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Hidden 2 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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About Ishin Academy

Ishin Academy, ranked as the #2 overall hero preparation program in Japan, and continually ranking in the top 10 hero academies in the world is a very different school. Located in the Hokkaido region of Japan, this school is prone to harsh winters, rigorous training exercises and some of the harshest hero instructors; partially due to their rivalry with U.A. High. The demand for excellence, strength, and honor is tantamount to the school, and their motto of To Soar Skyward, shows their demand for their graduates to be among the best of the best. The school is well known for its rigorous, tough as nails approach to hero education, which over the years has scared off many prospective students. The sink or swim mentality is expressed in the workload and the expectations of the students. The most well-known event from Ishin High is the First Year Boot Camp during the winter semester. Students who cannot pass this boot camp are expelled from the school.

The Academy’s dress code is conservative and accommodative of the weather of the Hokkaido region of Japan, with mandatory knee-length blue-gray skirts and stockings in tandem with a simplistic sailor fuku for girls, and blue-gray gakurans and pants for boys. Black penny loafers are the mandatory footwear, though in the winter season it is accented with boots. There is absolutely no allowance of creativity in the dress code. In terms of field exhibitions and training exercises, universal Ishin Academy jumpsuits will be provided. It is not the school’s prerogative to give payouts to superhero development firms so students can design their own outfits as a student may develop their heroic identity on their own time and not with the school’s resources. However, a request form may be filled out for modifications and armament additions to the provided jumpsuits.

The entrance exams start with a written application that had to make merit of hero knowledge, Japanese language accreditation, and a lot of other hero-oriented questions and writing opts. Once this was sufficiently passed you move on to being invited to Sapporo and IA’s testing facility to utilize your quirk before a board examination and then rigorous interviews to make sure your character fits the notion of Ishin Academy.

The Academy is one of the finest schools in Japan for hero development and in terms of the international scale cracks the top twenty. However, due to their presence on an international scale, Ishin defines itself as distinctly Japanese and has no presence overseas. There are no “sister schools” in the United States or Europe that associate with Ishin and the administrative body would like to keep it this way. Students who seek out to apply to Ishin, otherwise known as “Gaijin” are outsiders that have to be vetted extremely to be allowed to apply at all. Not only do foreign students need to have exceptional Japanese, they also need to meet even higher standards than Japanese applicants. It’s unfair, but nobody ever said Ishin was fair.

Most students accepted to Ishin Academy are offered a secure residence on academy grounds in the Sapporo area. As Ishin accepts all manners of Japanese students, and even on some special occasions, foreign visas it can be seen as a special if obtuse move from one’s home and into the cold environment of Ishin. Before the establishment of the dormitories around ten years ago students had no residence options and foreign students needed to get their own living arrangements in nearby Sapporo without the school’s help. The long train rides (as students had to ride the bullet train all the way to Hakodate and switch tracks to Sapporo) are now a thing of the past, though many students still are given a free of charge train pass by the administration so there are no problems visiting family and friends as long as this is done on their time and not the academy’s.

To sum up Ishin is one word and one word alone: Hell.
About the Roleplay

This is a conceptual roleplay set in the My Hero Academia setting within the framework of an alternate universe.

Players will begin with a fresh hero academy student in their journey to Sapporo, Japan, going about their day-to-day lives as they prepare for their career as a pro-hero.
Expectations

Pacing: Activity will be left vague as social obligations such as employment, academics, and so forth take precedent over a shared hobby. But we should try to post with some regularity. Obligations will be reminded if needed, but this is a low stress endeavor so we shouldn't feel the need to make extreme demands regarding this. Just communicate your schedule when there are issues and keep me informed is the bulk of it.

Writing Ability: The writing level I expect is somewhere around medium expectations (high school-level equivalent). This means comprehensive understanding of basic grammar and spelling is expected, characterization is important, narrative is important, and detail behind those are appreciated. I’d like to see a few paragraphs, though if it fits a post that there is enough to respond to and react to within one paragraph than that’s fine, but one-liner’s will definitely be off-base. Keep with the fluidity and enjoy yourself; though quality posts don’t have to be textbooks. Quality over Quantity, yet have fun and make engaging moments of introspection and interaction. With that said, I will not be putting posts under extreme analysis nor will I be inciting a “word count”. So just use your personal judgment of quality and we’ll be awesome.

Etiquette: Rule number zero of my perspective is pretty simple; don’t test my patience or be an irredeemable jerk. Generally, the idea here is a simplified version of any sort of rules since we are all adults and we pretty much know the big rules — follow the host site’s rules, communicate, collaborate, and don’t be antagonistic towards others or at the very least keep the toxicity to a bare minimum. Playful banter and crass jokes are one thing; but actively making somebody feel unwelcome is another one entirely. There is a difference between being blunt and being tactless.

Characterization: Characters should be aged 14 - 15 years of age, exceptions can be made for younger character due to intellect but acceptance of such a character would be narrowed down to one application.

Applying: This time we will be doing invite only since in the past it hasn't really worked out with the traditional application process. Invited Players will post their WIP CS's in the OOC until they approved.
Hidden 2 yrs ago Post by mickilennial
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mickilennial The Elder Fae

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Invite Only. Announcements Here later.
Hidden 2 yrs ago 2 yrs ago Post by Lemons
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Lemons Resident Of The Bargain Bin

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Hidden 2 yrs ago Post by CaliforniaState
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CaliforniaState Biologist

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_______________________________________________

Physical Description
All cheeks and lips or rather those are the first two predominant features noticed when first meeting Haruhi. Her natural allure rests in the fact that she is almost always seen with an unabashed smile leading almost everyone to feel an instant connection and overall happiness or comfort when greeting her. Besides her blushing rose colored cheeks her hair is another source of appeal with it being naturally colored in the shade of an almost shinier pastel green. Perhaps it was a side effect of gaining her quirk or just some genetic mutation. Whatever the case would be, Haruhi would wear her hair color proudly and make it a centerpiece of her hero-to-be persona, along with her matching eye color.

Other than her enchanting eyes and hair the rest of her physique was quite normal or even average in what you would expect from a fifteen-year-old girl. Her figure wasn’t diminutive nor was it giant, she instead stood at a modest height of 164 centimeters. The rest of her body is quite slim with a body weight never exceeding 49 kilograms. Although she looks dainty and sweet, there is a certain roughness she possesses. Due to her choice of hobbies her hands usually develop several callouses to the point she doesn’t bother painting her nails or using lotion. Not only that but she is usually quite dirt and bruised when she’s not at school. Something she seems to find a merit in rather than embarrassment.

Personal History
For lack of a better word, Haruhi’s personal history was ‘uneventful’. She never had any issues with herself or her family. They were your regular nuclear family with two children, the latter sibling not coming into play until she was well on her way to Ishin academy. You could say it was her parent’s way of keeping busy while she was sent off. Anyways, during her childhood she was a bit abnormal compared to the other kids. Her curiosity of the world got the better of her when she would watch her father assemble countless pieces of furniture for her and her mother. Not only furniture but the family car, kitchen and bathroom appliances, hell anything that needed some assembly and nuts or bolts. She mirrored her dad in this way but with one slight difference, she disassembled everything and by everything Haruhi literally unscrewed anything she could get her hands on. She traced her fingers from manual to manual working backwards instead of from step 1. It started with small basic things until it got out of hand and warranted the intervention of her father. Neither of her parents saw this as problem, but rather an opportunity to teach.

And so, despite some dejected sighs and shallow laughs her father guided her from her disassembly to final product with everything. Eventually as her quirk began to manifest, it made her productivity and hobby even easier and less dangerous with the retirement of certain power tools. With this her father took her under his wing allowing her to both help and observe everything he did and built. When she wasn’t with her father, instead of going to the mall or the movies with a gang of friends like the stereotypical adolescent. Haruhi instead found herself wandering off into the nearest scrapyard or chop shop in which she exposed herself more to her lifelong passion. Countless nights were spent digging through scrap, disassembling, and honing in on her quirk potential or at least what a double digit aged kid could master at that age (which wasn’t very much). Metal and the local Nara deer invoked her to seek out a way to share her knowledge and be something more. Despite being in love with metal the sound of being an engineer or warehouse worker didn’t appeal to her. She wanted to use her quirk for the greater good and be a voice for the provocative minds out there that don’t get a voice just because they aren’t as physically flashy quirk or not.

Her goals may not have been on par with the fire that some of the students who had chosen to go pro from going through adversity or just sheer ambition from a young age, but it was a respectable one none the less. Thoughts of being in the top 10 or even a symbol for the people were at the very back of her mind, she just wanted to take one step at a time. Given her parents blessings the young and vibrant green headed girl applied for Ishin academy and never looked back.

Character Arc
I have multiple goals for Harui. One of the first things I would like to work on for her is strengthening her powers. Right now, she thinks her only ability and limitation is the control of metals and the attraction and repulsion of them to her. I would like her to fully understand and learn how to use her metal manipulation in both support and offensive. Perhaps if we get far enough have her proficient enough to manipulate quicksilver.

Another facet of Haruhi’s character I want to tackle is having her meet the ugliness the world can bring, as you can gather from her bio and personality she’s never really had to think or feel sad or scared of anything that wasn’t beyond her comprehension. She lived in a sort of bubble if you will. While she did have access to TV and news media she never once bothered with it as she spent most of her time outside or in her own methodical world. I want her to feel despair in order to empathize with everyone. To be able to lean on others and ground herself more to reality to fully flesh out her path and choice to be a hero.

The previous hope for Haruhi goes hand in hand with my next point. Haruhi has never had friends nor needed to dabble with the idea of teamwork. She had always been an army of one or even two on occasion if you count her dad. She has no coordination with anyone other than herself and does not know how to trust others with her life and safety. Nor does she know how to play off the strength or weaknesses of other or had to think about what other dangerous quirks could exist out of her prefecture. Building a strong support network and lifelong friendships well into both adult and pro hero life would be something I’d like her see grow into.

Last but not least I would love to see Haruhi create her own agency in which she specializes in teaching kids with quirks that aren’t purely offensive and can be used more meticulously in shaping the battlefield and knowing how to deal with surroundings/environments that aren’t beneficial for their specific quirk. But before she can even think of starting an agency, she would need to know what it takes to be and exemplify not just the hero she wants to be but a hero in general. I want her to learn new things about herself, the hero association, and through her teachers on how to really become a hero worth making note of.

Quirk Description
Nuts and Bolts is the name she bestowed to her quirk. Her quirk allows her to manipulate any and all metal that she can encounter. In a basic sense this quirk has capabilities that extend to the creation, shape, and manipulation. The ceiling and trajectory for her metal manipulation is quite high, but for now she’s stuck to rather basic abilities. She trademarked the name nuts and bolts because it is what she identifies with the most. From childhood she’s always unscrewed and screwed back in thousands if not hundreds of thousands of screws, washers, anything that holds items together. With this she carries around small pouches of regular screws in her pockets and on her person in order to use her quirk. So far, she can attract and repulse her screws and most stray pieces of metal she can find as projectiles akin to arrows or bullets. From the metal she can accumulate she can also coat singular limbs or parts of her body with a thin layer of screws or metal (e.g. coat her hand to make a makeshift gauntlet or a small breastplate to take the brunt of the force out of an attack). She can also unscrew structures from a distance close in proximity at an augmented rate and pull/push herself to/from metal surfaces.

Her weakness however in this ability is the abundance of metal in her environment. If there is nothing she can manipulate in her nearby vicinity and she no longer has her bags of screws and scrap metal, she has no way of utilizing her quirk as she cannot create metal on her own yet. Not only this but her control of metal is directly proportionate to her size. For now, she cannot control or move any metal that is larger than her in both height and weight.

Other Talents & Attributes
Mind Map - The only other attribute she really prides herself on is her brain. She looks at almost everything as if were a blueprint always trying to pick it apart in her head so she can find out how it works.

Human Sponge – Not really a marketable ability but Haruhi is quite often seen around carrying a cup of water with a bendy straw. She tries to drink more than three liters a day and almost always refilling her cup in between classes. It’s bizarre how much water she can drink without drowning herself.
Hidden 2 yrs ago 2 yrs ago Post by Mcmolly
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Mcmolly D-List Cryptid

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_______________________________________________

Physical Description
Despite being of average height and weight, Saika still manages to strike a distinctive figure. Between the thick pigtails and horns, as well as the fiery eyes and frequent smirks, the first thing that comes to most people’s minds when they see her is some variation of the word “devilish”.

Fittingly then, she looks like she’s spent a fair amount of time in literal hell. She’s utterly rife with burn scars, ranging wildly in size and shape. Her face has been spared, but wrapped around her neck are a seared pair of handprints, which can also be found around one of her biceps, a wrist, and both of her own hands.

Though her outfits tend to be made from mismatched thrift-store pickups that are either ill-fitting or worn and patchy, she has a soft spot for weirdly-specific, targeted t-shirts, and makes an effort to include them in her wardrobe whenever allowed—and sometimes when expressly forbidden.

Personal History
Once the treasured Fire of Hokkaido, and a shining alum of Ishin Academy, Hiroto Akawara’s career came crashing down when a child with his quirk revealed that the Pro Hero and loving husband was having an affair. His wife left him, his company dropped him, but the people never truly gave up on him. So, in an effort to save face, he humbly retired, adopted the girl, and left Hokkaido for the island of Sado. There, he planned to quietly rebuild his reputation and one day return to his adoring public and life of fame.

Being a good father was not part of this plan.

People didn’t like Saika from the get-go. Adults saw her as the reason Hiroto was forced out of his job, and the other kids just saw her as a sad candle that made their parents’ favorite hero disappear. Whenever a villain Hiroto had fought resurfaced to cause trouble, people made it very clear who they thought was really to blame. No one was surprised when she started lashing out; she was a problem child, sullying a hero’s good name with her sour attitude and bad behavior.

The tides of her school life ebbed and flowed between bullying and isolation. She found occasional comfort in the company of other outcasts, truants and delinquents with no real bonds to each other besides their shared desire to be the nuisance everyone else already assumed they were. Perhaps that was why her acquaintance with Izuna eventually flourished into proper friendship. Izuna was largely disliked by their peers, but she wasn’t out to cause trouble because of it. Though she was too young to know it yet, the fishy girl showed Saika her first true inklings of morality, and gave credence to the little light inside of her that felt good when she did the right thing, and bad when she did wrong. In her later school years, it was her friendship with Izuna that kept her from straying into darker roads.

At home things were no better. All of the sentiments whispered around her at school were said bluntly at the dinner table. Hiroto never shied away from reminding her that she was a mistake, and that their relationship was born of obligation. Now and then, other pro heroes would come to visit, and though they wouldn’t partake in the ridicule, they never intervened, or snitched, and their relationship with Hiroto never wilted because of it.

When her quirk developed further, his simmering anger boiled over. He saw it as her angling to replace him before he got his chance to return. The discouragements became louder, more frequent. They became violent. When his friends came by, they still said nothing. This went on for years, and all the while, Hiroto’s reputation steadily regrew as he implanted himself into the local community. Charities, fundraisers, school events, he (ghost)wrote books on overcoming inner adversity to become a better man, once he even stopped a purse-snatcher without his Quirk. News crews would come by to interview him, small at first, and then larger and more wide-reaching, until eventually the question came: “If they would take you back, would you return to being a hero?”

Within weeks the negotiations began. Hiroto’s company was preparing to rehire him, rebrand him as the “human” hero who made mistakes just like everyone else, and who could overcome them, just like everyone else. He was even talking to his ex-wife again; they planned on renewing their vows. The last matter was Saika.

On her tenth birthday, Saika finally met her mother. Her name was Koyuki; she was a surly woman who looked incapable of joy, or restful sleep. The first thing she did was put out her cigarette on the doorframe, the second was take beer from their fridge. Hiroto got straight to the point: he would go back to his life as a hero, and Koyuki would deal with Saika until she was eighteen. It only took a few moments for them to start screaming. Saika sat outside.

Koyuki eventually joined her, having evidently lost the argument. She lit another cigarette and asked Saika a few begrudging questions about herself, which she answered with equal enthusiasm. Eventually she noticed the burns, and though Saika prepared the same old excuse that she’d done them to herself with her Quirk, it became evident to her that Koyuki was somehow aware she couldn’t.

Without a word she stood up and went back inside. Through the open door, Saika watched Koyuki put her hand on Hiroto’s face, and blow his head away in a beam of white-hot light. Saika froze. She knew the beam, she’d seen it a dozen times before whenever her father reminisced with old videos from his hero days. That was the quirk of his nemesis. A hero-killer. Chilblain.

Her mom was a villain.

The rest of the night was a blur. Koyuki practically leveled the house, and then buried herself and Saika in the rubble. When rescue and authorities arrived, she told them Chilblain had come, hearing Hiroto was planning to take up the mantle again, and killed him. Saika didn’t hesitate, she said it was true. Hiroto’s death made national news. His friends held a vigil. Saika remained in Sado, but went with Koyuki and never said a word about who she really was.

Her mother didn’t do much villainy after that, but she didn’t stop either. If the mood struck her, if she didn’t like someone, if something was wrong, she handled it how she wanted. She taught Saika how to defend herself, but didn’t teach her much about her quirk. It wasn’t a particularly joyful relationship, but she felt closer to Koyuki after one week than she had in ten years with her father.

When Saika was eventually accepted into Ishin Academy, Koyuki wasn’t upset. She didn’t yell at her, insult her, or hurt her. It was what Saika wanted, even if she didn’t know yet why she wanted it, and so in her own sardonic way, Koyuki gave her support.

That was all Saika needed.

Character Arc
Saika’s arc revolves around the morality of being a hero, and the gray area she believes many heroes and villains live in. Titles and licenses don’t make someone a good person, and if people as horrible as her father can not only be adored by the public, but have their darker sides hidden by other heroes, then how trustworthy is the institution really? Saika knows good people exist, she even believes some of those people are heroes, or want to be, but when she needed help, it was a villain that saved her.

Saika came to Ishin because as much as she distrusts heroes, she also recognizes the darkness in her mother. She loves Koyuki, but in her heart she knows she doesn’t want to be her, and she thinks Koyuki doesn’t want that either. There’s a drive in her to do good, even if it’s buried in cynicism and youthful rebellion. If she can get through this, and become a hero—a real hero—then maybe, just maybe, there’s hope for people like her mother, too.

Or maybe they’re both doomed.

Quirk Description
Saika’s quirk, Hemoignition, is a mutated version of her father’s quirk. It is split into two parts: “Passive” and “Active”.

Passive: Saika generates blood at an exceptionally high rate, to the point that she will regularly need to utilize the active portion of her quirk to avoid excessive—though harmless—hemorrhages, most commonly nosebleeds, but also bleeding from the eyes, ears, and occasionally in the form of sweat.

As well, ingesting another person’s blood allows Saika to change her blood type to match theirs. With training, Saika will also be able to assimilate foreign blood to her own type, but only when it is removed from its host.

Lastly, though Saika is immune to burns from her own quirk, she is not fireproof nor is she naturally more resistant to cold or hot weather.

Active: Saika is able to burn her own blood as fuel to conjure flames. The more blood is burned, the hotter and more intense the flames are. Burning different blood types alters Hemoignition’s effects.

Note that Saika is currently only practiced in burning type A blood, and is unaware of what the other types can do.

  • Type A: Conjures a standard flame, which can be maintained as a stream or thrown as a bolt. Low-medium burn-cost.
  • Type B: Conjures an explosive burst at a targeted area. Medium-high cost, which increases with range, size, and intensity of explosion.
  • Type O: Generates an aura of heat. Cost raises with intensity, and time.
  • Type AB: Draws heat from the air to fire a beam of concentrated energy, identical to her mother’s quirk. Extremely high cost which can border on exsanguination. Usage will often induce a brief loss of consciousness until enough blood is recovered to function.
Hidden 2 yrs ago Post by DruSM157
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Sweet. Totally interested in this. ;)
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Hidden 2 yrs ago 2 yrs ago Post by Raijinslayer
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_______________________________________________

Physical Description
Justice stands at about average height for a boy of his age, standing out by sheer virtue of his brilliant platinum blonde ahir and vibrant eyes that he often styles to be as attention catching as possible. He has handsome if somewhat effeminate features, tho whichever way he wants to come off is decided on the day as he dis through his sizeable wardrobe. When it comes to fashion, he often goes for either very loud and eye-grabbing clothes or settle for loose and baggy when it comes time to jus trelax or walk around the time.

As for his physical ability, Justice always works to keep himself in peak fitness, at times tending towards over doing it which has left him in some pickles during his training. Still, that leaves him with a lean athletic build which has even started to see a bit of definition as of late, a fact that he has often bragged to his family about much to their irritation.

Personal History
Terada has never been alone. Born with a twin, living in a family of 6 tha tquickly become a family of 8 once his younger siblings were born, he has never once really known of a time where he wasn't with at least one other person at all times. Akari, his twin, has always been tinkering with gears and electronics in the bed next to his, his mother has always been hovering just out of sight, keeping an eye on her troublemaking middle child lest he cause some other incident requiring her to run damage control on.

Even when him and Akari found themselves gettiing older with no sign of a quirk popping up, the two often took solace in the fact that the misfortune was shared.

It was during typical altercation with some know-it-all older kids trying tp push Akari around, did Terada finally get a slight feeling of what it would be like to be lonely. One moment, he was swinging at the bullies ineffectually, a feeling of anger and frustration building up in him as he wanted to make this kid stop already, only for the world to be consumed in a bright flash of light. Everyone screamed out in shock, including the teacher who'd come in to break up the fight, but Terada's vision seemed to recover quicker than the others. As such, he saw, before Akari managed to hide the expression away, the most devastated expression he'd ever seen planted across his twin's face.

That look haunted Terada for a long time afterwards, evne as he tried to smile and accept the congratulations from the teachers, from his family, his parents, the face Akari had made, some mix between sorrow and outrage, really hit the boy in his core. Because it came with a question:

"What if Akari. . . doesn't want to be around me anymore?"

This one fear, this early dread of being without one of the closest people in his life, is likely what drove Terada into his next action. Upon seeing the same bullies from before starting to circle Akari and pick at them, did he suddenly feela surge of outrage and . . . determination fill his chest. And in that instance, yelling at the top of his lungs for the bullies to stop, in that moment, the persona known as Justice was born and his desire to become a hero for the people.

Character Arc
Justice has no friends.

The only people he's been really "close" to are his family, and now he's away from them, in a lone apartment with a stranger, and having to deal with the fact that his closest sibling, Akari, has begun avoiding him despite all he feels like he's done to help them. Justice is, to say the least, got in a bit of a rutt emotionally and this has led him to double down on his persona even if internally he knows it's a bad move.

But going on from here, the thing Justice is hopefulyl going to learn is A)just toning it down a bit and accepting the realities of the job when compared to his fantasies about hero work. B) he needs to learn to not just hear people, but actually listen when others are speaking and take their opinions to heart, rather than only giving them some token consideration. While not exactly a bad guy, Justice has taken to a veryhead strong approach to thigns and will brute force his way through social awkwardness, a habit he needs to break. Lastly, he just needs to learn to grow up. To realize that there is only so much he can do as a person and that he can't protect everyone by himself, no matter how much he wants too.

quirk wise, Justice will likely learn to increase the size and strength of his constructs, as well as being able to manipulate them without having to be in direct contact with them. Also making solid constructs with even ambient light since currently, he's limited to more focused, high intensity light to make his stronger constructs. He alsot could learn to shift wavelengths and structure of his constructs to give them the appearance of normal objects for more sneaky uses of his abilities, tho they'd always have a bit of a tell-tale glow to them.

Quirk Description
Known by the name of BURNING JUSTICE, most will find little about the Quirk to be either firey or particualrly tuned towards Judicial process. Instead, this Emitter Quirk allows Justice to harness light into physical constructs, making for quite the diverse powerset that would make him an assesst to any Hero Agency when he grows up.

While Justice has done much to hone his Quirk, studying books on the science behind quirks and taking every opprortunity at home to train with it, he still has quite a bit to learn and master before he manages to reach the full potential of it. As such, in order to really get the full potential of his Quirk, he often carries around a number of high powered flashlights to make for an easy light source to draw from, since high intensity sources of light are easier to condense and draw from then more ambient that exists in the daytime and what not, though he is certainly able to draw from that as well. Such constructs tend to be weaker and more prone to breakage.

Another aspectof this quirk, howeever, that most are not quite aware of i sthat the strength of his constructs is also bolster by his own confidence in himself, and thus through hyping himself up he can usually make bigger or somewhat more complicated constructs the more motiviated he is, thouggh vice versa, if his will inhimself is sufficiently shaken than his ability to form things suffers as well. This has led Justice to go for a "less is more"approach to using his powers, supplementing his abilities with tech to better hide the shortcomings that may come if he's ever doubtful of himself or in a particularly funky mood. Simple geometric shapes that take relatively little mental energy to maintain are his mainstays, while the current outer limit of what he can do with some level of ease is greating and maintaing a sort of photon body armor that takes on the highly shock absorbent properties of his constructs.

Justice has rarely pushed himself ot his absolute limit when it comes to his quirk, however, so he doesn't really kow the upper limit of what he can create, self-doubt always creeping in the back of his mind often making him decide any attempts would end a bit disaterously.
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Bartimaeus Femboy Gaming

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_______________________________________________

Physical Description
Eisuke stands at five feet and nine inches, crowned by a nest of curly hair. His skin is flawless and his fashion sense can succinctly described as needlessly expensive due to his outfits usually being a designer tee with a tailor-made jacket and slacks from the latest European fashion lines. He also wears a variety of gold accessories and trinkets but none of them have sentimental value aside from looking cool, with the exception of his headgear which was designed to work with his quirk.

Personal History
Being a public feature, unfortunately, doesn't afford you a lot of privacy. Anyone curious about Eisuke can pull up their phone and find out that the young heir to Eち5Y Industries has been through a lot in his young life. The most prominent of these events was an attempted kidnapping of his family that saw Eisuke's father seriously injured, resulting in irreversible damage to his spine. The details of the situation were never publicly released but tabloids speculated that it was a professional hit ordered by rivals in the snacks industry due to their company's disruptive growth. Eisuke can only scoff when people bring this up to him, usually advising them to not believe everything they read.

Yet, perhaps reading about Eisuke on gossip rags is the only way to learn any personal details about him. Try as anyone might, he remains guarded and refuses to open up.

Character Arc
My aim with Eisuke is for him to find meaning in his life and, by extension, the value of the lives of others. The first step in the journey is to actually take an interest in things other than his familial duties and treat those around him as equals. He will eventually muster up the courage to question the circumstances that have shaped his life, uncovering a conspiracy that has haunted his family even before he was born.

Quirk Description
Requiring great focus and spatial awareness, Photoreceptor Manipulation allows Eisuke to trade around the sight of biological creatures within his sight line and also himself. Unsuspecting victims usually panic when Eisuke's quirk is used on them, allow a window of opportunity to strike against them before they realize what's happening. For those not easily fazed, Eisuke can utilize his headgear to obscure his vision before trading it off to his target.

There's more potential applications that Eisuke has theorized but hasn't bothered testing. However, let's just say his family's sweets attract a lot of critters that have given him the inspiration for those theories.
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Hidden 2 yrs ago 2 yrs ago Post by AlteredTundra
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Physical Description
Everything about Daichi is about as average as one gets. Among his peers, he is seen as short since most of them tower over him, but he’s always thought of his 5’5” height to be normal for someone like him. People always have their opinions and they’ve always been as harsh as Hokkaido winters. His sandy blonde hair and deeper golden eyes have always stood out. Something he inherits from his mother without a doubt. He’s a fairly lean boy with not much going for him in the way of muscle.

Personal History
Ever since Daichi was young, he always had certain difficulties. It wasn't just because he was the only son of two pro heroes who operated out of Sapporo, Hokkaido, Japan nor was it because when they weren't around, Daichi was raised by a rotating door of nannies, butlers, and sitters. Yeah, he grew up wealthy because his parents did well for themselves: Ice General and Mother Nature, one of the few husband-wife duos of heroes.

No, the reason that Daichi struggled was, early on, he displayed behavioral issues. He wasn't temperamental or needy or really anything like that. As a young boy, he was fairly mild compared to other kids his age in similar backgrounds. His issues were behavioral because, as professionals examined him, while he proved to be normal in most areas, what these professionals deduced was that Daichi showed signs of having an unique form of split personality disorder where instead of two separate identities living in the same mind, his ability to distinguish who he is really was divided among two core people: his parents.

Over the years, Yukino Yukiyama and Shizen Chikyu, otherwise known by their hero names Ice General and Mother Nature respectively had tried their best to ensure their son got all the help he could. They hired the best therapists, gave him everything he needed: love, attention, but they could only do so much. Eventually, as it would turn out, Daichi's problems and the further ones that he'd face in the future, would be in his hands especially as his quirk had manifested when he was eight years old. A freezing quirk at its core that only worked on natural ground. A fitting quirk for someone who comes from the lineage that he does.

With the tools at his disposal, Daichi was enrolled into the best elementary school that his parents could find. He ended up making friends, though some took issue to his unique personality (or lack thereof). Bullies became the norm, but no matter what, he always wore a smile. Torture was the name of the game in the cold, cold world of elementary school and kids were as cold as the winters in Sapporo, yet Daichi never wavered. His smile and apparent optimism persisted. He endured like the cold he grew up in, always remained grounded in the one thing he come to discover about himself. It wasn't the whole package to his identity and he didn't know if he'd ever know that for himself, but sincerity was key. Sincerity was the only way you could survive in the face of despair.

This helped him through the last years of elementary and middle school until he took the entrance exams for Isshin Academy. While he didn't pass with complete flying colors, what he did pass with was enough to pass the written exam. The next stage was even more difficult but Daichi persisted. He faced the adversity with a smile. Someday, he would know who he was meant to be. Whether that's grounded like his mother or cold like his father. He'd face it as The Sincere Hero.


Character Arc
Daichi is a character who was born in the middle of two forces pulling at him. One represents his father, the cool, powerful hero who always knows what to say and never lets his emotions get the better of him, while one represents his mother: a nurturing, sensitive soul who is a master at PR and public speaking. These two sides of what influenced him the most were always something that divided him in more ways than one. Eventually, it divided his personality and shook his confidence, splitting it right down the middle. His whole journey is about being decisive about himself. Who is Daichi? Is he the in-charge man that his father shows or is he the attentive friend with a heart that matches sincerity?

This is his character arc. By understanding who he is and who his true self is, Daichi will be able to grow stronger as a person. He is useless if his foundation is as unstable as his ability to make a decision about something so simple as an everyday interaction.


Quirk Description
Altered Tundra is a quirk that is both literal to its name and more complex than the name implies. At its core, Daichi's quirk can rapidly decrease the core temperature in the ground, freezing it solid by the physical touch of his feet. By decreasing the temperature, he literally alters the ground, making it both solid and brittle enough to be easily broken (depending on what his intentions are). Daichi can control the state of its hardness, though going between the hardened ice state and making it brittle like an icepick about to snap off a ceiling in winter takes time to do so effectively.

With the combined elemental quirks his parents have - his father's absolute zero quirk and his mother's control over natural ground - the perfect marriage between the two have taken shape in his own. Daichi knows he lacks in some areas and because of his lack of mastery, specifically being able to shift between brittle and solid ice, he has a long way to go. As it stands now, he can only extend his quirk to five feet in any direction of him but only either with brittle ice that wouldn't take much to completely obliterate or the kind of dense frost on the ground that one might find on a frozen body of water in the winter. Maintaining either take an immense amount of concentration, something of which requires Daichi to remain as stationary as possible. If he doesn't, the stability of what he has frozen - brittle or firm - may be compromised and just shatter within seconds.


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