long way to go. When distracted or tired her more active abilities can fade, becoming inconsistent and weaker. Even by default, her fireballs have an electric tinge to them that speak to her as of yet untapped potential, but as a result travel with less accuracy and with less range then they should. Short Range: Besides her more focused projection attacks, Sakura struggles to deal with people who can consistently keep her out of her range. Zoners! Honest: This may seem like more of a character trait, but in actually it is a weakness of hers. Sakura is an honest fighter, too honest. Practiced warriors can see that she is predictable and susceptible to mind-games and tricks. In a fight, Sakura is readable. Often, in her attempts to become unpredictable she becomes even more so. It is a frustrating loop, and Sakura is as of yet unable to truly surpass herself. Human: Despite her fantastical abilities, beneath it all Sakura remains an 18 year old high schooler. She is capable of great feats of strength, endurance, durability, and power. But all of these things require focus. Were her consciousness or focus to be greatly disrupted some how, her powers would vanish. If something every disrupted her from channeling her Ki, or if something truly took her by surprise, she would have to respond to it how any athletically built 18 year old girl would. Spirits:
None, for now.
Kindred Spirits:
Kei: Sakura's childhood best friend who ended up helping her during her training, setting up various things. Kei supporting Sakura during her training became a favored hobby of theirs, and the two spent many hours training together. Though Kei isn't much of a fighter herself, she did take pleasure in seeing Sakura improve. Kei is balanced, calm, and wise beyond her years while being introverted. In other words, it's the eight miracle of the world that she ever ended up friends with someone like Sakura. But they are, and it's a bond that will probably last for the rest of their leaves, even if as Sakura grew into a young adult she visited her home town less and less often.
Blanka: A big green guy with zappy powers who somehow ended up in the arcade that Sakura works part time at. The two became fast friends. They have sparred with each other and have helped each other when things got more serious. She calls him his true name, Jimmy. Normally people judge him for his unusual appearance, and it's true that he has quite the temper and in battle can really fight like a wild animal, making him seem unreasonable. But in reality he is kind and gentle-hearted, and it is this part that Sakura respects the most and helps to bring out.
Dan: Jimmy's original best friend who knew him before he became Blanka. Dan is, well, other people see him has arrogant, overconfident, bafoonish, oafish, stupid, egomaniac, failure- well, okay, back up a second. While it's true his Dojo isn't the most popular, and his personality can be...boistrous, Dan is good at heart. He sees himself as a father and mentor figure to Sakura, and has genuinely helped Sakura along in her training. The two of fought alongside each other many times and he is simply a fun person to be around as long as you don't take his 'insults' too seriously. Only people with big, easily bruised egos can be offended by Dan, which is unfortunately a lot of fighters. Still, Sakura knows he gets a bad rep that he doesn't deserve, even if he could really learn to cool it once in a while.
Inventory: Student handbag full of school supplies and an extra pair of gym clothes and fighting equipment. Also, a metal water bottle tucked into the fold at the top. Clink!
@Zoey Boey Nice hustle! I can't find any fault with the sheet, and I must say that I didn't know Sakura had so much history. There's only one thing that could potentially have room for improvement. Despite the name, kindred spirits aren't spirits that necessarily need to relate to the character they come with. They're just characters you want to guarantee appearing in the story at some point. So if you like, you can swap any number of them out for others.
Sakura will start out under Galeem's influence. Right now, in the story, the main party is about to fight one of Galeem's champions, the boss of an entire region in the World of Light. It'd be a bit awkward/not sensible to insert Sakura right there, but it'd be perfectly reasonable for her to arrive in Lumbridge, the main hub in the same reason, in pursuit of Ryu, who's been staying there. I'd be happy to play the characters she encounters during her introduction, in the same way I'm playing Nero, V, and Ms Fortune for EvilEdd's introduction of the Doom Slayer. Go ahead and put your sheet into the Characters tab, and we can talk more in PMs.
@Lugubrious Sweet, awesome, very cool. Yeah no worries, I can wait, or do...whatever you think is best. No problemo, boss. Lumbridge it is.
I see about the whole Kindred Spirit thing. In which case, I will probably change them. As much as I like there dynamic I'm not sure I want to roleplay a trio of goofballs. Kei though, I might want to keep in. Maybe a civilian character for Sakura to bounce off of could be fun, like a hub character for her to talk with. Someone who can't actually help in fights and needs protecting.
That would be great, thanks so much. I'll try to make my character fun to roleplay with, lol. I'll move her over!
i'm just gonna drop a message here that I'm down to collab 24 hours a day, 7 days a week. I have literally nothing to do. No job, no school. Just sitting in my room all day in lockdown. Roleplaying is one of my favorite hobbies. So I'm here...
You can come to me but just know that when the opportunity presents itself I will come bug you and ask if I can do it too because i love collabing, and this RP has lots of collabs in it so that is pretty great. I mean obviously when the time is right. My character just entered the RP, and no one is even nearby, but whenever the time is right don't even hesitate to shoot me a message. thanks!
Welcome to Smash City Alcamoth, folks! This place is one-of-a-kind in the World of Light, a facility where many of the problematic veterans of the Smash Brothers tournaments were housed in ceaseless conflict. Now they're free of Galeem's influence, and the facility is an important location that will only grow in importance as time goes on. But who exactly is housed there? Well, that's partially up to you!
Each of you has 2 points. If you choose to use them, you can exchange them to make it so that certain characters appear within Smash City Alcamoth. One point equals one character. The criteria for available characters is as follows: -The character is either a fighter or an assist trophy in the Smash Brothers series -The character has not already appeared elsewhere in the World of Light (this includes, Mario, Luigi, Donkey Kong, Yoshi, Peach, etc) -The character is not a villain
That said, you can also spend one of your two points to make one of your character(s) Kindred Spirits appear instead. You can't use both for Kindreds, however. Once you've made your selection, just post the names and home series of your characters in the OOC here, and I'll 'like' your post to approve your selection. I may contest the selection of a Kindred Spirit that doesn't fit, like if one of you made Star Dream a Kindred or something. If you have any questions I'd be happy to answer.
Since all the characters we'll be encountering in Smash City Alcamoth are free of Galeem's influence, you can choose to take their reins as your own character if you desire, and if you qualify (having your lowest-level character at least level 3).
Notice there was another qualification missing? Well, that's because there's a rule change incoming. I'm going to open up the option for people to take fourth characters if they so desire. I personally would not recommend going above three, especially if it would hinder your overall ability to get posts out, but if you can handle it (not if you just think you can handle it) the option's there.
Ashley from the Wario series (Assist Trophy). Primrose Azelhart from Octopath Traveler (one of Ace's Kindred Spirits).
Just gonna post my current picks before I get indecisive again. Perhaps these two magic ladies bonded a bit in Smash City before Primrose inevitably joins the party.