1. You forgot to include Okayasu's Perception in his Pirate Parameters.
2. His Martial Arts, how well can he cut things with his hands? Can they substitute a full-on sword or other slashing/cutting weapon? And if he already has swordmanship at a level where he can cut almost anything, what is ht purpose of having learned this particular form of fighting-style?
3. Speaking of his swordsmanship, please elaborate a bit more about in his history, as well on his master(s). Who they were and why they know the skills/techniques they do, and why they decided to take in a thieving street-urchin and teach him their rather impressive skills.
4. I'd like to know, in your history, wht Okayasu, and the man he wants vengeance on, came all the way from Umitoshi (in the far east) to the waters in the far west. Granted, this is partly my fault for not explicitly stating where in the world Prawncourt is located to begin wtih.
5. It seems you forgot something else, please have a look through the Rules again.
Once these points have been addressed, let me know and I'll go over your CS again. :)
I have made some edits to my character sheet, so just let me know if I need to make any further improvements. I was thinking of the man to be from the far away that Okuyasu's father had crossed. But I can add in a bit of detail on that if you like.
Good, good. Everything seems to be in order. Still a bit shaky on why the man Okayasu wants to kill came all the way to the west, but I suppose some mysteries can be left for the IC:
Is fine, is fine. You can share the tale with all the other crew over some drinks abd bread, and then tell tales of other times you had drinks and bread.
Occupation: Unemployed ("As long as I have a spear, I'll never go hungry"); works odd jobs to make money; formerly an assistant to a scientist researching marine life
Personality:
History:
Nui comes from a small island on the very edge of the Umitoshi Empire, a place that did not embrace the empire's religion or lifestyle, and the people carry on their tribal way of life even into modern times. For centuries her people have held great reverence for the beasts of the deep ocean, and prayed to some of them like gods; in particular, they revered Kamejira, the great Guardian Turtle who protected the island and its people. They lived a simple life, trading with those who sailed through the area, and hunting on the bottom of the sea to sustain themselves. For most of Nui's childhood, it was a calm, peaceful life.
That changed when a captain from Umitoshi sought to turn the island into his home base for launching attacks on foreign ships, seeking to enslave the natives to build his fortress. The people of the island prayed to Kamejira to save them from this threat, but for the longest time, there was no answer from the Guardian Turtle.
That all changed when the captain separated the children from their families, hoping to force the people to work harder. The children prayed to Kamejira to save them... and the Guardian Turtle's answer was swift and ferocious. Kamejira rose from the sea, destroying the captain's ships and fortress with talon and fire, crushing the invaders underfoot, and reuniting the children with their families. Nui was among them, and watched with awe as a creature powerful enough to level a fortress showed compassion and tenderness to the children who had prayed to it.
Life returned to normal after that, but Nui wanted to know more. If a beast like that truly existed, what else was out there? What legends from the sailors were true, and which were tales born from the bottom of a bottle of rum? She began devouring as much information as possible, learning how to read, write, and speak the common tongue before joining the crew of a ship seeking new lands and strange new creatures, where a researcher took her under his wing. After his death, she took to island-hopping, paying her way by working whatever jobs she could.
At the moment, she's in Prawncourt visiting its local library, hoping to glean as much information as she can from the books there.
Since we can have up to two characters and half-elves were okay in the Interest thread, here are my two offerings. I hope they're acceptable?
This laid-back guy has beady eyes the color of obsidian. His fine, wavy, yellow hair is worn in a style that reminds you of a pile of shredded paper. He's got a beard and moustache. He is tall and has an elegant build. His skin is deeply-tanned. He has small ears. His wardrobe is elaborate.
Height: 180.3 cm Eye Color: Blue Hair Color: Blonde
Name: Jean-Louis "Prince" Renou
Age: 25
Race: Human
Gender: Male
Background: Wealthy merchant family
Occupation: Navigator aboard the Maïtè D'Aboville
Personality: Boisterous extrovert with a relaxed, devil-may-care attitude. Enjoys the finer things of life, which led to his current changing of employment. A dandy, to be sure, but good with a blade. Confident in his abilities and with women. Cautious around ladies of high rank, lest their fathers or jealous husbands be near; and with armed women who, in his experience, tend to strike below the belt.
History: Jean-Louis was born and raised in Beloure at the Renou family's estate. Much of his day was ruled by routine - morning exercises with Swordmaster Corwin, late-morning riding lessons with Stablemaster Hébras, after luncheon tutoring with Brother Mikhail, then late-afternoon lessons in the arts, music, dance, and deportment with Madame Noir. He was also expected to join the men when it was time to harvest or hunt, learning well the use of bow, spear, and his father's flintlock rifles.
In his youth, Jean-Louis had an interest in maps and the stars, learned the use of the compass, astrolabe, octant, and telescope. When his interests turned to girls, his mid-winter gift of a pocket telescope became very handy. However, when the stablemaster caught young master Renou in the hayloft with his daughters, his father purchased a commission for young man aboard his good friend Régis Duchamp's merchant fleet.
Jean-Louis' childhood fascination served him in good stead, allowing him to rise quickly to the post of navigator, which gave him a small private cabin and allowed him to hire a cabin boy to keep it tidy and tend to his needs. But life at sea aboard a merchant ship proved to be tedious. A small sword practice session with his cabin boy convinced him his skills were deteriorating, and he longed for some excitement. And then one day they were attacked by pirates....
When he ran into them ashore, he decided it was time for a change.
Life Goal: To be commodore of his own fleet
Reason: Anything less would be boring.
Skills:
Navigation - (B) Above average skill in using charts, stars, and dead reconning to plot a course to get the ship to where they want to go, +/- 5 miles. Usually capable of determing where they are if they go off-course.
Swordsmanship - (C) Average swordsperson. Knows the most obvious places to strike, tends to be more reactive of a fighter.
Flintlock pistols - (E) Below average aim, suitable for close quarters, can hit a bottle at ten paces half of the time. Maybe once out of ten at twenty paces.
Gambling - (D) Below average player, tends to be more reactive. Still loses more than he wins. The only way he walks out of most gambling establishments with a small fortune is to stop before losing it all.
Mandolin - (C) Average player, knows a selection of tunes by heart, not good at coming up with something spontaneously. Humming a few bars only works if he knows the piece.
Swimming - (D) Below average swimmer, can swim for a few minutes, distances of under half a mile, good at floating.
Equipment:
Longsword with the Renou family crest
Dirk with the Renou famly crest
Six flintlock pistols
Breastplate
Flask of brandy with Renou family crest
Charts and navigation equipment
Small gaming chest
Travelling medicine chest
Mandolin with oilcloth cover
Grooming kit
Copper bathtub
A number of large, flat top trunks that hold his wardrobe/personal items, lashed together with a mattress on top.
Pirate Parameters
Strength: B Vitality: C Perception: E Intellect: C Wits: C Agility: C Charisma: B Luck: C
Shiver me timbers
This young woman (for a half-elf) puts you in mind of a precise mechanism. She has round green eyes that are like two pieces of jade. Her fine, curly, neck-length hair is brown so deep it's like dark coffee. She is short and has an athletic build. Her skin is tanned, with various scars all over her body. She has thin eyebrows and small feet. Her ears have a rounded point.
She typically wears a peasant blouse, loose breeches and leather jerkin. She doesn't have a hat, covering her head with a red scarf, and typically goes about bare foot on deck like the other sailors.
She has a wool sweater and cap for cold weather, plus hose and some crude leather shoes with rope soles to grip the deck.
Height: 142 cm
Eye Color: green
Hair Color: dark brown, almost black.
Name: Aywin Genhana
Age: 47
Race: Half-elf
Gender: Female
Background: Commoner
Occupation: Cabin boy
Personality: Aywin is humble and hard working, almost unflappable in her demeanor. She keeps herself and her workplace clean and organized, and seems to know something is about to happen before anyone else. That her employer is unaware that she is a woman might rate the slightest of smiles.
History: The messenger who brought Polgara the message that her sister Aenwyn was dead also brought Aywin with them to put the newborn into their care. The rounded points of the baby's ears was a shock - her sister had given birth to a half-human child. Revenore society would not be kind to this girl. Her husband, Judge Glyberos, knowing the sort of things people would whisper, told Pol that they would treat their neice as a foundling, left on their doorstep and to be brought up by the servants.
Years later, the Marquis Muleho was visiting and asked after the half-human servant girl. The judge let slip Aywin was actually their neice, only to be met with shock and anger. Muleho reminded the judge of his responsibility to family before storming off. Ashamed, they moved Aywin to her own room, arranging tutors to educate the girl. But the story soon spread, much to the family's embarrassment.
Marquis Muleho reluctantly returned three years later with an ancient tome he wanted Pol to examine, and they made amends to each other for the fight. But when Muleho went to fetch the book, it was nowhere to be found. Keras and Sylna, the couple's son and daughter, said they'd seen Aywin taking it up to her room. The burned remains were found in her tiny fireplace. When Aywin denied knowing anything about the book, the judge lost it, and in his rage had the half-human girl beatened until she finally confessed, desperate to have the beating stopped. Keras and Sylna were pale and sick with horror at what their lie had done, but more was to come. The judge ordered Aywin to be taken to Oranaserine Prison, where she was to be locked up and branded for her crime against royalty.
It was in prison that she learned truly how to be a thief, it being necessary for her survival. However, whatever hopes she had when was released were dashed as she was snatched up by a press gang, on the search for more people to feed the Revenore Royal Navy in their fight against the Pretender. On board the Golden Falcon, she learned how to fight with a cutlass, as well as being rotated through the various duties aboard. When they finally reached a port, the crew was restricted to the ship and could not go ashore, so vendors came out to them to hawk their wares. She picked up a fiddle, and spent many an hour learning to play it. The tunes helped ease the lives of all aboard.
Fireships from the blockaded harbor at Mylmashys burned down the Golden Falcon, with Aywin one of the few survivors. When they recovered, they were briefly hailed as heroes, awarded medals, and transferred the next day to the West Wind, where as before on the Golden Falcon, she was met with much distrust. Without the fiddle, she spent her time learning the different languages the other crewmembers has picked up in their various travels.
When the years-long war against the Pretender was finally won, and it seemed like they would be returning to Revenore, the captain announced someone had stolen a bejeweled dagger from his cabin. It was found in Aywin's sea bag. Despite her protests of innocence, she was marooned on a small nameless island, forced to watch the West Wind disappear over the horizon. She should have been angry, she knew, but she'd suspected something like this would happen.
She managed to signal a passing ship and taken to Felan Taesi, but no ship was interested in taking aboard a branded thief. Finally, Jean-Louis Renou, the navigator off of a Belourian ship, Maïtè D'Aboville, mistaking her for a boy, offered to take her on as his cabin boy. She accepted.
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Life Goal: To earn enough to have a peaceful lift, back in the Greenholme islands, but well away from Revenore.
Reason: It's amazing how much society forgives the faults of the rich. They might even forget she's a half-human.
Skills:
Brawling - (C) Well-practiced with hand-to-hand fighting and the use of whatever comes at hand for weapons. Her small size helps with ducking, but her average level of strength doesn't contribute much.
Fiddle - (D) She knows how to play, but she's long out of practice.
Languages - (D) She's familiar with a lot of languages, can generally make herself understood where she goes.
Marlinespike Seamanship - (A) Expert in the use, maintenance, and repair of lines, rope, and cable. This includes tying knots, splicing, lashings, whippings (to keep the ends from fraying. Can jury-rig repairs to standing rigging (the lines that keep the masts in place) and running rigging (everything used to raise, lower, and adjust the sails or rudders. Expert in canvas work, can perform repairs to sails, make various bags and covers, hammocks, or shrouds.
Ship Handling (B) Experienced in maneuvering a ship by the use of sails and rudders, especially in close quarters situations such as a harbor, dock, or pier. Can steer and maintain a course, knows the points of the compass.
Swimming - (C) Average swimming ability. Can swim for significant distance and keep herself afloat in the water.
Swordsmanship - (A) Expert (not supernatural) swordsperson. Knows the places to strike for maximum damage, weak spots in armor, how to wound, deflect, and disarm. At penalty for taller opponents (most of the crew).
Equipment:
Bosun's Call (A shrill whistle used for signaling aloft for sail changes even in bad weather, summoning the crew. The mark of a sailor.)
Belaying Pin (Used to secure lines in a pin rack and release them quickly, makes for a handy club.)
Cutlass
Rigging knife (This is a normal working knife whose sharp tip was broken off in the carpenter's vice to prevent sailors from accidently damaging the sails (or deliberately stabbing the officers.))
Whetstone
Sea bag (clothes and personal items)
Pirate Parameters Strength: C Vitality: C Perception: S Intellect: A Wits: A Agility: B Charisma: B Luck: C Bless my soul
The Prince is just a bored dandy out to have a little fun, while the cabin boy has a ton of story hooks ready to exploit. There's also the situation comedy of him being unware that his cabin boy isn't a boy, and despite appearances, she is actually older and more experienced than him. Shades Haruhi of Ouran High School Host Club and Sebastian of Black Butler. Or would she be more like Radar from MASH?
@LongSwordMain Aw, she looks like a cute lass. But, you seem to have forgotten some things from the CS template. I urge you to look through it again. Especially in the Appearance and Pirate Parameters-parts
@Expendable The Prince has very high stats, like, really high. And some of the stats don't make much sense, considering his background and life-style. Considering he ca't figure out that his own cabin boy is a female, I'm surprised his Wits and his Perception aren't way lower. Also, he doesn't seem to have gone through any rigorous training or had a particularly hard life, so his Strength being as high as it is also doesn't make much sense.
However, if those are the stats you want, then that's fine. I'm just giving you my opinion on them as the GM.
As for your skills, I'd prefer it if you actually used real descriptions to detail how wlel he does what, rather than a numeric-system which I have no idea how to, or knowledge of, to properly measure.
The Cabin "Boy" has a lot of history and drama, but a lot of it is very vague and seems to assume the reader knows the name-dropped characters, places and titles of the things and people mentioned... Which is fine, but it feels a bit like starting to read a book at the very middle and having names and locations thrown at you, without any prior info about them.
Both characters are otherwise fully acceptable, but again, I'd like it if you edited the Skills-part of both of them first.
@Expendable The Prince has very high stats, like, really high. And some of the stats don't make much sense, considering his background and life-style. Considering he ca't figure out that his own cabin boy is a female, I'm surprised his Wits and his Perception aren't way lower. Also, he doesn't seem to have gone through any rigorous training or had a particularly hard life, so his Strength being as high as it is also doesn't make much sense.
However, if those are the stats you want, then that's fine. I'm just giving you my opinion on them as the GM.
As for your skills, I'd prefer it if you actually used real descriptions to detail how well he does what, rather than a numeric-system which I have no idea how to, or knowledge of, to properly measure.
The Cabin "Boy" has a lot of history and drama, but a lot of it is very vague and seems to assume the reader knows the name-dropped characters, places and titles of the things and people mentioned... Which is fine, but it feels a bit like starting to read a book at the very middle and having names and locations thrown at you, without any prior info about them.
Both characters are otherwise fully acceptable, but again, I'd like it if you edited the Skills-part of both of them first.
First paragraph establishes his extensive training, but I've no problem dumbing down Prince Dunderhead further. Are these stats and skill descriptions more to your liking? I'm using your pirate parameters scale to give a quick read of their skill levels - a B in navigation, for example.
And really it's not entirely his fault for not realizing Aywin's a girl. She was mal-nourished from prison, and food aboard navy ships isn't that much better, honestly. Lots of protein and some carbs, good for muscle mass but little else. And I do mean little. Despite her age and thanks to her elven blood, she looks like a skinny, underdeveloped teenager.
As far as titles go, a marquis is a high ranking noble, just below a duke. Aywin's uncle, the judge, is a government official who works under him, top third. Or at least did.
Sorry about the names. Aywin ought to know her family. Really they're hooks for future information.
As far as the rest go, sorry it's vague but I'm just putting in the basic important details, they're story hooks for later. Like if the captain goes digging through the cabin boy's sea bag and finds her medal. I know it's tied to the blockade of Mylmashys and the fireships, something the captain might have heard of.
I suppose I should clarify what the stats actually stand for, or what they correspond to. ----- S = Superb, uncanny, the peak of physical limitations.
A = Exceptional, very good, very high.
B = Good, high, noteworthy
C = Above average, decent, fine
D = Below average, alright, okay, fair, meh
E = Poor, bad, low, lacking
F = Terrible, very low, very poor, pitiful ----- So, having something like 'A' rank in Strength woud put you on the level of something like a body-builder or someone who frequently and often works out and is JACKED as PHUCK.
Anyway, the edits and revisions are fine and good, so both of them are accepted. Now adding to characters tab.
Personality: Cass is brash, loud, and impulsive. She is no stranger to taking something she is interested in - often by force. Despite her abrasive tendencies, she rarely holds a grudge and often will forget fights amongst fellow crewmates without much time. She doesn't hesitate to show her enthusiasm for alcohol and firearms - often at the same time - in any situation.
History: Cass was said to have been found while a crew was run aground on a remote island along the Savage Belt. In an attempt to solicit her help, the crew tried to bribe her with paltry baubles - fake gold, glass gems, the like - until they gave up and offered her their rum, to which she took such a liking to that she refused to leave the ship. And from then on, she worked to become a full-fledged pirate, learning to talk and handle duties among the ship.
Among her first crew was an aged gunsmith who took her under his wing and taught her his trade. After countless accidents and learning experiences, she made a name for herself amongst the crew as a crack shot as well as resourceful armorer. In fact, some of the only times she is ever found being quiet is when tending a cannon or blunderbuss.
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Life Goal: The best liquor in all the world
Reason: Cass has heard of whispers of the rarest and most coveted treasure amongst pirates: A drink so legendary that it would bring even the saltiest captain to tears. Ever since, she has wondered how she might find it.
Skills: Marksmanship Gunsmithing Drinking Doing all of the above at the same time
Equipment: Custom-Made Musket: A musket that Cass uses as essentially a continuous gunsmithing project. It is in surprisingly neat order, and has been tinkered with for exceptional accuracy. It also features a custom bayonet. Spare pistols: Cass carries many pistols and keeps several of them on her person (each loaded and ready, of course) if she's expecting a fight. After raids and fights she is often seen plundering any fallen enemies of their pistols to add to her collection. Gunsmithing tools: Despite rumors that she uses her tail to clean firearms, she has tools to do that for her.
Pirate Parameters: Strength: B Perception: A Vitality: B Intellect: E Wits: D Agility: C Charisma: B (until she opens her mouth, then C-) Luck: C
"Them that dies be the lucky ones, and thar be plenty of luck goin' 'round today!" -Cap'n Goatbeard Freeman
I just wanted to let you know that I can't think of a character that would completely fit the tone of your RP, so I will be withdrawing from this. Good luck with your RP!
@Xaltwind Heya, is this still open? I wanna join your crew if possible.
I was thinking of a priest turned pirate who cons brings people to salvation, spread the word of the 'seagod' and relieves them the burden of their worldly possession.
@Xaltwind Heya, is this still open? I wanna join your crew if possible.
I was thinking of a priest turned pirate who cons brings people to salvation, spread the word of the 'seagod' and relieves them the burden of their worldly possession.
I don't know for sure, but the Apply flag is still flying. Just make sure you read all the rules.
This might be interesting. I would be possibly interested in playing the ships doctor or a surgeon type character if that would fit. still trying to work out all the details.
@Silverstein, @sly13 I appreciate the interest, but at this time, we're waitingon word from the people on the Reservation3--list, the post is just below the first OOC post. Until the people on that list either finish their CS'es or announce they no longer want to join, I'm afraid I can't accept new applicants, as I promised that people who spoke up in the interest check would get priority.
If the remaining people resign their interest though, you're both more than welcome to apply!