Update: IC planned for early next week. Monday or Tuesday (Halloween) are the targets.
Arriving a bit late to the party
Also cribbed a bit from DnD in terms of a deity (Selûne is pretty cool to me), but it's an easy swap out/alteration if that's not cash money.
Nemeia
Race, Age, Time in the Caravan:
Tiefling, 23 years old, six months in the Pilgrim's Caravan.
Appearance:
Illuminated by pale moonlight, Nem is a young woman touched by the abyss, and unmistakably marked by her infernal heritage. Taller than most, she moves with grace, and stands with poise beyond her years. Fearful stares follow her, meeting eyes somehow still full of cheer, brilliant orbs of gold. Two large horns sit atop her head and curve stylishly backwards. Long blue hair cascades past her horns, resting freely at the whims of her movements and the wind. Her skin is the color of cool sapphire and a gentle smile is spoiled only by pointed canine teeth that have a frightful effect on the unprepared. Nem has a thick, long tail that reaches some five feet in length. She has bat-like wings sprouting from her shoulders, politely kept neatly folded against her back.
History:Nemeia hails from the distant land of Stygia, a frozen wasteland said to be ruled by Levistus, archdevil and merchant of souls, known for offering bargains to those faced with inescapable doom
makes no effort to dispel such horrific notions and cheerfully explains that she is indeed from the fifth layer of the Nine Hells
unmistakably and undoubtedly honest, the veracity of such a claim is difficult to establish
little consensus to be found in the few ancient history books that still mention Stygia
her father was an elf
her mother a demon
the youngest of seven siblings
all great and terrible warriors
an infamous warlord or two
an infernal crusader rumored to have burned the Holy Library of Ostoc to the ground no less than three times
describes a happy relationship with her parents
admits her relatives expressed some confusion regarding her chosen vocation
faithful demons were not unheard of, but to worship a goddess of good was less than desirable
despairing for her future prospects, her parents encouraged her to travel
storied adventures
prejudice
insults
threats
violence
guided by the wisdom of her mistress
forgiveness, compassion
a time of spiritual growth and great learning
Nem claims to be on a holy quest, the result of a deal made by a traveling cleric and Levistus himself. For all her openness, Nem is surprisingly secretive concerning the details of her appointed task, offering only an impish smile and wink if pushed for further information.
Personality:
Nem is a creature of contradictions. She is a devil with religion. She is a being formed in no small part from chaos and evil, yet dedicated wholeheartedly to good. She is a devoted cleric, with not an ounce of regard for chastity. She is a cleric in good standing, unbound by orthodoxy. She is a humble servant of moon goddess, held in great favor by her mistress.
Nem is moonflower uncorrupted by the soil of her native land and untouched by the machinations of her infernal kin. She is kind, friendly, and possess little of the bitterness that (rightfully) afflicts other tieflings. Many are quick to point out her many are quick to point out her obvious heritage and proclaim that she must have some sort of demonic and evil scheme. However, despite Nem's obvious heritage, her heart is kind and her soul is pure.
Motivation:
Desiring to do good and much more of good at that, Nemeia has joined the Pilgrim's Caravan in order that she may reach more souls in need of help.
Skills, Strengths and Weaknesses, and Tools:
Skills:
* Cleric: Nemeia is a divine spellcaster, a conduit for divine power, casts cleric spells, her domain is twilight, skilled in the magic expected of a good aligned cleric, healing, rebuking the undead, and spells related to protection from evil
* Martial Training: While no fighter, Nemeia has been taught enough about mundane weapons to be capable of defending herself or others. After all, honorable goals such as protecting temples, escorting pilgrims, and helping those in need can rarely be achieved solely through magic.
*
Strengths & Weaknesses:
+ Resistant to fire & ice
+ Darkvision: Nemeia has superior vision in dark and dim conditions
+ Infernal Linguistics: As a result of her particular familial constellation, Nem is a comfortable convering in common, Elven, and Infernal
+ Infernal Magic: Thanks to her infernal heritage, Nemeia commands magic tied to hell that spawned her.
+ Wings: Nem has a pair of pale, bat-like wings that allow her to fly at a modest pace.
- Fanatical Idealist: Nemeia would happily die for her beliefs, certain that she can do nothing else but fight for what is right, to convince her to deviate from her wholeheartedly carried principles is an act of hopelessness. Nemeia will stubbornly refuse any and all entreaties to be pragmatic.
- Reckless: Stemming from her faith and idealism, Nem is loathe to acknowledge risk and when she does she pays it little mind if the task is noble in purpose.
- Poorly Perceived and Received: Few readily or easily trust tieflings, convinced that they are no different than their demonic progenitors. At times, mistrust morphs into hatred and Nem has experienced no small amount of poor treatment. In some lands, Nemeia has found that even undeserved acts of violence are to be expected from strangers.
Tools
* Holy Symbol: a silver pendent depicting the holy symbol of Selûne (a bright pair of eyes of a darkly beautiful human woman, encircled by seven silver stars).
* Holy Staff: the symbol of her high office, Nemeia possesses a wooden staff wrapped with silver, including silver flowers and vines, and topped with a moonstone
* Clerical Robes: white robes embroidered with silver and decorated with moonstones
* Clerical Circlet: a circlet of woven flowers and vines worn around the head
* Clothes for the Road: Nemeia owns a set of clothes well-suited for travel. Thick boots, a wool skirt reaching past her knees, a sturdy belt, a shirt with a jacket and an ample cloak with hood.
* Traveling Pack: a leather backpack containing a blanket, 10 candles, a tinder box, an alms box, 2 blocks of incense, a censer, vestments, several days worth of rations, and waterskin.
* Heavy Mace: four-flanged heavy mace of potent magical power
* Scale Mail: comprised a suit of perfectly circular scales of opalescent appearance that glowed faintly with silver lightWhat They Most Want:
Nemeia wants to be good, she wants to do good, she wants to change the world for the better. She wants to be better than her ancestors, she to be kinder than her kin, and she wants to be a merciful light in the dark winter night.
If They Had a DnD Alignment, It Would Be:
Neutral Good
Three Likes:
+ A social creature, Nemeia enjoys good food and good company in equal measure.
+ Steeped in religion, Nemeia appreciates exposure to new stories, be they written, spoken, or even sung.
+ Nemeia is immensely fond of all animals, she absolutely adores cats and other fuzzy creatures.
Three Dislikes:
- Violence: Nemeia regards violence with great disdain
- Cruelty: Having seen and experienced the cruelty of the abyss, Nemeia has had more than her fill of cruelty and seeks only to spread kindness in the world.
- Laziness: Nemeia believes in action, she likes to do things, many things, probably too many things, and she does not take kindly to those predisposed to overzealous inactivity.
Do They Follow Their Heart or Their Mind?:
Nem unwaveringly and unhesistantly follows her heart.
Worst Fear:
The greatest fear that Nem has is that she will one day succumb to the base and cruel desires associated with her infernal heritage.
Favorite Color:
Blue
Most Like The Animal:
Capybara
Favorite Time of Day:
Nemeia has a shifting favoritism towards the time of day that shifts based on the phases of the moon. She is most fond of the times of day, usually night, when the moon shines the brightest in the sky.
How They Dress:
Traveling Nem dresses pragmatically, wearing clothes suitable for long, arduous journeys (thick boots, a wool skirt reaching past her knees, a sturdy belt, a shirt with a jacket and an ample cloak with hood).
Performing ritual or ceremony, she dons a white robe embroidered with silver and decorated with moonstones, a circlet of woven flowers worn around her head, and embraces a distinct lack of shoes.
In times of great danger, with violence expected, Nem will wear her suit of scale armor.
Favorite Season:
Nemeia_ holds Winter as her favorite season is Winter. Cold days and colder nights, long hours painted with snow and ice remind her of her distant home.
What Gods/Spirits/Whatevers They Worship (If Any):
Nem worships the many shifting forms of the moon goddess Selûne.
You know, I feel this is something I should address. It often happens that, when I create a fantasy RP, DnD fans assume that I'm creating some kind of stat-less variant of DnD, and this is not the intention. To be frank, I've never played Dungeons and Dragons. I don't care for tabletop games, and this is not one.
So, while I won't stop you from using deities from that world, I'd frankly prefer if we could think of our own.
This goes for @Expendable as well, since Deep Sashelas seems to be borrowed from Forgotten Realms, and many of the things you write seem to imply to me that you think this RP is going to work much more like a tabletop game than it is. So, to be clear: I won't be rolling dice to see if your characters succeed in an action. If you pull out a new ability or tool fifteen posts in, I won't stop you and go "Wait a minute, you didn't mention that on your sheet!" so long as it feels believable in-line with your character. This is a narrative RP. We're telling a story together, we're writing something collaboratively; I am not the Dungeon Master.
All that said-
<Snipped quote by Abstract Proxy>
I'll probably approve this character, when the history is completed. But, for the above reasons, I have to ask that you reconsider some of the language you use. Things like "a conduit for divine power, casts cleric spells, her domain is twilight, skilled in the magic expected of a good aligned cleric" brings forward the problems I mentioned above, where it ties us to DnD and other such games that this is not intended to be a clone of.
Remember, folks: this is an open-ended, narrative, story-telling RP, with a somewhat laid back vibe. If you'd like, I can compare it to a fantasy book that we're all writing together.
Yet you ask about the character's D&D alignment in your sheet?
Yes, Ilyana is a retread from a failed discord group, I wanted to play her more and I was very familiar with her when your game first showed up.
@Tortoise - Is it okay if Ilyana is now a worshiper of Fãrryn, her nation's goddess of the sea? She appears as a young elvish woman with wavy blue hair who reminds you of a playful dolphin. She has deep-set eyes the color of milk. She has an amazonian build. Her skin is white. She has thick eyebrows and small hands. Their icon is a conch shell.
She possesses two powerful items - a Conch Shell that allows her to control sea creatures, and Kŷiriŏn - a magic boat that can go anywhere at command (it is actually her son from a drunken trysk with a sailor, her father Ievis of the Forest thought her son was a degenerate and transformed him).
Smol update, boys and girls. My goal is to kick off IC either today (the 29th, by my clock), or on Halloween. Today is my birthday, and Halloween is a holiday, so it seem appropriate to start the RP on one of those two occasions. I'll choose our first Destination.
<Snipped quote by Tortoise>
First off Happy Birthday!!! Double Candyland with Birthday and Halloween so close to each other I guess.
Just thought I'd drop my shot in here and make a character. Been like 3 years since I was active on the forum so a bit rusty and this seemed like a great way to throw some Cola on that rust and get back in form.Name Ivraan Valdo.
Race, Age, Time in the Caravan:
A young half-elf in his early twenties, he has been with the Caravan for 3 and half years now.
Appearance:
The first thing you would notice when looking at this young half-elf is his striking white hair. That coupled with beady white eyes and a sizable slash-scar on his face gives way to a face that is hard to forget. While generally, he keeps his hair unkempt, freely flowing around, on occasion he will bundle them together to form a ponytail. His elven heritage is mostly visible in his ears and length, standing a solid 203cm tall (6'7). His lean and slender build coupled with the fact that he seems to be carrying a spear by his side suggests an agile spearman.
History:
Born to two loving and doting parents who had managed to overcome the boundaries of their race, Ivraan grew up in a loving home. Ivraan was the second child the couple had brought to the world, with Ivraan having an older brother. His mother an elf by the name of Elara was a skilled healer, and his father a human by the name of Alexander a skilled ranger. The oldest, a half-elf by the name of Aelar was being groomed to take over the family tavern. One Ivraan's parents had bought with their earnings as adventurers. This basically meant that both Ivraan and his younger sister Ela were given free rein in what they wanted. For Ela it was simple, she loved chatting, making music and enjoying the tavern life. For Ivraan however, it was a different story. Plagued with indecision since he was young Ivraan decided to join the Caravan as it passed his hometown, hoping to find a way forward in life.
As for how Ivraan got a massive slash across his face, he doesn't like to tell people. All that is really decipherable based on the scar is that it was made with either a blade or a thin wire. For those whom he eventually warms up to, it turns out his former teacher gave it to him to awaken his latent potential in Vitae. Acting as a traitor to Ivraan, it hurt him deeply.
Personality:
Young and optimistic ready to explore the world. Raised with compassion Ivraan took over that virtue. Very chatty, perhaps from being raised in a tavern.
Motivation:
Ivraan is hoping to find his way in life. Perhaps love, adventure, or life as a caravaneer. The mundane tavern was too boring, so adventure lust is the main reason.
Skills, Strengths and Weaknesses, and Tools:Vitae, also known as the energy of life is a universal force that dwells within every living being. To use it and train in it, you need to unlock it via meditation, training, and often a life-altering event. In general, the use of Vitae is simple, it enhances the body. Be that it's agility, strength, recovery speed or train of thought. It might make you jump higher, run faster, think faster or recover faster. As a source, it is not unlimited and should not be used for prolonged periods of time, if a being fully runs out of Vitae, they cannot access it for at the very least a month.
The way one trains Vitae is mostly by meditation, by transferring and absorbing the Vitae in the surrounding area one's source can grow. However if one kills a being by draining it's Vitae, the energy gets corrupted, turning poisonous unless repelled or extracted.
In simpler terms, think of it as the classic Murim cultivation without it being bound to weaponry.
Strengths
Use of Vitae; A magic system meant to enhance physical capabilities. Often combined with skills in weaponry or martial arts for it's full effect. During one of Ivraan's treks in the forest, he met a master that thought him the way after noticing Ivraan's abundance of Vitae.
A tavern lad; Being raised in a tavern made Ivraan a great socializer, both capable of persuasion and deception. However do not mistake his optimism for naivety, as Ivraan has shown to possess a keen mind.
Skilled Spearman; At a young age Ivraan's parents ask their children to experiment with some basic weaponry. As it turned out Ivraan was very talented with the spear and determined enough to train it almost daily. This made him a solid fighter in his own right.
Elven Agility; While not as agile as a full-blooded elf, Ivraan's elven blood has clearly granted him dexterity above what is expected of a common man. Ivraan uses this to support his skill with the spear.
Knowledge of herbology; Raised by a healer, Ivraan was taught herbology of the close forest granting him basic knowledge of the craft. With some common sense and by virtue of reference Ivraan is able to learn what is edible and poisonous rather quickly.
Tools
Crescent Spear; A spear granted by his parents when Ivraan turned 18. It is forged from a rare metal as strong as cold steel, but as light as a feather.
Well Crafted Leather Armor. A gift from his parents upon leaving with the Caravan. It is tailored to fit Ivraan perfectly and does not constrict his movement at all. A gambeson beneath it provides ample protection, specifically for slashing and blunt attacks.
Weaknesses;
Magically inept; Perhaps as a result of his inherent Vitae, but Ivraan is completely helpless when it comes to using magic. While his parents tried to teach him the basics it never stuck so Ivraan decided to forgo that in favor of training with his spear, and late Vitae.
Easily bored; Ivraan is easily bored and will on occasion just decide to do things for the fun of it. An example could be pranks on fellow travelers. Ivraan also tends to not realize the consequences of his actions as part of him being raised in such a loving environment.
@Tortoise Happy birthday Tort!!
Updated my sheet with the extra info, nothing too special.
Also wanted to ask how strict we are on posting order, if any at all other than try to avoid posting twice in a row