3 Guests viewing this page
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

@Nakushita

Admittedly, it's already a bit crowded but the decision is ultimately up to you on what your character would do next. Don't worry, the collab won't start until next week so you have plenty of time to think and make a decision..
Hidden 2 yrs ago Post by Rezod92
Raw
Avatar of Rezod92

Rezod92 The Journeyman

Member Seen 2 hrs ago

Okay, let's get this out the way.

I'M AN IDIOT!


Clicked on invite while I was horny. Got hacked on Discord. Took that L and changed password. Please learn from this idiot.
1x Like Like 3x Laugh Laugh
Hidden 2 yrs ago Post by Restalaan
Raw

Restalaan

Member Seen 4 hrs ago

@Rezod92

ouch, yea, that sucks. Everything okay?
Hidden 2 yrs ago Post by Rezod92
Raw
Avatar of Rezod92

Rezod92 The Journeyman

Member Seen 2 hrs ago

Yeah, I'm good. Disabled my account and changed my shit before any real damage was done.
1x Like Like
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

@Enkryption

Sorry for modifying your post, but I felt it would be strange for Takeshi to have just watched.

@Enkryption @AzureKnight @Restalaan

Alright! You three can start the 1st part of the collab~
1x Like Like
Hidden 2 yrs ago Post by Enkryption
Raw

Enkryption Enkoded For Your Safety

Member Seen 1 day ago

@Enkryption

Sorry for modifying your post, but I felt it would be strange for Takeshi to have just watched.


Unless I read wrong, the fact that Takeshi caught, effectively, Lady Dimitrescu, without breaking his back, is the only part of that I could take issue with.

And, that's solely because it's hilarious to imagine.

Beyond that, s'all good. Iff'n ya ever wanna add or change something, you can always DM me. I usually won't have an issue, if it's nothing I feel is scene breaking or detracts from the core of the post.
1x Like Like 1x Laugh Laugh
Hidden 2 yrs ago 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

Hallo, hallo.
This looks and sounds fun, so I thought I'd butt in and try and join.
I fianlly completed my character and errything.


Appearance:

Name: Flare the Merry

Race: Bogie (Ogre Family subspecies)

Magic/Abilities/Equipment:
  • Ogre Strength: As with all ogres, the Bogies possess increased strength beyond that of any human. However, of the three western ogre-species, the Bogies aren't as strong as their cousins the Bogeys or generic Ogres. They're still plenty strong though.
  • Keener Senses: While nowhere near as impressive as the senses of beast-type monsters, the Ogre-family does have somewhat improved capabilities when compared to humans. Slightly better sense of smell and hearing, as well as - in the particular case of the Bogie - perfect vision during the night or in dark or unlit places. The aforementioned ssense of smell and hearing are only about ~10% better than a human though, so it's hardly something to brag about.
  • Bogie Resistances: The bogies are naturally (and highly) resilient to things such as fear, panic and other similar effects. They're also resistant towards dark magic in particular. However, they possess no noteworthy resistances to any of the natural elements or other forms of magic or physical harm.
  • Stealth: As the boogiemen they are, bogies are inherently stealthy and capable of remaining both unheard and unseen. Waiting for the perfect moment to appear to shock or frighten their victim. Knowing how to hide and remain concealed comes as natural to them as breathing. This is different from the trained or acquired skill of something like a thief or assassin, who has trained to remain stealthy - this is a natural, passive and inherent ability to the bogies.
  • Phantasmomancy: Inspiring fear and terror into the hearts of their victims is something that breings great amusement to the bogies. To that end, they make use of illusionary and/or phantasm-magic, creating things like phantom fires to dance around and set their victims ablaze, causing them to curl up and scream - even though they're technically not really on fire at all. Causing an opponent to go blind or deaf, making them think they're falling into a bottomless pit, turning invisible and appearing behind someone to tap their shoulder - all of theser are examples of what a bogie can (and often do) use their powers of magic for. However, this particular brand of magic can't actually harm the victim, other than through the power of suggestions - though in most cases, the victim either tries to flee or faints, rather than succumb to a mind-shattering mental breakdown... Most of the time...
  • Morphing: A bogie can, for a time, transform their appendages into different forms. This power is limited to their limbs though, and are mostly used to create things like snake arms, or spider legs, or scissor-hands. Basically, things to scare and intimidate their victims. Obviously, they cannot create things that seperate from their own bodies, like ranged weaponry, nor create actual living things. Nor can they morph their limbs into shapes or forms that exceed their own body-mass. Still, if they wanted, they could certainly turn their forearm into a set of full-on metal claws, or a whip.. For whatever the situation may require...
  • Miniature Giant Yo-Yo: A yo-yo, that looks unassuming. But it's not! While it can certainly be used as a regular toy, it can also be used as an instrument of violence, having the same capabilities as a flail. In addition, the yo-yo itself can be made bigger through infusion of magic, up to a maximum size of your standard medicine or pilates-ball. Of course, maintaining it an enlarged size consumes a continuous amount of magic, and if the user runs dry, the yo-yo reverts to its original size.
  • Perplexing Pies: These delicious-looking bakeworks are summoned into existence as any other spell. Unlike other offensive-spells though, they need to be physically thrown (or otherwise forcefully applied to a victim) by the summoner. The pies can have varying effects, from paralyzation to making someone fall asleep, cause acute itchiness, temporary blindness, hypersensitivity, poisoning, hysteria and/or mania, confusion or crippling fear... Or just a plain banana cream pie, for laughs. Of course, the user can only summon as many pies as they have hands, and only the summoner can make use of them, meaning they cannot be supplied to allies, sad as it is.
  • Non-Regulation Juggling Pins: These colorful juggling pins can be summoned by the user at will. While they certainly can be used for juggling, they are more practical as instruments of chaos, due to their nature of, well, exploding when dropped... While their blast radius isn't the widest (around 5ft/1.5m), they're nontheless an effective tool for both distracting or just outright pinning an opponent down, pun intended. Their blasts can vary, depending on the pins color, but are usually either of the fiery (red), freezing (blue), fragmenting (brown) or electrocuting (yellow) variety. Of course, other varieties exist, including things like tear gas, poison gas, acidic splash stun-bursts... But these are less frequently used. Like with the Perplexing Pies, these pins can only be used by the summoner and cannot be handed to others. They explode when suffering a hard knock, meaning they can also be used as suicidal cudgels, if one so desires.
  • Fanged Rings of Flame: The user can summon rings, of varying sizes, to use for either entertainment, or for battle. The rings can be between the size of a small dinner plate, to the size of your average hula hoop. They're made out of some kind of dark metal, and their outsides are lined with many serrated, jagged, saw-like teeth... Meaning you really shouldn't touch them, especially when they're in motion and basically turn into rotating saw-blades. In addition, they can be set on fire, because they weren't dangerous enough as it is. The user can summon up to four of these rings at once (one for each arm, one for one leg and one for their waist). As with all other circus magics, these rings cannot be given to others. Also, while the rings are sharp and dangerous, they don't work all that well against heavily armored enemies, or against someone smart enough to have a shield.
  • Fire-Eater's Twirlers: This summons one, or two, sticks. The ends of these sticks come aflame at the user's will. They can be spun and twirled and thrown and caught in a remarkable display of skill and coordination... They can also be used to whack people over the head with a burning object. Their main use though, is as catalysts to unleash a fiery cone-like breath atack, similar to a tiny dragon or salamander's breath weapon. Of course, these attacks are nowhere near as powerful as the aforementioned ones, nor do they have the same range. Furthemore, each twirler can only be breathed upon six times (three times for each end) before it breaks and needs to be re-conjured, after a brief cooldown. These items cannot be used by anyone but the summoner.
  • Dancing Daggers: Despite what their name would imply, these really are just plain old throwing daggers. Yet, they can be used for juggling - which seems like a really good way to lose some fingers. Due to their shape and size though, the user can actually manage to throw multiples of these at the same time, allowing them either hit multiple targets, or hit a moving opponent who is trying to dodge but was only expecting one projectile. At the absolute pinnacle of knife-tossing, one can throw eight knives from each hand at a time. These daggers possess no special abilities or magic and function just as regular mundane knives. It's very impressive when you throw all sixteen and manage to hit a bull's-eye on a target though!
  • Fireworks: Yup. These sure are fireworks. Nothing special or amazing about these. They go boom, pop, bang, blammo and sparkle, glitte, twinkle or whistle when they explode. Very pretty, but a complete fire-hazard in dry places. Watch your fingers too, don't wanna lose any thumbs.
  • Acrobatic Acrobatics: The ability to do forward and backward flips, both standing and when moving. The ability to cartwheel uninterupted, even across dangerous or uncertain footing, like the side of a wall or a rail, or a lenght of rope. The ability to bend backwards and nearly touch your heels with the back of your own head. The ability to do some sweet parkour or leap really high and/or far. This is what the acrobatic acrobat do!

Personality:
Flare is a lady of extremes. She is equal amounts happy-go-lucky, fun-loving, jovial, playful and optimistic, as she is sadistic, mischievous, intimidating and spiteful. While her biggest joy comes from spreading laughter and joy, that doesn't always exlude herself, and what brings her the most happiness and joy? Scaring and frightening the bejesus outta others. Nothing brings her as much glee and satisfaction as seeing the expressions of fear and terror on her victims' faces. That being said, she isn't necessarily evil or outright malicious, as she has no interest in actually killing or physically harming anyone - at least not so long as they don't endanger her, or she sees them do something terrible.

Flare is a free-spirited monster girl. She does as she pleases most the time and has very limited interest in following orders or doing as she's told. In fact, she sometimes seems to derive amusement from purposefully doing what she's been asked to do in a roundabout or inefficient way. Zany, sporadic and impulsive, this bogie is just as likely to give you a hug and a candied apple, as she is to loom over your bed while you sleep and whisper something like: Monsters gonna eat'cha!. A team player she is not, unless the situation is so dire that there are no alternatives.

As one of her few redeeming qualities though, Flare loves children. And while she certainly can play tricks on, or outright frighten them, she would never, ever harm a kid. And were she to witness someone else hurt or harm a child, then that individual would become a target of her unbridled and unrestrained wrath. Mostly she's all smiles and giggles though. Though she can be tactless, blurt out whatever's on her mind, has zero interest or concern for politics and couldn't care less who is in charge or rules any one place, so long as it's a happy place.

Background:
Flare is a first-generation bogie, meaning her mother was a human woman who was turned into a bogie, and then subsequently gave birth to Flare. As such, she grew up under the tutelage and instruction of her monster-mama. This does explain why Flare doesn't have the best (or aven acceptable) social manners and behavior. Having grown up in a small Demon Realm, she never really got to experience things like human principles or values. Her childhood was otherwise fairly 'normal', if you can call it that. She took a particular interest in a travelling circus that once visited her home, and began to develop skills and abilities modeled after what she had seen.

As she grew into a young bogie of her own, Flare took it upon herself to leave home and travel her homeland. Her mission? To bring cheer, fun and laughter to all corners of them realm! A noble pursuit, indeed. Sadly, after a certain incident where a grain silo amy or amy not have caught fire due to possibly negligent and irresponsible use of fireworks, Flare landed in a bit of hot water with the local ruler. Fortunately, the Dark Mage who governed Flare's realm was a kind and understaning soul, with boundless wisdom and patience and...

... And Flare got her ass banished.

That little set-back didn't deter or stop the bogie though! Oh no. If anything, now that she'd been exposed to the great, wide world beyond her home, there was so much to do. Even if she'd been kicked out of her homeland, her mission hadn't change. Spreading the joy and thrill of frightening fun, Flare continued her journey, performing and entertaining wherever she went. Eventually, she caught wind of a land where there were supposedly no monsters. A land which had come under attack and been subjected to violence. What an atrocity! Wars aren't fun! And there were no doubt crying children too! Unable to stomach such a horrible state of affairs, the bogie (forcefully) enlisted to help a certain ship and its crew, and soon set sail for the distant eastern island!

... Too bad about the whole pissing off a Kraken and getting shipwrecked off the coast, but eh. Stuff happens.

Demon or Griffon.


Let me know if anything's odd or poorly explained/written.
Hidden 2 yrs ago 2 yrs ago Post by AzureKnight
Raw
coGM
Avatar of AzureKnight

AzureKnight Runic Traveler

Member Seen 6 days ago

@Xaltwind

Another rambunctious and unruly edition to the taskforce that's sure to cause headaches for Takeshi and Shizuka...

I mean, well met! Another brilliant and excellent member of the team! I like what I see so far.
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

@Xaltwind

Noice. Accepted and I will write her in on the next update. Which should come maybe tomorrow.

And if you have a Discord, there is an invite link on the 1st post of the OOC!
Hidden 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

Wooh.

Wait, what? There's an update tomorrow? But nobody's responded to your latest IC post yet. o_o

And sadly, while I would love to join you on discord, I sadly don't have the program. Also due to my shitty eyes, I can't really get nor use it. Retinitis pigmentosa sucks. :<
1x Like Like
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

Wait, what? There's an update tomorrow? But nobody's responded to your latest IC post yet. o_o


Understandable since some players are in a collab and the holidays are coming but if there are no posts, then the update will be dedicated entirely to Flare.

Although, that's all subject to change depending on ny writing speed and my addiction to Gmod.
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

DOUBLE POST!

Yeah, I'm just announcing that, uhh, the supposed update's not coming due to suddenly increased workload in the workplace. So the updoot will just be posted by the upcoming weekends and give others more time to post.

I wanted to make the update to get @Xaltwind into the game, but I just can't. Sorry.
1x Like Like
Hidden 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

Waaaah! I have to wait! Why must bad things happen to spoiled, entitled, first-world white people like meeeeeeeeeee? This is the WORST. DAY. EVER! T-T

..

But in more seriousness, don't worry about it! I'm in no rush and this just gives me more time to look at the IC and discuss stuff. Just make sure ya don't work yourself too hard and end up exhausted and ded. Tht would be bad.
Hidden 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

D-D-D-D-Double post!

While waiting for my time to join you fine folks, I made a second character. Because we're allowed to have two. And I'm on vacation, so I got the time. And I'm altoholic, so I've been pestering poor Paul with ideas and prototypes.


Appearance:

Name: Relica Rune Nox-Umbra

Race: Gremlin (Imp Family subspecies)

Magic/Abilities/Equipment:
  • Arch Intellect: Gremlins are, by nature or sorcery, very bright and clever creatures. Blessed with high intelligence, creativity, ingenuity and just your bog-standard smarts, they're a highly intelligent breed of monsters who can apply their brilliant minds in many fields. Chief among these are their ability to understand, work, use and repair technology, from ancient lost civilizations and things they themselves (or others) have made. They're also real wizzes with things like magitek and magic items. Relica's no exception and is as sharp as the rest of her species.
  • Tiny Frame: While Gremlins indeed have big brains, they unfortunately suffer from small bodies. Short of stature, light of weight and with no real physical or magical power to speak of, it's pretty safe to say that a Gremlin without her tech is a rather harmless and weak creature. For this reason, please handle them with care, as being too rough with them might accidentally break something. Also don't sit on them!
  • Modular Energized Exo-Pack: A fancy name for (what is basically) a fancy backpack. Containing a small magitek engine, this is the 'heart' of the Gremlin's mechanized back-mounted tools and weaponry. Padded and built to withstand knocks, bops, thumps and scratches, they somehow forgot to insulate it against electricity... Still, it's probably the most reliable and constant piece of equipment a Gremlin has, which is good since it's also the most critically important.
  • Robo-Octo Arms: Since their own arms and hands are small and scrawny, the Gremlin compliments her lack of own physical strength by relying on these. A pair of full-metal octo-arms that're both flexible, durable and strong, complete with mechanical graspers at the end. These can be used for many tasks and puirposes, from climbing vertical surfaces, reaching things in high places (like on top of a shelf), using heavy tools or moving large objects, pinning a would-be assailant down or keeping them otherwise restrained, and so on and so forth, the list goes on and you get the general gist of it, yes? These octo-arms extend from the M.E.E.P and, as such, are sadly also vulnerable to high-voltage currents. Amazingly, Gremlins can operate these mechanized limbs with extreme precision and dexterity.
  • Aerial Movement Propeller: Another device packed into the M.E.E.P. When activated, a propeller extends from the top and rises above the Gremlin, and then begins to spin. Using this device, the Gremlin can take flight and soar into the sky like a tiny, teeny gyrocopter. Be warned, the device is carefully callibrated to support the weight of the Gremlin and her current load-out, and is not meant to be used for ferrying heavy cargo or other would-be passengers. Such foolishness may cause the rotors to overheat and... Well... Explode... Also, don't use this thing during bad weather, like heavy rain or blizzrds or thunderstorms... It could end very poorly for the pilot. Also, keep it away from electricity.
  • Condensed Essence Blasters: These small forearm-mounted projectile weapons are the basic defensive and offensive tool of the Gremlin. Their name says it all really, they fire bolts or blasts of condensed magic essence. their output can be modified with a built-in switch, which allows them to be set to cause nothing more than a stinging burn, to hitting like a catapulted flaming brick. Unfortunately, the condensed magic in the shots lose stability as they travel, so this weapon cannot be used effectively at long range and is best for close to mid-range fighting. Reaptedly firing blasts at the highest setting may result in overheating and/or malfunctioning... And keep them away from electricity. Their ammo is supplied by the M.E.E.P.
  • Hunter-Attacker Drones: Connected to the M.E.E.P. is a pair of controllable drones. These're operate dby the Gremlin via a handy-dandy control-device on one of her gloves, as well as through the use of her hi-tech goggles. When launched, the two drones will fly around and can either be controlled manually, or set to operate by a predetermined prtocol. Roughly the size of your typical ripe apple, thsee little machines will fly about and can be used to either attack the Gremlin's foes or perform scouting duties. They have a small arsenal of weaponry, which includes a short-range shock/arc-thrower. A pair of sharp wings that can be used to cut or slice, and a small drill that can be used to bore into things. Like with their big cousin the flying rotor-machine though, they're basically useless in poor weather. They also can't fly too far away from the Gremlin, less they lose contact with the M.E.E.P. and just end up crashing. They're also not meant to be hit or struck, by anything. If in use when a strong eletric shock hits the M.E.E.P, they may go haywire and start attacking anyone or everyone... Or go after the Gremlin for revenge.
  • Jump-Boots: These snazzy footwear-friends are spring-loaded with helpful stuff. For one, they have built in boosters, which allows the Gremlin to leap really high or far. They also have magnetic cores that can be activated in order to stick to a surface - meaning a Gremlin can walk upside-down on the ceiling or vertically up or down a wall. Unlike her previous tools, the Jump-Boots have a self-contained energy cell and arenn't dependant on the M.E.E.P. Still, their battery-life is nowhere near as good and neeed to be recharged manually. They also tend to go berserk if they get electrocuted... Which could possibly yield hilarious results.
  • Macro Assistant Goggles: These cool-as-beans goggles are one of the Gremlin's most useful tools! Not only do they look stylish and swag, but they also protect against getting crap in your eyes. As well as doubling as a welding mask, having the ability to switch between night and thermal-vision, having a HUD and zoom-and-camera-function. The goggles have both an internal self-contained energy cell or can be connected to the M.E.E.P. via either cord or wireless transceiver. A strong electric shock will however cause them to blackout.... Which could yield hilarious results if someone's wearing them.
  • Hyper-Velocity Ray Cannon: This large, bulky piece of weaponry is a Relica-original. The item surges and crackles with magic energy from the various coils and outlets along its frame. While nothing more than a rifle to the average man, it looks more like a shoulder-mounted bazooka when Relica uses it. What does it do? it fires a highly concentrated blast-beam of very dense magic that can cause a very large explosion. Unfortunately, the recoil of the weapon is so strong that you really can't fire it more than once... And in the case of Relica using it herself, the force is so great that she litteraly gets thrown backwards after firing. This device is not safe for indoor-use, nor should it be handled by unskilled hands.
  • Sonic Wave Accelrator Gadget: The S.W.A.G. is a Relica-original. Looking like a small metal traffic cone with a small flat, round directional speaker on top. What does it do? After being placed and activated, either by flicking a switch or using a remote, the S.W.A.G. will release wave upon wave of thunderously loud and crippling base-enriched bursts of sound. The thundering noise is so great that it can actually cause windows to shatter and leave people in a fetal position on the ground, covering their ears. Unfortunately, the internal battery gets drained really fast and if someone were to knock it over while in use, it could cause a lot of mayhem. When activating at close range, please make sure you use the built-in timer, less you want to be the very first person to experience the weaponization of audio.
  • Magitek Bombs: These grenade-like grenades are constructed using magitek techniques. For those who cannot cast magic or use other supernatural powers, these little egg-sized trinkets are about as close as you'll ever get to throwing a fireball. Their use is fairly simple, you pick one up, click the trigger on the top and then throw it at whatever or whoever you want to blow up. Depending on their core, they can explode in a variety of elements from fire, cold, electricity, wind or water, to more exotic things like mud, poison, acid or lava. Please use extreme caution when carrying or using these items, as even accidentally pressing the trigger - for whatever reason - will cause the bomb to explode within three seconds.
  • Multi-Missile-Module: This rectangular weapon of dubious design is rather remarkable. With its six holes (in a hexagonal shape) at the front, it can be used to fire a variety of explosive rockets all at the same time! Be these fireworks for a festivals or actual death-dealiing explosives for battle, you decide! Or well, the one who loaded it decides. Be warned, there is no targetting-function on this thing and the rockets tend to have ... variable... trajectories and fligiht-paths. Basically... You're not safe if this thing's fired... Even if you're the one firing it... 'Cuz a rocket might just decide to do a loop and come racing back down towards you. Or just hit the ground right infront of you. Or fly off to the side and hit your neighbour... No, this is not personal experience!
  • Taserton: A cross between a taser, a baton and a lightsaber. This hilt-like object has the power to unleash and maintain a steady, set-length flow of electric energy. This can then be used to whack people or critters with, causing a stunning shock that may paralyze them - or at least really, really hurt. It's especially effective against numbskulls who go parading around in suits of metal armor! Be warned though, if the energy cell runs low, the field maintaining the length and stability of the electric charge can get a bit unreliable... AKA, it'll likely arc and hit whoever's closest to it... Namely the wielder.
  • Toolbox: Relica brought her trusty toolbox with her. This contains every and any tool you might need! From screwdrivers, hammers, wrenches, spanners, measuring-tape and rulers to magnifying glasses, drills, buzz-and-chain-and-regular saws, grinders, vices and various welding equipment. It's a really big toolbox.
  • Bag o' Bits: Knowing she'd be going to an underdeveloped location, Relica brought a bag of supplies with her. This bag contains everything you need to maintain magitek or advanced technology and equipment! Things like gears, cogs, accuators, cells, coils, springs, oil cans, condensers, magnets, gunpowder, magic shards, you naem it! ... But, it is just one finite bag (well, it's more like a sack). Once these supplies run out, Relica's gonna have to rely on whatever materials she can scrounge up while on Shizuyama.
  • Relica's Workbench: This handy-dandy workstation belongs to Relica. In reality, it's nothing more than a really sturdy metal desk, with some various tools and knick-knacks on or inside it, meant to help her when she's performing maintenanced or working on a new project. Obviously, this bench isn't something that can be brought along when wandering, and so, it remains at a safe location wherefrom Relica operates, and is the place you will find her whenever she's not on a mission or performing any other tasks. There's a big sign nailed to one side that reads, in big bold red letters: DO NOT TOUCH!
  • Creativity: As a Gremlin and a professional tinkerer, Relica has a knack and habit for coming up with ideas for gizmos, gadgets and trinkets. Be these powered by magic, steam, oil or electricity, or just mechanical and hand-powered, she can think of many useful (or not so useful) things in that mighty brain of her's. And given her limited supplies of quality materials, she might well have to come up with alternatives to her regular gear sooner rather than later.
  • Military Training: Despite her looks and personality, Relica is a trained and active soldier in her country's army. This means she has knowledge and education in both tactics and warfare, and while she doesn't hold a position as an officer or squad leader, she does have more understanding about large-scale combat than some random chump who just picked up a sword and decided that they're a warrior now. Also having fought in two seperate wars prior to Shizuyama's plight, she may well be one of the more experienced monsters on the Taskforce... A truly frightening fact...

Personality:
Sassy, sarcastic, confident, condescending, inquistive and smart-mouthed. These're just some of the traits that describe Miss Relica Rune Nox-Umbra, a feisty lady of diminiutive stature. While she typically puts on a cool, collected and in-control visage in front of others, trying to act all composed and what-have-you. However, there're innumerable things and situations that can shatter this facade.

Chief among these is just picking her up. She doesn't like being held or carried by others. When this happens, her foul-mouthed, frantic and beligerent side comes out, and she'll flail, kick, scream, insult and perhaps even try to bite you in order to be released. She absolutely hates when novices (meaning anyone but herself or other gremlins) try to tinker with or touch any of her various pieces of gear. She hates it even more when someone or something breaks one of her precious pieces of equipment and will become quite enraged at this too. Miss Relica also hates losing or when things don't go according to her plans/predictions, and she has a prideful and stubborn side to her that won't allow her to admit defeat or take a loss easily.

The gremlin has a rather negative view of most other species, thinking them below herself and not more than barbaric primitives. The exception to this rule though are golems, automatons, living dolls or otehr types of constructs, which she has a strangely positivie and warm attitude towards. She gets annoyed easily when people don't grasp (to her) simple concepts or ask (in her eyes) stupid or self-explanatory questions., and she can get exasperted quite quickly. She has a sharp tongue and a quick wit, is highly intelligent and has no real interest in anything except technology and/or magic trinkets/items.

She views most things like traditino and religion as a waste of time and effort. Progress can only be made by striving for the future, not clinging to the past and antiquated sentiments or principles. Having tradition or faith is fine, as long as those things don't trap and restrict your ability to innovate and grow or change. Besides that, did we mention she absolutely detests being treated as a child or talked down to? Yeah, don't do that, unless you wanna risk getting a wrench to the face. She's got quite the temper this little one.

Despite all this, for all her flaws, Relica does have some positive attributes. For one, whenever she's working on something, be it a new invention or repairing something, her focus will be so intense and devoted that she won't have the opportunity to sass or give her usual lip. In these rare moments, she can actually be both insightful, sagacious, wise and a source of genuine good advice or self-contemplation. She's an open-minded person, often looking at things from multiple angles and is very rarely dismissive of others thoughts or feelings. While she's indeed an academic and person who values rationality, she understands that not all things - especially people - are driven by sense or logic. Besides this, she has a huge sweet-tooth and can quite easily be bribed (even if she tries to act reluctant) into doing things if you provide enough treats. When she's truly happy, her ears will also twitch cutely.

Relica also seems to be very kind-hearted and thoughtful of any construct-type monsters, taking it upon herself to make sure they're fully functional in good condition. She can actually be rather sweet and amiable when around such a monster girl. Don't get the wrong idea though, she'll still be snippy and rude, just less so and far less sincerely than usual.

She gets angry when her height is brought up or made fun of. She can be vulgar and snarky, but she doesn't go around looking for fights or trying to stir things up. In reality, she'd prefer to just be allowed to spend time at her workshop and tinker away.

Background:
Relica was born in the Grelden Archipelago, a mixed races-nation, governed by humans primarily. While largely accepting of most monster races, the nation did have some reservations and bigotry towards a few species. Her mother was a part of the University of Acquired Science and her father was... Some dude... from... somewhere... Regardless! As a child, Relica had great respect and admiration for her mother, wanting to follow in her footsteps and become a sciente-tinkerer-professor too. Sadly,, life doesn't always go as you'd hoped or planned, and some roughly 20 years ago, her homeland was invaded by a hostile outside force. Having just come of age at the time, Relica was drafted into the military and put to work defending her nation from these hostiles.

Her first foray into war didn't go so well, as she was young, inexperienced and not-the-least-bit motivated. She got injured multiple times and was nearly killed on more than one occasion. Still, the gremlin managed to survive long enough to see the end of the war, which ended in a white peace - no winner, no loser, just a bunch of fighting that didn't accomplish anyhting except casualties and damage to both sides.

However, despite this, the military were unwilling to allow the young gremlin to return home. The top brass had decided that they wanted to put together a new special force in case of future conflicts. As such, they created the Mechanized Battle Corps, a unit composed of gremlins and various construct-type monsters. The higher-ups viewed the automatons and golems as durable, disposable machines that could fight in place of the common citizens - which would minimize the loss of actual lives. Gremlins, though, were assigned to this unit as the 'medics' to take care of and keep the construct monster girls in fit and fighting shape. Relica had already seen many of these golems and constructs fight hard for the nation during the war, and was more than a little upset about the callous treatment these valiant girls were given.

About eight years ago, another war broke out in her homeland. A 'holy crusade' came to try and purge her realm, and the Mechanized Battle Corps were deployed to repel the threat. Having had more time to train, tinker and grow, Relica performed considerably better in her second campaign. Eventually, the combined efforts of the regular army and her Special Corps managed to defeat the aggressors. However, this time, Relica verbally voiced her discontent and disgust with how the golems and other mechanae members of her unit was treated. This landed her in no small amounts of hot water with the higher ups.

After this, Relica would repeatedly butt heads and get into arguments with officers and officials, causing no small amount of headache for her superiors. When the call then came from the Far East, that an inari-woman needed help in reppelling an invasion of evil humans, the army saw their chance. Initially unsure of what to do, when they received the report that there was an automaton among Lady Kyouko's forces, a proverbial light bulb lit up above their heads. Using her past experience and memories of fighting 'evil' humans and her compassion for machine-girls, the brass managed to convince Relica to travel to the Taskforce of Kyouko as their representative.

Demon or Griffon


Behold the Gremliness!
Hidden 2 yrs ago Post by AzureKnight
Raw
coGM
Avatar of AzureKnight

AzureKnight Runic Traveler

Member Seen 6 days ago

@Xaltwind

I like her. There are many benefits to having an ally who's more technologically-inclined than others.
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

An update for the holidays. Merry Christmas y'all!

whyiswritinghard
Hidden 2 yrs ago Post by Rezod92
Raw
Avatar of Rezod92

Rezod92 The Journeyman

Member Seen 2 hrs ago

@PaulHaynek

Wait, I thought Xaltwind had two characters?
Hidden 2 yrs ago 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

I can explain that.
After a bit of talking and reflecting with myself (and our GM) I decided to drop Flare for reasons., and focus solely on Relica instead. I of course failed to mention this in the OOC, so my bad, bruw.

And thanks for the update, Paul. ^^
1x Thank Thank
Hidden 2 yrs ago Post by PaulHaynek
Raw
GM
Avatar of PaulHaynek

PaulHaynek The Roleplayer Nobody Likes

Member Seen 19 hrs ago

@Xaltwind

Man, you replied fast. :O
1x Laugh Laugh
Hidden 2 yrs ago Post by Xaltwind
Raw
Avatar of Xaltwind

Xaltwind Disgruntled Dragonfly

Member Seen 4 hrs ago

I just got home from celebrating Xaltmas with the family. :P
↑ Top
3 Guests viewing this page
© 2007-2024
BBCode Cheatsheet