"This is war, not a playground. If you don’t have the guts to spill blood, leave this place to those with the actual courage to do it." Name: Regina Meitner
Age: 21
Gender: Female
Race: Noble Arms Master
Nationality: England
Personality: Despite her rather regal and innocent looks, Regina is a cold-hearted soldier whose gaze strikes nothing more than fear in whatever person comes her way, and who makes up for her lack of experience on the field with all the military practice and education she received from her father when she was just a young child.
She has little to no qualms about the expenses of being on the frontline if necessary, going somewhat against her family’s motto most of the time. This is because Regina’s lack of trust in others makes her believe that, unless she is on the field, whatever strategy she composes might end up in failure because she wasn’t there to supervise its execution.
Speaking of it, Regina follows rules and orders with absolution. She doesn’t accept going out of the route that has been already set, and doesn’t believe in “leaving things to luck and fate” as she considers these notions completely ridiculous and nonsensical.
Also, she doesn’t make an effort to be social. All that she wants is to achieve victory over her opponent, and her comrades are not supposed to be her partners or friends, but acquaintances sharing a common goal and a battlefield, but nothing else.
Finally, despite having a Noble Arm of her own, Regina doesn’t believe that her new “weapon” is absolute since she had to spend years fighting for her life without the necessity of a magical weapon.
- Likes: Horror stories, true crime investigation;
- Dislikes: people who don’t follow orders, “leaving things to luck and fate”, losses;
- Fears: her own death.
Bio: Regina is the eldest of two siblings of the famous Meitner Estate, a powerful noble family from England, in the United Kingdom region. She lived with her father, her mother, and her younger brother Regil, but has been away from home for 3 years in military service. Her mother was a previous Noble Arms master, while her father was a distinct general strategist for the England National Army.
The motto of the Meitner family is "Mind over muscle, strategy over strength". Instead of raising grand warriors who are unbelievably powerful, to the point of being called superheroes or even demigods, both Regil and Regina were created as strategists, having their entire focus on how to overwhelm their opponent not with brute force, but with calculated plans and devised tactics to not let them slip out of their hands and obtaining the most "elegant" victory against their foes.
Of the two children, Regina wasn’t the one who was born with the capability of wielding a Noble Arm. Thus, her mother kept herself in charge of training his daughter to serve in the military as a strategist. Under his wing, she studied and trained in military tactics ever since she was a young girl.
When she completed 18 years old, Regina was sent to war as a simple soldier. While initially regarded as a “pretty noble” selected as an eventual replacement, the army eventually noticed her prowess in combat and tactical warfare, which made her proven to be just as good as any soldier in the field. In two years, Regina made up the ranks and became a Private.
During her 2nd year in the field. Regina awakened a Noble Arm during a mission on the field, much to her disbelief. While surrounded and alone during a mission, she heard a voice calling over her, questioning if she wanted help. She instinctively said yes, and a dagger appeared right in front of her. It unsheathed itself without her touch, and claws made of darkness started to attack her enemies, leaving them completely injured. She was able to escape with the dagger in tow.
Now that she was a Noble Arm Master, Regina was assigned to a new mission in the Phillippines. However, because she wasn’t exactly knowledgeable enough about Noble Arms, and her duties consumed a lot of her time, she decided to call someone to help her on her new journey: her younger brother, Regil.
Current Goal: Win the war and destroy her enemies.
Misc Abilities: Because of her training, Regina is a very good explorer, having better survival skills than a normal human would do. She also has really good aim and is pretty skilled with a gun.
Military or Civilian Rank: Specialist
Main Theme: Witch Trials
Battle Theme: Old Fear
Noble Arm Name: Stake of Salem
Noble Arm Rank: B-
Noble Arm Type: Knife
Noble Arm Element: Darkness
Noble Arm Range: Melee
Noble Arm Abilities: Stake of Salem is a magical knife that allows Regina to manipulate darkness. This specific darkness, called
The Witch, takes the form of a cape that surrounds her, with red eyes floating amidst the dark energy, all of them wide open and seemingly hungry for whatever Regina is facing.
The knife serves not only its function to cut, but also to command the energy to take different forms and attack enemies, similar to a maestro’s baton to the orchestra. With it, Regina can make it so that this heavily dark energy can attack at will.
However, The Witch has a mind of its own. It doesn’t necessarily obey Regina whenever she orders it and tends to go violent, more than necessary sometimes, which can be very detrimental in missions where the objective is to capture the enemy alive, and the power goes and kills the target.
There’s also the fact that, despite Regina’s solid mind, she will be tormented by the voices of the Witch, which will continue to curse and diminish her, in order to take her mind and control Regina as a human vessel.
The Witch: As explained earlier, The Witch is the energy that Regina uses to attack. This mysterious creature, born out of Regina's fear of dying alongside her Noble Arm, is a sentient spirit that "haunts" her wielder. The Witch's single intention is to kill whatever she wants, with or without regard to Regina's consent, as her objective is to not let Regina die so that she can keep cursing her owner into becoming her vessel. Its voice has the tone of a young girl, who speaks innocently yet profanes words to constantly eat at its owner's mind. As such, the spirit will constantly torment Regina in order to make the girl give up her own body.
However, The Witch is not invincible. It can be hurt by weapons and Arms that directly attack her, making it retreat into the cape of darkness that surrounds Regina. Each time it is directly attacked, it takes 5 minutes to start rampaging again.
Also, The Witch itself, while having a mind of its own, has an almost completely deteriorated intellect, so it can easily go berserk and not differentiate friend from foe. These moments happen even more often when Regina is damaged, which is a "stake" in the plans of the spirit to take over her body.
- Osbourne's Heresy: The Witch attacks with a giant claw towards the closest enemy to Regina. Can attack up to three times.
- Good's Rejection: The Witch attacks with a giant kicking leg towards the closest enemy to Regina. Can attack up to two times.
- Tituba's Fears: The Witch uses a distorted scream to immobilize whoever is near Regina. Affects allies who are near her as well.
- Nurse's Disbelief: The Witch shields Regina with her hands.
- Perris' Accusation: The Witch uses its power to make a single enemy become able to listen to its voice and curses the enemy into submission and immobilization.
- Williams, the True Witch: The Witch's final power. By consuming Regina's own energy and making her immediately unconscious, the Witch takes the form of a monstrous wraith and starts rampaging through the field. In this form, which is kept by the time limit of 1 hour, the Witch is invulnerable and cannot take damage from any attack. This power can only be activated if Regina's vital force is near incapacitation or near death, and cannot be used otherwise.